|
|
(同じ利用者による、間の39版が非表示) |
12行目: |
12行目: |
| == ''' タブ譜 ミュート''' == | | == ''' タブ譜 ミュート''' == |
| <div id="notation"></div> | | <div id="notation"></div> |
| <div id="yonet202403Mid_Output01"></div> | | <div id="yonet202404Mid_Output01"></div> |
| <yjavascript></script> | | <yjavascript></script> |
| <script> | | <script> |
24行目: |
24行目: |
| } | | } |
| var VF = Vex.Flow; | | var VF = Vex.Flow; |
| const Vocal = new Position(); | | |
| | const VocalInst = new Position(); |
| const Guitar1Inst = new Position(); | | const Guitar1Inst = new Position(); |
| | const Guitar2Inst = new Position(); |
| | const BaseInst = new Position(); |
| | const DrumInst = new Position(); |
| | const PercInst = new Position(); |
| | |
| | const Guitar1tab_1st_tabmark = new Position(); |
|
| |
|
| const Guitar1tab_1st = new Position(); | | const Guitar1tab_1st = new Position(); |
32行目: |
39行目: |
| const Guitar1tab_4st = new Position(); | | const Guitar1tab_4st = new Position(); |
|
| |
|
| const Guitar2Inst = new Position(); | | const Guitar2tab_1st_tabmark = new Position(); |
| const Guitar2Tab1 = new Position();
| |
|
| |
|
| const Guitar2tab_1st = new Position(); | | const Guitar2tab_1st = new Position(); |
40行目: |
46行目: |
| const Guitar2tab_4st = new Position(); | | const Guitar2tab_4st = new Position(); |
|
| |
|
| | | const Basetab_1st_tabmark = new Position(); |
| const BaseInst = new Position(); | |
| const BaseTab1 = new Position();
| |
| const DrumInst = new Position();
| |
| const PercInst = new Position();
| |
| const Stave9Pos = new Position();
| |
|
| |
|
| var StaveBase1; | | var StaveBase1; |
51行目: |
52行目: |
| var StaveBase3; | | var StaveBase3; |
| var StaveBase4; | | var StaveBase4; |
|
| |
| const Perc_note1_1_0 = new Position();
| |
|
| |
| var shiftGuitar1_1;
| |
| var shiftGuitar1_tab4_tr;
| |
|
| |
|
| var shiftGuitar1_1st; | | var shiftGuitar1_1st; |
77行目: |
73行目: |
| var shiftGuitar2tab_4st; | | var shiftGuitar2tab_4st; |
|
| |
|
| var shiftDrum1; | | var shiftDrum_1st; |
| var shiftPerc1; | | var shiftDrum_2st; |
| | var shiftDrum_3st; |
| | var shiftDrum_4st; |
| | |
| | var shiftPerc_1st; |
| | var shiftPerc_2st; |
| | var shiftPerc_3st; |
| | var shiftPerc_4st; |
|
| |
|
| function insertBaseEndBarPathToSVG(Stave) { | | function insertBaseEndBarPathToSVG(Stave) { |
433行目: |
436行目: |
| return staveNote; | | return staveNote; |
| } | | } |
|
| |
| const {
| |
| Factory,
| |
| Stave,
| |
| StaveNote,
| |
| Formatter,
| |
| Voice,
| |
| StaveTie,
| |
| BarLine,
| |
| Beam,
| |
| Dot,
| |
| StaveConnector,
| |
| Modifier,
| |
| RenderContext,
| |
| TextDynamics,
| |
| Articulation,
| |
| TextNote,
| |
| Crescendo,
| |
| Renderer
| |
| } = Vex.Flow;
| |
|
| |
|
| let nscale = 0.64; | | let nscale = 0.64; |
461行目: |
444行目: |
| let nStaveWidth = 350; | | let nStaveWidth = 350; |
|
| |
|
| const f = new Factory({ | | const f = new VF.Factory({ |
| renderer: { elementId: 'yonet202403Mid_Output01', width: nwidth, height: nheight * nscale } | | renderer: { elementId: 'yonet202404Mid_Output01', width: nwidth, height: nheight * nscale } |
| }); | | }); |
| const ctx = f.getContext(); | | const ctx = f.getContext(); |
505行目: |
488行目: |
| ctx.strokeStyle = defaultStyle.strokeStyle; | | ctx.strokeStyle = defaultStyle.strokeStyle; |
|
| |
|
| const VocalSt1 = new Stave(80, 30, nHeadMargin + nStaveWidth).setContext(ctx); | | const Vocal_St1 = new VF.Stave(80, 30, nHeadMargin + nStaveWidth).setContext(ctx); |
| VocalSt1.setClef("treble").setContext(ctx);
| | Vocal_St1.setClef("treble").setContext(ctx); |
| VocalSt1.setTimeSignature('4/4').setContext(ctx);
| | Vocal_St1.setTimeSignature('4/4').setContext(ctx); |
| VocalSt1.addKeySignature('D').setContext(ctx);
| | Vocal_St1.addKeySignature('D').setContext(ctx); |
| VocalSt1.setMeasure(1);
| | Vocal_St1.setMeasure(1); |
| VocalSt1.draw();
| | Vocal_St1.draw(); |
|
| |
|
| Vocal.x = VocalSt1.x - 30;
| | VocalInst.x = Vocal_St1.x - 30; |
| Vocal.y = VocalSt1.y + 90;
| | VocalInst.y = Vocal_St1.y + 90; |
|
| |
|
| const VocalSt2 = f.Stave({ x: VocalSt1.width + VocalSt1.x, y: VocalSt1.y, width: nStaveWidth }); | | const Vocal_St2 = f.Stave({ x: Vocal_St1.width + Vocal_St1.x, y: Vocal_St1.y, width: nStaveWidth }); |
| VocalSt2.setMeasure(2);
| | Vocal_St2.setMeasure(2); |
| VocalSt2.setContext(ctx).draw();
| | Vocal_St2.setContext(ctx).draw(); |
|
| |
|
| const VocalSt3 = new Stave(VocalSt2.width + VocalSt2.x, VocalSt1.y, nStaveWidth).setContext(ctx); | | const Vocal_St3 = new VF.Stave(Vocal_St2.width + Vocal_St2.x, Vocal_St1.y, nStaveWidth).setContext(ctx); |
| VocalSt3.setMeasure(3);
| | Vocal_St3.setMeasure(3); |
| VocalSt3.draw();
| | Vocal_St3.draw(); |
|
| |
|
| const VocalSt4 = new VF.Stave(VocalSt3.width + VocalSt3.x, VocalSt1.y, nStaveWidth).setContext(ctx); | | const Vocal_St4 = new VF.Stave(Vocal_St3.width + Vocal_St3.x, Vocal_St1.y, nStaveWidth).setContext(ctx); |
| VocalSt4.setMeasure(4);
| | Vocal_St4.setMeasure(4); |
| VocalSt4.draw();
| | Vocal_St4.draw(); |
|
| |
|
| const Guitar1St1 = new VF.Stave(VocalSt1.x, VocalSt1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); | | const Guitar1_St1 = new VF.Stave(Vocal_St1.x, Vocal_St1.y + 150, nHeadMargin + nStaveWidth).setContext(ctx); |
| Guitar1St1.addClef("treble").setContext(ctx);
| | Guitar1_St1.addClef("treble").setContext(ctx); |
| Guitar1St1.addTimeSignature('4/4').setContext(ctx);
| | Guitar1_St1.addTimeSignature('4/4').setContext(ctx); |
| Guitar1St1.addKeySignature('D').setContext(ctx);
| | Guitar1_St1.addKeySignature('D').setContext(ctx); |
| Guitar1St1.draw();
| | Guitar1_St1.draw(); |
|
| |
|
| const Guitar1_St1_notes_1 = [ | | const Guitar1_St1_notes_1 = [ |
| new VF.StaveNote({ keys: ["b/4"], duration: "4" }), | | new VF.StaveNote({ keys: ["b/4"], duration: "2r" }), |
|
| |
|
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["b/4"], duration: "4r" }), |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
|
| |
|
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["b/4"], duration: "8r" }), |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }), |
| | | new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }), |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| ]; | | ]; |
| const Guitar1_St1_notes_2 = [ | | const Guitar1_St1_notes_2 = [ |
567行目: |
547行目: |
|
| |
|
| ]; | | ]; |
| UniqueIds = getUniqueNoteheadIds(Guitar1_St1_notes_1, [0, 1, 2, 3, 4, 5, 6]); | | UniqueIds = getUniqueNoteheadIds(Guitar1_St1_notes_1, [3, 4]); |
| allUniqueIds = updateAllUniqueIds(UniqueIds); | | allUniqueIds = updateAllUniqueIds(UniqueIds); |
|
| |
|
| const Guitar1_St1_beam_1 = new VF.Beam([Guitar1_St1_notes_1[1], Guitar1_St1_notes_1[2]]); | | const Guitar1_St1_beam_1 = new VF.Beam([Guitar1_St1_notes_1[3], Guitar1_St1_notes_1[4]]); |
| const Guitar1_St1_beam_2 = new VF.Beam([
| |
| Guitar1_St1_notes_1[3], Guitar1_St1_notes_1[4], Guitar1_St1_notes_1[5], Guitar1_St1_notes_1[6]
| |
| ]);
| |
|
| |
|
| var Guitar1_St1_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 }); | | var Guitar1_St1_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 }); |
585行目: |
562行目: |
| var formatterGuitar1_St1 = new VF.Formatter().joinVoices([Guitar1_St1_Voice_1, Guitar1_St1_Voice_2]); | | var formatterGuitar1_St1 = new VF.Formatter().joinVoices([Guitar1_St1_Voice_1, Guitar1_St1_Voice_2]); |
| formatterGuitar1_St1.format([Guitar1_St1_Voice_1, Guitar1_St1_Voice_2], nStaveWidth - 40 - 10); | | formatterGuitar1_St1.format([Guitar1_St1_Voice_1, Guitar1_St1_Voice_2], nStaveWidth - 40 - 10); |
| Guitar1_St1_Voice_1.draw(ctx, Guitar1St1); | | Guitar1_St1_Voice_1.draw(ctx, Guitar1_St1); |
| Guitar1_St1_Voice_2.draw(ctx, Guitar1St1); | | Guitar1_St1_Voice_2.draw(ctx, Guitar1_St1); |
|
| |
|
| Guitar1_St1_beam_1.setContext(ctx).draw(); | | Guitar1_St1_beam_1.setContext(ctx).draw(); |
| Guitar1_St1_beam_2.setContext(ctx).draw();
| |
|
| |
|
| shiftGuitar1_1st= addShift( | | shiftGuitar1_1st= addShift( |
| Guitar1_St1_notes_1, | | Guitar1_St1_notes_1, |
| [0, 1, 2, 3, 4, 5, 6], | | [ 3, 4, 3], |
| [3, 3, 3, 3, 3, 3, 3] | | [1.8, 1.8, -1] |
| ); | | ); |
|
| |
|
|
| |
|
|
| |
|
| const Guitar1St2 = new Stave(Guitar1St1.width + Guitar1St1.x, Guitar1St1.y, nStaveWidth).setContext(ctx); | | const Guitar1_St2 = new VF.Stave(Guitar1_St1.width + Guitar1_St1.x, Guitar1_St1.y, nStaveWidth).setContext(ctx); |
| Guitar1St2.draw();
| | Guitar1_St2.draw(); |
| | |
| const Guitar1_St2_notes_1 = [
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "4" }),
| |
| | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| ];
| |
| const Guitar1_St2_notes_2 = [
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| ];
| |
| UniqueIds = getUniqueNoteheadIds(Guitar1_St2_notes_1, [0, 1, 2, 3, 4, 5, 6]);
| |
| allUniqueIds = updateAllUniqueIds(UniqueIds);
| |
|
| |
|
| const Guitar1_St2_beam_1 = new VF.Beam([Guitar1_St2_notes_1[1], Guitar1_St2_notes_1[2]]); | | const Guitar1_St3 = new VF.Stave(Guitar1_St2.width + Guitar1_St2.x, Guitar1_St1.y, nStaveWidth).setContext(ctx); |
| const Guitar1_St2_beam_2 = new VF.Beam([
| | Guitar1_St3.draw(); |
| Guitar1_St2_notes_1[3], Guitar1_St2_notes_1[4], Guitar1_St2_notes_1[5], Guitar1_St2_notes_1[6]
| |
| ]);
| |
|
| |
|
| var Guitar1_St2_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| | const Guitar1_St4 = new VF.Stave(Guitar1_St3.width + Guitar1_St3.x, Guitar1_St1.y, nStaveWidth).setContext(ctx); |
| Guitar1_St2_Voice_1.setStrict(true);
| | Guitar1_St4.draw(); |
| Guitar1_St2_Voice_1.addTickables(Guitar1_St2_notes_1);
| |
|
| |
|
| var Guitar1_St2_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| |
| Guitar1_St2_Voice_2.setStrict(true);
| |
| Guitar1_St2_Voice_2.addTickables(Guitar1_St2_notes_2);
| |
|
| |
|
| var formatterGuitar1_St2 = new VF.Formatter().joinVoices([Guitar1_St2_Voice_1, Guitar1_St2_Voice_2]);
| |
| formatterGuitar1_St2.format([Guitar1_St2_Voice_1, Guitar1_St2_Voice_2], nStaveWidth - 20 - 10);
| |
| Guitar1_St2_Voice_1.draw(ctx, Guitar1St2);
| |
| Guitar1_St2_Voice_2.draw(ctx, Guitar1St2);
| |
|
| |
|
| Guitar1_St2_beam_1.setContext(ctx).draw();
| | const Guitar1_Tab_St1 = new VF.Stave(Guitar1_St1.x, Guitar1_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); |
| Guitar1_St2_beam_2.setContext(ctx).draw();
| | Guitar1_Tab_St1.draw(); |
|
| |
|
| shiftGuitar1_2st= addShift(
| | Guitar1tab_1st_tabmark.x = Guitar1_Tab_St1.x; |
| Guitar1_St2_notes_1,
| | Guitar1tab_1st_tabmark.y = Guitar1_Tab_St1.y; |
| [0, 1, 2, 3, 4, 5, 6],
| |
| [3, 3, 3, 3, 3, 3, 3.8]
| |
| );
| |
|
| |
|
| | var Guitar1Connector_St1_L = new VF.StaveConnector(Guitar1_St1, Guitar1_Tab_St1); |
| | Guitar1Connector_St1_L.setType(VF.StaveConnector.type.BRACKET); |
| | Guitar1Connector_St1_L.setContext(ctx); |
| | Guitar1Connector_St1_L.draw(); |
|
| |
|
| | Guitar1Inst.x = Vocal_St1.x - 30; |
| | Guitar1Inst.y = Guitar1_St1.y + ((Guitar1_Tab_St1.y - Guitar1_St1.y) / 2) + 90; |
|
| |
|
| const Guitar1St3 = new Stave(Guitar1St2.width + Guitar1St2.x, Guitar1St1.y, nStaveWidth).setContext(ctx); | | const Guitar1_Tab_St1_1 = new VF.Stave(Guitar1_Tab_St1.x + nHeadMargin + 20, Guitar1_Tab_St1.y, 0).setContext(ctx); |
| Guitar1St3.draw();
| | Guitar1_Tab_St1_1.setBegBarType(VF.Barline.type.NONE); |
| | Guitar1_Tab_St1_1.setEndBarType(VF.Barline.type.NONE); |
| | Guitar1_Tab_St1_1.draw(); |
|
| |
|
| const Guitar1_St3_notes_1 = [
| | Guitar1tab_1st.x = Guitar1_Tab_St1_1.x |
| new VF.StaveNote({ keys: ["b/4"], duration: "4" }),
| | Guitar1tab_1st.y = Guitar1_Tab_St1_1.y |
|
| |
|
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| | const Guitar1_Tab_St1_notes_1 = [ |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["f/5"], duration: "2r" }), |
|
| |
|
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["c/5"], duration: "4r" }), |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
|
| |
|
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["c/5"], duration: "8r" }), |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }), | | new VF.StaveNote({ keys: ["e/5"], duration: "16", stem_direction: -1 }), |
| | new VF.StaveNote({ keys: ["e/5"], duration: "16", stem_direction: -1 }), |
| ]; | | ]; |
| const Guitar1_St3_notes_2 = [ | | const Guitar1_Tab_St1_notes_2 = [ |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}), | | new VF.GhostNote({ keys: ["f/4"], duration: "16"}), |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}), | | new VF.GhostNote({ keys: ["f/4"], duration: "16"}), |
705行目: |
639行目: |
|
| |
|
| ]; | | ]; |
| UniqueIds = getUniqueNoteheadIds(Guitar1_St3_notes_1, [0, 1, 2, 3, 4, 5, 6]); | | UniqueIds = getUniqueNoteheadIds(Guitar1_Tab_St1_notes_1, [3, 4]); |
| allUniqueIds = updateAllUniqueIds(UniqueIds); | | allUniqueIds = updateAllUniqueIds(UniqueIds); |
|
| |
|
| const Guitar1_St3_beam_1 = new VF.Beam([Guitar1_St3_notes_1[1], Guitar1_St3_notes_1[2]]); | | const Guitar1_Tab_St1_beam_1 = new VF.Beam([Guitar1_Tab_St1_notes_1[3], Guitar1_Tab_St1_notes_1[4]]); |
| const Guitar1_St3_beam_2 = new VF.Beam([
| |
| Guitar1_St3_notes_1[3], Guitar1_St3_notes_1[4], Guitar1_St3_notes_1[5], Guitar1_St3_notes_1[6]
| |
| ]);
| |
|
| |
|
| var Guitar1_St3_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 }); | | var Guitar1_Tab_St1_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 }); |
| Guitar1_St3_Voice_1.setStrict(true);
| | Guitar1_Tab_St1_Voice_1.setStrict(true); |
| Guitar1_St3_Voice_1.addTickables(Guitar1_St3_notes_1);
| | Guitar1_Tab_St1_Voice_1.addTickables(Guitar1_Tab_St1_notes_1); |
|
| |
|
| var Guitar1_St3_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 }); | | var Guitar1_Tab_St1_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 }); |
| Guitar1_St3_Voice_2.setStrict(true);
| | Guitar1_Tab_St1_Voice_2.setStrict(true); |
| Guitar1_St3_Voice_2.addTickables(Guitar1_St3_notes_2);
| | Guitar1_Tab_St1_Voice_2.addTickables(Guitar1_Tab_St1_notes_2); |
|
| |
|
| var formatterGuitar1_St3 = new VF.Formatter().joinVoices([Guitar1_St3_Voice_1, Guitar1_St3_Voice_2]); | | var formatterGuitar1_Tab_St1 = new VF.Formatter().joinVoices([Guitar1_Tab_St1_Voice_1, Guitar1_Tab_St1_Voice_2]); |
| formatterGuitar1_St3.format([Guitar1_St3_Voice_1, Guitar1_St3_Voice_2], nStaveWidth - 20 - 10);
| | formatterGuitar1_Tab_St1.format([Guitar1_Tab_St1_Voice_1, Guitar1_Tab_St1_Voice_2], nStaveWidth - 40 - 10); |
| Guitar1_St3_Voice_1.draw(ctx, Guitar1St3);
| | Guitar1_Tab_St1_Voice_1.draw(ctx, Guitar1_Tab_St1_1); |
| Guitar1_St3_Voice_2.draw(ctx, Guitar1St3);
| | Guitar1_Tab_St1_Voice_2.draw(ctx, Guitar1_Tab_St1_1); |
|
| |
|
| Guitar1_St3_beam_1.setContext(ctx).draw();
| | Guitar1_Tab_St1_beam_1.setContext(ctx).draw(); |
| Guitar1_St3_beam_2.setContext(ctx).draw();
| |
|
| |
|
| shiftGuitar1_3st= addShift(
| | shiftGuitar1tab_1st= addShift( |
| Guitar1_St3_notes_1, | | Guitar1_Tab_St1_notes_1, |
| [0, 1, 2, 3, 4, 5, 6], | | [ 3, 4, 3], |
| [3, 3, 3, 3, 3, 3, 3.8] | | [0.8, 0.8, -2] |
| ); | | ); |
|
| |
|
| | const Guitar1_Tab_St2 = new VF.Stave(Guitar1_Tab_St1.width + Guitar1_Tab_St1.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx); |
| | Guitar1_Tab_St2.draw(); |
|
| |
|
| | Guitar1tab_2st.x = Guitar1_Tab_St2.x |
| | Guitar1tab_2st.y = Guitar1_Tab_St2.y |
|
| |
|
| | var Guitar1Connector_St2_L = new VF.StaveConnector(Guitar1_St2, Guitar1_Tab_St2); |
| | Guitar1Connector_St2_L.setType(VF.StaveConnector.type.SINGLE); |
| | Guitar1Connector_St2_L.setContext(ctx); |
| | Guitar1Connector_St2_L.draw(); |
|
| |
|
| const Guitar1St4 = new Stave(Guitar1St3.width + Guitar1St3.x, Guitar1St1.y, nStaveWidth).setContext(ctx); | | const Guitar1_Tab_St3 = new VF.Stave(Guitar1_Tab_St2.width + Guitar1_Tab_St2.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx); |
| Guitar1St4.draw();
| | Guitar1_Tab_St3.draw(); |
| | |
| const Guitar1_St4_notes_1 = [
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| | |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
| |
| ];
| |
| const Guitar1_St4_notes_2 = [
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| ];
| |
| UniqueIds = getUniqueNoteheadIds(Guitar1_St4_notes_1, [0, 1, 2, 3, 4, 5, 6, 7]);
| |
| allUniqueIds = updateAllUniqueIds(UniqueIds);
| |
|
| |
|
| const Guitar1_St4_beam_1 = new VF.Beam([
| | Guitar1tab_3st.x = Guitar1_Tab_St3.x |
| Guitar1_St4_notes_1[0], Guitar1_St4_notes_1[1], Guitar1_St4_notes_1[2], Guitar1_St4_notes_1[3]
| | Guitar1tab_3st.y = Guitar1_Tab_St3.y |
| ]);
| |
| const Guitar1_St4_beam_2 = new VF.Beam([
| |
| Guitar1_St4_notes_1[4], Guitar1_St4_notes_1[5], Guitar1_St4_notes_1[6], Guitar1_St4_notes_1[7]
| |
| ]);
| |
|
| |
|
| var Guitar1_St4_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 }); | | var Guitar1Connector_St3_L = new VF.StaveConnector(Guitar1_St3, Guitar1_Tab_St3); |
| Guitar1_St4_Voice_1.setStrict(true);
| | Guitar1Connector_St3_L.setType(VF.StaveConnector.type.SINGLE); |
| Guitar1_St4_Voice_1.addTickables(Guitar1_St4_notes_1);
| | Guitar1Connector_St3_L.setContext(ctx); |
| | Guitar1Connector_St3_L.draw(); |
|
| |
|
| var Guitar1_St4_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| | const Guitar1_Tab_St4 = new VF.Stave(Guitar1_Tab_St3.width + Guitar1_Tab_St3.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx); |
| Guitar1_St4_Voice_2.setStrict(true);
| | Guitar1_Tab_St4.draw(); |
| Guitar1_St4_Voice_2.addTickables(Guitar1_St4_notes_2);
| |
|
| |
|
| var formatterGuitar1_St4 = new VF.Formatter().joinVoices([Guitar1_St4_Voice_1, Guitar1_St4_Voice_2]);
| | Guitar1tab_4st.x = Guitar1_Tab_St4.x |
| formatterGuitar1_St4.format([Guitar1_St4_Voice_1, Guitar1_St4_Voice_2], nStaveWidth - 20 - 10);
| | Guitar1tab_4st.y = Guitar1_Tab_St4.y |
| Guitar1_St4_Voice_1.draw(ctx, Guitar1St4);
| |
| Guitar1_St4_Voice_2.draw(ctx, Guitar1St4);
| |
|
| |
|
| Guitar1_St4_beam_1.setContext(ctx).draw();
| | var Guitar1Connector_St4_L = new VF.StaveConnector(Guitar1_St4, Guitar1_Tab_St4); |
| Guitar1_St4_beam_2.setContext(ctx).draw();
| | Guitar1Connector_St4_L.setType(VF.StaveConnector.type.SINGLE); |
| | Guitar1Connector_St4_L.setContext(ctx); |
| | Guitar1Connector_St4_L.draw(); |
|
| |
|
| shiftGuitar1_4st= addShift(
| | var Guitar1Connector_St4_R = new VF.StaveConnector(Guitar1_St4, Guitar1_Tab_St4); |
| Guitar1_St4_notes_1,
| | Guitar1Connector_St4_R.setType(VF.StaveConnector.type.SINGLE_RIGHT); |
| [0, 1, 2, 3, 4, 5, 6, 7],
| | Guitar1Connector_St4_R.setContext(ctx); |
| [3, 3, 3, 3, 3, 3, 3, 3.8]
| | Guitar1Connector_St4_R.draw(); |
| ); | |
|
| |
|
| | | const Guitar1_vTab_St1 = new VF.Stave(Guitar1_St1.x, Guitar1_St1.y + 110, nHeadMargin + nStaveWidth).setContext(ctx); |
| | |
| const Guitar1_tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 110, nHeadMargin + nStaveWidth).setContext(ctx); | |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar1_tab1.setConfigForLine(i, {visible: false} ); | | Guitar1_vTab_St1.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar1_tab1.draw();
| | Guitar1_vTab_St1.draw(); |
|
| |
|
| const Guitar1_tab2 = new Stave(Guitar1_tab1.width + Guitar1_tab1.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx); | | const Guitar1_vTab_St2 = new VF.Stave(Guitar1_vTab_St1.width + Guitar1_vTab_St1.x, Guitar1_vTab_St1.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar1_tab2.setConfigForLine(i, {visible: false} ); | | Guitar1_vTab_St2.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar1_tab2.draw();
| | Guitar1_vTab_St2.draw(); |
|
| |
|
| const Guitar1_tab3 = new Stave(Guitar1_tab2.width + Guitar1_tab2.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx); | | const Guitar1_vTab_St3 = new VF.Stave(Guitar1_vTab_St2.width + Guitar1_vTab_St2.x, Guitar1_vTab_St1.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar1_tab3.setConfigForLine(i, {visible: false} ); | | Guitar1_vTab_St3.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar1_tab3.draw();
| | Guitar1_vTab_St3.draw(); |
|
| |
|
| const Guitar1_tab4 = new Stave(Guitar1_tab3.width + Guitar1_tab3.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx); | | const Guitar1_vTab_St4 = new VF.Stave(Guitar1_vTab_St3.width + Guitar1_vTab_St3.x, Guitar1_vTab_St1.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar1_tab4.setConfigForLine(i, {visible: false} ); | | Guitar1_vTab_St4.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar1_tab4.draw();
| | Guitar1_vTab_St4.draw(); |
| | |
| const Guitar1_Tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
| |
| Guitar1_Tab1.draw();
| |
| | |
| Stave9Pos.x = Guitar1_Tab1.x;
| |
| Stave9Pos.y = Guitar1_Tab1.y;
| |
| | |
| var connector9_2 = new VF.StaveConnector(Guitar1St1, Guitar1_Tab1);
| |
| connector9_2.setType(VF.StaveConnector.type.BRACKET);
| |
| connector9_2.setContext(ctx);
| |
| connector9_2.draw();
| |
| | |
| Guitar1Inst.x = VocalSt1.x - 30;
| |
| Guitar1Inst.y = Guitar1St1.y + ((Guitar1_Tab1.y - Guitar1St1.y) / 2) + 90;
| |
| | |
| const Guitar1_Tab1_1 = new Stave(Guitar1_Tab1.x + nHeadMargin + 20, Guitar1_Tab1.y, 0).setContext(ctx);
| |
| Guitar1_Tab1_1.setBegBarType(VF.Barline.type.NONE);
| |
| Guitar1_Tab1_1.setEndBarType(VF.Barline.type.NONE);
| |
| Guitar1_Tab1_1.draw();
| |
| | |
| Guitar1tab_1st.x = Guitar1_Tab1_1.x
| |
| Guitar1tab_1st.y = Guitar1_Tab1_1.y
| |
| | |
| | |
|
| |
|
| const Guitar1_Tab2 = new Stave(Guitar1_Tab1.width + Guitar1_Tab1.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
| |
| Guitar1_Tab2.draw();
| |
|
| |
|
| Guitar1tab_2st.x = Guitar1_Tab2.x
| | const Guitar2_St1 = new VF.Stave(Guitar1_Tab_St1.x, Guitar1_Tab_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); |
| Guitar1tab_2st.y = Guitar1_Tab2.y
| |
| | |
| const Guitar1_Tab3 = new Stave(Guitar1_Tab2.width + Guitar1_Tab2.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx); | |
| Guitar1_Tab3.draw();
| |
| | |
| Guitar1tab_3st.x = Guitar1_Tab3.x
| |
| Guitar1tab_3st.y = Guitar1_Tab3.y
| |
| | |
| const Guitar1_Tab4 = new Stave(Guitar1_Tab3.width + Guitar1_Tab3.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
| |
| Guitar1_Tab4.draw();
| |
| | |
| Guitar1tab_4st.x = Guitar1_Tab4.x
| |
| Guitar1tab_4st.y = Guitar1_Tab4.y
| |
| | |
| | |
| const Guitar2_St1 = new Stave(Guitar1_Tab1.x, Guitar1_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
| |
| Guitar2_St1.addClef("treble").setContext(ctx); | | Guitar2_St1.addClef("treble").setContext(ctx); |
| Guitar2_St1.addTimeSignature('4/4').setContext(ctx); | | Guitar2_St1.addTimeSignature('4/4').setContext(ctx); |
887行目: |
738行目: |
| Guitar2_St1.draw(); | | Guitar2_St1.draw(); |
|
| |
|
| const Guitar2_St1_notes_1 = [ | | const Guitar2_St2 = new VF.Stave(Guitar2_St1.width + Guitar2_St1.x, Guitar2_St1.y, nStaveWidth).setContext(ctx); |
| new VF.StaveNote({ keys: ["b/4"], duration: "1" }),
| |
| ];
| |
| const Guitar2_St1_notes_2 = [
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| ];
| |
| UniqueIds = getUniqueNoteheadIds(Guitar2_St1_notes_1, [0]);
| |
| allUniqueIds = updateAllUniqueIds(UniqueIds);
| |
| | |
| var Guitar2_St1_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| |
| Guitar2_St1_Voice_1.setStrict(true);
| |
| Guitar2_St1_Voice_1.addTickables(Guitar2_St1_notes_1);
| |
| | |
| var Guitar2_St1_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| |
| Guitar2_St1_Voice_2.setStrict(true);
| |
| Guitar2_St1_Voice_2.addTickables(Guitar2_St1_notes_2);
| |
| | |
| var formatterGuitar2_St1 = new VF.Formatter().joinVoices([Guitar2_St1_Voice_1, Guitar2_St1_Voice_2]);
| |
| formatterGuitar2_St1.format([Guitar2_St1_Voice_1, Guitar2_St1_Voice_2], nStaveWidth - 20 - 10);
| |
| Guitar2_St1_Voice_1.draw(ctx, Guitar2_St1);
| |
| Guitar2_St1_Voice_2.draw(ctx, Guitar2_St1);
| |
| | |
| shiftGuitar2_1st= addShift(
| |
| Guitar2_St1_notes_1,
| |
| [0],
| |
| [3]
| |
| );
| |
| | |
| const Guitar2_St2 = new Stave(Guitar2_St1.width + Guitar2_St1.x, Guitar2_St1.y, nStaveWidth).setContext(ctx);
| |
| Guitar2_St2.draw(); | | Guitar2_St2.draw(); |
|
| |
|
| const Guitar2_St2_notes_1 = [ | | const Guitar2_St2_1 = new VF.Stave(Guitar2_St1.width + Guitar2_St1.x + 45, Guitar2_St1.y, 0).setContext(ctx); |
| new VF.StaveNote({ keys: ["b/4"], duration: "2" }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "2" }),
| |
| ];
| |
| const Guitar2_St2_notes_2 = [
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| ];
| |
| UniqueIds = getUniqueNoteheadIds(Guitar2_St2_notes_1, [0, 1]);
| |
| allUniqueIds = updateAllUniqueIds(UniqueIds);
| |
| | |
| var Guitar2_St2_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| |
| Guitar2_St2_Voice_1.setStrict(true);
| |
| Guitar2_St2_Voice_1.addTickables(Guitar2_St2_notes_1);
| |
| | |
| var Guitar2_St2_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| |
| Guitar2_St2_Voice_2.setStrict(true);
| |
| Guitar2_St2_Voice_2.addTickables(Guitar2_St2_notes_2);
| |
| | |
| var formatterGuitar2_St2 = new VF.Formatter().joinVoices([Guitar2_St2_Voice_1, Guitar2_St2_Voice_2]);
| |
| formatterGuitar2_St2.format([Guitar2_St2_Voice_1, Guitar2_St2_Voice_2], nStaveWidth - 20 - 10);
| |
| Guitar2_St2_Voice_1.draw(ctx, Guitar2_St2);
| |
| Guitar2_St2_Voice_2.draw(ctx, Guitar2_St2);
| |
| | |
| shiftGuitar2_2st= addShift(
| |
| Guitar2_St2_notes_1,
| |
| [0, 1],
| |
| [3, 3]
| |
| );
| |
| | |
| const Guitar2_St2_1 = new Stave(Guitar2_St1.width + Guitar2_St1.x + 45, Guitar2_St1.y, 0).setContext(ctx);
| |
| Guitar2_St2_1.setBegBarType(VF.Barline.type.NONE); | | Guitar2_St2_1.setBegBarType(VF.Barline.type.NONE); |
| Guitar2_St2_1.setEndBarType(VF.Barline.type.NONE); | | Guitar2_St2_1.setEndBarType(VF.Barline.type.NONE); |
| Guitar2_St2_1.draw(); | | Guitar2_St2_1.draw(); |
|
| |
|
| | | const Guitar2_St3 = new VF.Stave(Guitar2_St2.width + Guitar2_St2.x, Guitar2_St2.y, nStaveWidth).setContext(ctx); |
| const Guitar2_St3 = new Stave(Guitar2_St2.width + Guitar2_St2.x, Guitar2_St2.y, nStaveWidth).setContext(ctx); | |
| Guitar2_St3.draw(); | | Guitar2_St3.draw(); |
|
| |
|
| const Guitar2_St3_notes_1 = [ | | const Guitar2_St4 = new VF.Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx); |
| new VF.StaveNote({ keys: ["b/4"], duration: "2", stem_direction: -1 }),
| | Guitar2_St4.draw(); |
| new VF.StaveNote({ keys: ["b/4"], duration: "4", stem_direction: -1 }),
| |
| new VF.StaveNote({ keys: ["b/4"], duration: "4", stem_direction: -1 }),
| |
| ];
| |
| const Guitar2_St3_notes_2 = [
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
| |
| | |
| ];
| |
| UniqueIds = getUniqueNoteheadIds(Guitar2_St3_notes_1, [0, 1, 2]);
| |
| allUniqueIds = updateAllUniqueIds(UniqueIds);
| |
| | |
| var Guitar2_St3_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| |
| Guitar2_St3_Voice_1.setStrict(true);
| |
| Guitar2_St3_Voice_1.addTickables(Guitar2_St3_notes_1);
| |
|
| |
|
| var Guitar2_St3_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
| | const Guitar2_Tab_St1_1 = new VF.Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx); |
| Guitar2_St3_Voice_2.setStrict(true);
| | Guitar2_Tab_St1_1.setBegBarType(VF.Barline.type.NONE); |
| Guitar2_St3_Voice_2.addTickables(Guitar2_St3_notes_2);
| | Guitar2_Tab_St1_1.setEndBarType(VF.Barline.type.NONE); |
| | Guitar2_Tab_St1_1.draw(); |
|
| |
|
| var formatterGuitar2_St3 = new VF.Formatter().joinVoices([Guitar2_St3_Voice_1, Guitar2_St3_Voice_2]);
| | const Guitar2_Tab_St1 = new VF.Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); |
| formatterGuitar2_St3.format([Guitar2_St3_Voice_1, Guitar2_St3_Voice_2], nStaveWidth - 20 - 10);
| | Guitar2_Tab_St1.draw(); |
| Guitar2_St3_Voice_1.draw(ctx, Guitar2_St3);
| |
| Guitar2_St3_Voice_2.draw(ctx, Guitar2_St3);
| |
| | |
| shiftGuitar2_3st= addShift(
| |
| Guitar2_St3_notes_1,
| |
| [0, 1, 2],
| |
| [1, 1, 1]
| |
| );
| |
| | |
| const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
| |
| Guitar2_St4.draw();
| |
|
| |
|
| | Guitar2tab_1st.x = Guitar2_Tab_St1_1.x; |
| | Guitar2tab_1st.y = Guitar2_Tab_St1_1.y; |
|
| |
|
| const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
| | Guitar2tab_1st_tabmark.x = Guitar2_Tab_St1.x; |
| Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
| | Guitar2tab_1st_tabmark.y = Guitar2_Tab_St1.y; |
| Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
| |
| Guitar2_Tab1_1.draw();
| |
| const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
| |
| Guitar2_Tab1.draw();
| |
|
| |
|
| Guitar2tab_1st.x = Guitar2_Tab1_1.x;
| | var Guitar2Connector_St1_L = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab_St1); |
| Guitar2tab_1st.y = Guitar2_Tab1_1.y;
| | Guitar2Connector_St1_L.setType(VF.StaveConnector.type.BRACKET); |
| | Guitar2Connector_St1_L.setContext(ctx); |
| | Guitar2Connector_St1_L.draw(); |
|
| |
|
| Guitar2Tab1.x = Guitar2_Tab1.x;
| | const Guitar2_Tab_St2 = new VF.Stave(Guitar2_Tab_St1.width + Guitar2_Tab_St1.x, Guitar2_Tab_St1.y, nStaveWidth).setContext(ctx); |
| Guitar2Tab1.y = Guitar2_Tab1.y;
| | Guitar2_Tab_St2.draw(); |
|
| |
|
| const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx); | | const Guitar2_Tab_St2_1 = new VF.Stave(Guitar2_Tab_St1.width + Guitar2_Tab_St1.x + 45, Guitar2_Tab_St1.y, 0).setContext(ctx); |
| Guitar2_Tab2.draw();
| | Guitar2_Tab_St2_1.setBegBarType(VF.Barline.type.NONE); |
| | Guitar2_Tab_St2_1.setEndBarType(VF.Barline.type.NONE); |
| | Guitar2_Tab_St2_1.draw(); |
|
| |
|
| | Guitar2tab_2st.x = Guitar2_Tab_St2.x; |
| | Guitar2tab_2st.y = Guitar2_Tab_St2.y; |
|
| |
|
| const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
| | var Guitar2Connector_St2_L = new VF.StaveConnector(Guitar2_St2, Guitar2_Tab_St2); |
| Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
| | Guitar2Connector_St2_L.setType(VF.StaveConnector.type.SINGLE); |
| Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
| | Guitar2Connector_St2_L.setContext(ctx); |
| Guitar2_Tab2_1.draw();
| | Guitar2Connector_St2_L.draw(); |
|
| |
|
| Guitar2tab_2st.x = Guitar2_Tab2.x;
| | const Guitar2_Tab_St3 = new VF.Stave(Guitar2_Tab_St2.width + Guitar2_Tab_St2.x, Guitar2_Tab_St2.y, nStaveWidth).setContext(ctx); |
| Guitar2tab_2st.y = Guitar2_Tab2.y;
| | Guitar2_Tab_St3.draw(); |
|
| |
|
| const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
| | Guitar2tab_3st.x = Guitar2_Tab_St3.x; |
| Guitar2_Tab3.draw();
| | Guitar2tab_3st.y = Guitar2_Tab_St3.y; |
|
| |
|
| Guitar2tab_3st.x = Guitar2_Tab3.x;
| | var Guitar2Connector_St3_L = new VF.StaveConnector(Guitar2_St3, Guitar2_Tab_St3); |
| Guitar2tab_3st.y = Guitar2_Tab3.y;
| | Guitar2Connector_St3_L.setType(VF.StaveConnector.type.SINGLE); |
| | Guitar2Connector_St3_L.setContext(ctx); |
| | Guitar2Connector_St3_L.draw(); |
|
| |
|
| | const Guitar2_Tab_St4 = new VF.Stave(Guitar2_Tab_St3.width + Guitar2_Tab_St3.x, Guitar2_Tab_St3.y, nStaveWidth).setContext(ctx); |
| | Guitar2_Tab_St4.draw(); |
|
| |
|
| const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
| | Guitar2tab_4st.x = Guitar2_Tab_St4.x; |
| Guitar2_Tab4.draw();
| | Guitar2tab_4st.y = Guitar2_Tab_St4.y; |
|
| |
|
| Guitar2tab_4st.x = Guitar2_Tab4.x;
| | var Guitar2Connector_St4_L = new VF.StaveConnector(Guitar2_St4, Guitar2_Tab_St4); |
| Guitar2tab_4st.y = Guitar2_Tab4.y;
| | Guitar2Connector_St4_L.setType(VF.StaveConnector.type.SINGLE); |
| | Guitar2Connector_St4_L.setContext(ctx); |
| | Guitar2Connector_St4_L.draw(); |
|
| |
|
| var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1); | | var Guitar2Connector_St4_R = new VF.StaveConnector(Guitar2_St4, Guitar2_Tab_St4); |
| Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
| | Guitar2Connector_St4_R.setType(VF.StaveConnector.type.SINGLE_RIGHT); |
| Guitar2_connect.setContext(ctx);
| | Guitar2Connector_St4_R.setContext(ctx); |
| Guitar2_connect.draw();
| | Guitar2Connector_St4_R.draw(); |
|
| |
|
| const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx); | | const Guitar2_vTab_St1 = new VF.Stave(Guitar2_Tab_St1.x, Guitar2_Tab_St1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} ); | | Guitar2_vTab_St1.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar2_Tab1_tab.draw();
| | Guitar2_vTab_St1.draw(); |
|
| |
|
| const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx); | | const Guitar2_vTab_St2 = new VF.Stave(Guitar2_vTab_St1.width + Guitar2_vTab_St1.x, Guitar2_vTab_St1.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} ); | | Guitar2_vTab_St2.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar2_Tab2_tab.draw();
| | Guitar2_vTab_St2.draw(); |
|
| |
|
| const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx); | | const Guitar2_vTab_St3 = new VF.Stave(Guitar2_vTab_St2.width + Guitar2_vTab_St2.x, Guitar2_vTab_St2.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} ); | | Guitar2_vTab_St3.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar2_Tab3_tab.draw();
| | Guitar2_vTab_St3.draw(); |
|
| |
|
| const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx); | | const Guitar2_vTab_St4 = new VF.Stave(Guitar2_vTab_St3.width + Guitar2_vTab_St3.x, Guitar2_vTab_St3.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 0) continue; | | if (i == 0) continue; |
| Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} ); | | Guitar2_vTab_St4.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Guitar2_Tab4_tab.draw();
| | Guitar2_vTab_St4.draw(); |
|
| |
|
| Guitar2Inst.x = Guitar2_St1.x - 30; | | Guitar2Inst.x = Guitar2_St1.x - 30; |
| Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90; | | Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab_St1.y - Guitar2_St1.y) / 2) + 90; |
|
| |
|
| const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); | | const Base_St1 = new VF.Stave(Guitar2_Tab_St1.x, Guitar2_Tab_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); |
| Base_St1.addClef("bass").setContext(ctx); | | Base_St1.addClef("bass").setContext(ctx); |
| Base_St1.addTimeSignature('4/4').setContext(ctx); | | Base_St1.addTimeSignature('4/4').setContext(ctx); |
1,127行目: |
851行目: |
| Base_St1.draw(); | | Base_St1.draw(); |
|
| |
|
| const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx); | | const Base_St2 = new VF.Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx); |
| Base_St2.draw(); | | Base_St2.draw(); |
|
| |
|
| const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx); | | const Base_St3 = new VF.Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx); |
| Base_St3.draw(); | | Base_St3.draw(); |
|
| |
|
| const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx); | | const Base_St4 = new VF.Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx); |
| Base_St4.draw(); | | Base_St4.draw(); |
|
| |
|
| const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); | | const Base_Tab_St1 = new VF.Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); |
| Base_Tab1.setEndBarType(VF.Barline.type.NONE);
| | Base_Tab_St1.setEndBarType(VF.Barline.type.NONE); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i != 0) continue; | | if (i != 0) continue; |
| Base_Tab1.setConfigForLine(i, {visible: false} ); | | Base_Tab_St1.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Base_Tab1.draw();
| | Base_Tab_St1.draw(); |
|
| |
|
| BaseTab1.x = Base_Tab1.x;
| | Basetab_1st_tabmark.x = Base_Tab_St1.x; |
| BaseTab1.y = Base_Tab1.y;
| | Basetab_1st_tabmark.y = Base_Tab_St1.y; |
|
| |
|
| BaseInst.x = Base_St1.x - 30; | | BaseInst.x = Base_St1.x - 30; |
| BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90; | | BaseInst.y = Base_St1.y + ((Base_Tab_St1.y - Base_St1.y) / 2) + 90; |
| | |
| | StaveBase1 = Base_Tab_St1; |
|
| |
|
| StaveBase1 = Base_Tab1;
| | var BaseConnector_St1_L = new VF.StaveConnector(Base_St1, Base_Tab_St1); |
| | BaseConnector_St1_L.setType(VF.StaveConnector.type.BRACKET); |
| | BaseConnector_St1_L.setContext(ctx); |
| | BaseConnector_St1_L.draw(); |
|
| |
|
| const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx); | | const Base_Tab_St2 = new VF.Stave(Base_Tab_St1.width + Base_Tab_St1.x, Base_Tab_St1.y, nStaveWidth).setContext(ctx); |
| Base_Tab2.setBegBarType(VF.Barline.type.NONE);
| | Base_Tab_St2.setBegBarType(VF.Barline.type.NONE); |
| Base_Tab2.setEndBarType(VF.Barline.type.NONE);
| | Base_Tab_St2.setEndBarType(VF.Barline.type.NONE); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i != 0) continue; | | if (i != 0) continue; |
| Base_Tab2.setConfigForLine(i, {visible: false} ); | | Base_Tab_St2.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Base_Tab2.draw();
| | Base_Tab_St2.draw(); |
|
| |
|
| StaveBase2 = Base_Tab2; | | StaveBase2 = Base_Tab_St2; |
|
| |
|
| const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx); | | var BaseConnector_St2_L = new VF.StaveConnector(Base_St2, Base_Tab_St2); |
| Base_Tab3.setBegBarType(VF.Barline.type.NONE);
| | BaseConnector_St2_L.setType(VF.StaveConnector.type.SINGLE); |
| Base_Tab3.setEndBarType(VF.Barline.type.NONE);
| | BaseConnector_St2_L.setContext(ctx); |
| | BaseConnector_St2_L.draw(); |
| | |
| | const Base_Tab_St3 = new VF.Stave(Base_Tab_St2.width + Base_Tab_St2.x, Base_Tab_St2.y, nStaveWidth).setContext(ctx); |
| | Base_Tab_St3.setBegBarType(VF.Barline.type.NONE); |
| | Base_Tab_St3.setEndBarType(VF.Barline.type.NONE); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i != 0) continue; | | if (i != 0) continue; |
| Base_Tab3.setConfigForLine(i, {visible: false} ); | | Base_Tab_St3.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Base_Tab3.draw();
| | Base_Tab_St3.draw(); |
|
| |
|
| StaveBase3 = Base_Tab3; | | StaveBase3 = Base_Tab_St3; |
|
| |
|
| const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx); | | var BaseConnector_St3_L = new VF.StaveConnector(Base_St3, Base_Tab_St3); |
| Base_Tab4.setBegBarType(VF.Barline.type.NONE);
| | BaseConnector_St3_L.setType(VF.StaveConnector.type.SINGLE); |
| Base_Tab4.setEndBarType(VF.Barline.type.NONE);
| | BaseConnector_St3_L.setContext(ctx); |
| | BaseConnector_St3_L.draw(); |
| | |
| | const Base_Tab_St4 = new VF.Stave(Base_Tab_St3.width + Base_Tab_St3.x, Base_Tab_St3.y, nStaveWidth).setContext(ctx); |
| | Base_Tab_St4.setBegBarType(VF.Barline.type.NONE); |
| | Base_Tab_St4.setEndBarType(VF.Barline.type.NONE); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i != 0) continue; | | if (i != 0) continue; |
| Base_Tab4.setConfigForLine(i, {visible: false} ); | | Base_Tab_St4.setConfigForLine(i, {visible: false} ); |
| } | | } |
| Base_Tab4.draw();
| | Base_Tab_St4.draw(); |
|
| |
|
| StaveBase4 = Base_Tab4; | | StaveBase4 = Base_Tab_St4; |
|
| |
|
| var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1); | | var BaseConnector_St4_L = new VF.StaveConnector(Base_St4, Base_Tab_St4); |
| Base_connect.setType(VF.StaveConnector.type.BRACKET);
| | BaseConnector_St4_L.setType(VF.StaveConnector.type.SINGLE); |
| Base_connect.setContext(ctx);
| | BaseConnector_St4_L.setContext(ctx); |
| Base_connect.draw();
| | BaseConnector_St4_L.draw(); |
|
| |
|
| const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); | | var BaseConnector_St4_R = new VF.StaveConnector(Base_St4, Base_Tab_St4); |
| | BaseConnector_St4_R.setType(VF.StaveConnector.type.SINGLE_RIGHT); |
| | BaseConnector_St4_R.setContext(ctx); |
| | BaseConnector_St4_R.draw(); |
| | |
| | const Drum_St1 = new VF.Stave(Base_Tab_St1.x, Base_Tab_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx); |
| Drum_St1.addClef("bass").setContext(ctx); | | Drum_St1.addClef("bass").setContext(ctx); |
| Drum_St1.addTimeSignature('4/4').setContext(ctx); | | Drum_St1.addTimeSignature('4/4').setContext(ctx); |
1,198行目: |
942行目: |
| DrumInst.y = Drum_St1.y + 90; | | DrumInst.y = Drum_St1.y + 90; |
|
| |
|
| const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx); | | const Drum_St1_1 = new VF.Stave(nHeadMargin + Base_Tab_St1.x, Base_Tab_St1.y + 120, 0).setContext(ctx); |
| Drum_St1_1.setBegBarType(VF.Barline.type.NONE); | | Drum_St1_1.setBegBarType(VF.Barline.type.NONE); |
| Drum_St1_1.setEndBarType(VF.Barline.type.NONE); | | Drum_St1_1.setEndBarType(VF.Barline.type.NONE); |
| Drum_St1_1.draw(); | | Drum_St1_1.draw(); |
|
| |
|
| const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx); | | const Drum_St1_2 = new VF.Stave(nHeadMargin + Base_Tab_St1.x, Base_Tab_St1.y + 120, 0).setContext(ctx); |
| Drum_St1_2.setBegBarType(VF.Barline.type.NONE); | | Drum_St1_2.setBegBarType(VF.Barline.type.NONE); |
| Drum_St1_2.setEndBarType(VF.Barline.type.NONE); | | Drum_St1_2.setEndBarType(VF.Barline.type.NONE); |
| Drum_St1_2.draw(); | | Drum_St1_2.draw(); |
|
| |
|
| const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx); | | const Drum_St2 = new VF.Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx); |
| Drum_St2.draw(); | | Drum_St2.draw(); |
|
| |
|
|
| |
|
| const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx); | | const Drum_St3 = new VF.Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx); |
| Drum_St3.draw(); | | Drum_St3.draw(); |
|
| |
|
|
| |
|
| const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx); | | const Drum_St4 = new VF.Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx); |
| Drum_St4.draw(); | | Drum_St4.draw(); |
|
| |
|
|
| |
|
| const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx); | | const Perc_St1 = new VF.Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx); |
| Perc_St1.addTimeSignature('4/4').setContext(ctx); | | Perc_St1.addTimeSignature('4/4').setContext(ctx); |
|
| |
|
| const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx); | | const Perc_St1_1 = new VF.Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx); |
| Perc_St1_1.setBegBarType(VF.Barline.type.NONE); | | Perc_St1_1.setBegBarType(VF.Barline.type.NONE); |
| Perc_St1_1.setEndBarType(VF.Barline.type.NONE); | | Perc_St1_1.setEndBarType(VF.Barline.type.NONE); |
1,238行目: |
982行目: |
| PercInst.y = Perc_St1.y + 90; | | PercInst.y = Perc_St1.y + 90; |
|
| |
|
| var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1); | | var AllConnector = new VF.StaveConnector(Vocal_St1, Perc_St1); |
| AllConnector.setType(VF.StaveConnector.type.SINGLE); | | AllConnector.setType(VF.StaveConnector.type.SINGLE); |
| AllConnector.setContext(ctx); | | AllConnector.setContext(ctx); |
1,244行目: |
988行目: |
|
| |
|
|
| |
|
| const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx); | | const Perc_St2 = new VF.Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 2) continue; | | if (i == 2) continue; |
1,251行目: |
995行目: |
| Perc_St2.draw(); | | Perc_St2.draw(); |
|
| |
|
| const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx); | | const Perc_St3 = new VF.Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 2) continue; | | if (i == 2) continue; |
1,258行目: |
1,002行目: |
| Perc_St3.draw(); | | Perc_St3.draw(); |
|
| |
|
| const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx); | | const Perc_St4 = new VF.Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx); |
| for (var i = 0; i < 5; i++) { | | for (var i = 0; i < 5; i++) { |
| if (i == 2) continue; | | if (i == 2) continue; |
1,267行目: |
1,011行目: |
| })(); | | })(); |
|
| |
|
| const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg'); | | const svgElement2 = document.querySelector('#yonet202404Mid_Output01 svg'); |
| svgElement2.style.backgroundColor = '#F5F5F5'; | | svgElement2.style.backgroundColor = '#F5F5F5'; |
| var svgContainer = document.getElementById('yonet202403Mid_Output01'); | | var svgContainer = document.getElementById('yonet202404Mid_Output01'); |
| var svgElement = svgContainer.querySelector('svg'); | | var svgElement = svgContainer.querySelector('svg'); |
|
| |
|
1,275行目: |
1,019行目: |
| textContent: ["Vocal"], // 必須文字列 | | textContent: ["Vocal"], // 必須文字列 |
| strID: "VocalText", // 必須 | | strID: "VocalText", // 必須 |
| Stave_x: Vocal.x, | | Stave_x: VocalInst.x, |
| Stave_y: Vocal.y, | | Stave_y: VocalInst.y, |
| fontFamily: "Arial, sans-serif", | | fontFamily: "Arial, sans-serif", |
| fontSize: "20pt", | | fontSize: "20pt", |
1,297行目: |
1,041行目: |
| textContent: ["@"], // 必須文字列 | | textContent: ["@"], // 必須文字列 |
| strID: "EGuitarTab", // 必須 | | strID: "EGuitarTab", // 必須 |
| Stave_x: Stave9Pos.x, | | Stave_x: Guitar1tab_1st_tabmark.x, |
| Stave_y: Stave9Pos.y, | | Stave_y: Guitar1tab_1st_tabmark.y, |
| Stave_x_Offset: 10, | | Stave_x_Offset: 10, |
| Stave_y_Offset: 80, | | Stave_y_Offset: 80, |
1,305行目: |
1,049行目: |
| insertTextToSVG(EGuitarTab_options); | | insertTextToSVG(EGuitarTab_options); |
|
| |
|
| //shiftGuitar1_1st
| |
| var Guitar1_st1_option = { | | var Guitar1_st1_option = { |
| textContent: [";", ";", ";", ";", ";", ";", ";"], // 必須文字列 | | textContent: ["\uFF86", "\uFF86", "┌── M ──┐"], // 必須文字列 |
| strID: "Guitar1_st1", // 必須 | | strID: "Guitar1_st1", // 必須 |
| Stave_x_Offset: 0, | | Stave_x_Offset: 0, |
1,313行目: |
1,056行目: |
| fontSize: 40, | | fontSize: 40, |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial" | | fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial" |
| shift_x: shiftGuitar1_1st, | | shift_x: [ |
| | {x:shiftGuitar1_1st[0].x, y:shiftGuitar1_1st[0].y}, |
| | {x:shiftGuitar1_1st[1].x, y:shiftGuitar1_1st[1].y}, |
| | {x:shiftGuitar1_1st[2].x - 12, y:shiftGuitar1_1st[2].y}, |
| | ], |
| IsOffset_x_Abs: true | | IsOffset_x_Abs: true |
| }; | | }; |
| insertTextToSVG(Guitar1_st1_option); | | insertTextToSVG(Guitar1_st1_option); |
|
| |
|
| |
|
| |
| var Guitar1_st2_option = {
| |
| textContent: [";", ";", ";", ";", ";", ";", "\uFF64"], // 必須文字列
| |
| strID: "Guitar1_st2", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: shiftGuitar1_2st,
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1_st2_option);
| |
|
| |
| insertTiePathToSVG({x:shiftGuitar1_2st[2].x , y:shiftGuitar1_2st[2].y + 10}, {x:shiftGuitar1_2st[2].x + 35, y:shiftGuitar1_2st[2].y + 10});
| |
|
| |
| var Guitar1_st3_option = {
| |
| textContent: [";", ";", ";", ";", ";", ";", "\uFF64"], // 必須文字列
| |
| strID: "Guitar1_st3", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: shiftGuitar1_3st,
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1_st3_option);
| |
|
| |
| insertTiePathToSVG({x:shiftGuitar1_3st[2].x , y:shiftGuitar1_3st[2].y + 10}, {x:shiftGuitar1_3st[2].x + 35, y:shiftGuitar1_3st[2].y + 10});
| |
|
| |
| var Guitar1_st4_option = {
| |
| textContent: [";", ";", ";", ";", ";", ";", ";", "\uFF64"], // 必須文字列
| |
| strID: "Guitar1_st4", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: shiftGuitar1_4st,
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1_st4_option);
| |
|
| |
| insertTiePathToSVG({x:shiftGuitar1_4st[0].x , y:shiftGuitar1_4st[0].y + 10}, {x:shiftGuitar1_4st[0].x + 35, y:shiftGuitar1_4st[0].y + 10});
| |
|
| |
| insertTiePathToSVG({x:shiftGuitar1_4st[3].x , y:shiftGuitar1_4st[3].y + 10}, {x:shiftGuitar1_4st[3].x + 35, y:shiftGuitar1_4st[3].y + 10});
| |
|
| |
| insertArrowPathToSVG({x:shiftGuitar1_4st[1].x + 10 , y:shiftGuitar1_4st[1].y + 20}, {x:shiftGuitar1_4st[1].x + 45, y:shiftGuitar1_4st[1].y + 70});
| |
|
| |
| //u254F左利き用4線フレット
| |
| insertTiePathToSVG({x:shiftGuitar1_1st[2].x , y:shiftGuitar1_1st[2].y + 10}, {x:shiftGuitar1_1st[2].x + 35, y:shiftGuitar1_1st[2].y + 10});
| |
|
| |
| var Guitar1tab_st1_option = {
| |
| textContent: ["\u254F", "3", "2", "1", ":", ":", "/", "/", "/", "/"], // 必須文字列
| |
| strID: "Guitar1tab_st1", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar1tab_1st.x + 10, y:Guitar1tab_1st.y + 80},
| |
| {x:Guitar1tab_1st.x + 15, y:Guitar1tab_1st.y + 90},
| |
| {x:Guitar1tab_1st.x + 30, y:Guitar1tab_1st.y + 90},
| |
| {x:Guitar1tab_1st.x + 45, y:Guitar1tab_1st.y + 90},
| |
| {x:Guitar1tab_1st.x + 27, y:Guitar1tab_1st.y + 70},//4弦中ポジ
| |
| {x:Guitar1tab_1st.x + 27, y:Guitar1tab_1st.y + 60},//5弦中ポジ
| |
| {x:Guitar1tab_1st.x + 60, y:Guitar1tab_1st.y + 30},//1弦ネックマーク
| |
| {x:Guitar1tab_1st.x + 60, y:Guitar1tab_1st.y + 40},//2弦ネックマーク
| |
| {x:Guitar1tab_1st.x + 60, y:Guitar1tab_1st.y + 50},//3弦ネックマーク
| |
| {x:Guitar1tab_1st.x + 60, y:Guitar1tab_1st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1tab_st1_option);
| |
|
| |
| var Guitar1tab_st2_option = {
| |
| textContent: ["\uFF03", "5", "4", "3", ":", ":", ":", "["], // 必須文字列
| |
| strID: "Guitar1tab_st2", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar1tab_2st.x + 10, y:Guitar1tab_2st.y + 80},
| |
| {x:Guitar1tab_2st.x + 15, y:Guitar1tab_2st.y + 90},
| |
| {x:Guitar1tab_2st.x + 30, y:Guitar1tab_2st.y + 90},
| |
| {x:Guitar1tab_2st.x + 45, y:Guitar1tab_2st.y + 90},
| |
| {x:Guitar1tab_2st.x + 27, y:Guitar1tab_2st.y + 50},//3弦中ポジ
| |
| {x:Guitar1tab_2st.x + 10, y:Guitar1tab_2st.y + 60},//4弦内ポジ
| |
| {x:Guitar1tab_2st.x + 10, y:Guitar1tab_2st.y + 70},//5弦内ポジ
| |
| {x:Guitar1tab_2st.x + 42, y:Guitar1tab_2st.y + 80},//外全セーハ
| |
| //{x:Guitar1tab_2st.x + 60, y:Guitar1tab_2st.y + 40},//2弦ネックマーク
| |
| //{x:Guitar1tab_2st.x + 60, y:Guitar1tab_2st.y + 50},//3弦ネックマーク
| |
| //{x:Guitar1tab_2st.x + 60, y:Guitar1tab_2st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1tab_st2_option);
| |
|
| |
| var Guitar1tab_st3_option = {
| |
| textContent: ["\uFF03", "5", "4", "3", ":", "_", "?", "?"], // 必須文字列
| |
| strID: "Guitar1tab_st3", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar1tab_3st.x + 10, y:Guitar1tab_3st.y + 80},
| |
| {x:Guitar1tab_3st.x + 15, y:Guitar1tab_3st.y + 90},
| |
| {x:Guitar1tab_3st.x + 30, y:Guitar1tab_3st.y + 90},
| |
| {x:Guitar1tab_3st.x + 45, y:Guitar1tab_3st.y + 90},
| |
| //{x:Guitar1tab_3st.x + 27, y:Guitar1tab_3st.y + 50},//3弦中ポジ
| |
| //{x:Guitar1tab_3st.x + 10, y:Guitar1tab_3st.y + 60},//4弦内ポジ
| |
| {x:Guitar1tab_3st.x + 42, y:Guitar1tab_3st.y + 70},//5弦外ポジ
| |
| {x:Guitar1tab_3st.x + 10, y:Guitar1tab_3st.y + 60},//内全セーハ
| |
| //{x:Guitar1tab_3st.x + 42, y:Guitar1tab_3st.y + 60},//外全セーハ
| |
| {x:Guitar1tab_3st.x + 80, y:Guitar1tab_3st.y + 30},//1弦ネックマーク
| |
| //{x:Guitar1tab_3st.x + 60, y:Guitar1tab_3st.y + 40},//2弦ネックマーク
| |
| //{x:Guitar1tab_3st.x + 60, y:Guitar1tab_3st.y + 50},//3弦ネックマーク
| |
| //{x:Guitar1tab_3st.x + 60, y:Guitar1tab_3st.y + 60},//4弦ネックマーク
| |
| //{x:Guitar1tab_3st.x + 60, y:Guitar1tab_3st.y + 70},//5弦ネックマーク
| |
| {x:Guitar1tab_3st.x + 80, y:Guitar1tab_3st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1tab_st3_option);
| |
|
| |
| var Guitar1tab_st4_option = {
| |
| textContent: ["\uFF03", "6", "5", "4", ":", "_", "?", "?", "\uFF03", "7", "6", "5", ":", "_", "?", "?"], // 必須文字列
| |
| strID: "Guitar1tab_st4", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar1tab_4st.x + 10, y:Guitar1tab_4st.y + 80},
| |
| {x:Guitar1tab_4st.x + 15, y:Guitar1tab_4st.y + 90},
| |
| {x:Guitar1tab_4st.x + 30, y:Guitar1tab_4st.y + 90},
| |
| {x:Guitar1tab_4st.x + 45, y:Guitar1tab_4st.y + 90},
| |
| //{x:Guitar1tab_4st.x + 27, y:Guitar1tab_4st.y + 50},//3弦中ポジ
| |
| //{x:Guitar1tab_4st.x + 10, y:Guitar1tab_4st.y + 60},//4弦内ポジ
| |
| {x:Guitar1tab_4st.x + 42, y:Guitar1tab_4st.y + 70},//5弦外ポジ
| |
| {x:Guitar1tab_4st.x + 10, y:Guitar1tab_4st.y + 60},//内全セーハ
| |
| //{x:Guitar1tab_4st.x + 42, y:Guitar1tab_4st.y + 60},//外全セーハ
| |
| {x:Guitar1tab_4st.x + 80, y:Guitar1tab_4st.y + 30},//1弦ネックマーク
| |
| //{x:Guitar1tab_4st.x + 60, y:Guitar1tab_4st.y + 40},//2弦ネックマーク
| |
| //{x:Guitar1tab_4st.x + 60, y:Guitar1tab_4st.y + 50},//3弦ネックマーク
| |
| //{x:Guitar1tab_4st.x + 60, y:Guitar1tab_4st.y + 60},//4弦ネックマーク
| |
| //{x:Guitar1tab_4st.x + 60, y:Guitar1tab_4st.y + 70},//5弦ネックマーク
| |
| {x:Guitar1tab_4st.x + 80, y:Guitar1tab_4st.y + 80},//6弦ネックマーク
| |
|
| |
| {x:Guitar1tab_4st.x + 100 + 10, y:Guitar1tab_4st.y + 80},
| |
| {x:Guitar1tab_4st.x + 100 + 15, y:Guitar1tab_4st.y + 90},
| |
| {x:Guitar1tab_4st.x + 100 + 30, y:Guitar1tab_4st.y + 90},
| |
| {x:Guitar1tab_4st.x + 100 + 45, y:Guitar1tab_4st.y + 90},
| |
| {x:Guitar1tab_4st.x + 100 + 42, y:Guitar1tab_4st.y + 70},//5弦外ポジ
| |
| {x:Guitar1tab_4st.x + 100 + 10, y:Guitar1tab_4st.y + 60},//内全セーハ
| |
| {x:Guitar1tab_4st.x + 100 + 80, y:Guitar1tab_4st.y + 30},//1弦ネックマーク
| |
| {x:Guitar1tab_4st.x + 100 + 80, y:Guitar1tab_4st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar1tab_st4_option);
| |
|
| |
| var Guitar2_st1_option = {
| |
| textContent: [","], // 必須文字列
| |
| strID: "Guitar2_st1", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: shiftGuitar2_1st,
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar2_st1_option);
| |
|
| |
| var Guitar2_st2_option = {
| |
| textContent: ["*"], // 必須文字列
| |
| strID: "Guitar2_st2", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: shiftGuitar2_2st,
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar2_st2_option);
| |
|
| |
| var Guitar2_st3_option = {
| |
| textContent: ["\uFF88", "\uFF87", "\uFF87"], // 必須文字列
| |
| strID: "Guitar2_st3", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: shiftGuitar2_3st,
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar2_st3_option);
| |
|
| |
|
| |
| var Guitar2tab_st1_option = {
| |
| textContent: ["\u254F", "3", "2", "1", ":", ":", "/", "/", "/", "/"], // 必須文字列
| |
| strID: "Guitar2tab_st1", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar2tab_1st.x + 10, y:Guitar2tab_1st.y + 80},
| |
| {x:Guitar2tab_1st.x + 15, y:Guitar2tab_1st.y + 90},
| |
| {x:Guitar2tab_1st.x + 30, y:Guitar2tab_1st.y + 90},
| |
| {x:Guitar2tab_1st.x + 45, y:Guitar2tab_1st.y + 90},
| |
| {x:Guitar2tab_1st.x + 27, y:Guitar2tab_1st.y + 70},//4弦中ポジ
| |
| {x:Guitar2tab_1st.x + 27, y:Guitar2tab_1st.y + 60},//5弦中ポジ
| |
| {x:Guitar2tab_1st.x + 60, y:Guitar2tab_1st.y + 30},//1弦ネックマーク
| |
| {x:Guitar2tab_1st.x + 60, y:Guitar2tab_1st.y + 40},//2弦ネックマーク
| |
| {x:Guitar2tab_1st.x + 60, y:Guitar2tab_1st.y + 50},//3弦ネックマーク
| |
| {x:Guitar2tab_1st.x + 60, y:Guitar2tab_1st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar2tab_st1_option);
| |
|
| |
| var Guitar2tab_st2_option = {
| |
| textContent: ["\uFF03", "5", "4", "3", ":", ":", ":", "["], // 必須文字列
| |
| strID: "Guitar2tab_st2", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar2tab_2st.x + 10, y:Guitar2tab_2st.y + 80},
| |
| {x:Guitar2tab_2st.x + 15, y:Guitar2tab_2st.y + 90},
| |
| {x:Guitar2tab_2st.x + 30, y:Guitar2tab_2st.y + 90},
| |
| {x:Guitar2tab_2st.x + 45, y:Guitar2tab_2st.y + 90},
| |
| {x:Guitar2tab_2st.x + 27, y:Guitar2tab_2st.y + 50},//3弦中ポジ
| |
| {x:Guitar2tab_2st.x + 10, y:Guitar2tab_2st.y + 60},//4弦内ポジ
| |
| {x:Guitar2tab_2st.x + 10, y:Guitar2tab_2st.y + 70},//5弦内ポジ
| |
| {x:Guitar2tab_2st.x + 42, y:Guitar2tab_2st.y + 80},//外全セーハ
| |
| //{x:Guitar2tab_2st.x + 60, y:Guitar2tab_2st.y + 40},//2弦ネックマーク
| |
| //{x:Guitar2tab_2st.x + 60, y:Guitar2tab_2st.y + 50},//3弦ネックマーク
| |
| //{x:Guitar2tab_2st.x + 60, y:Guitar2tab_2st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar2tab_st2_option);
| |
|
| |
| var Guitar2tab_st3_option = {
| |
| textContent: ["\uFF03", "5", "4", "3", ":", "_", "?", "?"], // 必須文字列
| |
| strID: "Guitar2tab_st3", // 必須
| |
| Stave_x_Offset: 0,
| |
| Stave_y_Offset: 0,
| |
| fontSize: 40,
| |
| fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
| |
| shift_x: [
| |
| {x:Guitar2tab_3st.x + 10, y:Guitar2tab_3st.y + 80},
| |
| {x:Guitar2tab_3st.x + 15, y:Guitar2tab_3st.y + 90},
| |
| {x:Guitar2tab_3st.x + 30, y:Guitar2tab_3st.y + 90},
| |
| {x:Guitar2tab_3st.x + 45, y:Guitar2tab_3st.y + 90},
| |
| //{x:Guitar2tab_3st.x + 27, y:Guitar2tab_3st.y + 50},//3弦中ポジ
| |
| //{x:Guitar2tab_3st.x + 10, y:Guitar2tab_3st.y + 60},//4弦内ポジ
| |
| {x:Guitar2tab_3st.x + 42, y:Guitar2tab_3st.y + 70},//5弦外ポジ
| |
| {x:Guitar2tab_3st.x + 10, y:Guitar2tab_3st.y + 60},//内全セーハ
| |
| //{x:Guitar2tab_3st.x + 42, y:Guitar2tab_3st.y + 60},//外全セーハ
| |
| {x:Guitar2tab_3st.x + 80, y:Guitar2tab_3st.y + 30},//1弦ネックマーク
| |
| //{x:Guitar2tab_3st.x + 60, y:Guitar2tab_3st.y + 40},//2弦ネックマーク
| |
| //{x:Guitar2tab_3st.x + 60, y:Guitar2tab_3st.y + 50},//3弦ネックマーク
| |
| //{x:Guitar2tab_3st.x + 60, y:Guitar2tab_3st.y + 60},//4弦ネックマーク
| |
| //{x:Guitar2tab_3st.x + 60, y:Guitar2tab_3st.y + 70},//5弦ネックマーク
| |
| {x:Guitar2tab_3st.x + 80, y:Guitar2tab_3st.y + 80},//6弦ネックマーク
| |
| ], // xのオフセット値配列
| |
| IsOffset_x_Abs: true
| |
| };
| |
| insertTextToSVG(Guitar2tab_st3_option);
| |
|
| |
|
| var EGuitar2Text_options = { | | var EGuitar2Text_options = { |
1,607行目: |
1,079行目: |
| textContent: ["@"], // 必須文字列 | | textContent: ["@"], // 必須文字列 |
| strID: "EGuitar2Tab", // 必須 | | strID: "EGuitar2Tab", // 必須 |
| Stave_x: Guitar2Tab1.x, | | Stave_x: Guitar2tab_1st_tabmark.x, |
| Stave_y: Guitar2Tab1.y, | | Stave_y: Guitar2tab_1st_tabmark.y, |
| Stave_x_Offset: 10, | | Stave_x_Offset: 10, |
| Stave_y_Offset: 80, | | Stave_y_Offset: 80, |
1,614行目: |
1,086行目: |
| }; | | }; |
| insertTextToSVG(EGuitar2Tab_options); | | insertTextToSVG(EGuitar2Tab_options); |
| | |
| | var Guitar1tab_st1_option = { |
| | textContent: ["\uFF86", "\uFF86", "┌── M ──┐"], // 必須文字列 |
| | strID: "Guitar1tab_st1", // 必須 |
| | Stave_x_Offset: 0, |
| | Stave_y_Offset: 0, |
| | fontSize: 40, |
| | fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial" |
| | shift_x: [ |
| | {x:shiftGuitar1tab_1st[0].x, y:shiftGuitar1tab_1st[0].y}, |
| | {x:shiftGuitar1tab_1st[1].x, y:shiftGuitar1tab_1st[1].y}, |
| | {x:shiftGuitar1tab_1st[2].x - 12, y:shiftGuitar1tab_1st[2].y}, |
| | ], |
| | IsOffset_x_Abs: true |
| | }; |
| | insertTextToSVG(Guitar1tab_st1_option); |
|
| |
|
| var BaseText_options = { | | var BaseText_options = { |
1,629行目: |
1,117行目: |
| textContent: ["@"], // 必須文字列 | | textContent: ["@"], // 必須文字列 |
| strID: "BaseTab", // 必須 | | strID: "BaseTab", // 必須 |
| Stave_x: BaseTab1.x, | | Stave_x: Basetab_1st_tabmark.x, |
| Stave_y: BaseTab1.y, | | Stave_y: Basetab_1st_tabmark.y, |
| Stave_x_Offset: 10, | | Stave_x_Offset: 10, |
| Stave_y_Offset: 90, | | Stave_y_Offset: 90, |
1,844行目: |
1,332行目: |
|
| |
|
| <syntaxhighlight lang="javascript" line start="1" highlight=""> | | <syntaxhighlight lang="javascript" line start="1" highlight=""> |
| <div id="yonet202403Mid_Output01"></div> | | <div id="yonet202404Mid_Output01"></div> |
| <script> | | <script> |
|
| |
|