「VexFlow 強弱表示」の版間の差分
(→強弱表示) |
(→強弱表示) |
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var stave2 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y, nStaveWidth); | var stave2 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y, nStaveWidth); | ||
var stave1002 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y + | var stave1002 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y + 120, 0); | ||
stave2.setEndBarType(VF.Barline.type.REPEAT_BOTH); | stave2.setEndBarType(VF.Barline.type.REPEAT_BOTH); | ||
stave2.setMeasure(2); | stave2.setMeasure(2); | ||
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Modifier, | Modifier, | ||
RenderContext, | RenderContext, | ||
TextDynamics, | |||
Renderer | Renderer | ||
} = Vex.Flow; | } = Vex.Flow; | ||
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stave1.setMeasure(1); | stave1.setMeasure(1); | ||
stave1.setTempo({ duration: "q", dots: 0, bpm: 120 }, 0); | stave1.setTempo({ duration: "q", dots: 0, bpm: 120 }, 0); | ||
//stave1.setText("Vocal", VF.Modifier.Position.LEFT, {shift_y: 0}); | |||
//stave1.setBegBarType(4);//BarLine.type.REPEAT_BEGIN | |||
stave1.setBegBarType(VF.Barline.type.REPEAT_BEGIN);//BarLine.type.REPEAT_BEGIN | stave1.setBegBarType(VF.Barline.type.REPEAT_BEGIN);//BarLine.type.REPEAT_BEGIN | ||
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var stave2 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y, nStaveWidth); | var stave2 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y, nStaveWidth); | ||
var stave1002 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y + 120, 0); | |||
stave2.setEndBarType(VF.Barline.type.REPEAT_BOTH); | stave2.setEndBarType(VF.Barline.type.REPEAT_BOTH); | ||
stave2.setMeasure(2); | stave2.setMeasure(2); | ||
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stave2.setContext(ctx).draw(); | stave2.setContext(ctx).draw(); | ||
// stave2に対する音符の作成と描画 | |||
var note2_1 = new Vex.Flow.StaveNote({ keys: ["C/4"], duration: "q" }); | var note2_1 = new Vex.Flow.StaveNote({ keys: ["C/4"], duration: "q" }); | ||
var note2_2 = new Vex.Flow.StaveNote({ keys: ["D/4"], duration: "q" }); | var note2_2 = new Vex.Flow.StaveNote({ keys: ["D/4"], duration: "q" }); | ||
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stave2Voice.draw(ctx, stave2); | stave2Voice.draw(ctx, stave2); | ||
var Dynamics2_1 = new Vex.Flow.TextDynamics({ text: "sfz", duration: "2" }); | |||
var Dynamics2_3 = new Vex.Flow.TextDynamics({ text: "p", duration: "4" }); | |||
var Dynamics2_4 = new Vex.Flow.TextDynamics({ text: "f", duration: "4" }); | |||
var stave2VoiceDynamics = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 }); | |||
stave2VoiceDynamics.addTickables([Dynamics2_1, Dynamics2_3, Dynamics2_4]); | |||
var Dynamics_formatter2 = new Vex.Flow.Formatter().joinVoices([stave2VoiceDynamics]); | |||
//.format([stave2Voice], nStaveWidth); | |||
//Dynamics_formatter2.formatToStave([stave2VoiceDynamics], stave2); | |||
Dynamics_formatter2.format([stave2VoiceDynamics], nStaveWidth); | |||
stave2VoiceDynamics.draw(ctx, stave1002); | |||
var note2_1_X = note2_1.getAbsoluteX(); | var note2_1_X = note2_1.getAbsoluteX(); | ||
//var note2_1_Y = note2_1.getAbsoluteY(); これは存在しない | |||
var staveFrom1To4_Y = note2_1.getStave().getYForLine(2.5); | var staveFrom1To4_Y = note2_1.getStave().getYForLine(2.5); | ||
//stave2Voice.draw(new Vex.Flow.RenderContext(ctx, stave2.x, stave2.y)); | |||
const stave3 = new Stave(stave2.width + stave2.x, stave1.y, nStaveWidth).setContext(ctx); | const stave3 = new Stave(stave2.width + stave2.x, stave1.y, nStaveWidth).setContext(ctx); | ||
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stave5.setSection("C", 0); | stave5.setSection("C", 0); | ||
stave5.setMeasure(5); | stave5.setMeasure(5); | ||
stave5.setEndBarType(VF.Barline.type.SINGLE); | stave5.setEndBarType(VF.Barline.type.SINGLE);//規定値(省略可能) | ||
stave5.draw(); | stave5.draw(); | ||
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var svgContainer = document.getElementById('yonet202403Mid_Output01'); | var svgContainer = document.getElementById('yonet202403Mid_Output01'); | ||
// span要素内の最初のsvg要素を取得 | |||
var svgElement = svgContainer.querySelector('svg'); | var svgElement = svgContainer.querySelector('svg'); | ||
// 新しいテキスト要素を作成 | |||
var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text'); | var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text'); | ||
newText.setAttribute('x', '100'); | newText.setAttribute('x', '100'); | ||
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newText.setAttribute('fill', 'black'); | newText.setAttribute('fill', 'black'); | ||
newText.textContent = 'TestTitle - subTitle - lyrics: yo-net, music: yo-net'; | newText.textContent = 'TestTitle - subTitle - lyrics: yo-net, music: yo-net'; | ||
// SVG要素に新しいテキスト要素を追加 | |||
svgElement.appendChild(newText); | svgElement.appendChild(newText); | ||
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newText2.textContent = 'Vocal'; | newText2.textContent = 'Vocal'; | ||
// グループ(g要素)を作成 | |||
var textGroup2 = document.createElementNS('http://www.w3.org/2000/svg', 'g'); | var textGroup2 = document.createElementNS('http://www.w3.org/2000/svg', 'g'); | ||
textGroup2.setAttribute('transform', 'rotate(-90 ' + Instrument1.x + ' ' + Instrument1.y + ')'); | textGroup2.setAttribute('transform', 'rotate(-90 ' + Instrument1.x + ' ' + Instrument1.y + ')'); | ||
// テキストをグループに追加 | |||
textGroup2.appendChild(newText2); | textGroup2.appendChild(newText2); | ||
// グループをSVG要素に追加 | |||
svgElement.appendChild(textGroup2); | svgElement.appendChild(textGroup2); | ||
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newText3.textContent = 'E.Guitar'; | newText3.textContent = 'E.Guitar'; | ||
// グループ(g要素)を作成 | |||
var textGroup3 = document.createElementNS('http://www.w3.org/2000/svg', 'g'); | var textGroup3 = document.createElementNS('http://www.w3.org/2000/svg', 'g'); | ||
textGroup3.setAttribute('transform', 'rotate(-90 ' + Instrument2.x + ' ' + Instrument2.y + ')'); | textGroup3.setAttribute('transform', 'rotate(-90 ' + Instrument2.x + ' ' + Instrument2.y + ')'); | ||
// テキストをグループに追加 | |||
textGroup3.appendChild(newText3); | textGroup3.appendChild(newText3); | ||
// グループをSVG要素に追加 | |||
svgElement.appendChild(textGroup3); | svgElement.appendChild(textGroup3); | ||
</script> | </script> |
2024年3月14日 (木) 21:26時点における版
VexFlow 使い方に戻る。
概要
説明記事もここまでくると、なんかなんでもできそうな気がしてたけど、また難しい記法を要求されるのがVexFlow。わけわかんねっすね。謎だわ。ChatGPTに聞いた方がはやいんちゃうかと思ったけど、駄目だった。ChatGPTはあほ過ぎる。ダメダメ。またサンプルを読み解く作業をしなければならない。疲れる。なんだよTextDynamicsクラスって、って思ってるところ。なるべく奥の手を使いたくないからね。VexFlow本来の機能を最大限に使えるかどうかを確かめてから、奥の手が発動する。
音の長さ
コード | 表示内容 |
強弱表示
コードは以下のとおりです。
<div id="yonet202403Mid_Output01"></div>
<script>
class Position {
constructor(x, y) {
this.x = x;
this.y = y;
}
}
var VF = Vex.Flow;
const Instrument1 = new Position(0, 0);
const Instrument2 = new Position(0, 0);
(function(){
const {
Factory,
Stave,
StaveNote,
Formatter,
Voice,
StaveTie,
BarLine,
StaveConnector,
Modifier,
RenderContext,
TextDynamics,
Renderer
} = Vex.Flow;
let nscale = 0.64;
let nwidth = 1040;
let nheight = 720;
let nHeadMargin = 70;
let nStaveWidth = 350;
const f = new Factory({
renderer: { elementId: 'yonet202403Mid_Output01', width: nwidth, height: nheight * nscale }
});
const ctx = f.getContext();
ctx.scale(nscale, nscale);
const defaultStyle = {
lineWidth: ctx.lineWidth,
strokeStyle: ctx.strokeStyle,
};
for (let i = 0; i <= nwidth * (1 / nscale); i += 10) {
ctx.beginPath();
ctx.moveTo(0 + i, 0);
ctx.lineTo(0 + i, nheight);
if (i % 100 === 0){
ctx.setLineWidth(1);
ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
}
else{
ctx.setLineWidth(0.5);
ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
}
ctx.stroke();
}
for (let i = 0; i <= nheight; i += 10) {
ctx.beginPath();
ctx.moveTo(0, i);
ctx.lineTo(nwidth * (1 / nscale), i);
if (i % 100 === 0){
ctx.setLineWidth(1);
ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
}
else{
ctx.setLineWidth(0.5);
ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
}
ctx.stroke();
}
ctx.lineWidth = defaultStyle.lineWidth;
ctx.strokeStyle = defaultStyle.strokeStyle;
const stave1 = new Stave(80, 150, nHeadMargin + nStaveWidth).setContext(ctx);
stave1.setClef("treble").setContext(ctx);
stave1.setTimeSignature('4/4').setContext(ctx);
stave1.setSection("A", 0);
stave1.setMeasure(1);
stave1.setTempo({ duration: "q", dots: 0, bpm: 120 }, 0);
//stave1.setText("Vocal", VF.Modifier.Position.LEFT, {shift_y: 0});
//stave1.setBegBarType(4);//BarLine.type.REPEAT_BEGIN
stave1.setBegBarType(VF.Barline.type.REPEAT_BEGIN);//BarLine.type.REPEAT_BEGIN
Instrument1.x = stave1.x - 30;
Instrument1.y = stave1.y + 90;
stave1.draw();
//SINGLE:1, DOUBLE:2, END:3, REPEAT_BEGIN:4, REPEAT_END:5, REPEAT_BOTH:6, NONE:7
const notes1 = [
new StaveNote({ keys: ["d/5"], duration: "q" }),
new StaveNote({ keys: ["e/5"], duration: "q" }),
new StaveNote({ keys: ["f/5"], duration: "q" }),
new StaveNote({ keys: ["g/5"], duration: "q" }),
];
Formatter.FormatAndDraw(ctx, stave1, notes1);
const tie1 = new StaveTie({
first_note: notes1[1],
last_note: notes1[2],
first_indices: [0],
last_indices: [0],
});
const tie2 = new StaveTie({
first_note: notes1[2],
last_note: notes1[3],
first_indices: [0],
last_indices: [0],
});
tie1.setContext(ctx).draw();
tie2.setContext(ctx).draw();
var stave2 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y, nStaveWidth);
var stave1002 = new Vex.Flow.Stave(stave1.width + stave1.x, stave1.y + 120, 0);
stave2.setEndBarType(VF.Barline.type.REPEAT_BOTH);
stave2.setMeasure(2);
stave2.setTempo({ name: "Andante", note: "8", bpm: 120 }, 0);
stave2.setContext(ctx).draw();
// stave2に対する音符の作成と描画
var note2_1 = new Vex.Flow.StaveNote({ keys: ["C/4"], duration: "q" });
var note2_2 = new Vex.Flow.StaveNote({ keys: ["D/4"], duration: "q" });
var note2_3 = new Vex.Flow.StaveNote({ keys: ["E/4"], duration: "q" });
var note2_4 = new Vex.Flow.StaveNote({ keys: ["F/4"], duration: "q" });
var stave2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
stave2Voice.addTickables([note2_1, note2_2, note2_3, note2_4]);
//stave2Voice.setStave(stave2);
var formatter2 = new Vex.Flow.Formatter().joinVoices([stave2Voice]);//.format([stave2Voice], nStaveWidth);
formatter2.formatToStave([stave2Voice], stave2);
stave2Voice.draw(ctx, stave2);
var Dynamics2_1 = new Vex.Flow.TextDynamics({ text: "sfz", duration: "2" });
var Dynamics2_3 = new Vex.Flow.TextDynamics({ text: "p", duration: "4" });
var Dynamics2_4 = new Vex.Flow.TextDynamics({ text: "f", duration: "4" });
var stave2VoiceDynamics = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
stave2VoiceDynamics.addTickables([Dynamics2_1, Dynamics2_3, Dynamics2_4]);
var Dynamics_formatter2 = new Vex.Flow.Formatter().joinVoices([stave2VoiceDynamics]);
//.format([stave2Voice], nStaveWidth);
//Dynamics_formatter2.formatToStave([stave2VoiceDynamics], stave2);
Dynamics_formatter2.format([stave2VoiceDynamics], nStaveWidth);
stave2VoiceDynamics.draw(ctx, stave1002);
var note2_1_X = note2_1.getAbsoluteX();
//var note2_1_Y = note2_1.getAbsoluteY(); これは存在しない
var staveFrom1To4_Y = note2_1.getStave().getYForLine(2.5);
//stave2Voice.draw(new Vex.Flow.RenderContext(ctx, stave2.x, stave2.y));
const stave3 = new Stave(stave2.width + stave2.x, stave1.y, nStaveWidth).setContext(ctx);
stave3.setEndBarType(VF.Barline.type.NONE);
stave3.setSection("B", 0);
stave3.setMeasure(3);
stave3.draw();
const stave4 = new Stave(stave3.width + stave3.x, stave1.y, nStaveWidth).setContext(ctx);
stave4.setBegBarType(VF.Barline.type.NONE);
stave4.setEndBarType(VF.Barline.type.REPEAT_END);
stave4.setMeasure(4);
stave4.draw();
const stave5 = new Stave(stave1.x, stave1.y + 200, nHeadMargin + nStaveWidth).setContext(ctx);
stave5.addClef("treble").setContext(ctx);
stave5.addTimeSignature('4/4').setContext(ctx);
stave5.setSection("C", 0);
stave5.setMeasure(5);
stave5.setEndBarType(VF.Barline.type.SINGLE);//規定値(省略可能)
stave5.draw();
var connector = new VF.StaveConnector(stave1, stave5);
connector.setType(VF.StaveConnector.type.SINGLE);
connector.setContext(ctx);
connector.draw();
const notes5 = [
new StaveNote({ keys: ["a/4"], duration: "q" }),
new StaveNote({ keys: ["b/4"], duration: "q" }),
new StaveNote({ keys: ["c/5"], duration: "q" }),
new StaveNote({ keys: ["d/5"], duration: "q" }),
];
Formatter.FormatAndDraw(ctx, stave5, notes5);
const tie3 = new StaveTie({
first_note: notes5[1],
last_note: notes5[2],
first_indices: [0],
last_indices: [0],
});
const tie4 = new StaveTie({
first_note: notes5[2],
last_note: notes5[3],
first_indices: [0],
last_indices: [0],
});
tie3.setContext(ctx).draw();
tie4.setContext(ctx).draw();
const stave6 = new Stave(stave5.width + stave5.x, stave5.y, nStaveWidth).setContext(ctx);
stave6.setEndBarType(VF.Barline.type.DOUBLE);
stave6.setMeasure(6);
stave6.draw();
const notes6 = [
new StaveNote({ keys: ["e/5"], duration: "q" }),
new StaveNote({ keys: ["f/5"], duration: "q" }),
new StaveNote({ keys: ["g/5"], duration: "q" }),
new StaveNote({ keys: ["a/5"], duration: "q" }),
];
Formatter.FormatAndDraw(ctx, stave6, notes6);
const tie5 = new StaveTie({
first_note: notes5[3],
last_note: notes6[0],
first_indices: [0],
last_indices: [0],
});
tie5.setContext(ctx).draw();
const stave7 = new Stave(stave6.width + stave6.x, stave5.y, nStaveWidth).setContext(ctx);
stave7.setMeasure(7);
stave7.draw();
const stave8 = new Stave(stave7.width + stave7.x, stave5.y, nStaveWidth).setContext(ctx);
stave8.setMeasure(8);
stave8.draw();
const stave9 = new Stave(stave5.x, stave5.y + 200, nHeadMargin + nStaveWidth).setContext(ctx);
stave9.setMeasure(9);
stave9.draw();
var connector9 = new VF.StaveConnector(stave5, stave9);
connector9.setType(VF.StaveConnector.type.SINGLE);
connector9.setContext(ctx);
connector9.draw();
var connector9_2 = new VF.StaveConnector(stave5, stave9);
connector9_2.setType(VF.StaveConnector.type.BRACKET);
connector9_2.setContext(ctx);
//connector9_2.setText('E.Guitar');
connector9_2.draw();
Instrument2.x = stave1.x - 30;
Instrument2.y = stave5.y + ((stave9.y - stave5.y) / 2) + 90;
const stave10 = new Stave(stave9.width + stave9.x, stave9.y, nStaveWidth).setContext(ctx);
stave10.setMeasure(10);
stave10.draw();
const stave11 = new Stave(stave10.width + stave10.x, stave9.y, nStaveWidth).setContext(ctx);
stave11.setMeasure(11);
stave11.draw();
const stave12 = new Stave(stave11.width + stave11.x, stave9.y, nStaveWidth).setContext(ctx);
stave12.setMeasure(12);
stave12.draw();
})();
const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg');
svgElement2.style.backgroundColor = '#F5F5F5';
var svgContainer = document.getElementById('yonet202403Mid_Output01');
// span要素内の最初のsvg要素を取得
var svgElement = svgContainer.querySelector('svg');
// 新しいテキスト要素を作成
var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text');
newText.setAttribute('x', '100');
newText.setAttribute('y', '100');
newText.setAttribute('font-family', 'Hiragino Kaku Gothic Pro, メイリオ, MS Gothic, sans-serif');
newText.setAttribute('font-size', '50');
newText.setAttribute('fill', 'black');
newText.textContent = 'TestTitle - subTitle - lyrics: yo-net, music: yo-net';
// SVG要素に新しいテキスト要素を追加
svgElement.appendChild(newText);
var newText2 = document.createElementNS('http://www.w3.org/2000/svg', 'text');
newText2.setAttribute('x', Instrument1.x);
newText2.setAttribute('y', Instrument1.y);
newText2.setAttribute('font-family', 'Bravura, VexFlow, Arial, sans-serif');
newText2.setAttribute('font-size', '20pt');
newText2.setAttribute('fill', 'black');
newText2.textContent = 'Vocal';
// グループ(g要素)を作成
var textGroup2 = document.createElementNS('http://www.w3.org/2000/svg', 'g');
textGroup2.setAttribute('transform', 'rotate(-90 ' + Instrument1.x + ' ' + Instrument1.y + ')');
// テキストをグループに追加
textGroup2.appendChild(newText2);
// グループをSVG要素に追加
svgElement.appendChild(textGroup2);
var newText3 = document.createElementNS('http://www.w3.org/2000/svg', 'text');
newText3.setAttribute('x', Instrument2.x);
newText3.setAttribute('y', Instrument2.y);
newText3.setAttribute('font-family', 'Bravura, VexFlow, Arial, sans-serif');
newText3.setAttribute('font-size', '20pt');
newText3.setAttribute('fill', 'black');
newText3.textContent = 'E.Guitar';
// グループ(g要素)を作成
var textGroup3 = document.createElementNS('http://www.w3.org/2000/svg', 'g');
textGroup3.setAttribute('transform', 'rotate(-90 ' + Instrument2.x + ' ' + Instrument2.y + ')');
// テキストをグループに追加
textGroup3.appendChild(newText3);
// グループをSVG要素に追加
svgElement.appendChild(textGroup3);
</script>
まだできてないっす。くっそ!
VexFlow 使い方に戻る。