VexFlow タブ譜 同一コード連続弾き

提供:yonewiki
2024年4月15日 (月) 21:00時点におけるYo-net (トーク | 投稿記録)による版

VexFlow 使い方に戻る。

概要

 同一コード連続弾きのときは、符頭を省略するだけなので、これまでの描画でやってきた方法を使うだけです。置き換える文字を配置していましたが、なにも配置しなければよいだけのことです。特に説明することもないですね。一応、どこが描画の要素となっているかは示しますが、必要なのは努力だけです。

 

タブ譜 同一コード連続弾き


 コードは以下のとおりです。


<div id="yonet202403Mid_Output01"></div>
<script>
///////////////////////
(function(){
class Position {
  constructor(x = 0, y = 0) {
    this.x = x;
    this.y = y;
  }
}
var VF = Vex.Flow;
const Vocal = new Position();
const Guitar1Inst = new Position();
const Guitar2Inst = new Position();
const Guitar2Tab1 = new Position();
const BaseInst = new Position();
const BaseTab1 = new Position();
const DrumInst = new Position();
const PercInst = new Position();
const Stave9Pos = new Position();

var StaveBase1;
var StaveBase2;
var StaveBase3;
var StaveBase4;

const Perc_note1_1_0 = new Position();

var shiftGuitar1_1;
var shiftGuitar1_tab4_tr;

var shiftGuitar1_tab1;
var shiftGuitar1_tab2;
var shiftGuitar1_tab3;
var shiftGuitar1_tab4;

var shiftGuitar2_St1;
var shiftGuitar2_St2;
var shiftGuitar2_St3;
var shiftGuitar2_St4;

var shiftGuitar2_Tab1;
var shiftGuitar2_Tab2;
var shiftGuitar2_Tab3;
var shiftGuitar2_Tab4;

var shiftDrum1;
var shiftPerc1;

function insertBaseEndBarPathToSVG(Stave) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 50) +
    ' L ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 80);
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'black');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'none');
  newGroup.appendChild(path);
  svgElement.appendChild(newGroup);
}

function insertTiePathToSVG(StartPos, EndPos, Direction = 1, Depth = 10) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M' + (StartPos.x) + ' ' + (StartPos.y) + 'Q' + (StartPos.x + (EndPos.x - StartPos.x)/2) + ' ' + ((StartPos.y + EndPos.y)/2 + Direction * (Depth - 2)) + 
    ',' + (EndPos.x) + ' ' + (EndPos.y) + 'Q' + ((StartPos.x + EndPos.x)/2) + ' ' + (StartPos.y + (EndPos.y - StartPos.y)/2 + Direction * (Depth + 2)) + 
    ','  + (StartPos.x) + ' ' + (StartPos.y) + 'Z';
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'none');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'black');
  newGroup.appendChild(path);
  svgElement.appendChild(newGroup);
}

function insertTrilPathToSVG(Shift, Direction = 1) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var DirectionOffset = 0;
  if (Direction == -1) DirectionOffset = 60;
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset);
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'none');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'black');
  var path2 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr2 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7);
  path2.setAttribute('d', pathStr2);
  path2.setAttribute('stroke', 'none');
  path2.setAttribute('stroke-width', '1');
  path2.setAttribute('fill', 'black');
  var path3 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr3 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14);
  path3.setAttribute('d', pathStr3);
  path3.setAttribute('stroke', 'none');
  path3.setAttribute('stroke-width', '1');
  path3.setAttribute('fill', 'black');
  newGroup.appendChild(path);
  newGroup.appendChild(path2);
  newGroup.appendChild(path3);
  svgElement.appendChild(newGroup);
}


function insertTextToSVG(options) {
    var textContent = options.textContent;
    var strID = options.strID;
    var Stave_x = options.Stave_x || 0;
    var Stave_y = options.Stave_y || 0;
    var isOffset_x_abs = options.IsOffset_x_Abs || false;
    var Stave_x_Offset = options.Stave_x_Offset || 0;
    var Stave_y_Offset = options.Stave_y_Offset || 0;
    var StaveWidth = options.StaveWidth || 0;
    var StaveHeight = options.StaveHeight || 0;
    var StaveVerticalScale = options.StaveVerticalScale || 0;
    var fontSize = options.fontSize || 40;
    var fontFamily = options.fontFamily || "Bravura, Arial";
    var shift_x = options.shift_x || [0];
    var Rotate = options.Rotate || 0;
    var offset_sum = 0;
    var Stave_x_Offset_Value = 0;
    var Stave_y_Offset_Value = 0;
    var last_Stave_x_Offset = 0;
    var last_Stave_y_Offset = 0;
    var last_textContent = "";
    shift_x.forEach(function(offset, index) {
        offset_sum = offset_sum + offset;
        var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text');
        newText.setAttribute('id', strID + '_' + index); // テキスト要素にIDを付ける
        newText.setAttribute('x', 0);
        newText.setAttribute('y', 0);
        newText.setAttribute('font-family', fontFamily);
        newText.setAttribute('font-size', fontSize);
        newText.setAttribute('fill', 'black');

        if(typeof textContent === "string"){
          newText.textContent = textContent;
        }
        else{
          if(textContent.length - 1 < index){
            newText.textContent = last_textContent;
          }
          else{
            newText.textContent = textContent[index];
            last_textContent = textContent[index];
          }
        }

        if(Stave_x_Offset.length - 1 < index){
          Stave_x_Offset_Value = last_Stave_x_Offset;
        }
        else{
          if(Stave_x_Offset.length >= 2){
            Stave_x_Offset_Value = Stave_x_Offset[index];
            last_Stave_x_Offset = Stave_x_Offset[index];
          }
          else{
            Stave_x_Offset_Value = Stave_x_Offset;
          }
        }

        if(Stave_y_Offset.length - 1 < index){
          Stave_y_Offset_Value = last_Stave_y_Offset;
        }
        else{
          if(Stave_y_Offset.length >= 2){
            Stave_y_Offset_Value = Stave_y_Offset[index];
            last_Stave_y_Offset = Stave_y_Offset[index];
          }
          else{
            Stave_y_Offset_Value = Stave_y_Offset;
          }
        }
        var textGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
        if(Rotate != 0){
          textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + 0 + ' ' + 0 + ')');
          textGroup.appendChild(newText);
          svgElement.appendChild(textGroup);
        }
        else{
          svgElement.appendChild(newText);
        }
        (function() {
            var textWidth = newText.getBBox().width;
            var textHeight = newText.getBBox().height;
            var horizontalScale;
            if (typeof StaveWidth === 'undefined' || StaveWidth == 0) {
                horizontalScale = 1;
            } 
            else {
                horizontalScale = StaveWidth / textWidth;
            }
            var verticalScale;
            if (typeof StaveHeight === 'undefined' || StaveHeight == 0) {
                verticalScale = 1;
            } 
            else if (StaveVerticalScale != 0) {
                verticalScale = StaveVerticalScale;
            } 
            else {
                verticalScale = StaveHeight / textHeight;
            }
            if(isOffset_x_abs){
              var StavePos_x = offset.x + Stave_x_Offset_Value;
              var StavePos_y = offset.y + Stave_y_Offset_Value;
            }
            else{
              var StavePos_x = Stave_x + Stave_x_Offset + offset_sum;
              var StavePos_y = Stave_y + Stave_y_Offset;
            }

            newText.setAttribute('transform', 'translate(' + StavePos_x + ',' + StavePos_y + ') scale(' + horizontalScale + ',' + verticalScale + ')');

            if(Rotate != 0){
              textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + StavePos_x + ' ' + StavePos_y + ')');
            }
        })();

        if(Rotate != 0){
          textGroup.appendChild(newText);
          svgElement.appendChild(textGroup);
        }
        else{
          svgElement.appendChild(newText);
        }
    });
}

var allUniqueIds = [];
var allFlagUniqueIds = [];
(function(){
function addShift(notes, arrx = [], arry = []) {
 
  let tempnote;
  let retShift = [];
  
  for(let i = 0; i < arrx.length || i == 0; i++){
    const pos = new Position();
    //notesのchildrenの各要素について処理
    if(arrx.length === 0){
      tempnote = notes;
    }
    else{
      tempnote = notes[arrx[i]];
      temp_y = arry[i];
    }
    pos.x = tempnote.getAbsoluteX();
    pos.y = tempnote.getStave().getYForLine(temp_y);

    retShift.push(pos);
  }
  return retShift;
}

var UniqueIds;
function getUniqueNoteheadIds(notes, arr = []) {
    //すべてのidを格納するためのセットを作成
    let tempnote;
    uniqueIds = new Set();
    for(let i = 0; i < arr.length || i == 0; i++){
    //notesのchildrenの各要素について処理
      if(arr.length === 0){
        tempnote = notes;
      }
      else{
        tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
      }
      tempnote.children.forEach(child => {
        //typeが"notehead"であるかチェックし、idを取得
        if (child.attrs){
          if(child.attrs.type === "Stem") {
            uniqueIds.add(child.attrs.id);
          }
          if(child.attrs.type === "NoteHead") {
            uniqueIds.add(child.attrs.id);
          }
        }
      });
    }
    // セットを配列に変換して戻り値として返す
    return Array.from(uniqueIds);
}

function updateAllUniqueIds(UniqueIds) {
    // allUniqueIdsにUniqueIdsを追加または結合
    if (allUniqueIds.length === 0) {//allUniqueIdsはグローバルな変数
      // allUniqueIdsが空の場合、UniqueIdsをそのままコピー
      allUniqueIds = [...UniqueIds];//スプレッド演算子で要素の中身を書き出す。
    } else {
      UniqueIds.forEach(id => {
        if (!allUniqueIds.includes(id)) {
            allUniqueIds.push(id);
        }
      });
    }
    // 更新されたallUniqueIdsを戻り値として返す
    return allUniqueIds;
}

var SteveNoteUniqueIds;
function getUniqueStaveNotesIds(notes, arr = []) {
    //すべてのidを格納するためのセットを作成
    let tempnote;
    uniqueIds = new Set();
    for(let i = 0; i < arr.length || i == 0; i++){
    //notesのchildrenの各要素について処理
      if(arr.length === 0){
        tempnote = notes;
      }
      else{
        tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
      }
    }
    // セットを配列に変換して戻り値として返す
    return Array.from(uniqueIds);
}

function updateAllFlagUniqueIds(FlagUniqueIds) {
    // allUniqueIdsにUniqueIdsを追加または結合
    if (allFlagUniqueIds.length === 0) {
      // allUniqueIdsが空の場合、UniqueIdsをそのままコピー
      allFlagUniqueIds = [...FlagUniqueIds];//スプレッド演算子で要素の中身を書き出す。
    } else {
      FlagUniqueIds.forEach(id => {
        if (!allFlagUniqueIds.includes(id)) {
            allFlagUniqueIds.push(id);
        }
      });
    }
    // 更新されたallUniqueIdsを戻り値として返す
    return allFlagUniqueIds;
}

function dotted(staveNote, noteIndex = -1) {
  if (noteIndex < 0) {
    Dot.buildAndAttach([staveNote], {
      all: true
    });
  } 
  else {
    for(noteIndexValue of noteIndex){
      Dot.buildAndAttach([staveNote], {
        index: noteIndexValue
      });
    }
  }
  return staveNote;
}

const {
  Factory,
  Stave,
  StaveNote,
  Formatter,
  Voice,
  StaveTie,
  BarLine,
  Beam,
  Dot,
  StaveConnector,
  Modifier,
  RenderContext,
  TextDynamics,
  Articulation,
  TextNote,
  Crescendo,
  Renderer
} = Vex.Flow;

let nscale = 0.64;
let nwidth = 1040;
let nheight = 1120;

let nHeadMargin = 70;
let nStaveWidth = 350;

const f = new Factory({ 
  renderer: { elementId: 'yonet202403Mid_Output01', width: nwidth, height: nheight * nscale }
  });
const ctx = f.getContext();
ctx.scale(nscale, nscale);

const defaultStyle = {
  lineWidth: ctx.lineWidth,
  strokeStyle: ctx.strokeStyle,
};

for (let i = 0; i <= nwidth * (1 / nscale); i += 10) {
  ctx.beginPath();
  ctx.moveTo(0 + i, 0);
  ctx.lineTo(0 + i, nheight);
  if (i % 100 === 0){
    ctx.setLineWidth(1);
    ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
  }
  else{
    ctx.setLineWidth(0.5);
    ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
  }
  ctx.stroke();
}

for (let i = 0; i <= nheight; i += 10) {
  ctx.beginPath();
  ctx.moveTo(0, i);
  ctx.lineTo(nwidth * (1 / nscale), i);
  if (i % 100 === 0){
    ctx.setLineWidth(1);
    ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
  }
  else{
    ctx.setLineWidth(0.5);
    ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
  }
  ctx.stroke();
}

ctx.lineWidth = defaultStyle.lineWidth;
ctx.strokeStyle = defaultStyle.strokeStyle;

const VocalSt1 = new Stave(80, 30, nHeadMargin + nStaveWidth).setContext(ctx);
VocalSt1.setClef("treble").setContext(ctx);
VocalSt1.setTimeSignature('4/4').setContext(ctx);
VocalSt1.addKeySignature('D').setContext(ctx);
VocalSt1.setMeasure(1);
VocalSt1.draw();

Vocal.x = VocalSt1.x - 30;
Vocal.y = VocalSt1.y + 90; 

const VocalSt2 = f.Stave({ x: VocalSt1.width + VocalSt1.x, y: VocalSt1.y, width: nStaveWidth });
VocalSt2.setMeasure(2);
VocalSt2.setContext(ctx).draw();

const VocalSt3 = new Stave(VocalSt2.width + VocalSt2.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt3.setMeasure(3);
VocalSt3.draw();

const VocalSt4 = new Stave(VocalSt3.width + VocalSt3.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt4.setMeasure(4);
VocalSt4.draw();

const Guitar1St1 = new Stave(VocalSt1.x, VocalSt1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1St1.addClef("treble").setContext(ctx);
Guitar1St1.addTimeSignature('4/4').setContext(ctx);
Guitar1St1.addKeySignature('D').setContext(ctx);
Guitar1St1.draw();

const Guitar1_notes1_1 = [
  new VF.StaveNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
  new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
  dotted(new VF.StaveNote({ keys: ["c/6"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
var Guitar1_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_1Voice.setStrict(true);
Guitar1_St1_1Voice.addTickables(Guitar1_notes1_1);

var Guitar1_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_2Voice.setStrict(true);
Guitar1_St1_2Voice.addTickables(Guitar1_notes1_2);

var formatterGuitar1_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St1_2Voice, Guitar1_St1_1Voice]);
formatterGuitar1_St1_1.format([Guitar1_St1_2Voice, Guitar1_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_St1_1Voice.draw(ctx, Guitar1St1);
Guitar1_St1_2Voice.draw(ctx, Guitar1St1);

const Guitar1St2 = new Stave(Guitar1St1.width + Guitar1St1.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St2.draw();

const Guitar1_gracenotes2 = [
  new VF.GraceNote({ keys: ['e/5', 'g/5'], duration: '8', slash: true })
  .addModifier(new VF.Accidental('#'), 1)
];

const Guitar1_notes2_1 = [
  new VF.StaveNote({ keys: ["f/5", "a/5"], duration: "8", stem_direction: -1 })
  .addModifier(new VF.Accidental('n'), 0),
  new VF.StaveNote({ keys: ["e/5", "g/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "8" }),
];
const Guitar1_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_notes2_1[0].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[1].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[2].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[3].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[4].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[5].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[6].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[7].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes2, true), 0);

const Guitar1_beam1_1 = new VF.Beam([Guitar1_notes2_1[0], Guitar1_notes2_1[1], Guitar1_notes2_1[2], Guitar1_notes2_1[3]]);
const Guitar1_beam1_2 = new VF.Beam([Guitar1_notes2_1[4], Guitar1_notes2_1[5], Guitar1_notes2_1[6], Guitar1_notes2_1[7]]);

var Guitar1_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_1Voice.setStrict(true);
Guitar1_St2_1Voice.addTickables(Guitar1_notes2_1);

var Guitar1_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_2Voice.setStrict(true);
Guitar1_St2_2Voice.addTickables(Guitar1_notes2_2);

var formatterGuitar1_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St2_2Voice, Guitar1_St2_1Voice]);
formatterGuitar1_St2_1.format([Guitar1_St2_2Voice, Guitar1_St2_1Voice], nStaveWidth - 30);
Guitar1_St2_1Voice.draw(ctx, Guitar1St2);
Guitar1_St2_2Voice.draw(ctx, Guitar1St2);

Guitar1_beam1_1.setContext(ctx).draw();
Guitar1_beam1_2.setContext(ctx).draw();

const Guitar1St3 = new Stave(Guitar1St2.width + Guitar1St2.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St3.draw();

const Guitar1_notes3_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "2" }),
];
const Guitar1_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar1_beam3_1 = new VF.Beam([Guitar1_notes3_1[0], Guitar1_notes3_1[1], Guitar1_notes3_1[2], Guitar1_notes3_1[3]]);
const Guitar1_beam3_2 = new VF.Beam([Guitar1_notes3_1[4], Guitar1_notes3_1[5], Guitar1_notes3_1[6]]);

var Guitar1_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_1Voice.setStrict(true);
Guitar1_St3_1Voice.addTickables(Guitar1_notes3_1);

var Guitar1_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_2Voice.setStrict(true);
Guitar1_St3_2Voice.addTickables(Guitar1_notes3_2);

var formatterGuitar1_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St3_2Voice, Guitar1_St3_1Voice]);
formatterGuitar1_St3_1.format([Guitar1_St3_2Voice, Guitar1_St3_1Voice], nStaveWidth - 30);
Guitar1_St3_1Voice.draw(ctx, Guitar1St3);
Guitar1_St3_2Voice.draw(ctx, Guitar1St3);

Guitar1_beam3_1.setContext(ctx).draw();
Guitar1_beam3_2.setContext(ctx).draw();

const Guitar1_ties3 = [
    new StaveTie({
        first_note: Guitar1_notes3_1[0],
        last_note: Guitar1_notes3_1[1],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[1],
        last_note: Guitar1_notes3_1[2],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[2],
        last_note: Guitar1_notes3_1[3],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[3],
        last_note: Guitar1_notes3_1[4],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[6],
        last_note: Guitar1_notes3_1[7],
        first_indices: [0],
        last_indices: [0],
    }),
];

Guitar1_ties3.forEach((t) => {
    t.setContext(ctx).draw();
});

var Guitar1_vibrato3 = new VF.VibratoBracket({
  start: Guitar1_notes3_1[7],
  stop: null,
});
Guitar1_vibrato3.setLine(0);
Guitar1_vibrato3.setHarsh(true);
Guitar1_vibrato3.setContext(ctx).draw();

const Guitar1St4 = new Stave(Guitar1St3.width + Guitar1St3.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St4.draw();

const Guitar1_gracenotes4 = [
  new VF.GraceNote({ keys: ['a/4'], duration: '8', slash: true })
];

const Guitar1_notes4_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "4" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_notes4_1[7].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes4, true), 0);

SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);

const Guitar1_beam4_1 = new VF.Beam([Guitar1_notes4_1[2], Guitar1_notes4_1[3]]);
const Guitar1_beam4_2 = new VF.Beam([Guitar1_notes4_1[5], Guitar1_notes4_1[6], Guitar1_notes4_1[7]]);

var Guitar1_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_1Voice.setStrict(true);
Guitar1_St4_1Voice.addTickables(Guitar1_notes4_1);

var Guitar1_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_2Voice.setStrict(true);
Guitar1_St4_2Voice.addTickables(Guitar1_notes4_2);

var formatterGuitar1_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St4_2Voice, Guitar1_St4_1Voice]);
formatterGuitar1_St4_1.format([Guitar1_St4_2Voice, Guitar1_St4_1Voice], nStaveWidth - 30);
Guitar1_St4_1Voice.draw(ctx, Guitar1St4);
Guitar1_St4_2Voice.draw(ctx, Guitar1St4);

Guitar1_beam4_1.setContext(ctx).draw();
Guitar1_beam4_2.setContext(ctx).draw();

shiftGuitar1_1 = addShift(
  Guitar1_notes4_1, 
  [0, 1],
  [4, 3.5]
);

const Guitar1_ties4 = [
    new StaveTie({
        first_note: Guitar1_notes4_1[0],
        last_note: Guitar1_notes4_1[1],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[1],
        last_note: Guitar1_notes4_1[2],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[3],
        last_note: Guitar1_notes4_1[4],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[5],
        last_note: Guitar1_notes4_1[6],
        first_indices: [0],
        last_indices: [0],
    }),
];

Guitar1_ties4.forEach((t) => {
    t.setContext(ctx).draw();
});


const Guitar1_tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 110, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab1.setConfigForLine(i, {visible: false} );
}
Guitar1_tab1.draw();

const Guitar1_tab2 = new Stave(Guitar1_tab1.width + Guitar1_tab1.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab2.setConfigForLine(i, {visible: false} );
}
Guitar1_tab2.draw();

const Guitar1_tab3 = new Stave(Guitar1_tab2.width + Guitar1_tab2.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab3.setConfigForLine(i, {visible: false} );
}
Guitar1_tab3.draw();

const Guitar1_tab4 = new Stave(Guitar1_tab3.width + Guitar1_tab3.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab4.setConfigForLine(i, {visible: false} );
}
Guitar1_tab4.draw();



const Guitar1_Tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1_Tab1.draw();

Stave9Pos.x = Guitar1_Tab1.x;
Stave9Pos.y = Guitar1_Tab1.y;

var connector9_2 = new VF.StaveConnector(Guitar1St1, Guitar1_Tab1);
connector9_2.setType(VF.StaveConnector.type.BRACKET);
connector9_2.setContext(ctx);
connector9_2.draw();

Guitar1Inst.x = VocalSt1.x - 30;
Guitar1Inst.y = Guitar1St1.y + ((Guitar1_Tab1.y - Guitar1St1.y) / 2) + 90; 


const Guitar1_Tab1_1 = new Stave(Guitar1_Tab1.x + nHeadMargin + 20, Guitar1_Tab1.y, 0).setContext(ctx);
Guitar1_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.draw();

const Guitar1_tab_notes1_1 = [
  new VF.GhostNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  dotted(new VF.StaveNote({ keys: ["f/5"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_tab_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes1_1, [1, 2]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar1_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_1Voice.setStrict(true);
Guitar1_tab_St1_1Voice.addTickables(Guitar1_tab_notes1_1);

var Guitar1_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_2Voice.setStrict(true);
Guitar1_tab_St1_2Voice.addTickables(Guitar1_tab_notes1_2);

var formatterGuitar1_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice]);
formatterGuitar1_tab_St1_1.format([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_tab_St1_1Voice.draw(ctx, Guitar1_Tab1_1);
Guitar1_tab_St1_2Voice.draw(ctx, Guitar1_Tab1_1);

shiftGuitar1_tab1 = addShift(
  Guitar1_tab_notes1_1, 
  [0, 0, 0, 0, 1,  2],
  [3, 2, 1, 0, 1, -1]
);



const Guitar1_Tab2 = new Stave(Guitar1_Tab1.width + Guitar1_Tab1.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab2.draw();

const Guitar1_tab_gracenotes2 = [
  new VF.GraceNote({ keys: ['a/5'], duration: '8', slash: true })
  .addModifier(new VF.Accidental('#'), 0)
];

const Guitar1_tab_notes2_1 = [
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 })
  .addModifier(new VF.Accidental('n'), 0),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar1_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_tab_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes2, false), 0);

UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Guitar1_tab_beam2_1 = new VF.Beam([Guitar1_tab_notes2_1[0], Guitar1_tab_notes2_1[1], Guitar1_tab_notes2_1[2], Guitar1_tab_notes2_1[3]]);
const Guitar1_tab_beam2_2 = new VF.Beam([Guitar1_tab_notes2_1[4], Guitar1_tab_notes2_1[5], Guitar1_tab_notes2_1[6], Guitar1_tab_notes2_1[7]]);

var Guitar1_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_1Voice.setStrict(true);
Guitar1_tab_St2_1Voice.addTickables(Guitar1_tab_notes2_1);

var Guitar1_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_2Voice.setStrict(true);
Guitar1_tab_St2_2Voice.addTickables(Guitar1_tab_notes2_2);

var formatterGuitar1_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice]);
formatterGuitar1_tab_St2_1.format([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice], nStaveWidth - 20);
Guitar1_tab_St2_1Voice.draw(ctx, Guitar1_Tab2);
Guitar1_tab_St2_2Voice.draw(ctx, Guitar1_Tab2);

shiftGuitar1_tab2 = addShift(
  Guitar1_tab_notes2_1, 
  [0, 0, 0, 0, 1, 1, 2, 3, 4, 4, 5, 6, 7],
  [1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 2, 2, 3]
);

Guitar1_tab_beam2_1.setContext(ctx).draw();
Guitar1_tab_beam2_2.setContext(ctx).draw();

const Guitar1_Tab3 = new Stave(Guitar1_Tab2.width + Guitar1_Tab2.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab3.draw();

const Guitar1_tab_notes3_1 = [
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.GhostNote({ keys: ["b/4"], duration: "2" }),
];
const Guitar1_tab_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Guitar1_tab_beam3_1 = new VF.Beam([Guitar1_tab_notes3_1[0], Guitar1_tab_notes3_1[1], Guitar1_tab_notes3_1[2], Guitar1_tab_notes3_1[3]]);
const Guitar1_tab_beam3_2 = new VF.Beam([Guitar1_tab_notes3_1[4], Guitar1_tab_notes3_1[5], Guitar1_tab_notes3_1[6]]);

var Guitar1_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_1Voice.setStrict(true);
Guitar1_tab_St3_1Voice.addTickables(Guitar1_tab_notes3_1);

var Guitar1_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_2Voice.setStrict(true);
Guitar1_tab_St3_2Voice.addTickables(Guitar1_tab_notes3_2);

var formatterGuitar1_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice]);
formatterGuitar1_tab_St3_1.format([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice], nStaveWidth - 20);
Guitar1_tab_St3_1Voice.draw(ctx, Guitar1_Tab3);
Guitar1_tab_St3_2Voice.draw(ctx, Guitar1_Tab3);

shiftGuitar1_tab3 = addShift(
  Guitar1_tab_notes3_1, 
  [0, 1, 2, 3, 4, 5, 6, 7],
  [2, 2, 2, 2, 2, 4, 4, 4]
);

Guitar1_tab_beam3_1.setContext(ctx).draw();
Guitar1_tab_beam3_2.setContext(ctx).draw();

var Guitar1_tab_vibrato3 = new VF.VibratoBracket({
  start: Guitar1_tab_notes3_1[7],
  stop: null,
});
Guitar1_tab_vibrato3.setLine(1);
Guitar1_tab_vibrato3.setHarsh(true);
Guitar1_tab_vibrato3.setContext(ctx).draw();



const Guitar1_Tab4 = new Stave(Guitar1_Tab3.width + Guitar1_Tab3.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab4.draw();

const Guitar1_tab_gracenotes4 = [
  new VF.GraceNote({ keys: ['d/5'], duration: '8', slash: true })
];

const Guitar1_tab_notes4_1 = [
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "4" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_tab_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes4, false), 0);

SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_tab_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);

UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Guitar1_tab_beam4_1 = new VF.Beam([Guitar1_tab_notes4_1[2], Guitar1_tab_notes4_1[3]]);
const Guitar1_tab_beam4_2 = new VF.Beam([Guitar1_tab_notes4_1[5], Guitar1_tab_notes4_1[6], Guitar1_tab_notes4_1[7]]);

var Guitar1_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_1Voice.setStrict(true);
Guitar1_tab_St4_1Voice.addTickables(Guitar1_tab_notes4_1);

var Guitar1_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_2Voice.setStrict(true);
Guitar1_tab_St4_2Voice.addTickables(Guitar1_tab_notes4_2);

var formatterGuitar1_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice]);
formatterGuitar1_tab_St4_1.format([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice], nStaveWidth - 20);
Guitar1_tab_St4_1Voice.draw(ctx, Guitar1_Tab4);
Guitar1_tab_St4_2Voice.draw(ctx, Guitar1_Tab4);

shiftGuitar1_tab4 = addShift(
  Guitar1_tab_notes4_1, 
  [0, 1, 2, 3, 3, 4, 5, 6, 7, 7],
  [2, 2, 2, 2, 2, 2, 1, 1, 1, 1]
);

shiftGuitar1_tab4_tr = addShift(
  Guitar1_tab_notes4_1, 
  [0, 1],
  [3, 2.5]
);

Guitar1_tab_beam4_1.setContext(ctx).draw();
Guitar1_tab_beam4_2.setContext(ctx).draw();


const Guitar2_St1 = new Stave(Guitar1_Tab1.x, Guitar1_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_St1.addClef("treble").setContext(ctx);
Guitar2_St1.addTimeSignature('4/4').setContext(ctx);
Guitar2_St1.addKeySignature('D').setContext(ctx);
Guitar2_St1.draw();

const Guitar2_notes1_1 = [
  dotted(new VF.StaveNote({ keys: ["g/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
];
const Guitar2_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St1_beam1_1 = new VF.Beam([Guitar2_notes1_1[0], Guitar2_notes1_1[1]]);
const Guitar2_St1_beam1_2 = new VF.Beam([Guitar2_notes1_1[2], Guitar2_notes1_1[3], Guitar2_notes1_1[4]]);
const Guitar2_St1_beam1_3 = new VF.Beam([Guitar2_notes1_1[5], Guitar2_notes1_1[6], Guitar2_notes1_1[7], Guitar2_notes1_1[8]]);
const Guitar2_St1_beam1_4 = new VF.Beam([Guitar2_notes1_1[9], Guitar2_notes1_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_1Voice.setStrict(true);
Guitar2_St1_1Voice.addTickables(Guitar2_notes1_1);

var Guitar2_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_2Voice.setStrict(true);
Guitar2_St1_2Voice.addTickables(Guitar2_notes1_2);

var formatterGuitar2_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St1_2Voice, Guitar2_St1_1Voice]);
formatterGuitar2_St1_1.format([Guitar2_St1_2Voice, Guitar2_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_St1_1Voice.draw(ctx, Guitar2_St1);
Guitar2_St1_2Voice.draw(ctx, Guitar2_St1);

Guitar2_St1_beam1_1.setContext(ctx).draw();
Guitar2_St1_beam1_2.setContext(ctx).draw();
Guitar2_St1_beam1_3.setContext(ctx).draw();
Guitar2_St1_beam1_4.setContext(ctx).draw();

shiftGuitar2_St1 = addShift(
  Guitar2_notes1_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [4, 4, 4, 4, 4, 4, 4, 4, 4,  4]
);



const Guitar2_St2 = new Stave(Guitar2_St1.width + Guitar2_St1.x, Guitar2_St1.y, nStaveWidth).setContext(ctx);
Guitar2_St2.draw();

const Guitar2_St2_1 = new Stave(Guitar2_St1.width + Guitar2_St1.x + 45, Guitar2_St1.y, 0).setContext(ctx);
Guitar2_St2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_St2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_St2_1.draw();

const Guitar2_notes2_1 = [
  dotted(new VF.StaveNote({ keys: ["c/5"], duration: "8d", stem_direction: -1 })),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
];
const Guitar2_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St2_beam1_1 = new VF.Beam([Guitar2_notes2_1[0], Guitar2_notes2_1[1]]);
const Guitar2_St2_beam1_2 = new VF.Beam([Guitar2_notes2_1[2], Guitar2_notes2_1[3], Guitar2_notes2_1[4]]);
const Guitar2_St2_beam1_3 = new VF.Beam([Guitar2_notes2_1[5], Guitar2_notes2_1[6], Guitar2_notes2_1[7], Guitar2_notes2_1[8]]);
const Guitar2_St2_beam1_4 = new VF.Beam([Guitar2_notes2_1[9], Guitar2_notes2_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_1Voice.setStrict(true);
Guitar2_St2_1Voice.addTickables(Guitar2_notes2_1);

var Guitar2_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_2Voice.setStrict(true);
Guitar2_St2_2Voice.addTickables(Guitar2_notes2_2);

var formatterGuitar2_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St2_2Voice, Guitar2_St2_1Voice]);
formatterGuitar2_St2_1.format([Guitar2_St2_2Voice, Guitar2_St2_1Voice], nStaveWidth - 45 - 10);
Guitar2_St2_1Voice.draw(ctx, Guitar2_St2_1);
Guitar2_St2_2Voice.draw(ctx, Guitar2_St2_1);

Guitar2_St2_beam1_1.setContext(ctx).draw();
Guitar2_St2_beam1_2.setContext(ctx).draw();
Guitar2_St2_beam1_3.setContext(ctx).draw();
Guitar2_St2_beam1_4.setContext(ctx).draw();

shiftGuitar2_St2 = addShift(
  Guitar2_notes2_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);




const Guitar2_St3 = new Stave(Guitar2_St2.width + Guitar2_St2.x, Guitar2_St2.y, nStaveWidth).setContext(ctx);
Guitar2_St3.draw();

const Guitar2_notes3_1 = [
  new VF.StaveNote({ keys: ["d/4", "a/4", "d/5", "f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
];
const Guitar2_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St3_beam1_1 = new VF.Beam([Guitar2_notes3_1[0], Guitar2_notes3_1[1]]);
const Guitar2_St3_beam1_2 = new VF.Beam([Guitar2_notes3_1[2], Guitar2_notes3_1[3], Guitar2_notes3_1[4]]);
const Guitar2_St3_beam1_3 = new VF.Beam([Guitar2_notes3_1[5], Guitar2_notes3_1[6], Guitar2_notes3_1[7]]);
const Guitar2_St3_beam1_4 = new VF.Beam([Guitar2_notes3_1[8], Guitar2_notes3_1[9]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes3_1, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_1Voice.setStrict(true);
Guitar2_St3_1Voice.addTickables(Guitar2_notes3_1);

var Guitar2_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_2Voice.setStrict(true);
Guitar2_St3_2Voice.addTickables(Guitar2_notes3_2);

var formatterGuitar2_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St3_2Voice, Guitar2_St3_1Voice]);
formatterGuitar2_St3_1.format([Guitar2_St3_2Voice, Guitar2_St3_1Voice], nStaveWidth - 10);
Guitar2_St3_1Voice.draw(ctx, Guitar2_St3);
Guitar2_St3_2Voice.draw(ctx, Guitar2_St3);

Guitar2_St3_beam1_1.setContext(ctx).draw();
Guitar2_St3_beam1_2.setContext(ctx).draw();
Guitar2_St3_beam1_3.setContext(ctx).draw();
Guitar2_St3_beam1_4.setContext(ctx).draw();

shiftGuitar2_St3 = addShift(
  Guitar2_notes3_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9],
  [2, 2, 2, 2, 2, 2, 2, 2, 2]
);





const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
Guitar2_St4.draw();

const Guitar2_notes4_1 = [
  new VF.StaveNote({ keys: ["g/3", "d/4", "g/4", "d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
];
const Guitar2_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St4_beam1_1 = new VF.Beam([Guitar2_notes4_1[0], Guitar2_notes4_1[1]]);
const Guitar2_St4_beam1_2 = new VF.Beam([Guitar2_notes4_1[2], Guitar2_notes4_1[3], Guitar2_notes4_1[4]]);
const Guitar2_St4_beam1_3 = new VF.Beam([Guitar2_notes4_1[5], Guitar2_notes4_1[6], Guitar2_notes4_1[7]]);
const Guitar2_St4_beam1_4 = new VF.Beam([Guitar2_notes4_1[8], Guitar2_notes4_1[9], Guitar2_notes4_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes4_1, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_1Voice.setStrict(true);
Guitar2_St4_1Voice.addTickables(Guitar2_notes4_1);

var Guitar2_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_2Voice.setStrict(true);
Guitar2_St4_2Voice.addTickables(Guitar2_notes4_2);

var formatterGuitar2_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St4_2Voice, Guitar2_St4_1Voice]);
formatterGuitar2_St4_1.format([Guitar2_St4_2Voice, Guitar2_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_St4_1Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_2Voice.draw(ctx, Guitar2_St4);

Guitar2_St4_beam1_1.setContext(ctx).draw();
Guitar2_St4_beam1_2.setContext(ctx).draw();
Guitar2_St4_beam1_3.setContext(ctx).draw();
Guitar2_St4_beam1_4.setContext(ctx).draw();

shiftGuitar2_St4 = addShift(
  Guitar2_notes4_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);




const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.draw();
const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_Tab1.draw();

const Guitar2_tab_notes1_1 = [
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar2_tab_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St1_beam1_1 = new VF.Beam([Guitar2_tab_notes1_1[0], Guitar2_tab_notes1_1[1]]);
const Guitar2_tab_St1_beam1_2 = new VF.Beam([Guitar2_tab_notes1_1[2], Guitar2_tab_notes1_1[3], Guitar2_tab_notes1_1[4]]);
const Guitar2_tab_St1_beam1_3 = new VF.Beam([Guitar2_tab_notes1_1[5], Guitar2_tab_notes1_1[6], Guitar2_tab_notes1_1[7], Guitar2_tab_notes1_1[8]]);
const Guitar2_tab_St1_beam1_4 = new VF.Beam([Guitar2_tab_notes1_1[9], Guitar2_tab_notes1_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_1Voice.setStrict(true);
Guitar2_tab_St1_1Voice.addTickables(Guitar2_tab_notes1_1);

var Guitar2_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_2Voice.setStrict(true);
Guitar2_tab_St1_2Voice.addTickables(Guitar2_tab_notes1_2);

var formatterGuitar2_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice]);
formatterGuitar2_tab_St1_1.format([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St1_1Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_tab_St1_2Voice.draw(ctx, Guitar2_Tab1_1);

Guitar2_tab_St1_beam1_1.setContext(ctx).draw();
Guitar2_tab_St1_beam1_2.setContext(ctx).draw();
Guitar2_tab_St1_beam1_3.setContext(ctx).draw();
Guitar2_tab_St1_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab1 = addShift(
  Guitar2_tab_notes1_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [3, 3, 3, 3, 3, 3, 3, 3, 3,  3]
);


Guitar2Tab1.x = Guitar2_Tab1.x;
Guitar2Tab1.y = Guitar2_Tab1.y;

const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx);
Guitar2_Tab2.draw();

const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.draw();

const Guitar2_tab_notes2_1 = [
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d", stem_direction: -1 })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar2_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St2_beam1_1 = new VF.Beam([Guitar2_tab_notes2_1[0], Guitar2_tab_notes2_1[1]]);
const Guitar2_tab_St2_beam1_2 = new VF.Beam([Guitar2_tab_notes2_1[2], Guitar2_tab_notes2_1[3], Guitar2_tab_notes2_1[4]]);
const Guitar2_tab_St2_beam1_3 = new VF.Beam([Guitar2_tab_notes2_1[5], Guitar2_tab_notes2_1[6], Guitar2_tab_notes2_1[7], Guitar2_tab_notes2_1[8]]);
const Guitar2_tab_St2_beam1_4 = new VF.Beam([Guitar2_tab_notes2_1[9], Guitar2_tab_notes2_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_1Voice.setStrict(true);
Guitar2_tab_St2_1Voice.addTickables(Guitar2_tab_notes2_1);

var Guitar2_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_2Voice.setStrict(true);
Guitar2_tab_St2_2Voice.addTickables(Guitar2_tab_notes2_2);

var formatterGuitar2_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice]);
formatterGuitar2_tab_St2_1.format([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St2_1Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_tab_St2_2Voice.draw(ctx, Guitar2_Tab2_1);

Guitar2_tab_St2_beam1_1.setContext(ctx).draw();
Guitar2_tab_St2_beam1_2.setContext(ctx).draw();
Guitar2_tab_St2_beam1_3.setContext(ctx).draw();
Guitar2_tab_St2_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab2 = addShift(
  Guitar2_tab_notes2_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);




const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
Guitar2_Tab3.draw();

const Guitar2_tab_notes3_1 = [
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
];
const Guitar2_tab_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St3_beam1_1 = new VF.Beam([Guitar2_tab_notes3_1[0], Guitar2_tab_notes3_1[1]]);
const Guitar2_tab_St3_beam1_2 = new VF.Beam([Guitar2_tab_notes3_1[2], Guitar2_tab_notes3_1[3], Guitar2_tab_notes3_1[4]]);
const Guitar2_tab_St3_beam1_3 = new VF.Beam([Guitar2_tab_notes3_1[5], Guitar2_tab_notes3_1[6], Guitar2_tab_notes3_1[7]]);
const Guitar2_tab_St3_beam1_4 = new VF.Beam([Guitar2_tab_notes3_1[8], Guitar2_tab_notes3_1[9]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_1Voice.setStrict(true);
Guitar2_tab_St3_1Voice.addTickables(Guitar2_tab_notes3_1);

var Guitar2_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_2Voice.setStrict(true);
Guitar2_tab_St3_2Voice.addTickables(Guitar2_tab_notes3_2);

var formatterGuitar2_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice]);
formatterGuitar2_tab_St3_1.format([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice], nStaveWidth - 10);
Guitar2_tab_St3_1Voice.draw(ctx, Guitar2_Tab3);
Guitar2_tab_St3_2Voice.draw(ctx, Guitar2_Tab3);

Guitar2_tab_St3_beam1_1.setContext(ctx).draw();
Guitar2_tab_St3_beam1_2.setContext(ctx).draw();
Guitar2_tab_St3_beam1_3.setContext(ctx).draw();
Guitar2_tab_St3_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab3 = addShift(
  Guitar2_tab_notes3_1, 
  [ 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
  [-1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);



const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
Guitar2_Tab4.draw();

const Guitar2_tab_notes4_1 = [
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
];
const Guitar2_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St4_beam1_1 = new VF.Beam([Guitar2_tab_notes4_1[0], Guitar2_tab_notes4_1[1]]);
const Guitar2_tab_St4_beam1_2 = new VF.Beam([Guitar2_tab_notes4_1[2], Guitar2_tab_notes4_1[3], Guitar2_tab_notes4_1[4]]);
const Guitar2_tab_St4_beam1_3 = new VF.Beam([Guitar2_tab_notes4_1[5], Guitar2_tab_notes4_1[6], Guitar2_tab_notes4_1[7]]);
const Guitar2_tab_St4_beam1_4 = new VF.Beam([Guitar2_tab_notes4_1[8], Guitar2_tab_notes4_1[9], Guitar2_tab_notes4_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_1Voice.setStrict(true);
Guitar2_tab_St4_1Voice.addTickables(Guitar2_tab_notes4_1);

var Guitar2_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_2Voice.setStrict(true);
Guitar2_tab_St4_2Voice.addTickables(Guitar2_tab_notes4_2);

var formatterGuitar2_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice]);
formatterGuitar2_tab_St4_1.format([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_tab_St4_1Voice.draw(ctx, Guitar2_Tab4);
Guitar2_tab_St4_2Voice.draw(ctx, Guitar2_Tab4);

Guitar2_tab_St4_beam1_1.setContext(ctx).draw();
Guitar2_tab_St4_beam1_2.setContext(ctx).draw();
Guitar2_tab_St4_beam1_3.setContext(ctx).draw();
Guitar2_tab_St4_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab4 = addShift(
  Guitar2_tab_notes4_1, 
  [0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
  [0, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);




var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1);
Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
Guitar2_connect.setContext(ctx);
Guitar2_connect.draw();

const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab1_tab.draw();

const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab2_tab.draw();

const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab3_tab.draw();

const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab4_tab.draw();

Guitar2Inst.x = Guitar2_St1.x - 30;
Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90; 

const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_St1.addClef("bass").setContext(ctx);
Base_St1.addTimeSignature('4/4').setContext(ctx);
Base_St1.addKeySignature('D').setContext(ctx);
Base_St1.draw();

const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx);
Base_St2.draw();

const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx);
Base_St3.draw();

const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx);
Base_St4.draw();

const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_Tab1.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab1.setConfigForLine(i, {visible: false} );
}
Base_Tab1.draw();

BaseTab1.x = Base_Tab1.x;
BaseTab1.y = Base_Tab1.y;

BaseInst.x = Base_St1.x - 30;
BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90; 

StaveBase1 = Base_Tab1;

const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx);
Base_Tab2.setBegBarType(VF.Barline.type.NONE);
Base_Tab2.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab2.setConfigForLine(i, {visible: false} );
}
Base_Tab2.draw();

StaveBase2 = Base_Tab2;

const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx);
Base_Tab3.setBegBarType(VF.Barline.type.NONE);
Base_Tab3.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab3.setConfigForLine(i, {visible: false} );
}
Base_Tab3.draw();

StaveBase3 = Base_Tab3;

const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx);
Base_Tab4.setBegBarType(VF.Barline.type.NONE);
Base_Tab4.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab4.setConfigForLine(i, {visible: false} );
}
Base_Tab4.draw();

StaveBase4 = Base_Tab4;

var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1);
Base_connect.setType(VF.StaveConnector.type.BRACKET);
Base_connect.setContext(ctx);
Base_connect.draw();

const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Drum_St1.addClef("bass").setContext(ctx);
Drum_St1.addTimeSignature('4/4').setContext(ctx);
Drum_St1.draw();

DrumInst.x = Drum_St1.x - 30;
DrumInst.y = Drum_St1.y + 90; 

const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_1.setBegBarType(VF.Barline.type.NONE);
Drum_St1_1.setEndBarType(VF.Barline.type.NONE);
Drum_St1_1.draw();

const Drum_notes1_1 = [
  new StaveNote({ keys: ["f/4"], duration: "4", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "4r" }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 })
];
const Drum_beam1_1 = new VF.Beam([Drum_notes1_1[3],Drum_notes1_1[5]]);

var Drum_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_1Voice.setStrict(true);
Drum_St1_1Voice.addTickables(Drum_notes1_1);

const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_2.setBegBarType(VF.Barline.type.NONE);
Drum_St1_2.setEndBarType(VF.Barline.type.NONE);
Drum_St1_2.draw();

const Drum_notes1_2 = [
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 })
];

const Drum_notes1_3 = [
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),

  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),

  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),

  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 })
];

UniqueIds = getUniqueNoteheadIds(Drum_notes1_2, [0, 1, 3, 5, 6, 8]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Drum_beam1_2_1 = new VF.Beam([Drum_notes1_2[0], Drum_notes1_2[1]]);
const Drum_beam1_2_2 = new VF.Beam([Drum_notes1_2[2], Drum_notes1_2[3], Drum_notes1_2[4]]);
const Drum_beam1_2_3 = new VF.Beam([Drum_notes1_2[5], Drum_notes1_2[6], Drum_notes1_2[7], Drum_notes1_2[8]]);

var Drum_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_2Voice.setStrict(true);
Drum_St1_2Voice.addTickables(Drum_notes1_2);

var Drum_St1_3Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_3Voice.setStrict(true);
Drum_St1_3Voice.addTickables(Drum_notes1_3);

var formatterDrum_St1_2 = new Vex.Flow.Formatter().joinVoices([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice]);
//formatter13_2.formatToStave([stave13_3Voice, stave13_1Voice, stave13_2Voice], stave13_2);
formatterDrum_St1_2.format([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice], nStaveWidth - 30);
Drum_St1_1Voice.draw(ctx, Drum_St1_2);
Drum_St1_2Voice.draw(ctx, Drum_St1_2);

Drum_beam1_1.setContext(ctx).draw();

Drum_beam1_2_1.setContext(ctx).draw();
Drum_beam1_2_2.setContext(ctx).draw();
Drum_beam1_2_3.setContext(ctx).draw();

shiftDrum1 = addShift(
  Drum_notes1_2, 
  [0, 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8],
  [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
);


const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St2.draw();


const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St3.draw();


const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St4.draw();


const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx);
Perc_St1.addTimeSignature('4/4').setContext(ctx);

const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx);
Perc_St1_1.setBegBarType(VF.Barline.type.NONE);
Perc_St1_1.setEndBarType(VF.Barline.type.NONE);
Perc_St1_1.draw();

for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St1.setConfigForLine(i, {visible: false} );
}

Perc_St1.draw();

PercInst.x = Perc_St1.x - 30;
PercInst.y = Perc_St1.y + 90; 

var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1);
AllConnector.setType(VF.StaveConnector.type.SINGLE);
AllConnector.setContext(ctx);
AllConnector.draw();

const Perc_notes1_1 = [
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 })
];
UniqueIds = getUniqueNoteheadIds(Perc_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Perc_beam1_1_1 = new VF.Beam([Perc_notes1_1[0], Perc_notes1_1[1], Perc_notes1_1[2], Perc_notes1_1[3]]);
const Perc_beam1_1_2 = new VF.Beam([Perc_notes1_1[4], Perc_notes1_1[5], Perc_notes1_1[6], Perc_notes1_1[7]]);
const Perc_beam1_1_3 = new VF.Beam([Perc_notes1_1[8], Perc_notes1_1[9], Perc_notes1_1[10], Perc_notes1_1[11]]);
const Perc_beam1_1_4 = new VF.Beam([Perc_notes1_1[12], Perc_notes1_1[13], Perc_notes1_1[14], Perc_notes1_1[15]]);

var Perc_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Perc_St1_1Voice.setStrict(true);
Perc_St1_1Voice.addTickables(Perc_notes1_1);

var formatterPerc_St1_1 = new Vex.Flow.Formatter().joinVoices([Perc_St1_1Voice]);
//formatterPerc_St1_1.formatToStave([stave17_1Voice], Perc_St1_1);
formatterPerc_St1_1.format([Perc_St1_1Voice], nStaveWidth - 30);
Perc_St1_1Voice.draw(ctx, Perc_St1_1);

Perc_beam1_1_1.setContext(ctx).draw();
Perc_beam1_1_2.setContext(ctx).draw();
Perc_beam1_1_3.setContext(ctx).draw();
Perc_beam1_1_4.setContext(ctx).draw();

Perc_note1_1_0.x = Perc_notes1_1[0].getAbsoluteX();
Perc_note1_1_0.y = Perc_notes1_1[0].getStave().getYForLine(1);

shiftPerc1 = addShift(
  Perc_notes1_1, 
  [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
  [4, 4, 4, 4, 4, 4, 4, 4, 4, 4,  4,  4,  4,  4,  4,  4]
);

const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St2.setConfigForLine(i, {visible: false} );
}
Perc_St2.draw();

const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St3.setConfigForLine(i, {visible: false} );
}
Perc_St3.draw();

const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St4.setConfigForLine(i, {visible: false} );
}
Perc_St4.draw();

})();
</script>


 

 

VexFlow 使い方に戻る。