「VexFlow タブ譜 ハーモニクス」の版間の差分

提供:yonewiki
 
(同じ利用者による、間の53版が非表示)
6行目: 6行目:


== '''概要''' ==
== '''概要''' ==
 Mobile Chrome ブラウザには使えないフォントのコードポイントがあるみたい。\u2540もダメだったし、\uFFA0もダメでした。なんで?全部調べるのは大変だ。Edgeブラウザはいけたよ。なんで?誰も知らない謎が増えた。誰か知ってる人いるのかな。全部調べてみようかな。0000~FFFF無理だと思うけど、0~65535まであるからね。いつまでかかんのっていう調査になるね。よっぽど暇なときになら調べてみてもいいかなと思ったけどね。都度、つかえるかどうか確認するしかねぇのかな。嫌だわ。わからないことって。巨大な権力をもつアプリケーションの謎。どうすんのコレ。って感じ。共通点は何。両方とも最後の桁が0ってだけ。2進数の世界からみても共通点はわからない。使えるEdgeがダメなのか。Chromeがダメなのか。どっちが正しいのかさえもわからない。Chromeでは使えるとこから見ても、Mobile Chromeだけの謎かもしれない。


 
 
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   new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8", stem_direction: -1 }),


   new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["a/4"], duration: "8", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),


   new VF.StaveNote({ keys: ["a/4"], duration: "4", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "4", stem_direction: -1 }),
];
];
const Guitar1_St2_notes_2 = [
const Guitar1_St2_notes_2 = [
621行目: 622行目:
   ]);
   ]);
const Guitar1_St2_beam_2 = new VF.Beam([
const Guitar1_St2_beam_2 = new VF.Beam([
   Guitar1_St2_notes_1[4], Guitar1_St2_notes_1[5], Guitar1_St2_notes_1[6], Guitar1_St2_notes_1[7]
   Guitar1_St2_notes_1[4], Guitar1_St2_notes_1[5]
   ]);
   ]);


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shiftGuitar1_2st= addShift(
shiftGuitar1_2st= addShift(
   Guitar1_St2_notes_1,  
   Guitar1_St2_notes_1,  
   [5, 5, 6,  6],
   [5,     5, 6,  6],
   [0, -1, 1, 2.5]
   [0.5, -0.5, 3, 1.5]
);
);


676行目: 677行目:
Guitar1tab_1st.x = Guitar1_Tab_St1_1.x
Guitar1tab_1st.x = Guitar1_Tab_St1_1.x
Guitar1tab_1st.y = Guitar1_Tab_St1_1.y
Guitar1tab_1st.y = Guitar1_Tab_St1_1.y
const Guitar1_Tab_St1_notes_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_Tab_St1_notes_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
UniqueIds = getUniqueNoteheadIds(Guitar1_Tab_St1_notes_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Guitar1_Tab_St1_beam_1 = new VF.Beam([
  Guitar1_Tab_St1_notes_1[0], Guitar1_Tab_St1_notes_1[1], Guitar1_Tab_St1_notes_1[2], Guitar1_Tab_St1_notes_1[3]
  ]);
const Guitar1_Tab_St1_beam_2 = new VF.Beam([
  Guitar1_Tab_St1_notes_1[4], Guitar1_Tab_St1_notes_1[5], Guitar1_Tab_St1_notes_1[6], Guitar1_Tab_St1_notes_1[7]
  ]);
var Guitar1_Tab_St1_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_Tab_St1_Voice_1.setStrict(true);
Guitar1_Tab_St1_Voice_1.addTickables(Guitar1_Tab_St1_notes_1);
var Guitar1_Tab_St1_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_Tab_St1_Voice_2.setStrict(true);
Guitar1_Tab_St1_Voice_2.addTickables(Guitar1_Tab_St1_notes_2);
var formatterGuitar1_Tab_St1 = new VF.Formatter().joinVoices([Guitar1_Tab_St1_Voice_1, Guitar1_Tab_St1_Voice_2]);
formatterGuitar1_Tab_St1.format([Guitar1_Tab_St1_Voice_1, Guitar1_Tab_St1_Voice_2], nStaveWidth - 40 - 10);
Guitar1_Tab_St1_Voice_1.draw(ctx, Guitar1_Tab_St1_1);
Guitar1_Tab_St1_Voice_2.draw(ctx, Guitar1_Tab_St1_1);
Guitar1_Tab_St1_beam_1.setContext(ctx).draw();
Guitar1_Tab_St1_beam_2.setContext(ctx).draw();
shiftGuitar1tab_1st= addShift(
  Guitar1_Tab_St1_notes_1,
  [0,  1, 2, 3, 4,  5, 6, 7],
  [2, -1, 0, 2, 2, -1, 0, 1]
);


const Guitar1_Tab_St2 = new VF.Stave(Guitar1_Tab_St1.width + Guitar1_Tab_St1.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx);
const Guitar1_Tab_St2 = new VF.Stave(Guitar1_Tab_St1.width + Guitar1_Tab_St1.x, Guitar1_Tab_St1.y, nStaveWidth).setContext(ctx);
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Guitar1tab_2st.x = Guitar1_Tab_St2.x
Guitar1tab_2st.x = Guitar1_Tab_St2.x
Guitar1tab_2st.y = Guitar1_Tab_St2.y
Guitar1tab_2st.y = Guitar1_Tab_St2.y
const Guitar1_Tab_St2_notes_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["g/4"], duration: "4", stem_direction: -1 }),
];
const Guitar1_Tab_St2_notes_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
UniqueIds = getUniqueNoteheadIds(Guitar1_Tab_St2_notes_1, [0, 1, 2, 3, 4, 5, 6]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
const Guitar1_Tab_St2_beam_1 = new VF.Beam([
  Guitar1_Tab_St2_notes_1[0], Guitar1_Tab_St2_notes_1[1], Guitar1_Tab_St2_notes_1[2], Guitar1_Tab_St2_notes_1[3]
  ]);
const Guitar1_Tab_St2_beam_2 = new VF.Beam([
  Guitar1_Tab_St2_notes_1[4], Guitar1_Tab_St2_notes_1[5]
  ]);
var Guitar1_Tab_St2_Voice_1 = new VF.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_Tab_St2_Voice_1.setStrict(true);
Guitar1_Tab_St2_Voice_1.addTickables(Guitar1_Tab_St2_notes_1);
var Guitar1_Tab_St2_Voice_2 = new VF.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_Tab_St2_Voice_2.setStrict(true);
Guitar1_Tab_St2_Voice_2.addTickables(Guitar1_Tab_St2_notes_2);
var formatterGuitar1_Tab_St2 = new VF.Formatter().joinVoices([Guitar1_Tab_St2_Voice_1, Guitar1_Tab_St2_Voice_2]);
formatterGuitar1_Tab_St2.format([Guitar1_Tab_St2_Voice_1, Guitar1_Tab_St2_Voice_2], nStaveWidth - 40 - 10);
Guitar1_Tab_St2_Voice_1.draw(ctx, Guitar1_Tab_St2);
Guitar1_Tab_St2_Voice_2.draw(ctx, Guitar1_Tab_St2);
Guitar1_Tab_St2_beam_1.setContext(ctx).draw();
Guitar1_Tab_St2_beam_2.setContext(ctx).draw();
shiftGuitar1tab_2st= addShift(
  Guitar1_Tab_St2_notes_1,
  [0, 1, 2, 3, 3,  5, 5, 6, 6],
  [2, 0, 1, 1, 2, -1, 0, 1, 2]
);


var Guitar1Connector_St2_L = new VF.StaveConnector(Guitar1_St2, Guitar1_Tab_St2);
var Guitar1Connector_St2_L = new VF.StaveConnector(Guitar1_St2, Guitar1_Tab_St2);
1,060行目: 1,198行目:
};
};
insertTextToSVG(EGuitarTab_options);
insertTextToSVG(EGuitarTab_options);
var Guitar1_st2_option = {
    textContent: ["\uFF89", "\uFF89", "\uFF89", "\uFF89"], // 必須文字列
    strID: "Guitar1_st2", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar1_2st,
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st2_option);
var Guitar1_st2_str_option = {
    textContent: ["┌"], // 必須文字列
    strID: "Guitar1_st2_str", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x:shiftGuitar1_2st[0].x -25, y:shiftGuitar1_2st[0].y - 30}],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st2_str_option);
var Guitar1_tab_st2_str_option = {
    textContent: ["┌ Harm.───────┐"], // 必須文字列
    strID: "Guitar1_tab_st2_str", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x:shiftGuitar1_2st[0].x - 30, y:shiftGuitar1_2st[0].y + 90}],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_tab_st2_str_option);
var Guitar1_st2_str2_option = {
    textContent: ["va Harm.────┐"], // 必須文字列
    strID: "Guitar1_st2_str2", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x:shiftGuitar1_2st[0].x, y:shiftGuitar1_2st[0].y - 30}],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st2_str2_option);
var Guitar1_st2_str3_option = {
    textContent: ["8"], // 必須文字列
    strID: "Guitar1_st2_str3", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x:shiftGuitar1_2st[0].x - 10 , y:shiftGuitar1_2st[0].y - 35}],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st2_str3_option);
var Guitar1_tab_st1_option = {
    textContent: ["5", "0", "0", "5", "7", "0", "0", "0"], // 必須文字列
    strID: "Guitar1_tab_st1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar1tab_1st,
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_tab_st1_option);
var Guitar1_tab_st2_option = {
    textContent: ["9", "7", "7", "7", "7", "7", "7", "7", "7"], // 必須文字列
    strID: "Guitar1_tab_st2", // 必須
    Stave_x_Offset: [0, 0, 0, -10, 0, -15, 0, -15, 0],
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar1tab_2st,
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_tab_st2_option);
var Guitar1_tab_st2_Harm_option = {
    textContent: ["\uFF9e", "\uFF9e", "\uFF9e", "\uFF9e"], // 必須文字列
    strID: "Guitar1_tab_st2_Harm", // 必須
    Stave_x_Offset: [0, 0, 0, -10, 0, -15, 0, -15, 0],
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [
{x:shiftGuitar1tab_2st[5].x - 28, y:shiftGuitar1tab_2st[5].y},
{x:shiftGuitar1tab_2st[6].x - 13, y:shiftGuitar1tab_2st[6].y},
{x:shiftGuitar1tab_2st[7].x - 28, y:shiftGuitar1tab_2st[7].y},
{x:shiftGuitar1tab_2st[8].x - 5, y:shiftGuitar1tab_2st[8].y},
],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_tab_st2_Harm_option);
var Guitar1_tab_st2_Harmp_option = {
    textContent: ["\uFFa0", "\uFFa1", "\uFFa2", "\uFFa3"], // 必須文字列
    strID: "Guitar1_tab_st2_Harmp", // 必須
    Stave_x_Offset: [0, 0, 0, -10, 0, -15, 0, -15, 0],
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [
{x:shiftGuitar1tab_2st[5].x - 28 + 100, y:shiftGuitar1tab_2st[5].y},
{x:shiftGuitar1tab_2st[6].x - 13 + 100, y:shiftGuitar1tab_2st[6].y},
{x:shiftGuitar1tab_2st[7].x - 28 + 100, y:shiftGuitar1tab_2st[7].y},
{x:shiftGuitar1tab_2st[8].x - 5 + 100, y:shiftGuitar1tab_2st[8].y},
],
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_tab_st2_Harmp_option);
insertTiePathToSVG({x:shiftGuitar1tab_2st[3].x , y:shiftGuitar1tab_2st[3].y - 10}, {x:shiftGuitar1tab_2st[3].x + 45, y:shiftGuitar1tab_2st[3].y - 10}, -1);
insertTiePathToSVG({x:shiftGuitar1tab_2st[3].x , y:shiftGuitar1tab_2st[3].y - 130}, {x:shiftGuitar1tab_2st[3].x + 45, y:shiftGuitar1tab_2st[3].y - 130}, -1);


var EGuitar2Text_options = {
var EGuitar2Text_options = {

2024年4月22日 (月) 00:04時点における最新版

VexFlow 使い方に戻る。


概要

 Mobile Chrome ブラウザには使えないフォントのコードポイントがあるみたい。\u2540もダメだったし、\uFFA0もダメでした。なんで?全部調べるのは大変だ。Edgeブラウザはいけたよ。なんで?誰も知らない謎が増えた。誰か知ってる人いるのかな。全部調べてみようかな。0000~FFFF無理だと思うけど、0~65535まであるからね。いつまでかかんのっていう調査になるね。よっぽど暇なときになら調べてみてもいいかなと思ったけどね。都度、つかえるかどうか確認するしかねぇのかな。嫌だわ。わからないことって。巨大な権力をもつアプリケーションの謎。どうすんのコレ。って感じ。共通点は何。両方とも最後の桁が0ってだけ。2進数の世界からみても共通点はわからない。使えるEdgeがダメなのか。Chromeがダメなのか。どっちが正しいのかさえもわからない。Chromeでは使えるとこから見ても、Mobile Chromeだけの謎かもしれない。

 

タブ譜 ハーモニクス

 

VexFlow 使い方に戻る。