VexFlow タブ譜 同一コード連続弾き
VexFlow 使い方に戻る。
概要
同一コード連続弾きのときは、符頭を省略するだけなので、これまでの描画でやってきた方法を使うだけです。置き換える文字を配置していましたが、なにも配置しなければよいだけのことです。特に説明することもないですね。一応、どこが描画の要素となっているかは示しますが、必要なのは努力だけです。
タブ譜 同一コード連続弾き
コードは以下のとおりです。
<div id="yonet202403Mid_Output01"></div>
<script>
///////////////////////
(function(){
class Position {
constructor(x = 0, y = 0) {
this.x = x;
this.y = y;
}
}
var VF = Vex.Flow;
const Vocal = new Position();
const Guitar1Inst = new Position();
const Guitar2Inst = new Position();
const Guitar2Tab1 = new Position();
const BaseInst = new Position();
const BaseTab1 = new Position();
const DrumInst = new Position();
const PercInst = new Position();
const Stave9Pos = new Position();
var StaveBase1;
var StaveBase2;
var StaveBase3;
var StaveBase4;
const Perc_note1_1_0 = new Position();
var shiftGuitar1_1;
var shiftGuitar1_tab4_tr;
var shiftGuitar1_tab1;
var shiftGuitar1_tab2;
var shiftGuitar1_tab3;
var shiftGuitar1_tab4;
var shiftGuitar2_St1;
var shiftGuitar2_St2;
var shiftGuitar2_St3;
var shiftGuitar2_St4;
var shiftGuitar2_Tab1;
var shiftGuitar2_Tab2;
var shiftGuitar2_Tab3;
var shiftGuitar2_Tab4;
var shiftDrum1;
var shiftPerc1;
function insertBaseEndBarPathToSVG(Stave) {
var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
newGroup.setAttribute('transform', 'translate(0, 0)');
var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
var pathStr = 'M ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 50) +
' L ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 80);
path.setAttribute('d', pathStr);
path.setAttribute('stroke', 'black');
path.setAttribute('stroke-width', '1');
path.setAttribute('fill', 'none');
newGroup.appendChild(path);
svgElement.appendChild(newGroup);
}
function insertTiePathToSVG(StartPos, EndPos, Direction = 1, Depth = 10) {
var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
newGroup.setAttribute('transform', 'translate(0, 0)');
var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
var pathStr = 'M' + (StartPos.x) + ' ' + (StartPos.y) + 'Q' + (StartPos.x + (EndPos.x - StartPos.x)/2) + ' ' + ((StartPos.y + EndPos.y)/2 + Direction * (Depth - 2)) +
',' + (EndPos.x) + ' ' + (EndPos.y) + 'Q' + ((StartPos.x + EndPos.x)/2) + ' ' + (StartPos.y + (EndPos.y - StartPos.y)/2 + Direction * (Depth + 2)) +
',' + (StartPos.x) + ' ' + (StartPos.y) + 'Z';
path.setAttribute('d', pathStr);
path.setAttribute('stroke', 'none');
path.setAttribute('stroke-width', '1');
path.setAttribute('fill', 'black');
newGroup.appendChild(path);
svgElement.appendChild(newGroup);
}
function insertTrilPathToSVG(Shift, Direction = 1) {
var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
newGroup.setAttribute('transform', 'translate(0, 0)');
var DirectionOffset = 0;
if (Direction == -1) DirectionOffset = 60;
var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
var pathStr = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset) +
' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset) +
' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset) +
' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset) +
' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset);
path.setAttribute('d', pathStr);
path.setAttribute('stroke', 'none');
path.setAttribute('stroke-width', '1');
path.setAttribute('fill', 'black');
var path2 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
var pathStr2 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7) +
' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 7) +
' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 7) +
' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 7) +
' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7);
path2.setAttribute('d', pathStr2);
path2.setAttribute('stroke', 'none');
path2.setAttribute('stroke-width', '1');
path2.setAttribute('fill', 'black');
var path3 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
var pathStr3 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14) +
' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 14) +
' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 14) +
' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 14) +
' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14);
path3.setAttribute('d', pathStr3);
path3.setAttribute('stroke', 'none');
path3.setAttribute('stroke-width', '1');
path3.setAttribute('fill', 'black');
newGroup.appendChild(path);
newGroup.appendChild(path2);
newGroup.appendChild(path3);
svgElement.appendChild(newGroup);
}
function insertTextToSVG(options) {
var textContent = options.textContent;
var strID = options.strID;
var Stave_x = options.Stave_x || 0;
var Stave_y = options.Stave_y || 0;
var isOffset_x_abs = options.IsOffset_x_Abs || false;
var Stave_x_Offset = options.Stave_x_Offset || 0;
var Stave_y_Offset = options.Stave_y_Offset || 0;
var StaveWidth = options.StaveWidth || 0;
var StaveHeight = options.StaveHeight || 0;
var StaveVerticalScale = options.StaveVerticalScale || 0;
var fontSize = options.fontSize || 40;
var fontFamily = options.fontFamily || "Bravura, Arial";
var shift_x = options.shift_x || [0];
var Rotate = options.Rotate || 0;
var offset_sum = 0;
var Stave_x_Offset_Value = 0;
var Stave_y_Offset_Value = 0;
var last_Stave_x_Offset = 0;
var last_Stave_y_Offset = 0;
var last_textContent = "";
shift_x.forEach(function(offset, index) {
offset_sum = offset_sum + offset;
var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text');
newText.setAttribute('id', strID + '_' + index); // テキスト要素にIDを付ける
newText.setAttribute('x', 0);
newText.setAttribute('y', 0);
newText.setAttribute('font-family', fontFamily);
newText.setAttribute('font-size', fontSize);
newText.setAttribute('fill', 'black');
if(typeof textContent === "string"){
newText.textContent = textContent;
}
else{
if(textContent.length - 1 < index){
newText.textContent = last_textContent;
}
else{
newText.textContent = textContent[index];
last_textContent = textContent[index];
}
}
if(Stave_x_Offset.length - 1 < index){
Stave_x_Offset_Value = last_Stave_x_Offset;
}
else{
if(Stave_x_Offset.length >= 2){
Stave_x_Offset_Value = Stave_x_Offset[index];
last_Stave_x_Offset = Stave_x_Offset[index];
}
else{
Stave_x_Offset_Value = Stave_x_Offset;
}
}
if(Stave_y_Offset.length - 1 < index){
Stave_y_Offset_Value = last_Stave_y_Offset;
}
else{
if(Stave_y_Offset.length >= 2){
Stave_y_Offset_Value = Stave_y_Offset[index];
last_Stave_y_Offset = Stave_y_Offset[index];
}
else{
Stave_y_Offset_Value = Stave_y_Offset;
}
}
var textGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
if(Rotate != 0){
textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + 0 + ' ' + 0 + ')');
textGroup.appendChild(newText);
svgElement.appendChild(textGroup);
}
else{
svgElement.appendChild(newText);
}
(function() {
var textWidth = newText.getBBox().width;
var textHeight = newText.getBBox().height;
var horizontalScale;
if (typeof StaveWidth === 'undefined' || StaveWidth == 0) {
horizontalScale = 1;
}
else {
horizontalScale = StaveWidth / textWidth;
}
var verticalScale;
if (typeof StaveHeight === 'undefined' || StaveHeight == 0) {
verticalScale = 1;
}
else if (StaveVerticalScale != 0) {
verticalScale = StaveVerticalScale;
}
else {
verticalScale = StaveHeight / textHeight;
}
if(isOffset_x_abs){
var StavePos_x = offset.x + Stave_x_Offset_Value;
var StavePos_y = offset.y + Stave_y_Offset_Value;
}
else{
var StavePos_x = Stave_x + Stave_x_Offset + offset_sum;
var StavePos_y = Stave_y + Stave_y_Offset;
}
newText.setAttribute('transform', 'translate(' + StavePos_x + ',' + StavePos_y + ') scale(' + horizontalScale + ',' + verticalScale + ')');
if(Rotate != 0){
textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + StavePos_x + ' ' + StavePos_y + ')');
}
})();
if(Rotate != 0){
textGroup.appendChild(newText);
svgElement.appendChild(textGroup);
}
else{
svgElement.appendChild(newText);
}
});
}
var allUniqueIds = [];
var allFlagUniqueIds = [];
(function(){
function addShift(notes, arrx = [], arry = []) {
let tempnote;
let retShift = [];
for(let i = 0; i < arrx.length || i == 0; i++){
const pos = new Position();
//notesのchildrenの各要素について処理
if(arrx.length === 0){
tempnote = notes;
}
else{
tempnote = notes[arrx[i]];
temp_y = arry[i];
}
pos.x = tempnote.getAbsoluteX();
pos.y = tempnote.getStave().getYForLine(temp_y);
retShift.push(pos);
}
return retShift;
}
var UniqueIds;
function getUniqueNoteheadIds(notes, arr = []) {
//すべてのidを格納するためのセットを作成
let tempnote;
uniqueIds = new Set();
for(let i = 0; i < arr.length || i == 0; i++){
//notesのchildrenの各要素について処理
if(arr.length === 0){
tempnote = notes;
}
else{
tempnote = notes[arr[i]];
}
if (tempnote.attrs){
if(tempnote.attrs.type === "StaveNote") {
uniqueIds.add(tempnote.attrs.id);
}
}
tempnote.children.forEach(child => {
//typeが"notehead"であるかチェックし、idを取得
if (child.attrs){
if(child.attrs.type === "Stem") {
uniqueIds.add(child.attrs.id);
}
if(child.attrs.type === "NoteHead") {
uniqueIds.add(child.attrs.id);
}
}
});
}
// セットを配列に変換して戻り値として返す
return Array.from(uniqueIds);
}
function updateAllUniqueIds(UniqueIds) {
// allUniqueIdsにUniqueIdsを追加または結合
if (allUniqueIds.length === 0) {//allUniqueIdsはグローバルな変数
// allUniqueIdsが空の場合、UniqueIdsをそのままコピー
allUniqueIds = [...UniqueIds];//スプレッド演算子で要素の中身を書き出す。
} else {
UniqueIds.forEach(id => {
if (!allUniqueIds.includes(id)) {
allUniqueIds.push(id);
}
});
}
// 更新されたallUniqueIdsを戻り値として返す
return allUniqueIds;
}
var SteveNoteUniqueIds;
function getUniqueStaveNotesIds(notes, arr = []) {
//すべてのidを格納するためのセットを作成
let tempnote;
uniqueIds = new Set();
for(let i = 0; i < arr.length || i == 0; i++){
//notesのchildrenの各要素について処理
if(arr.length === 0){
tempnote = notes;
}
else{
tempnote = notes[arr[i]];
}
if (tempnote.attrs){
if(tempnote.attrs.type === "StaveNote") {
uniqueIds.add(tempnote.attrs.id);
}
}
}
// セットを配列に変換して戻り値として返す
return Array.from(uniqueIds);
}
function updateAllFlagUniqueIds(FlagUniqueIds) {
// allUniqueIdsにUniqueIdsを追加または結合
if (allFlagUniqueIds.length === 0) {
// allUniqueIdsが空の場合、UniqueIdsをそのままコピー
allFlagUniqueIds = [...FlagUniqueIds];//スプレッド演算子で要素の中身を書き出す。
} else {
FlagUniqueIds.forEach(id => {
if (!allFlagUniqueIds.includes(id)) {
allFlagUniqueIds.push(id);
}
});
}
// 更新されたallUniqueIdsを戻り値として返す
return allFlagUniqueIds;
}
function dotted(staveNote, noteIndex = -1) {
if (noteIndex < 0) {
Dot.buildAndAttach([staveNote], {
all: true
});
}
else {
for(noteIndexValue of noteIndex){
Dot.buildAndAttach([staveNote], {
index: noteIndexValue
});
}
}
return staveNote;
}
const {
Factory,
Stave,
StaveNote,
Formatter,
Voice,
StaveTie,
BarLine,
Beam,
Dot,
StaveConnector,
Modifier,
RenderContext,
TextDynamics,
Articulation,
TextNote,
Crescendo,
Renderer
} = Vex.Flow;
let nscale = 0.64;
let nwidth = 1040;
let nheight = 1120;
let nHeadMargin = 70;
let nStaveWidth = 350;
const f = new Factory({
renderer: { elementId: 'yonet202403Mid_Output01', width: nwidth, height: nheight * nscale }
});
const ctx = f.getContext();
ctx.scale(nscale, nscale);
const defaultStyle = {
lineWidth: ctx.lineWidth,
strokeStyle: ctx.strokeStyle,
};
for (let i = 0; i <= nwidth * (1 / nscale); i += 10) {
ctx.beginPath();
ctx.moveTo(0 + i, 0);
ctx.lineTo(0 + i, nheight);
if (i % 100 === 0){
ctx.setLineWidth(1);
ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
}
else{
ctx.setLineWidth(0.5);
ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
}
ctx.stroke();
}
for (let i = 0; i <= nheight; i += 10) {
ctx.beginPath();
ctx.moveTo(0, i);
ctx.lineTo(nwidth * (1 / nscale), i);
if (i % 100 === 0){
ctx.setLineWidth(1);
ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
}
else{
ctx.setLineWidth(0.5);
ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
}
ctx.stroke();
}
ctx.lineWidth = defaultStyle.lineWidth;
ctx.strokeStyle = defaultStyle.strokeStyle;
const VocalSt1 = new Stave(80, 30, nHeadMargin + nStaveWidth).setContext(ctx);
VocalSt1.setClef("treble").setContext(ctx);
VocalSt1.setTimeSignature('4/4').setContext(ctx);
VocalSt1.addKeySignature('D').setContext(ctx);
VocalSt1.setMeasure(1);
VocalSt1.draw();
Vocal.x = VocalSt1.x - 30;
Vocal.y = VocalSt1.y + 90;
const VocalSt2 = f.Stave({ x: VocalSt1.width + VocalSt1.x, y: VocalSt1.y, width: nStaveWidth });
VocalSt2.setMeasure(2);
VocalSt2.setContext(ctx).draw();
const VocalSt3 = new Stave(VocalSt2.width + VocalSt2.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt3.setMeasure(3);
VocalSt3.draw();
const VocalSt4 = new Stave(VocalSt3.width + VocalSt3.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt4.setMeasure(4);
VocalSt4.draw();
const Guitar1St1 = new Stave(VocalSt1.x, VocalSt1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1St1.addClef("treble").setContext(ctx);
Guitar1St1.addTimeSignature('4/4').setContext(ctx);
Guitar1St1.addKeySignature('D').setContext(ctx);
Guitar1St1.draw();
const Guitar1_notes1_1 = [
new VF.StaveNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
dotted(new VF.StaveNote({ keys: ["c/6"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_notes1_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
var Guitar1_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_1Voice.setStrict(true);
Guitar1_St1_1Voice.addTickables(Guitar1_notes1_1);
var Guitar1_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_2Voice.setStrict(true);
Guitar1_St1_2Voice.addTickables(Guitar1_notes1_2);
var formatterGuitar1_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St1_2Voice, Guitar1_St1_1Voice]);
formatterGuitar1_St1_1.format([Guitar1_St1_2Voice, Guitar1_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_St1_1Voice.draw(ctx, Guitar1St1);
Guitar1_St1_2Voice.draw(ctx, Guitar1St1);
const Guitar1St2 = new Stave(Guitar1St1.width + Guitar1St1.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St2.draw();
const Guitar1_gracenotes2 = [
new VF.GraceNote({ keys: ['e/5', 'g/5'], duration: '8', slash: true })
.addModifier(new VF.Accidental('#'), 1)
];
const Guitar1_notes2_1 = [
new VF.StaveNote({ keys: ["f/5", "a/5"], duration: "8", stem_direction: -1 })
.addModifier(new VF.Accidental('n'), 0),
new VF.StaveNote({ keys: ["e/5", "g/5"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
new VF.StaveNote({ keys: ["f/4"], duration: "8" }),
new VF.StaveNote({ keys: ["e/4"], duration: "8" }),
];
const Guitar1_notes2_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
Guitar1_notes2_1[0].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[1].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[2].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[3].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[4].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[5].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[6].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[7].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes2, true), 0);
const Guitar1_beam1_1 = new VF.Beam([Guitar1_notes2_1[0], Guitar1_notes2_1[1], Guitar1_notes2_1[2], Guitar1_notes2_1[3]]);
const Guitar1_beam1_2 = new VF.Beam([Guitar1_notes2_1[4], Guitar1_notes2_1[5], Guitar1_notes2_1[6], Guitar1_notes2_1[7]]);
var Guitar1_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_1Voice.setStrict(true);
Guitar1_St2_1Voice.addTickables(Guitar1_notes2_1);
var Guitar1_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_2Voice.setStrict(true);
Guitar1_St2_2Voice.addTickables(Guitar1_notes2_2);
var formatterGuitar1_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St2_2Voice, Guitar1_St2_1Voice]);
formatterGuitar1_St2_1.format([Guitar1_St2_2Voice, Guitar1_St2_1Voice], nStaveWidth - 30);
Guitar1_St2_1Voice.draw(ctx, Guitar1St2);
Guitar1_St2_2Voice.draw(ctx, Guitar1St2);
Guitar1_beam1_1.setContext(ctx).draw();
Guitar1_beam1_2.setContext(ctx).draw();
const Guitar1St3 = new Stave(Guitar1St2.width + Guitar1St2.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St3.draw();
const Guitar1_notes3_1 = [
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
new VF.StaveNote({ keys: ["e/4"], duration: "2" }),
];
const Guitar1_notes3_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar1_beam3_1 = new VF.Beam([Guitar1_notes3_1[0], Guitar1_notes3_1[1], Guitar1_notes3_1[2], Guitar1_notes3_1[3]]);
const Guitar1_beam3_2 = new VF.Beam([Guitar1_notes3_1[4], Guitar1_notes3_1[5], Guitar1_notes3_1[6]]);
var Guitar1_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_1Voice.setStrict(true);
Guitar1_St3_1Voice.addTickables(Guitar1_notes3_1);
var Guitar1_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_2Voice.setStrict(true);
Guitar1_St3_2Voice.addTickables(Guitar1_notes3_2);
var formatterGuitar1_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St3_2Voice, Guitar1_St3_1Voice]);
formatterGuitar1_St3_1.format([Guitar1_St3_2Voice, Guitar1_St3_1Voice], nStaveWidth - 30);
Guitar1_St3_1Voice.draw(ctx, Guitar1St3);
Guitar1_St3_2Voice.draw(ctx, Guitar1St3);
Guitar1_beam3_1.setContext(ctx).draw();
Guitar1_beam3_2.setContext(ctx).draw();
const Guitar1_ties3 = [
new StaveTie({
first_note: Guitar1_notes3_1[0],
last_note: Guitar1_notes3_1[1],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes3_1[1],
last_note: Guitar1_notes3_1[2],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes3_1[2],
last_note: Guitar1_notes3_1[3],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes3_1[3],
last_note: Guitar1_notes3_1[4],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes3_1[6],
last_note: Guitar1_notes3_1[7],
first_indices: [0],
last_indices: [0],
}),
];
Guitar1_ties3.forEach((t) => {
t.setContext(ctx).draw();
});
var Guitar1_vibrato3 = new VF.VibratoBracket({
start: Guitar1_notes3_1[7],
stop: null,
});
Guitar1_vibrato3.setLine(0);
Guitar1_vibrato3.setHarsh(true);
Guitar1_vibrato3.setContext(ctx).draw();
const Guitar1St4 = new Stave(Guitar1St3.width + Guitar1St3.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St4.draw();
const Guitar1_gracenotes4 = [
new VF.GraceNote({ keys: ['a/4'], duration: '8', slash: true })
];
const Guitar1_notes4_1 = [
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
new VF.StaveNote({ keys: ["a/4"], duration: "8" }),
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
new VF.StaveNote({ keys: ["b/4"], duration: "4" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_notes4_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
Guitar1_notes4_1[7].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes4, true), 0);
SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);
const Guitar1_beam4_1 = new VF.Beam([Guitar1_notes4_1[2], Guitar1_notes4_1[3]]);
const Guitar1_beam4_2 = new VF.Beam([Guitar1_notes4_1[5], Guitar1_notes4_1[6], Guitar1_notes4_1[7]]);
var Guitar1_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_1Voice.setStrict(true);
Guitar1_St4_1Voice.addTickables(Guitar1_notes4_1);
var Guitar1_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_2Voice.setStrict(true);
Guitar1_St4_2Voice.addTickables(Guitar1_notes4_2);
var formatterGuitar1_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St4_2Voice, Guitar1_St4_1Voice]);
formatterGuitar1_St4_1.format([Guitar1_St4_2Voice, Guitar1_St4_1Voice], nStaveWidth - 30);
Guitar1_St4_1Voice.draw(ctx, Guitar1St4);
Guitar1_St4_2Voice.draw(ctx, Guitar1St4);
Guitar1_beam4_1.setContext(ctx).draw();
Guitar1_beam4_2.setContext(ctx).draw();
shiftGuitar1_1 = addShift(
Guitar1_notes4_1,
[0, 1],
[4, 3.5]
);
const Guitar1_ties4 = [
new StaveTie({
first_note: Guitar1_notes4_1[0],
last_note: Guitar1_notes4_1[1],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes4_1[1],
last_note: Guitar1_notes4_1[2],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes4_1[3],
last_note: Guitar1_notes4_1[4],
first_indices: [0],
last_indices: [0],
}),
new StaveTie({
first_note: Guitar1_notes4_1[5],
last_note: Guitar1_notes4_1[6],
first_indices: [0],
last_indices: [0],
}),
];
Guitar1_ties4.forEach((t) => {
t.setContext(ctx).draw();
});
const Guitar1_tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 110, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar1_tab1.setConfigForLine(i, {visible: false} );
}
Guitar1_tab1.draw();
const Guitar1_tab2 = new Stave(Guitar1_tab1.width + Guitar1_tab1.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar1_tab2.setConfigForLine(i, {visible: false} );
}
Guitar1_tab2.draw();
const Guitar1_tab3 = new Stave(Guitar1_tab2.width + Guitar1_tab2.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar1_tab3.setConfigForLine(i, {visible: false} );
}
Guitar1_tab3.draw();
const Guitar1_tab4 = new Stave(Guitar1_tab3.width + Guitar1_tab3.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar1_tab4.setConfigForLine(i, {visible: false} );
}
Guitar1_tab4.draw();
const Guitar1_Tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1_Tab1.draw();
Stave9Pos.x = Guitar1_Tab1.x;
Stave9Pos.y = Guitar1_Tab1.y;
var connector9_2 = new VF.StaveConnector(Guitar1St1, Guitar1_Tab1);
connector9_2.setType(VF.StaveConnector.type.BRACKET);
connector9_2.setContext(ctx);
connector9_2.draw();
Guitar1Inst.x = VocalSt1.x - 30;
Guitar1Inst.y = Guitar1St1.y + ((Guitar1_Tab1.y - Guitar1St1.y) / 2) + 90;
const Guitar1_Tab1_1 = new Stave(Guitar1_Tab1.x + nHeadMargin + 20, Guitar1_Tab1.y, 0).setContext(ctx);
Guitar1_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.draw();
const Guitar1_tab_notes1_1 = [
new VF.GhostNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
dotted(new VF.StaveNote({ keys: ["f/5"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_tab_notes1_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes1_1, [1, 2]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar1_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_1Voice.setStrict(true);
Guitar1_tab_St1_1Voice.addTickables(Guitar1_tab_notes1_1);
var Guitar1_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_2Voice.setStrict(true);
Guitar1_tab_St1_2Voice.addTickables(Guitar1_tab_notes1_2);
var formatterGuitar1_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice]);
formatterGuitar1_tab_St1_1.format([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_tab_St1_1Voice.draw(ctx, Guitar1_Tab1_1);
Guitar1_tab_St1_2Voice.draw(ctx, Guitar1_Tab1_1);
shiftGuitar1_tab1 = addShift(
Guitar1_tab_notes1_1,
[0, 0, 0, 0, 1, 2],
[3, 2, 1, 0, 1, -1]
);
const Guitar1_Tab2 = new Stave(Guitar1_Tab1.width + Guitar1_Tab1.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab2.draw();
const Guitar1_tab_gracenotes2 = [
new VF.GraceNote({ keys: ['a/5'], duration: '8', slash: true })
.addModifier(new VF.Accidental('#'), 0)
];
const Guitar1_tab_notes2_1 = [
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 })
.addModifier(new VF.Accidental('n'), 0),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar1_tab_notes2_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
Guitar1_tab_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes2, false), 0);
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Guitar1_tab_beam2_1 = new VF.Beam([Guitar1_tab_notes2_1[0], Guitar1_tab_notes2_1[1], Guitar1_tab_notes2_1[2], Guitar1_tab_notes2_1[3]]);
const Guitar1_tab_beam2_2 = new VF.Beam([Guitar1_tab_notes2_1[4], Guitar1_tab_notes2_1[5], Guitar1_tab_notes2_1[6], Guitar1_tab_notes2_1[7]]);
var Guitar1_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_1Voice.setStrict(true);
Guitar1_tab_St2_1Voice.addTickables(Guitar1_tab_notes2_1);
var Guitar1_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_2Voice.setStrict(true);
Guitar1_tab_St2_2Voice.addTickables(Guitar1_tab_notes2_2);
var formatterGuitar1_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice]);
formatterGuitar1_tab_St2_1.format([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice], nStaveWidth - 20);
Guitar1_tab_St2_1Voice.draw(ctx, Guitar1_Tab2);
Guitar1_tab_St2_2Voice.draw(ctx, Guitar1_Tab2);
shiftGuitar1_tab2 = addShift(
Guitar1_tab_notes2_1,
[0, 0, 0, 0, 1, 1, 2, 3, 4, 4, 5, 6, 7],
[1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 2, 2, 3]
);
Guitar1_tab_beam2_1.setContext(ctx).draw();
Guitar1_tab_beam2_2.setContext(ctx).draw();
const Guitar1_Tab3 = new Stave(Guitar1_Tab2.width + Guitar1_Tab2.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab3.draw();
const Guitar1_tab_notes3_1 = [
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.GhostNote({ keys: ["b/4"], duration: "2" }),
];
const Guitar1_tab_notes3_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Guitar1_tab_beam3_1 = new VF.Beam([Guitar1_tab_notes3_1[0], Guitar1_tab_notes3_1[1], Guitar1_tab_notes3_1[2], Guitar1_tab_notes3_1[3]]);
const Guitar1_tab_beam3_2 = new VF.Beam([Guitar1_tab_notes3_1[4], Guitar1_tab_notes3_1[5], Guitar1_tab_notes3_1[6]]);
var Guitar1_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_1Voice.setStrict(true);
Guitar1_tab_St3_1Voice.addTickables(Guitar1_tab_notes3_1);
var Guitar1_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_2Voice.setStrict(true);
Guitar1_tab_St3_2Voice.addTickables(Guitar1_tab_notes3_2);
var formatterGuitar1_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice]);
formatterGuitar1_tab_St3_1.format([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice], nStaveWidth - 20);
Guitar1_tab_St3_1Voice.draw(ctx, Guitar1_Tab3);
Guitar1_tab_St3_2Voice.draw(ctx, Guitar1_Tab3);
shiftGuitar1_tab3 = addShift(
Guitar1_tab_notes3_1,
[0, 1, 2, 3, 4, 5, 6, 7],
[2, 2, 2, 2, 2, 4, 4, 4]
);
Guitar1_tab_beam3_1.setContext(ctx).draw();
Guitar1_tab_beam3_2.setContext(ctx).draw();
var Guitar1_tab_vibrato3 = new VF.VibratoBracket({
start: Guitar1_tab_notes3_1[7],
stop: null,
});
Guitar1_tab_vibrato3.setLine(1);
Guitar1_tab_vibrato3.setHarsh(true);
Guitar1_tab_vibrato3.setContext(ctx).draw();
const Guitar1_Tab4 = new Stave(Guitar1_Tab3.width + Guitar1_Tab3.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab4.draw();
const Guitar1_tab_gracenotes4 = [
new VF.GraceNote({ keys: ['d/5'], duration: '8', slash: true })
];
const Guitar1_tab_notes4_1 = [
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "4" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_tab_notes4_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
Guitar1_tab_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes4, false), 0);
SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_tab_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Guitar1_tab_beam4_1 = new VF.Beam([Guitar1_tab_notes4_1[2], Guitar1_tab_notes4_1[3]]);
const Guitar1_tab_beam4_2 = new VF.Beam([Guitar1_tab_notes4_1[5], Guitar1_tab_notes4_1[6], Guitar1_tab_notes4_1[7]]);
var Guitar1_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_1Voice.setStrict(true);
Guitar1_tab_St4_1Voice.addTickables(Guitar1_tab_notes4_1);
var Guitar1_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_2Voice.setStrict(true);
Guitar1_tab_St4_2Voice.addTickables(Guitar1_tab_notes4_2);
var formatterGuitar1_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice]);
formatterGuitar1_tab_St4_1.format([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice], nStaveWidth - 20);
Guitar1_tab_St4_1Voice.draw(ctx, Guitar1_Tab4);
Guitar1_tab_St4_2Voice.draw(ctx, Guitar1_Tab4);
shiftGuitar1_tab4 = addShift(
Guitar1_tab_notes4_1,
[0, 1, 2, 3, 3, 4, 5, 6, 7, 7],
[2, 2, 2, 2, 2, 2, 1, 1, 1, 1]
);
shiftGuitar1_tab4_tr = addShift(
Guitar1_tab_notes4_1,
[0, 1],
[3, 2.5]
);
Guitar1_tab_beam4_1.setContext(ctx).draw();
Guitar1_tab_beam4_2.setContext(ctx).draw();
const Guitar2_St1 = new Stave(Guitar1_Tab1.x, Guitar1_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_St1.addClef("treble").setContext(ctx);
Guitar2_St1.addTimeSignature('4/4').setContext(ctx);
Guitar2_St1.addKeySignature('D').setContext(ctx);
Guitar2_St1.draw();
const Guitar2_notes1_1 = [
dotted(new VF.StaveNote({ keys: ["g/4"], duration: "8d" })),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
];
const Guitar2_notes1_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_St1_beam1_1 = new VF.Beam([Guitar2_notes1_1[0], Guitar2_notes1_1[1]]);
const Guitar2_St1_beam1_2 = new VF.Beam([Guitar2_notes1_1[2], Guitar2_notes1_1[3], Guitar2_notes1_1[4]]);
const Guitar2_St1_beam1_3 = new VF.Beam([Guitar2_notes1_1[5], Guitar2_notes1_1[6], Guitar2_notes1_1[7], Guitar2_notes1_1[8]]);
const Guitar2_St1_beam1_4 = new VF.Beam([Guitar2_notes1_1[9], Guitar2_notes1_1[10]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_1Voice.setStrict(true);
Guitar2_St1_1Voice.addTickables(Guitar2_notes1_1);
var Guitar2_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_2Voice.setStrict(true);
Guitar2_St1_2Voice.addTickables(Guitar2_notes1_2);
var formatterGuitar2_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St1_2Voice, Guitar2_St1_1Voice]);
formatterGuitar2_St1_1.format([Guitar2_St1_2Voice, Guitar2_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_St1_1Voice.draw(ctx, Guitar2_St1);
Guitar2_St1_2Voice.draw(ctx, Guitar2_St1);
Guitar2_St1_beam1_1.setContext(ctx).draw();
Guitar2_St1_beam1_2.setContext(ctx).draw();
Guitar2_St1_beam1_3.setContext(ctx).draw();
Guitar2_St1_beam1_4.setContext(ctx).draw();
shiftGuitar2_St1 = addShift(
Guitar2_notes1_1,
[0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
[4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
);
const Guitar2_St2 = new Stave(Guitar2_St1.width + Guitar2_St1.x, Guitar2_St1.y, nStaveWidth).setContext(ctx);
Guitar2_St2.draw();
const Guitar2_St2_1 = new Stave(Guitar2_St1.width + Guitar2_St1.x + 45, Guitar2_St1.y, 0).setContext(ctx);
Guitar2_St2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_St2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_St2_1.draw();
const Guitar2_notes2_1 = [
dotted(new VF.StaveNote({ keys: ["c/5"], duration: "8d", stem_direction: -1 })),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
];
const Guitar2_notes2_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_St2_beam1_1 = new VF.Beam([Guitar2_notes2_1[0], Guitar2_notes2_1[1]]);
const Guitar2_St2_beam1_2 = new VF.Beam([Guitar2_notes2_1[2], Guitar2_notes2_1[3], Guitar2_notes2_1[4]]);
const Guitar2_St2_beam1_3 = new VF.Beam([Guitar2_notes2_1[5], Guitar2_notes2_1[6], Guitar2_notes2_1[7], Guitar2_notes2_1[8]]);
const Guitar2_St2_beam1_4 = new VF.Beam([Guitar2_notes2_1[9], Guitar2_notes2_1[10]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_1Voice.setStrict(true);
Guitar2_St2_1Voice.addTickables(Guitar2_notes2_1);
var Guitar2_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_2Voice.setStrict(true);
Guitar2_St2_2Voice.addTickables(Guitar2_notes2_2);
var formatterGuitar2_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St2_2Voice, Guitar2_St2_1Voice]);
formatterGuitar2_St2_1.format([Guitar2_St2_2Voice, Guitar2_St2_1Voice], nStaveWidth - 45 - 10);
Guitar2_St2_1Voice.draw(ctx, Guitar2_St2_1);
Guitar2_St2_2Voice.draw(ctx, Guitar2_St2_1);
Guitar2_St2_beam1_1.setContext(ctx).draw();
Guitar2_St2_beam1_2.setContext(ctx).draw();
Guitar2_St2_beam1_3.setContext(ctx).draw();
Guitar2_St2_beam1_4.setContext(ctx).draw();
shiftGuitar2_St2 = addShift(
Guitar2_notes2_1,
[0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
[2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
const Guitar2_St3 = new Stave(Guitar2_St2.width + Guitar2_St2.x, Guitar2_St2.y, nStaveWidth).setContext(ctx);
Guitar2_St3.draw();
const Guitar2_notes3_1 = [
new VF.StaveNote({ keys: ["d/4", "a/4", "d/5", "f/5"], duration: "8" }),
new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
];
const Guitar2_notes3_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_St3_beam1_1 = new VF.Beam([Guitar2_notes3_1[0], Guitar2_notes3_1[1]]);
const Guitar2_St3_beam1_2 = new VF.Beam([Guitar2_notes3_1[2], Guitar2_notes3_1[3], Guitar2_notes3_1[4]]);
const Guitar2_St3_beam1_3 = new VF.Beam([Guitar2_notes3_1[5], Guitar2_notes3_1[6], Guitar2_notes3_1[7]]);
const Guitar2_St3_beam1_4 = new VF.Beam([Guitar2_notes3_1[8], Guitar2_notes3_1[9]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes3_1, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_1Voice.setStrict(true);
Guitar2_St3_1Voice.addTickables(Guitar2_notes3_1);
var Guitar2_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_2Voice.setStrict(true);
Guitar2_St3_2Voice.addTickables(Guitar2_notes3_2);
var formatterGuitar2_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St3_2Voice, Guitar2_St3_1Voice]);
formatterGuitar2_St3_1.format([Guitar2_St3_2Voice, Guitar2_St3_1Voice], nStaveWidth - 10);
Guitar2_St3_1Voice.draw(ctx, Guitar2_St3);
Guitar2_St3_2Voice.draw(ctx, Guitar2_St3);
Guitar2_St3_beam1_1.setContext(ctx).draw();
Guitar2_St3_beam1_2.setContext(ctx).draw();
Guitar2_St3_beam1_3.setContext(ctx).draw();
Guitar2_St3_beam1_4.setContext(ctx).draw();
shiftGuitar2_St3 = addShift(
Guitar2_notes3_1,
[0, 1, 2, 3, 4, 6, 7, 8, 9],
[2, 2, 2, 2, 2, 2, 2, 2, 2]
);
const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
Guitar2_St4.draw();
const Guitar2_notes4_1 = [
new VF.StaveNote({ keys: ["g/3", "d/4", "g/4", "d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
];
const Guitar2_notes4_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_St4_beam1_1 = new VF.Beam([Guitar2_notes4_1[0], Guitar2_notes4_1[1]]);
const Guitar2_St4_beam1_2 = new VF.Beam([Guitar2_notes4_1[2], Guitar2_notes4_1[3], Guitar2_notes4_1[4]]);
const Guitar2_St4_beam1_3 = new VF.Beam([Guitar2_notes4_1[5], Guitar2_notes4_1[6], Guitar2_notes4_1[7]]);
const Guitar2_St4_beam1_4 = new VF.Beam([Guitar2_notes4_1[8], Guitar2_notes4_1[9], Guitar2_notes4_1[10]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes4_1, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_1Voice.setStrict(true);
Guitar2_St4_1Voice.addTickables(Guitar2_notes4_1);
var Guitar2_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_2Voice.setStrict(true);
Guitar2_St4_2Voice.addTickables(Guitar2_notes4_2);
var formatterGuitar2_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St4_2Voice, Guitar2_St4_1Voice]);
formatterGuitar2_St4_1.format([Guitar2_St4_2Voice, Guitar2_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_St4_1Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_2Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_beam1_1.setContext(ctx).draw();
Guitar2_St4_beam1_2.setContext(ctx).draw();
Guitar2_St4_beam1_3.setContext(ctx).draw();
Guitar2_St4_beam1_4.setContext(ctx).draw();
shiftGuitar2_St4 = addShift(
Guitar2_notes4_1,
[0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
[2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.draw();
const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_Tab1.draw();
const Guitar2_tab_notes1_1 = [
dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d" })),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar2_tab_notes1_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_tab_St1_beam1_1 = new VF.Beam([Guitar2_tab_notes1_1[0], Guitar2_tab_notes1_1[1]]);
const Guitar2_tab_St1_beam1_2 = new VF.Beam([Guitar2_tab_notes1_1[2], Guitar2_tab_notes1_1[3], Guitar2_tab_notes1_1[4]]);
const Guitar2_tab_St1_beam1_3 = new VF.Beam([Guitar2_tab_notes1_1[5], Guitar2_tab_notes1_1[6], Guitar2_tab_notes1_1[7], Guitar2_tab_notes1_1[8]]);
const Guitar2_tab_St1_beam1_4 = new VF.Beam([Guitar2_tab_notes1_1[9], Guitar2_tab_notes1_1[10]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_1Voice.setStrict(true);
Guitar2_tab_St1_1Voice.addTickables(Guitar2_tab_notes1_1);
var Guitar2_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_2Voice.setStrict(true);
Guitar2_tab_St1_2Voice.addTickables(Guitar2_tab_notes1_2);
var formatterGuitar2_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice]);
formatterGuitar2_tab_St1_1.format([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St1_1Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_tab_St1_2Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_tab_St1_beam1_1.setContext(ctx).draw();
Guitar2_tab_St1_beam1_2.setContext(ctx).draw();
Guitar2_tab_St1_beam1_3.setContext(ctx).draw();
Guitar2_tab_St1_beam1_4.setContext(ctx).draw();
shiftGuitar2_Tab1 = addShift(
Guitar2_tab_notes1_1,
[0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
[3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
);
Guitar2Tab1.x = Guitar2_Tab1.x;
Guitar2Tab1.y = Guitar2_Tab1.y;
const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx);
Guitar2_Tab2.draw();
const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.draw();
const Guitar2_tab_notes2_1 = [
dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d", stem_direction: -1 })),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar2_tab_notes2_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_tab_St2_beam1_1 = new VF.Beam([Guitar2_tab_notes2_1[0], Guitar2_tab_notes2_1[1]]);
const Guitar2_tab_St2_beam1_2 = new VF.Beam([Guitar2_tab_notes2_1[2], Guitar2_tab_notes2_1[3], Guitar2_tab_notes2_1[4]]);
const Guitar2_tab_St2_beam1_3 = new VF.Beam([Guitar2_tab_notes2_1[5], Guitar2_tab_notes2_1[6], Guitar2_tab_notes2_1[7], Guitar2_tab_notes2_1[8]]);
const Guitar2_tab_St2_beam1_4 = new VF.Beam([Guitar2_tab_notes2_1[9], Guitar2_tab_notes2_1[10]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_1Voice.setStrict(true);
Guitar2_tab_St2_1Voice.addTickables(Guitar2_tab_notes2_1);
var Guitar2_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_2Voice.setStrict(true);
Guitar2_tab_St2_2Voice.addTickables(Guitar2_tab_notes2_2);
var formatterGuitar2_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice]);
formatterGuitar2_tab_St2_1.format([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St2_1Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_tab_St2_2Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_tab_St2_beam1_1.setContext(ctx).draw();
Guitar2_tab_St2_beam1_2.setContext(ctx).draw();
Guitar2_tab_St2_beam1_3.setContext(ctx).draw();
Guitar2_tab_St2_beam1_4.setContext(ctx).draw();
shiftGuitar2_Tab2 = addShift(
Guitar2_tab_notes2_1,
[0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
[2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
Guitar2_Tab3.draw();
const Guitar2_tab_notes3_1 = [
new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
];
const Guitar2_tab_notes3_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_tab_St3_beam1_1 = new VF.Beam([Guitar2_tab_notes3_1[0], Guitar2_tab_notes3_1[1]]);
const Guitar2_tab_St3_beam1_2 = new VF.Beam([Guitar2_tab_notes3_1[2], Guitar2_tab_notes3_1[3], Guitar2_tab_notes3_1[4]]);
const Guitar2_tab_St3_beam1_3 = new VF.Beam([Guitar2_tab_notes3_1[5], Guitar2_tab_notes3_1[6], Guitar2_tab_notes3_1[7]]);
const Guitar2_tab_St3_beam1_4 = new VF.Beam([Guitar2_tab_notes3_1[8], Guitar2_tab_notes3_1[9]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_1Voice.setStrict(true);
Guitar2_tab_St3_1Voice.addTickables(Guitar2_tab_notes3_1);
var Guitar2_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_2Voice.setStrict(true);
Guitar2_tab_St3_2Voice.addTickables(Guitar2_tab_notes3_2);
var formatterGuitar2_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice]);
formatterGuitar2_tab_St3_1.format([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice], nStaveWidth - 10);
Guitar2_tab_St3_1Voice.draw(ctx, Guitar2_Tab3);
Guitar2_tab_St3_2Voice.draw(ctx, Guitar2_Tab3);
Guitar2_tab_St3_beam1_1.setContext(ctx).draw();
Guitar2_tab_St3_beam1_2.setContext(ctx).draw();
Guitar2_tab_St3_beam1_3.setContext(ctx).draw();
Guitar2_tab_St3_beam1_4.setContext(ctx).draw();
shiftGuitar2_Tab3 = addShift(
Guitar2_tab_notes3_1,
[ 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
[-1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
Guitar2_Tab4.draw();
const Guitar2_tab_notes4_1 = [
new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
];
const Guitar2_tab_notes4_2 = [
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_tab_St4_beam1_1 = new VF.Beam([Guitar2_tab_notes4_1[0], Guitar2_tab_notes4_1[1]]);
const Guitar2_tab_St4_beam1_2 = new VF.Beam([Guitar2_tab_notes4_1[2], Guitar2_tab_notes4_1[3], Guitar2_tab_notes4_1[4]]);
const Guitar2_tab_St4_beam1_3 = new VF.Beam([Guitar2_tab_notes4_1[5], Guitar2_tab_notes4_1[6], Guitar2_tab_notes4_1[7]]);
const Guitar2_tab_St4_beam1_4 = new VF.Beam([Guitar2_tab_notes4_1[8], Guitar2_tab_notes4_1[9], Guitar2_tab_notes4_1[10]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_1Voice.setStrict(true);
Guitar2_tab_St4_1Voice.addTickables(Guitar2_tab_notes4_1);
var Guitar2_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_2Voice.setStrict(true);
Guitar2_tab_St4_2Voice.addTickables(Guitar2_tab_notes4_2);
var formatterGuitar2_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice]);
formatterGuitar2_tab_St4_1.format([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_tab_St4_1Voice.draw(ctx, Guitar2_Tab4);
Guitar2_tab_St4_2Voice.draw(ctx, Guitar2_Tab4);
Guitar2_tab_St4_beam1_1.setContext(ctx).draw();
Guitar2_tab_St4_beam1_2.setContext(ctx).draw();
Guitar2_tab_St4_beam1_3.setContext(ctx).draw();
Guitar2_tab_St4_beam1_4.setContext(ctx).draw();
shiftGuitar2_Tab4 = addShift(
Guitar2_tab_notes4_1,
[0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
[0, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1);
Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
Guitar2_connect.setContext(ctx);
Guitar2_connect.draw();
const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab1_tab.draw();
const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab2_tab.draw();
const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab3_tab.draw();
const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 0) continue;
Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab4_tab.draw();
Guitar2Inst.x = Guitar2_St1.x - 30;
Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90;
const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_St1.addClef("bass").setContext(ctx);
Base_St1.addTimeSignature('4/4').setContext(ctx);
Base_St1.addKeySignature('D').setContext(ctx);
Base_St1.draw();
const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx);
Base_St2.draw();
const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx);
Base_St3.draw();
const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx);
Base_St4.draw();
const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_Tab1.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
if (i != 0) continue;
Base_Tab1.setConfigForLine(i, {visible: false} );
}
Base_Tab1.draw();
BaseTab1.x = Base_Tab1.x;
BaseTab1.y = Base_Tab1.y;
BaseInst.x = Base_St1.x - 30;
BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90;
StaveBase1 = Base_Tab1;
const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx);
Base_Tab2.setBegBarType(VF.Barline.type.NONE);
Base_Tab2.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
if (i != 0) continue;
Base_Tab2.setConfigForLine(i, {visible: false} );
}
Base_Tab2.draw();
StaveBase2 = Base_Tab2;
const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx);
Base_Tab3.setBegBarType(VF.Barline.type.NONE);
Base_Tab3.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
if (i != 0) continue;
Base_Tab3.setConfigForLine(i, {visible: false} );
}
Base_Tab3.draw();
StaveBase3 = Base_Tab3;
const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx);
Base_Tab4.setBegBarType(VF.Barline.type.NONE);
Base_Tab4.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
if (i != 0) continue;
Base_Tab4.setConfigForLine(i, {visible: false} );
}
Base_Tab4.draw();
StaveBase4 = Base_Tab4;
var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1);
Base_connect.setType(VF.StaveConnector.type.BRACKET);
Base_connect.setContext(ctx);
Base_connect.draw();
const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Drum_St1.addClef("bass").setContext(ctx);
Drum_St1.addTimeSignature('4/4').setContext(ctx);
Drum_St1.draw();
DrumInst.x = Drum_St1.x - 30;
DrumInst.y = Drum_St1.y + 90;
const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_1.setBegBarType(VF.Barline.type.NONE);
Drum_St1_1.setEndBarType(VF.Barline.type.NONE);
Drum_St1_1.draw();
const Drum_notes1_1 = [
new StaveNote({ keys: ["f/4"], duration: "4", stem_direction: -1 }),
new StaveNote({ keys: ["c/4"], duration: "4r" }),
new StaveNote({ keys: ["c/4"], duration: "8r" }),
new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 }),
new StaveNote({ keys: ["c/4"], duration: "8r" }),
new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 })
];
const Drum_beam1_1 = new VF.Beam([Drum_notes1_1[3],Drum_notes1_1[5]]);
var Drum_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_1Voice.setStrict(true);
Drum_St1_1Voice.addTickables(Drum_notes1_1);
const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_2.setBegBarType(VF.Barline.type.NONE);
Drum_St1_2.setEndBarType(VF.Barline.type.NONE);
Drum_St1_2.draw();
const Drum_notes1_2 = [
new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
new VF.StaveNote({ keys: ["g/5"], duration: "16", stem_direction: 1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: 1 }),
new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 })
];
const Drum_notes1_3 = [
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 })
];
UniqueIds = getUniqueNoteheadIds(Drum_notes1_2, [0, 1, 3, 5, 6, 8]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Drum_beam1_2_1 = new VF.Beam([Drum_notes1_2[0], Drum_notes1_2[1]]);
const Drum_beam1_2_2 = new VF.Beam([Drum_notes1_2[2], Drum_notes1_2[3], Drum_notes1_2[4]]);
const Drum_beam1_2_3 = new VF.Beam([Drum_notes1_2[5], Drum_notes1_2[6], Drum_notes1_2[7], Drum_notes1_2[8]]);
var Drum_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_2Voice.setStrict(true);
Drum_St1_2Voice.addTickables(Drum_notes1_2);
var Drum_St1_3Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_3Voice.setStrict(true);
Drum_St1_3Voice.addTickables(Drum_notes1_3);
var formatterDrum_St1_2 = new Vex.Flow.Formatter().joinVoices([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice]);
//formatter13_2.formatToStave([stave13_3Voice, stave13_1Voice, stave13_2Voice], stave13_2);
formatterDrum_St1_2.format([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice], nStaveWidth - 30);
Drum_St1_1Voice.draw(ctx, Drum_St1_2);
Drum_St1_2Voice.draw(ctx, Drum_St1_2);
Drum_beam1_1.setContext(ctx).draw();
Drum_beam1_2_1.setContext(ctx).draw();
Drum_beam1_2_2.setContext(ctx).draw();
Drum_beam1_2_3.setContext(ctx).draw();
shiftDrum1 = addShift(
Drum_notes1_2,
[0, 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
);
const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St2.draw();
const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St3.draw();
const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St4.draw();
const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx);
Perc_St1.addTimeSignature('4/4').setContext(ctx);
const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx);
Perc_St1_1.setBegBarType(VF.Barline.type.NONE);
Perc_St1_1.setEndBarType(VF.Barline.type.NONE);
Perc_St1_1.draw();
for (var i = 0; i < 5; i++) {
if (i == 2) continue;
Perc_St1.setConfigForLine(i, {visible: false} );
}
Perc_St1.draw();
PercInst.x = Perc_St1.x - 30;
PercInst.y = Perc_St1.y + 90;
var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1);
AllConnector.setType(VF.StaveConnector.type.SINGLE);
AllConnector.setContext(ctx);
AllConnector.draw();
const Perc_notes1_1 = [
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 })
];
UniqueIds = getUniqueNoteheadIds(Perc_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Perc_beam1_1_1 = new VF.Beam([Perc_notes1_1[0], Perc_notes1_1[1], Perc_notes1_1[2], Perc_notes1_1[3]]);
const Perc_beam1_1_2 = new VF.Beam([Perc_notes1_1[4], Perc_notes1_1[5], Perc_notes1_1[6], Perc_notes1_1[7]]);
const Perc_beam1_1_3 = new VF.Beam([Perc_notes1_1[8], Perc_notes1_1[9], Perc_notes1_1[10], Perc_notes1_1[11]]);
const Perc_beam1_1_4 = new VF.Beam([Perc_notes1_1[12], Perc_notes1_1[13], Perc_notes1_1[14], Perc_notes1_1[15]]);
var Perc_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Perc_St1_1Voice.setStrict(true);
Perc_St1_1Voice.addTickables(Perc_notes1_1);
var formatterPerc_St1_1 = new Vex.Flow.Formatter().joinVoices([Perc_St1_1Voice]);
//formatterPerc_St1_1.formatToStave([stave17_1Voice], Perc_St1_1);
formatterPerc_St1_1.format([Perc_St1_1Voice], nStaveWidth - 30);
Perc_St1_1Voice.draw(ctx, Perc_St1_1);
Perc_beam1_1_1.setContext(ctx).draw();
Perc_beam1_1_2.setContext(ctx).draw();
Perc_beam1_1_3.setContext(ctx).draw();
Perc_beam1_1_4.setContext(ctx).draw();
Perc_note1_1_0.x = Perc_notes1_1[0].getAbsoluteX();
Perc_note1_1_0.y = Perc_notes1_1[0].getStave().getYForLine(1);
shiftPerc1 = addShift(
Perc_notes1_1,
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
);
const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 2) continue;
Perc_St2.setConfigForLine(i, {visible: false} );
}
Perc_St2.draw();
const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 2) continue;
Perc_St3.setConfigForLine(i, {visible: false} );
}
Perc_St3.draw();
const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
if (i == 2) continue;
Perc_St4.setConfigForLine(i, {visible: false} );
}
Perc_St4.draw();
})();
const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg');
svgElement2.style.backgroundColor = '#F5F5F5';
var svgContainer = document.getElementById('yonet202403Mid_Output01');
var svgElement = svgContainer.querySelector('svg');
var VocalText_options = {
textContent: ["Vocal"], // 必須文字列
strID: "VocalText", // 必須
Stave_x: Vocal.x,
Stave_y: Vocal.y,
fontFamily: "Arial, sans-serif",
fontSize: "20pt",
Rotate: -90
};
insertTextToSVG(VocalText_options);
var EGuitarText_options = {
textContent: ["E.Guitar1"], // 必須文字列
strID: "EGuitarText", // 必須
Stave_x: Guitar1Inst.x,
Stave_y: Guitar1Inst.y,
fontFamily: "Arial, sans-serif",
fontSize: "20pt",
Rotate: -90
};
insertTextToSVG(EGuitarText_options);
var EGuitarTab_options = {
textContent: ["@"], // 必須文字列
strID: "EGuitarTab", // 必須
Stave_x: Stave9Pos.x,
Stave_y: Stave9Pos.y,
Stave_x_Offset: 10,
Stave_y_Offset: 80,
fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitarTab_options);
insertTrilPathToSVG(shiftGuitar1_1);
var Guitar1_notes4_tr_option = {
textContent: ["tr."], // 必須文字列
strID: "Guitar1_notes4_tr", // 必須
Stave_x: shiftGuitar1_1[0].x,
Stave_y: shiftGuitar1_1[0].y,
Stave_x_Offset: 25,
Stave_y_Offset: -50,
fontSize: 40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_notes4_tr_option);
var Guitar1_notes1_option = {
textContent: ["0", "2", "2", "2", "9", "9"], // 必須文字列
strID: "Guitar1_notes1", // 必須
Stave_x_Offset: [10, 0, 10, 0, 0, 0],
Stave_y_Offset: 0,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: shiftGuitar1_tab1, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_option);
insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y});
insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30 - 110}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y - 110});
var Guitar1_notes1_g_option = {
textContent: ["g"], // 必須文字列
strID: "Guitar1_notes1_g", // 必須
Stave_x_Offset: -30,
Stave_y_Offset: 0,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_g_option);
var Guitar1_st1_notes1_g_option = {
textContent: ["g"], // 必須文字列
strID: "Guitar1_st1_notes1_g", // 必須
Stave_x_Offset: -30,
Stave_y_Offset: 0 - 110,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_g_option);
var Guitar1_notes1_Arpeggio_option = {
textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
strID: "Guitar1_notes1_g", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: -40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 40,
shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_Arpeggio_option);
var Guitar1_st1_notes1_Arpeggio_option = {
textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
strID: "Guitar1_st1_notes1_g", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: -40 - 110 - 20,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 40,
shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_Arpeggio_option);
var Guitar1_notes1_0_option = {
textContent: ["\uFF7C"], // 必須文字列 4和音コード2分音符
strID: "Guitar1_notes1_ele0", // 必須
Stave_x: shiftGuitar1_tab1[0].x,
Stave_y: shiftGuitar1_tab1[0].y,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes1_0_option);
var Guitar1_notes2_option = {
textContent: ["9", "9", "9", "9", "9", "9", "7", "9", "7", "7", "5", "4", "7"], // 必須文字列
strID: "Guitar1_notes1", // 必須
Stave_x_Offset: [-30, -40, 0, -10, 0, -10, 0, 0, 10, 0, 0, 0, 0],
Stave_y_Offset: 0,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: shiftGuitar1_tab2, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_option);
var Guitar1_notes2_c_option = {
textContent: ["H.C."], // 必須文字列
strID: "Guitar1_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: -40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_c_option);
var Guitar1_st1_notes2_c_option = {
textContent: ["H.C."], // 必須文字列
strID: "Guitar1_st1_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: -40 - 110,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes2_c_option);
var Guitar1_notes2_a_option = {
textContent: [".", ".", ".", ".", ".", ".", ".", "."], // 必須文字列
strID: "Guitar1_notes2", // 必須
Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 0],
Stave_y_Offset: [-15, -15, -15, -15, 15, 15, 15, 15],
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab2[3].x, y:shiftGuitar1_tab2[3].y},
{x:shiftGuitar1_tab2[5].x, y:shiftGuitar1_tab2[5].y},
{x:shiftGuitar1_tab2[6].x, y:shiftGuitar1_tab2[6].y},
{x:shiftGuitar1_tab2[7].x, y:shiftGuitar1_tab2[7].y},
{x:shiftGuitar1_tab2[8].x, y:shiftGuitar1_tab2[8].y},
{x:shiftGuitar1_tab2[10].x, y:shiftGuitar1_tab2[10].y},
{x:shiftGuitar1_tab2[11].x, y:shiftGuitar1_tab2[11].y},
{x:shiftGuitar1_tab2[12].x, y:shiftGuitar1_tab2[12].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_a_option);
insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y + 10}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y - 40}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y - 40}, -1);
var Guitar1_notes3_option = {
textContent: ["5", "7", "5", "7", "5", "7", "7", "7"], // 必須文字列
strID: "Guitar1_notes3", // 必須
Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 5],
Stave_y_Offset: 0,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: shiftGuitar1_tab3, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_option);
var Guitar1_notes3_H_P_H_P_option = {
textContent: ["H", "P", "H", "P"], // 必須文字列
strID: "Guitar1_notes1", // 必須
Stave_x_Offset: 10,
Stave_y_Offset: 35,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_H_P_H_P_option);
var Guitar1_st1_notes3_H_P_H_P_option = {
textContent: ["H", "P", "H", "P"], // 必須文字列
strID: "Guitar1_st1_notes1", // 必須
Stave_x_Offset: 10,
Stave_y_Offset: 35 - 110,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes3_H_P_H_P_option);
insertTiePathToSVG({x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y + 10}, {x:shiftGuitar1_tab3[1].x + 5, y:shiftGuitar1_tab3[0].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y + 10}, {x:shiftGuitar1_tab3[2].x + 5, y:shiftGuitar1_tab3[1].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y + 10}, {x:shiftGuitar1_tab3[3].x + 5, y:shiftGuitar1_tab3[2].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y + 10}, {x:shiftGuitar1_tab3[4].x + 5, y:shiftGuitar1_tab3[3].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab3[6].x , y:shiftGuitar1_tab3[6].y + 15}, {x:shiftGuitar1_tab3[6].x + 35, y:shiftGuitar1_tab3[6].y + 15});
var Guitar1_notes3_7_option = {
textContent: ["\uFF7F"], // 必須文字列 1音2分音符
strID: "Guitar1_notes3_ele7", // 必須
Stave_x: shiftGuitar1_tab3[7].x - 7,
Stave_y: shiftGuitar1_tab3[7].y,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes3_7_option);
var Guitar1_notes4_option = {
textContent: ["5", "7", "5", "7", "7", "7", "4", "6", "4", "."], // 必須文字列
strID: "Guitar1_notes3", // 必須
Stave_x_Offset: [0, 0, 0, -20, 0, 0, 0, 0, 0, 0],
Stave_y_Offset: [0, 0, 0, 0, 0, 0, 0, 0, 0, -15],
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: shiftGuitar1_tab4, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_option);
var Guitar1_notes4_P_C_H_option = {
textContent: ["P", "C", "H"], // 必須文字列
strID: "Guitar1_notes1", // 必須
Stave_x_Offset: 10,
Stave_y_Offset: 35,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_P_C_H_option);
var Guitar1_st1_notes4_P_C_H_option = {
textContent: ["P", "C", "H"], // 必須文字列
strID: "Guitar1_st1_notes1", // 必須
Stave_x_Offset: 10,
Stave_y_Offset: 35 - 110,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
fontSize: 50,
shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes4_P_C_H_option);
insertTiePathToSVG({x:shiftGuitar1_tab4[0].x, y:shiftGuitar1_tab4[0].y + 10}, {x:shiftGuitar1_tab4[1].x + 2, y:shiftGuitar1_tab4[0].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab4[1].x, y:shiftGuitar1_tab4[1].y + 10}, {x:shiftGuitar1_tab4[2].x + 2, y:shiftGuitar1_tab4[1].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab4[4].x - 15, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[4].x + 2, y:shiftGuitar1_tab4[4].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab4[4].x, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[5].x + 2, y:shiftGuitar1_tab4[4].y + 10});
insertTiePathToSVG({x:shiftGuitar1_tab4[6].x, y:shiftGuitar1_tab4[6].y - 10}, {x:shiftGuitar1_tab4[7].x + 2, y:shiftGuitar1_tab4[6].y - 10}, -1);
insertTrilPathToSVG(shiftGuitar1_tab4_tr);
var Guitar1_tab_notes4_tr_option = {
textContent: ["tr."], // 必須文字列
strID: "Guitar1_tab_notes4_tr", // 必須
Stave_x: shiftGuitar1_tab4_tr[0].x,
Stave_y: shiftGuitar1_tab4_tr[0].y,
Stave_x_Offset: 25,
Stave_y_Offset: -50,
fontSize: 40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_tab_notes4_tr_option);
var Guitar2_St1_notes1_option = {
textContent: ["\uFF64"], // 必須文字列
strID: "Guitar2_St1_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: shiftGuitar2_St1, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_option);
var Guitar2_St1_notes1_1dot_option = {
textContent: ["."], // 必須文字列
strID: "Guitar2_St1_notes1_1dot", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 50,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [{x: shiftGuitar2_St1[0].x + 20, y: shiftGuitar2_St1[0].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_1dot_option);
insertTiePathToSVG({x:shiftGuitar2_St1[4].x , y:shiftGuitar2_St1[4].y + 10}, {x:shiftGuitar2_St1[4].x + 35, y:shiftGuitar2_St1[4].y + 10});
var Guitar2_St2_notes1_option = {
textContent: ["\uFF86"], // 必須文字列
strID: "Guitar2_St2_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: shiftGuitar2_St2, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St2_notes1_option);
insertTiePathToSVG({x:shiftGuitar2_St2[4].x , y:shiftGuitar2_St2[4].y - 20}, {x:shiftGuitar2_St2[4].x + 35, y:shiftGuitar2_St2[4].y - 20}, -1);
var Guitar2_tab_St1_notes1_option = {
textContent: ["\uFF64"], // 必須文字列
strID: "Guitar2_tab_St1_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: shiftGuitar2_Tab1, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_option);
var Guitar2_tab_St1_notes1_1dot_option = {
textContent: ["."], // 必須文字列
strID: "Guitar2_tab_St1_notes1_1dot", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 50,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [{x: shiftGuitar2_Tab1[0].x + 20, y: shiftGuitar2_Tab1[0].y}], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_1dot_option);
insertTiePathToSVG({x:shiftGuitar2_Tab1[4].x , y:shiftGuitar2_Tab1[4].y + 10}, {x:shiftGuitar2_Tab1[4].x + 35, y:shiftGuitar2_Tab1[4].y + 10});
var Guitar2_tab_St2_notes1_option = {
textContent: ["\uFF86"], // 必須文字列
strID: "Guitar2_tab_St2_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 40,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: shiftGuitar2_Tab2, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St2_notes1_option);
insertTiePathToSVG({x:shiftGuitar2_Tab2[4].x , y:shiftGuitar2_Tab2[4].y - 20}, {x:shiftGuitar2_Tab2[4].x + 35, y:shiftGuitar2_Tab2[4].y - 20}, -1);
var Guitar2_tab_St3_notes1_option = {
textContent: ["2", "3", "2", "0"], // 必須文字列
strID: "Guitar2_tab_St3_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 50,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [{x: shiftGuitar2_Tab3[0].x, y: shiftGuitar2_Tab3[0].y},
{x:shiftGuitar2_Tab3[1].x + 10, y: shiftGuitar2_Tab3[1].y},
{x:shiftGuitar2_Tab3[2].x, y: shiftGuitar2_Tab3[2].y},
{x:shiftGuitar2_Tab3[3].x + 10, y: shiftGuitar2_Tab3[3].y} ], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St3_notes1_option);
insertTiePathToSVG({x:shiftGuitar2_Tab3[7].x , y:shiftGuitar2_Tab3[7].y + 10}, {x:shiftGuitar2_Tab3[7].x + 35, y:shiftGuitar2_Tab3[7].y + 10});
var Guitar2_tab_St4_notes1_option = {
textContent: ["3", "0", "0", "\uFF1F", "3"], // 必須文字列
strID: "Guitar2_tab_St4_notes1", // 必須
Stave_x_Offset: 0,
Stave_y_Offset: 0,
fontSize: 50,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [{x: shiftGuitar2_Tab4[0].x, y: shiftGuitar2_Tab4[0].y},
{x:shiftGuitar2_Tab4[1].x + 10, y: shiftGuitar2_Tab4[1].y},
{x:shiftGuitar2_Tab4[2].x, y: shiftGuitar2_Tab4[2].y},
{x:shiftGuitar2_Tab4[3].x + 30, y: shiftGuitar2_Tab4[3].y},
{x:shiftGuitar2_Tab4[4].x , y: shiftGuitar2_Tab4[4].y} ], // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St4_notes1_option);
insertTiePathToSVG({x:shiftGuitar2_Tab4[8].x , y:shiftGuitar2_Tab4[8].y + 10}, {x:shiftGuitar2_Tab4[8].x + 35, y:shiftGuitar2_Tab4[8].y + 10});
var EGuitar2Text_options = {
textContent: ["E.Guitar2"], // 必須文字列
strID: "EGuitar2Text", // 必須
Stave_x: Guitar2Inst.x,
Stave_y: Guitar2Inst.y,
fontFamily: "Arial, sans-serif",
fontSize: "20pt",
Rotate: -90
};
insertTextToSVG(EGuitar2Text_options);
var EGuitar2Tab_options = {
textContent: ["@"], // 必須文字列
strID: "EGuitar2Tab", // 必須
Stave_x: Guitar2Tab1.x,
Stave_y: Guitar2Tab1.y,
Stave_x_Offset: 10,
Stave_y_Offset: 80,
fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitar2Tab_options);
var BaseText_options = {
textContent: ["Base"], // 必須文字列
strID: "BaseText", // 必須
Stave_x: BaseInst.x,
Stave_y: BaseInst.y,
fontFamily: "Arial, sans-serif",
fontSize: "20pt",
Rotate: -90
};
insertTextToSVG(BaseText_options);
var BaseTab_options = {
textContent: ["@"], // 必須文字列
strID: "BaseTab", // 必須
Stave_x: BaseTab1.x,
Stave_y: BaseTab1.y,
Stave_x_Offset: 10,
Stave_y_Offset: 90,
fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(BaseTab_options);
insertBaseEndBarPathToSVG(StaveBase1);
insertBaseEndBarPathToSVG(StaveBase2);
insertBaseEndBarPathToSVG(StaveBase3);
insertBaseEndBarPathToSVG(StaveBase4);
var DrumText_options = {
textContent: ["Drum"], // 必須文字列
strID: "DrumText", // 必須
Stave_x: DrumInst.x,
Stave_y: DrumInst.y,
fontFamily: "Arial, sans-serif",
fontSize: "20pt",
Rotate: -90
};
insertTextToSVG(DrumText_options);
var PercText_options = {
textContent: ["Perc."], // 必須文字列
strID: "PercText", // 必須
Stave_x: PercInst.x,
Stave_y: PercInst.y,
fontFamily: "Arial, sans-serif",
fontSize: "20pt",
Rotate: -90
};
insertTextToSVG(PercText_options);
var note13_2_0_option = {
textContent: ["\uFF65", "\uFF65", "\uFF65", "\uFF65",
"\uFF65", "\uFF68", "\uFF66", "\uFF67", "\uFF65", "\uFF0B", "\uFF65", "\uFF0F"], // 必須文字列
//x , half_o, , >, , + , , o
strID: "note13_2_0", // 必須
Stave_y_Offset: [ -5, -5, -5, -5,
-5, -60, -5, -60, -5, -60, -5, -60],
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: shiftDrum1, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(note13_2_0_option);
var Perc_notes1_1_0_Shaker_option = {
textContent: ["< Shaker >"], // 必須文字列
strID: "Perc_notes1_1_0_shaker", // 必須
Stave_x: Perc_note1_1_0.x,
Stave_y: Perc_note1_1_0.y,
Stave_x_Offset: -20,
Stave_y_Offset: 0,
fontSize: 60,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Perc_notes1_1_0_Shaker_option);
var Perc_notes1_1_0_option = {
textContent: ["\uFF69"], // 必須文字列
strID: "Perc_notes1_1_0", // 必須
Stave_y_Offset: -5,
fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
shift_x: shiftPerc1, // xのオフセット値配列
IsOffset_x_Abs: true
};
insertTextToSVG(Perc_notes1_1_0_option);
if(allFlagUniqueIds !== "undefined"){
let autoFlagUniqueIds = allFlagUniqueIds.map(id => "vf-" + id);
autoFlagUniqueIds.forEach(id => {
// 該当するIDの要素を取得
let element = svgElement.getElementById(id);
if (element) {
// 該当する要素があれば、描画内容を透明にする
let flagpaths = element.querySelectorAll('path');
flagpaths.forEach(path => {
var dAttribute = path.getAttribute('d');
// カンマで区切られた数値の数を数えます
var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数
// 数値の数が23であれば、このpath要素は求めるものです
if (numberOfValues === 23) {
path.setAttribute("fill", "none");
path.setAttribute("stroke", "none");
}
});
}
});
}
})();
</script>
VexFlow 使い方に戻る。