「VexFlow タブ譜 ミュート」の版間の差分

提供:yonewiki
 
(同じ利用者による、間の2版が非表示)
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Guitar1tab_1st.x = Guitar1_Tab_St1_1.x
Guitar1tab_1st.x = Guitar1_Tab_St1_1.x
Guitar1tab_1st.y = Guitar1_Tab_St1_1.y
Guitar1tab_1st.y = Guitar1_Tab_St1_1.y
const Guitar1_Tab_St1_notes_1 = [
  new VF.StaveNote({ keys: ["f/5"], duration: "2r" }),
  new VF.StaveNote({ keys: ["c/5"], duration: "4r" }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8r" }),
  new VF.StaveNote({ keys: ["e/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["e/5"], duration: "16", stem_direction: -1 }),
];
const Guitar1_Tab_St1_notes_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
UniqueIds = getUniqueNoteheadIds(Guitar1_Tab_St1_notes_1, [3, 4]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Guitar1_Tab_St1_beam_1 = new VF.Beam([Guitar1_Tab_St1_notes_1[3], Guitar1_Tab_St1_notes_1[4]]);
var Guitar1_Tab_St1_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_Tab_St1_Voice_1.setStrict(true);
Guitar1_Tab_St1_Voice_1.addTickables(Guitar1_Tab_St1_notes_1);
var Guitar1_Tab_St1_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_Tab_St1_Voice_2.setStrict(true);
Guitar1_Tab_St1_Voice_2.addTickables(Guitar1_Tab_St1_notes_2);
var formatterGuitar1_Tab_St1 = new VF.Formatter().joinVoices([Guitar1_Tab_St1_Voice_1, Guitar1_Tab_St1_Voice_2]);
formatterGuitar1_Tab_St1.format([Guitar1_Tab_St1_Voice_1, Guitar1_Tab_St1_Voice_2], nStaveWidth - 40 - 10);
Guitar1_Tab_St1_Voice_1.draw(ctx, Guitar1_Tab_St1_1);
Guitar1_Tab_St1_Voice_2.draw(ctx, Guitar1_Tab_St1_1);
Guitar1_Tab_St1_beam_1.setContext(ctx).draw();
shiftGuitar1tab_1st= addShift(
  Guitar1_Tab_St1_notes_1,
  [  3,  4,  3],
  [0.8, 0.8, -2]
);


const Guitar1_Tab_St2 = new VF.Stave(Guitar1_Tab_St1.width + Guitar1_Tab_St1.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx);
const Guitar1_Tab_St2 = new VF.Stave(Guitar1_Tab_St1.width + Guitar1_Tab_St1.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx);
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};
};
insertTextToSVG(EGuitar2Tab_options);
insertTextToSVG(EGuitar2Tab_options);
var Guitar1tab_st1_option = {
    textContent: ["\uFF86", "\uFF86", "┌── M ──┐"], // 必須文字列
    strID: "Guitar1tab_st1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [
{x:shiftGuitar1tab_1st[0].x, y:shiftGuitar1tab_1st[0].y},
{x:shiftGuitar1tab_1st[1].x, y:shiftGuitar1tab_1st[1].y},
{x:shiftGuitar1tab_1st[2].x - 12, y:shiftGuitar1tab_1st[2].y},
],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1tab_st1_option);


var BaseText_options = {
var BaseText_options = {

2024年4月19日 (金) 18:54時点における最新版

VexFlow 使い方に戻る。

概要

 

 

タブ譜 ミュート


 コードは以下のとおりです。


<div id="yonet202404Mid_Output01"></div>
<script>


 

 

VexFlow 使い方に戻る。