「VexFlow タブ譜 同一コード連続弾き」の版間の差分

提供:yonewiki
(ページの作成:「<yjavascript></script> <script src="https://wiki.yo-net.jp/vexflow/build/cjs/vexflow@4.2.2.0001.js"></script> <!--<script src="https://cdn.jsdelivr.net/npm/vexflow@4.2.3/build/cjs/vexflow.js"></script>--> <!--<script src="https://cdn.jsdelivr.net/npm/vexflow@4.0.2/build/cjs/vexflow.js></script>--> </yjavascript> VexFlow 使い方に戻る。 == '''概要''' ==     == '''タブ譜 同一コード連続弾き''' == <div id="notation"></div> <div id="yonet202…」)
 
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(同じ利用者による、間の54版が非表示)
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[[VexFlow 使い方]]に戻る。
[[VexFlow 使い方]]に戻る。
== '''概要''' ==
== '''概要''' ==
 
 同一コード連続弾きのときは、符頭を省略するだけなので、これまでの描画でやってきた方法を使うだけです。置き換える文字を配置していましたが、なにも配置しなければよいだけのことです。特に説明することもないですね。一応、どこが描画の要素となっているかは示しますが、必要なのは努力だけです。


 
 
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       else{
       else{
         tempnote = notes[arr[i]];
         tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
       }
       }
       tempnote.children.forEach(child => {
       tempnote.children.forEach(child => {
         //typeが"notehead"であるかチェックし、idを取得
         //typeが"notehead"であるかチェックし、idを取得
         if (child.attrs){
         if (child.attrs){
          if(child.attrs.type === "Stem") {
            uniqueIds.add(child.attrs.id);
          }
           if(child.attrs.type === "NoteHead") {
           if(child.attrs.type === "NoteHead") {
             uniqueIds.add(child.attrs.id);
             uniqueIds.add(child.attrs.id);
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Guitar2_St3.draw();
Guitar2_St3.draw();


const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
const Guitar2_notes3_1 = [
Guitar2_St4.draw();
  new VF.StaveNote({ keys: ["d/4", "a/4", "d/5", "f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),


const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
Guitar2_Tab1_1.draw();
const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_Tab1.draw();


const Guitar2_tab_notes1_1 = [
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
   dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d" })),
   new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
   new VF.StaveNote({ keys: ["f/5"], duration: "8" }),


   new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
   new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
   new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
];
const Guitar2_tab_notes1_2 = [
const Guitar2_notes3_2 = [
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
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];
];
const Guitar2_tab_St1_beam1_1 = new VF.Beam([Guitar2_tab_notes1_1[0], Guitar2_tab_notes1_1[1]]);
const Guitar2_St3_beam1_1 = new VF.Beam([Guitar2_notes3_1[0], Guitar2_notes3_1[1]]);
const Guitar2_tab_St1_beam1_2 = new VF.Beam([Guitar2_tab_notes1_1[2], Guitar2_tab_notes1_1[3], Guitar2_tab_notes1_1[4]]);
const Guitar2_St3_beam1_2 = new VF.Beam([Guitar2_notes3_1[2], Guitar2_notes3_1[3], Guitar2_notes3_1[4]]);
const Guitar2_tab_St1_beam1_3 = new VF.Beam([Guitar2_tab_notes1_1[5], Guitar2_tab_notes1_1[6], Guitar2_tab_notes1_1[7], Guitar2_tab_notes1_1[8]]);
const Guitar2_St3_beam1_3 = new VF.Beam([Guitar2_notes3_1[5], Guitar2_notes3_1[6], Guitar2_notes3_1[7]]);
const Guitar2_tab_St1_beam1_4 = new VF.Beam([Guitar2_tab_notes1_1[9], Guitar2_tab_notes1_1[10]]);
const Guitar2_St3_beam1_4 = new VF.Beam([Guitar2_notes3_1[8], Guitar2_notes3_1[9]]);


UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes3_1, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
allUniqueIds = updateAllUniqueIds(UniqueIds);


var Guitar2_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
var Guitar2_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_1Voice.setStrict(true);
Guitar2_St3_1Voice.setStrict(true);
Guitar2_tab_St1_1Voice.addTickables(Guitar2_tab_notes1_1);
Guitar2_St3_1Voice.addTickables(Guitar2_notes3_1);


var Guitar2_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
var Guitar2_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_2Voice.setStrict(true);
Guitar2_St3_2Voice.setStrict(true);
Guitar2_tab_St1_2Voice.addTickables(Guitar2_tab_notes1_2);
Guitar2_St3_2Voice.addTickables(Guitar2_notes3_2);


var formatterGuitar2_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice]);
var formatterGuitar2_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St3_2Voice, Guitar2_St3_1Voice]);
formatterGuitar2_tab_St1_1.format([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice], nStaveWidth - 40 - 10);
formatterGuitar2_St3_1.format([Guitar2_St3_2Voice, Guitar2_St3_1Voice], nStaveWidth - 10);
Guitar2_tab_St1_1Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_St3_1Voice.draw(ctx, Guitar2_St3);
Guitar2_tab_St1_2Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_St3_2Voice.draw(ctx, Guitar2_St3);


Guitar2_tab_St1_beam1_1.setContext(ctx).draw();
Guitar2_St3_beam1_1.setContext(ctx).draw();
Guitar2_tab_St1_beam1_2.setContext(ctx).draw();
Guitar2_St3_beam1_2.setContext(ctx).draw();
Guitar2_tab_St1_beam1_3.setContext(ctx).draw();
Guitar2_St3_beam1_3.setContext(ctx).draw();
Guitar2_tab_St1_beam1_4.setContext(ctx).draw();
Guitar2_St3_beam1_4.setContext(ctx).draw();


shiftGuitar2_Tab1 = addShift(
shiftGuitar2_St3 = addShift(
   Guitar2_tab_notes1_1,  
   Guitar2_notes3_1,  
   [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
   [0, 1, 2, 3, 4, 6, 7, 8, 9],
   [3, 3, 3, 3, 3, 3, 3, 3, 3,  3]
   [2, 2, 2, 2, 2, 2, 2, 2, 2]
);
);




Guitar2Tab1.x = Guitar2_Tab1.x;
Guitar2Tab1.y = Guitar2_Tab1.y;


const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx);
Guitar2_Tab2.draw();


const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.draw();


const Guitar2_tab_notes2_1 = [
const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d", stem_direction: -1 })),
Guitar2_St4.draw();
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),


   new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
const Guitar2_notes4_1 = [
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["g/3", "d/4", "g/4", "d/5"], duration: "8" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["d/5"], duration: "8" }),


   new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
 
   new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
   new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),


   new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
   new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
   new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
   new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
];
];
const Guitar2_tab_notes2_2 = [
const Guitar2_notes4_2 = [
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
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];
];
const Guitar2_tab_St2_beam1_1 = new VF.Beam([Guitar2_tab_notes2_1[0], Guitar2_tab_notes2_1[1]]);
const Guitar2_St4_beam1_1 = new VF.Beam([Guitar2_notes4_1[0], Guitar2_notes4_1[1]]);
const Guitar2_tab_St2_beam1_2 = new VF.Beam([Guitar2_tab_notes2_1[2], Guitar2_tab_notes2_1[3], Guitar2_tab_notes2_1[4]]);
const Guitar2_St4_beam1_2 = new VF.Beam([Guitar2_notes4_1[2], Guitar2_notes4_1[3], Guitar2_notes4_1[4]]);
const Guitar2_tab_St2_beam1_3 = new VF.Beam([Guitar2_tab_notes2_1[5], Guitar2_tab_notes2_1[6], Guitar2_tab_notes2_1[7], Guitar2_tab_notes2_1[8]]);
const Guitar2_St4_beam1_3 = new VF.Beam([Guitar2_notes4_1[5], Guitar2_notes4_1[6], Guitar2_notes4_1[7]]);
const Guitar2_tab_St2_beam1_4 = new VF.Beam([Guitar2_tab_notes2_1[9], Guitar2_tab_notes2_1[10]]);
const Guitar2_St4_beam1_4 = new VF.Beam([Guitar2_notes4_1[8], Guitar2_notes4_1[9], Guitar2_notes4_1[10]]);


UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes4_1, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
allUniqueIds = updateAllUniqueIds(UniqueIds);


var Guitar2_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
var Guitar2_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_1Voice.setStrict(true);
Guitar2_St4_1Voice.setStrict(true);
Guitar2_tab_St2_1Voice.addTickables(Guitar2_tab_notes2_1);
Guitar2_St4_1Voice.addTickables(Guitar2_notes4_1);


var Guitar2_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
var Guitar2_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_2Voice.setStrict(true);
Guitar2_St4_2Voice.setStrict(true);
Guitar2_tab_St2_2Voice.addTickables(Guitar2_tab_notes2_2);
Guitar2_St4_2Voice.addTickables(Guitar2_notes4_2);


var formatterGuitar2_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice]);
var formatterGuitar2_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St4_2Voice, Guitar2_St4_1Voice]);
formatterGuitar2_tab_St2_1.format([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice], nStaveWidth - 40 - 10);
formatterGuitar2_St4_1.format([Guitar2_St4_2Voice, Guitar2_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_tab_St2_1Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_St4_1Voice.draw(ctx, Guitar2_St4);
Guitar2_tab_St2_2Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_St4_2Voice.draw(ctx, Guitar2_St4);


Guitar2_tab_St2_beam1_1.setContext(ctx).draw();
Guitar2_St4_beam1_1.setContext(ctx).draw();
Guitar2_tab_St2_beam1_2.setContext(ctx).draw();
Guitar2_St4_beam1_2.setContext(ctx).draw();
Guitar2_tab_St2_beam1_3.setContext(ctx).draw();
Guitar2_St4_beam1_3.setContext(ctx).draw();
Guitar2_tab_St2_beam1_4.setContext(ctx).draw();
Guitar2_St4_beam1_4.setContext(ctx).draw();


shiftGuitar2_Tab2 = addShift(
shiftGuitar2_St4 = addShift(
   Guitar2_tab_notes2_1,  
   Guitar2_notes4_1,  
   [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
   [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
   [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
   [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
);


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const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
Guitar2_Tab3.draw();
Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.draw();
const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_Tab1.draw();


const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
const Guitar2_tab_notes1_1 = [
Guitar2_Tab4.draw();
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),


var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1);
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
Guitar2_connect.setContext(ctx);
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
Guitar2_connect.draw();


const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx);
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
for (var i = 0; i < 5; i++) {
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  if (i == 0) continue;
   new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
   Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} );
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
}
Guitar2_Tab1_tab.draw();


const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx);
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
for (var i = 0; i < 5; i++) {
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
   if (i == 0) continue;
];
   Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} );
const Guitar2_tab_notes1_2 = [
}
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Guitar2_Tab2_tab.draw();
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
for (var i = 0; i < 5; i++) {
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  if (i == 0) continue;
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} );
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
}
Guitar2_Tab3_tab.draw();


const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
for (var i = 0; i < 5; i++) {
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  if (i == 0) continue;
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} );
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
}
Guitar2_Tab4_tab.draw();


Guitar2Inst.x = Guitar2_St1.x - 30;
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90;
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
];
Base_St1.addClef("bass").setContext(ctx);
const Guitar2_tab_St1_beam1_1 = new VF.Beam([Guitar2_tab_notes1_1[0], Guitar2_tab_notes1_1[1]]);
Base_St1.addTimeSignature('4/4').setContext(ctx);
const Guitar2_tab_St1_beam1_2 = new VF.Beam([Guitar2_tab_notes1_1[2], Guitar2_tab_notes1_1[3], Guitar2_tab_notes1_1[4]]);
Base_St1.addKeySignature('D').setContext(ctx);
const Guitar2_tab_St1_beam1_3 = new VF.Beam([Guitar2_tab_notes1_1[5], Guitar2_tab_notes1_1[6], Guitar2_tab_notes1_1[7], Guitar2_tab_notes1_1[8]]);
Base_St1.draw();
const Guitar2_tab_St1_beam1_4 = new VF.Beam([Guitar2_tab_notes1_1[9], Guitar2_tab_notes1_1[10]]);


const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx);
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
Base_St2.draw();
allUniqueIds = updateAllUniqueIds(UniqueIds);


const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx);
var Guitar2_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Base_St3.draw();
Guitar2_tab_St1_1Voice.setStrict(true);
Guitar2_tab_St1_1Voice.addTickables(Guitar2_tab_notes1_1);
 
var Guitar2_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_2Voice.setStrict(true);
Guitar2_tab_St1_2Voice.addTickables(Guitar2_tab_notes1_2);


const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx);
var formatterGuitar2_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice]);
Base_St4.draw();
formatterGuitar2_tab_St1_1.format([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St1_1Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_tab_St1_2Voice.draw(ctx, Guitar2_Tab1_1);


const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_tab_St1_beam1_1.setContext(ctx).draw();
Base_Tab1.setEndBarType(VF.Barline.type.NONE);
Guitar2_tab_St1_beam1_2.setContext(ctx).draw();
for (var i = 0; i < 5; i++) {
Guitar2_tab_St1_beam1_3.setContext(ctx).draw();
  if (i != 0) continue;
Guitar2_tab_St1_beam1_4.setContext(ctx).draw();
  Base_Tab1.setConfigForLine(i, {visible: false} );
}
Base_Tab1.draw();


BaseTab1.x = Base_Tab1.x;
shiftGuitar2_Tab1 = addShift(
BaseTab1.y = Base_Tab1.y;
  Guitar2_tab_notes1_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [3, 3, 3, 3, 3, 3, 3, 3, 3,  3]
);


BaseInst.x = Base_St1.x - 30;
BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90;


StaveBase1 = Base_Tab1;
Guitar2Tab1.x = Guitar2_Tab1.x;
Guitar2Tab1.y = Guitar2_Tab1.y;


const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx);
const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx);
Base_Tab2.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2.draw();
Base_Tab2.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab2.setConfigForLine(i, {visible: false} );
}
Base_Tab2.draw();


StaveBase2 = Base_Tab2;
const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.draw();


const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx);
const Guitar2_tab_notes2_1 = [
Base_Tab3.setBegBarType(VF.Barline.type.NONE);
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d", stem_direction: -1 })),
Base_Tab3.setEndBarType(VF.Barline.type.NONE);
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab3.setConfigForLine(i, {visible: false} );
}
Base_Tab3.draw();


StaveBase3 = Base_Tab3;
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),


const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx);
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
Base_Tab4.setBegBarType(VF.Barline.type.NONE);
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
Base_Tab4.setEndBarType(VF.Barline.type.NONE);
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
for (var i = 0; i < 5; i++) {
   new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  if (i != 0) continue;
   Base_Tab4.setConfigForLine(i, {visible: false} );
}
Base_Tab4.draw();


StaveBase4 = Base_Tab4;
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar2_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Base_connect.setType(VF.StaveConnector.type.BRACKET);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Base_connect.setContext(ctx);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Base_connect.draw();
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Drum_St1.addClef("bass").setContext(ctx);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Drum_St1.addTimeSignature('4/4').setContext(ctx);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Drum_St1.draw();
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


DrumInst.x = Drum_St1.x - 30;
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
DrumInst.y = Drum_St1.y + 90;
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
];
Drum_St1_1.setBegBarType(VF.Barline.type.NONE);
const Guitar2_tab_St2_beam1_1 = new VF.Beam([Guitar2_tab_notes2_1[0], Guitar2_tab_notes2_1[1]]);
Drum_St1_1.setEndBarType(VF.Barline.type.NONE);
const Guitar2_tab_St2_beam1_2 = new VF.Beam([Guitar2_tab_notes2_1[2], Guitar2_tab_notes2_1[3], Guitar2_tab_notes2_1[4]]);
Drum_St1_1.draw();
const Guitar2_tab_St2_beam1_3 = new VF.Beam([Guitar2_tab_notes2_1[5], Guitar2_tab_notes2_1[6], Guitar2_tab_notes2_1[7], Guitar2_tab_notes2_1[8]]);
const Guitar2_tab_St2_beam1_4 = new VF.Beam([Guitar2_tab_notes2_1[9], Guitar2_tab_notes2_1[10]]);


const Drum_notes1_1 = [
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
  new StaveNote({ keys: ["f/4"], duration: "4", stem_direction: -1 }),
allUniqueIds = updateAllUniqueIds(UniqueIds);
  new StaveNote({ keys: ["c/4"], duration: "4r" }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 })
];
const Drum_beam1_1 = new VF.Beam([Drum_notes1_1[3],Drum_notes1_1[5]]);


var Drum_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
var Guitar2_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_1Voice.setStrict(true);
Guitar2_tab_St2_1Voice.setStrict(true);
Drum_St1_1Voice.addTickables(Drum_notes1_1);
Guitar2_tab_St2_1Voice.addTickables(Guitar2_tab_notes2_1);


const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
var Guitar2_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_2.setBegBarType(VF.Barline.type.NONE);
Guitar2_tab_St2_2Voice.setStrict(true);
Drum_St1_2.setEndBarType(VF.Barline.type.NONE);
Guitar2_tab_St2_2Voice.addTickables(Guitar2_tab_notes2_2);
Drum_St1_2.draw();


const Drum_notes1_2 = [
var formatterGuitar2_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice]);
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
formatterGuitar2_tab_St2_1.format([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice], nStaveWidth - 40 - 10);
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
Guitar2_tab_St2_1Voice.draw(ctx, Guitar2_Tab2_1);
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
Guitar2_tab_St2_2Voice.draw(ctx, Guitar2_Tab2_1);
  new VF.StaveNote({ keys: ["g/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 })
];


const Drum_notes1_3 = [
Guitar2_tab_St2_beam1_1.setContext(ctx).draw();
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
Guitar2_tab_St2_beam1_2.setContext(ctx).draw();
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
Guitar2_tab_St2_beam1_3.setContext(ctx).draw();
   new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
Guitar2_tab_St2_beam1_4.setContext(ctx).draw();
   new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
 
shiftGuitar2_Tab2 = addShift(
  Guitar2_tab_notes2_1,  
   [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
   [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);


  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),


  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),


  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 })
];


UniqueIds = getUniqueNoteheadIds(Drum_notes1_2, [0, 1, 3, 5, 6, 8]);
const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
allUniqueIds = updateAllUniqueIds(UniqueIds);
Guitar2_Tab3.draw();


const Drum_beam1_2_1 = new VF.Beam([Drum_notes1_2[0], Drum_notes1_2[1]]);
const Guitar2_tab_notes3_1 = [
const Drum_beam1_2_2 = new VF.Beam([Drum_notes1_2[2], Drum_notes1_2[3], Drum_notes1_2[4]]);
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
const Drum_beam1_2_3 = new VF.Beam([Drum_notes1_2[5], Drum_notes1_2[6], Drum_notes1_2[7], Drum_notes1_2[8]]);
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),


var Drum_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
Drum_St1_2Voice.setStrict(true);
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
Drum_St1_2Voice.addTickables(Drum_notes1_2);
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),


var Drum_St1_3Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
Drum_St1_3Voice.setStrict(true);
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
Drum_St1_3Voice.addTickables(Drum_notes1_3);
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),


var formatterDrum_St1_2 = new Vex.Flow.Formatter().joinVoices([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice]);
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
//formatter13_2.formatToStave([stave13_3Voice, stave13_1Voice, stave13_2Voice], stave13_2);
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
formatterDrum_St1_2.format([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice], nStaveWidth - 30);
];
Drum_St1_1Voice.draw(ctx, Drum_St1_2);
const Guitar2_tab_notes3_2 = [
Drum_St1_2Voice.draw(ctx, Drum_St1_2);
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


Drum_beam1_1.setContext(ctx).draw();
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


Drum_beam1_2_1.setContext(ctx).draw();
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Drum_beam1_2_2.setContext(ctx).draw();
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
Drum_beam1_2_3.setContext(ctx).draw();
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


shiftDrum1 = addShift(
];
  Drum_notes1_2,
const Guitar2_tab_St3_beam1_1 = new VF.Beam([Guitar2_tab_notes3_1[0], Guitar2_tab_notes3_1[1]]);
  [0, 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8],
const Guitar2_tab_St3_beam1_2 = new VF.Beam([Guitar2_tab_notes3_1[2], Guitar2_tab_notes3_1[3], Guitar2_tab_notes3_1[4]]);
  [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
const Guitar2_tab_St3_beam1_3 = new VF.Beam([Guitar2_tab_notes3_1[5], Guitar2_tab_notes3_1[6], Guitar2_tab_notes3_1[7]]);
);
const Guitar2_tab_St3_beam1_4 = new VF.Beam([Guitar2_tab_notes3_1[8], Guitar2_tab_notes3_1[9]]);


UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);


const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx);
var Guitar2_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St2.draw();
Guitar2_tab_St3_1Voice.setStrict(true);
Guitar2_tab_St3_1Voice.addTickables(Guitar2_tab_notes3_1);


var Guitar2_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_2Voice.setStrict(true);
Guitar2_tab_St3_2Voice.addTickables(Guitar2_tab_notes3_2);


const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx);
var formatterGuitar2_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice]);
Drum_St3.draw();
formatterGuitar2_tab_St3_1.format([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice], nStaveWidth - 10);
Guitar2_tab_St3_1Voice.draw(ctx, Guitar2_Tab3);
Guitar2_tab_St3_2Voice.draw(ctx, Guitar2_Tab3);


Guitar2_tab_St3_beam1_1.setContext(ctx).draw();
Guitar2_tab_St3_beam1_2.setContext(ctx).draw();
Guitar2_tab_St3_beam1_3.setContext(ctx).draw();
Guitar2_tab_St3_beam1_4.setContext(ctx).draw();


const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx);
shiftGuitar2_Tab3 = addShift(
Drum_St4.draw();
  Guitar2_tab_notes3_1,
  [ 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
  [-1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);




const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx);
Perc_St1.addTimeSignature('4/4').setContext(ctx);


const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx);
const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
Perc_St1_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab4.draw();
Perc_St1_1.setEndBarType(VF.Barline.type.NONE);
Perc_St1_1.draw();


for (var i = 0; i < 5; i++) {
const Guitar2_tab_notes4_1 = [
   if (i == 2) continue;
   new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
   Perc_St1.setConfigForLine(i, {visible: false} );
   new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
}


Perc_St1.draw();
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),


PercInst.x = Perc_St1.x - 30;
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
PercInst.y = Perc_St1.y + 90;
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),


var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1);
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
AllConnector.setType(VF.StaveConnector.type.SINGLE);
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
AllConnector.setContext(ctx);
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
AllConnector.draw();
];
const Guitar2_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


const Perc_notes1_1 = [
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),


   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
   new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
   new VF.GhostNote({ keys: ["f/4"], duration: "16"}),


  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 })
];
];
UniqueIds = getUniqueNoteheadIds(Perc_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
const Guitar2_tab_St4_beam1_1 = new VF.Beam([Guitar2_tab_notes4_1[0], Guitar2_tab_notes4_1[1]]);
const Guitar2_tab_St4_beam1_2 = new VF.Beam([Guitar2_tab_notes4_1[2], Guitar2_tab_notes4_1[3], Guitar2_tab_notes4_1[4]]);
const Guitar2_tab_St4_beam1_3 = new VF.Beam([Guitar2_tab_notes4_1[5], Guitar2_tab_notes4_1[6], Guitar2_tab_notes4_1[7]]);
const Guitar2_tab_St4_beam1_4 = new VF.Beam([Guitar2_tab_notes4_1[8], Guitar2_tab_notes4_1[9], Guitar2_tab_notes4_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
allUniqueIds = updateAllUniqueIds(UniqueIds);


const Perc_beam1_1_1 = new VF.Beam([Perc_notes1_1[0], Perc_notes1_1[1], Perc_notes1_1[2], Perc_notes1_1[3]]);
var Guitar2_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
const Perc_beam1_1_2 = new VF.Beam([Perc_notes1_1[4], Perc_notes1_1[5], Perc_notes1_1[6], Perc_notes1_1[7]]);
Guitar2_tab_St4_1Voice.setStrict(true);
const Perc_beam1_1_3 = new VF.Beam([Perc_notes1_1[8], Perc_notes1_1[9], Perc_notes1_1[10], Perc_notes1_1[11]]);
Guitar2_tab_St4_1Voice.addTickables(Guitar2_tab_notes4_1);
const Perc_beam1_1_4 = new VF.Beam([Perc_notes1_1[12], Perc_notes1_1[13], Perc_notes1_1[14], Perc_notes1_1[15]]);
 
var Guitar2_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_2Voice.setStrict(true);
Guitar2_tab_St4_2Voice.addTickables(Guitar2_tab_notes4_2);


var Perc_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
var formatterGuitar2_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice]);
Perc_St1_1Voice.setStrict(true);
formatterGuitar2_tab_St4_1.format([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice], nStaveWidth - 10 - 10);
Perc_St1_1Voice.addTickables(Perc_notes1_1);
Guitar2_tab_St4_1Voice.draw(ctx, Guitar2_Tab4);
Guitar2_tab_St4_2Voice.draw(ctx, Guitar2_Tab4);


var formatterPerc_St1_1 = new Vex.Flow.Formatter().joinVoices([Perc_St1_1Voice]);
Guitar2_tab_St4_beam1_1.setContext(ctx).draw();
//formatterPerc_St1_1.formatToStave([stave17_1Voice], Perc_St1_1);
Guitar2_tab_St4_beam1_2.setContext(ctx).draw();
formatterPerc_St1_1.format([Perc_St1_1Voice], nStaveWidth - 30);
Guitar2_tab_St4_beam1_3.setContext(ctx).draw();
Perc_St1_1Voice.draw(ctx, Perc_St1_1);
Guitar2_tab_St4_beam1_4.setContext(ctx).draw();


Perc_beam1_1_1.setContext(ctx).draw();
shiftGuitar2_Tab4 = addShift(
Perc_beam1_1_2.setContext(ctx).draw();
  Guitar2_tab_notes4_1,
Perc_beam1_1_3.setContext(ctx).draw();
  [0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
Perc_beam1_1_4.setContext(ctx).draw();
  [0, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);


Perc_note1_1_0.x = Perc_notes1_1[0].getAbsoluteX();
Perc_note1_1_0.y = Perc_notes1_1[0].getStave().getYForLine(1);


shiftPerc1 = addShift(
  Perc_notes1_1,
  [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
  [4, 4, 4, 4, 4, 4, 4, 4, 4, 4,  4,  4,  4,  4,  4,  4]
);


const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx);
 
var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1);
Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
Guitar2_connect.setContext(ctx);
Guitar2_connect.draw();
 
const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
for (var i = 0; i < 5; i++) {
   if (i == 2) continue;
   if (i == 0) continue;
   Perc_St2.setConfigForLine(i, {visible: false} );
   Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} );
}
}
Perc_St2.draw();
Guitar2_Tab1_tab.draw();


const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx);
const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
for (var i = 0; i < 5; i++) {
   if (i == 2) continue;
   if (i == 0) continue;
   Perc_St3.setConfigForLine(i, {visible: false} );
   Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} );
}
}
Perc_St3.draw();
Guitar2_Tab2_tab.draw();


const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx);
const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
for (var i = 0; i < 5; i++) {
   if (i == 2) continue;
   if (i == 0) continue;
   Perc_St4.setConfigForLine(i, {visible: false} );
   Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} );
}
}
Perc_St4.draw();
Guitar2_Tab3_tab.draw();


})();
const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab4_tab.draw();


const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg');
Guitar2Inst.x = Guitar2_St1.x - 30;
svgElement2.style.backgroundColor = '#F5F5F5';
Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90;
var svgContainer = document.getElementById('yonet202403Mid_Output01');
 
var svgElement = svgContainer.querySelector('svg');
const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_St1.addClef("bass").setContext(ctx);
Base_St1.addTimeSignature('4/4').setContext(ctx);
Base_St1.addKeySignature('D').setContext(ctx);
Base_St1.draw();
 
const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx);
Base_St2.draw();


var VocalText_options = {
const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx);
    textContent: ["Vocal"], // 必須文字列
Base_St3.draw();
    strID: "VocalText", // 必須
    Stave_x: Vocal.x,
    Stave_y: Vocal.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(VocalText_options);


var EGuitarText_options = {
const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx);
    textContent: ["E.Guitar1"], // 必須文字列
Base_St4.draw();
    strID: "EGuitarText", // 必須
    Stave_x: Guitar1Inst.x,
    Stave_y: Guitar1Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitarText_options);


var EGuitarTab_options = {
const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
    textContent: ["@"], // 必須文字列
Base_Tab1.setEndBarType(VF.Barline.type.NONE);
    strID: "EGuitarTab", // 必須
for (var i = 0; i < 5; i++) {
    Stave_x: Stave9Pos.x,
  if (i != 0) continue;
    Stave_y: Stave9Pos.y,
  Base_Tab1.setConfigForLine(i, {visible: false} );
    Stave_x_Offset: 10,
}
    Stave_y_Offset: 80,
Base_Tab1.draw();
    fontFamily: "YonetMuFL, Arial",
 
};
BaseTab1.x = Base_Tab1.x;
insertTextToSVG(EGuitarTab_options);
BaseTab1.y = Base_Tab1.y;


insertTrilPathToSVG(shiftGuitar1_1);
BaseInst.x = Base_St1.x - 30;
BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90;  


var Guitar1_notes4_tr_option = {
StaveBase1 = Base_Tab1;
    textContent: ["tr."], // 必須文字列
    strID: "Guitar1_notes4_tr", // 必須
    Stave_x: shiftGuitar1_1[0].x,
    Stave_y: shiftGuitar1_1[0].y,
    Stave_x_Offset: 25,
    Stave_y_Offset: -50,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_notes4_tr_option);


var Guitar1_notes1_option = {
const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx);
    textContent: ["0", "2", "2", "2", "9", "9"], // 必須文字列
Base_Tab2.setBegBarType(VF.Barline.type.NONE);
    strID: "Guitar1_notes1", // 必須
Base_Tab2.setEndBarType(VF.Barline.type.NONE);
    Stave_x_Offset: [10, 0, 10, 0, 0, 0],
for (var i = 0; i < 5; i++) {
    Stave_y_Offset: 0,
  if (i != 0) continue;
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
  Base_Tab2.setConfigForLine(i, {visible: false} );
    fontSize: 50,
}
    shift_x: shiftGuitar1_tab1, // xのオフセット値配列
Base_Tab2.draw();
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_option);


insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y});
StaveBase2 = Base_Tab2;


insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30 - 110}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y - 110});
const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx);
Base_Tab3.setBegBarType(VF.Barline.type.NONE);
Base_Tab3.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab3.setConfigForLine(i, {visible: false} );
}
Base_Tab3.draw();


var Guitar1_notes1_g_option = {
StaveBase3 = Base_Tab3;
    textContent: ["g"], // 必須文字列
    strID: "Guitar1_notes1_g", // 必須
    Stave_x_Offset: -30,
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_g_option);


var Guitar1_st1_notes1_g_option = {
const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx);
    textContent: ["g"], // 必須文字列
Base_Tab4.setBegBarType(VF.Barline.type.NONE);
    strID: "Guitar1_st1_notes1_g", // 必須
Base_Tab4.setEndBarType(VF.Barline.type.NONE);
    Stave_x_Offset: -30,
for (var i = 0; i < 5; i++) {
    Stave_y_Offset: 0 - 110,
  if (i != 0) continue;
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
  Base_Tab4.setConfigForLine(i, {visible: false} );
    fontSize: 50,
}
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
Base_Tab4.draw();
    IsOffset_x_Abs: true
 
};
StaveBase4 = Base_Tab4;
insertTextToSVG(Guitar1_st1_notes1_g_option);


var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1);
Base_connect.setType(VF.StaveConnector.type.BRACKET);
Base_connect.setContext(ctx);
Base_connect.draw();


var Guitar1_notes1_Arpeggio_option = {
const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
Drum_St1.addClef("bass").setContext(ctx);
    strID: "Guitar1_notes1_g", // 必須
Drum_St1.addTimeSignature('4/4').setContext(ctx);
    Stave_x_Offset: 0,
Drum_St1.draw();
    Stave_y_Offset: -40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 40,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_Arpeggio_option);


var Guitar1_st1_notes1_Arpeggio_option = {
DrumInst.x = Drum_St1.x - 30;
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
DrumInst.y = Drum_St1.y + 90;  
    strID: "Guitar1_st1_notes1_g", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40 - 110 - 20,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 40,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_Arpeggio_option);


var Guitar1_notes1_0_option = {
const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
    textContent: ["\uFF7C"], // 必須文字列 4和音コード2分音符
Drum_St1_1.setBegBarType(VF.Barline.type.NONE);
    strID: "Guitar1_notes1_ele0", // 必須
Drum_St1_1.setEndBarType(VF.Barline.type.NONE);
    Stave_x: shiftGuitar1_tab1[0].x,
Drum_St1_1.draw();
    Stave_y: shiftGuitar1_tab1[0].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes1_0_option);


var Guitar1_notes2_option = {
const Drum_notes1_1 = [
    textContent: ["", "", "9", "", "", "", "", "", "", "7", "5", "4", "7"], // 必須文字列
  new StaveNote({ keys: ["f/4"], duration: "4", stem_direction: -1 }),
    strID: "Guitar1_notes1", // 必須
  new StaveNote({ keys: ["c/4"], duration: "4r" }),
    Stave_x_Offset: [-30, -40, 0, -10, 0, -10, 0, 0, 10, 0, 0, 0, 0],
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
    Stave_y_Offset: 0,
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 }),
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
    fontSize: 50,
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 })
    shift_x: shiftGuitar1_tab2, // xのオフセット値配列
];
    IsOffset_x_Abs: true
const Drum_beam1_1 = new VF.Beam([Drum_notes1_1[3],Drum_notes1_1[5]]);
};
insertTextToSVG(Guitar1_notes2_option);


var Guitar1_notes2_c_option = {
var Drum_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
    textContent: ["H.C."], // 必須文字列
Drum_St1_1Voice.setStrict(true);
    strID: "Guitar1_notes1", // 必須
Drum_St1_1Voice.addTickables(Drum_notes1_1);
    Stave_x_Offset: 0,
    Stave_y_Offset: -40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_c_option);


var Guitar1_st1_notes2_c_option = {
const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
    textContent: ["H.C."], // 必須文字列
Drum_St1_2.setBegBarType(VF.Barline.type.NONE);
    strID: "Guitar1_st1_notes1", // 必須
Drum_St1_2.setEndBarType(VF.Barline.type.NONE);
    Stave_x_Offset: 0,
Drum_St1_2.draw();
    Stave_y_Offset: -40 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes2_c_option);


var Guitar1_notes2_a_option = {
const Drum_notes1_2 = [
    textContent: ["", "", "", "", "", "", ".", ""], // 必須文字列
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
    strID: "Guitar1_notes2", // 必須
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 0],
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
    Stave_y_Offset: [-15, -15, -15, -15, 15, 15, 15, 15],
  new VF.StaveNote({ keys: ["g/5"], duration: "16", stem_direction: 1 }),
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: 1 }),
    fontSize: 50,
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
    shift_x: [{x:shiftGuitar1_tab2[3].x, y:shiftGuitar1_tab2[3].y},
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
              {x:shiftGuitar1_tab2[5].x, y:shiftGuitar1_tab2[5].y},  
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
              {x:shiftGuitar1_tab2[6].x, y:shiftGuitar1_tab2[6].y},  
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 })
              {x:shiftGuitar1_tab2[7].x, y:shiftGuitar1_tab2[7].y},
];
              {x:shiftGuitar1_tab2[8].x, y:shiftGuitar1_tab2[8].y},  
 
              {x:shiftGuitar1_tab2[10].x, y:shiftGuitar1_tab2[10].y},  
const Drum_notes1_3 = [
              {x:shiftGuitar1_tab2[11].x, y:shiftGuitar1_tab2[11].y},  
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
              {x:shiftGuitar1_tab2[12].x, y:shiftGuitar1_tab2[12].y}], // xのオフセット値配列
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
    IsOffset_x_Abs: true
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
};
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
insertTextToSVG(Guitar1_notes2_a_option);


insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y + 10}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y + 10});
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),


insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y - 40}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y - 40}, -1);
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),


var Guitar1_notes3_option = {
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
    textContent: ["", "", "", "", "", "", "7", ""], // 必須文字列
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
    strID: "Guitar1_notes3", // 必須
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 5],
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 })
    Stave_y_Offset: 0,
];
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
 
    fontSize: 50,
UniqueIds = getUniqueNoteheadIds(Drum_notes1_2, [0, 1, 3, 5, 6, 8]);
    shift_x: shiftGuitar1_tab3, // xのオフセット値配列
allUniqueIds = updateAllUniqueIds(UniqueIds);
    IsOffset_x_Abs: true
 
};
const Drum_beam1_2_1 = new VF.Beam([Drum_notes1_2[0], Drum_notes1_2[1]]);
insertTextToSVG(Guitar1_notes3_option);
const Drum_beam1_2_2 = new VF.Beam([Drum_notes1_2[2], Drum_notes1_2[3], Drum_notes1_2[4]]);
const Drum_beam1_2_3 = new VF.Beam([Drum_notes1_2[5], Drum_notes1_2[6], Drum_notes1_2[7], Drum_notes1_2[8]]);


var Guitar1_notes3_H_P_H_P_option = {
var Drum_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
    textContent: ["H", "P", "H", "P"], // 必須文字列
Drum_St1_2Voice.setStrict(true);
    strID: "Guitar1_notes1", // 必須
Drum_St1_2Voice.addTickables(Drum_notes1_2);
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_H_P_H_P_option);


var Guitar1_st1_notes3_H_P_H_P_option = {
var Drum_St1_3Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
    textContent: ["H", "P", "H", "P"], // 必須文字列
Drum_St1_3Voice.setStrict(true);
    strID: "Guitar1_st1_notes1", // 必須
Drum_St1_3Voice.addTickables(Drum_notes1_3);
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes3_H_P_H_P_option);


insertTiePathToSVG({x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y + 10}, {x:shiftGuitar1_tab3[1].x + 5, y:shiftGuitar1_tab3[0].y + 10});
var formatterDrum_St1_2 = new Vex.Flow.Formatter().joinVoices([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice]);
//formatter13_2.formatToStave([stave13_3Voice, stave13_1Voice, stave13_2Voice], stave13_2);
formatterDrum_St1_2.format([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice], nStaveWidth - 30);
Drum_St1_1Voice.draw(ctx, Drum_St1_2);
Drum_St1_2Voice.draw(ctx, Drum_St1_2);


insertTiePathToSVG({x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y + 10}, {x:shiftGuitar1_tab3[2].x + 5, y:shiftGuitar1_tab3[1].y + 10});
Drum_beam1_1.setContext(ctx).draw();


insertTiePathToSVG({x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y + 10}, {x:shiftGuitar1_tab3[3].x + 5, y:shiftGuitar1_tab3[2].y + 10});
Drum_beam1_2_1.setContext(ctx).draw();
Drum_beam1_2_2.setContext(ctx).draw();
Drum_beam1_2_3.setContext(ctx).draw();


insertTiePathToSVG({x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y + 10}, {x:shiftGuitar1_tab3[4].x + 5, y:shiftGuitar1_tab3[3].y + 10});
shiftDrum1 = addShift(
  Drum_notes1_2,
  [0, 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8],
  [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
);


insertTiePathToSVG({x:shiftGuitar1_tab3[6].x , y:shiftGuitar1_tab3[6].y + 15}, {x:shiftGuitar1_tab3[6].x + 35, y:shiftGuitar1_tab3[6].y + 15});


const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St2.draw();


var Guitar1_notes3_7_option = {
    textContent: ["\uFF7F"], // 必須文字列 1音2分音符
    strID: "Guitar1_notes3_ele7", // 必須
    Stave_x: shiftGuitar1_tab3[7].x - 7,
    Stave_y: shiftGuitar1_tab3[7].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes3_7_option);


var Guitar1_notes4_option = {
const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx);
    textContent: ["5", "7", "5", "7", "7", "7", "4", "6", "4", "."], // 必須文字列
Drum_St3.draw();
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, -20, 0, 0, 0, 0, 0,  0],
    Stave_y_Offset: [0, 0, 0,  0, 0, 0, 0, 0, 0, -15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab4, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_option);


var Guitar1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_P_C_H_option);


var Guitar1_st1_notes4_P_C_H_option = {
const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx);
    textContent: ["P", "C", "H"], // 必須文字列
Drum_St4.draw();
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes4_P_C_H_option);




insertTiePathToSVG({x:shiftGuitar1_tab4[0].x, y:shiftGuitar1_tab4[0].y + 10}, {x:shiftGuitar1_tab4[1].x + 2, y:shiftGuitar1_tab4[0].y + 10});
const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx);
Perc_St1.addTimeSignature('4/4').setContext(ctx);
 
const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx);
Perc_St1_1.setBegBarType(VF.Barline.type.NONE);
Perc_St1_1.setEndBarType(VF.Barline.type.NONE);
Perc_St1_1.draw();


insertTiePathToSVG({x:shiftGuitar1_tab4[1].x, y:shiftGuitar1_tab4[1].y + 10}, {x:shiftGuitar1_tab4[2].x + 2, y:shiftGuitar1_tab4[1].y + 10});
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St1.setConfigForLine(i, {visible: false} );
}


insertTiePathToSVG({x:shiftGuitar1_tab4[4].x - 15, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[4].x + 2, y:shiftGuitar1_tab4[4].y + 10});
Perc_St1.draw();


insertTiePathToSVG({x:shiftGuitar1_tab4[4].x, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[5].x + 2, y:shiftGuitar1_tab4[4].y + 10});
PercInst.x = Perc_St1.x - 30;
PercInst.y = Perc_St1.y + 90;  


insertTiePathToSVG({x:shiftGuitar1_tab4[6].x, y:shiftGuitar1_tab4[6].y - 10}, {x:shiftGuitar1_tab4[7].x + 2, y:shiftGuitar1_tab4[6].y - 10}, -1);
var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1);
AllConnector.setType(VF.StaveConnector.type.SINGLE);
AllConnector.setContext(ctx);
AllConnector.draw();


const Perc_notes1_1 = [
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),


insertTrilPathToSVG(shiftGuitar1_tab4_tr);
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),


var Guitar1_tab_notes4_tr_option = {
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    textContent: ["tr."], // 必須文字列
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    strID: "Guitar1_tab_notes4_tr", // 必須
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    Stave_x: shiftGuitar1_tab4_tr[0].x,
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    Stave_y: shiftGuitar1_tab4_tr[0].y,
 
    Stave_x_Offset: 25,
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    Stave_y_Offset: -50,
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    fontSize: 40,
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 })
    shift_x: [0] // xのオフセット値配列
];
};
UniqueIds = getUniqueNoteheadIds(Perc_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
insertTextToSVG(Guitar1_tab_notes4_tr_option);
allUniqueIds = updateAllUniqueIds(UniqueIds);


var Guitar2_St1_notes1_option = {
const Perc_beam1_1_1 = new VF.Beam([Perc_notes1_1[0], Perc_notes1_1[1], Perc_notes1_1[2], Perc_notes1_1[3]]);
    textContent: ["\uFF64"], // 必須文字列
const Perc_beam1_1_2 = new VF.Beam([Perc_notes1_1[4], Perc_notes1_1[5], Perc_notes1_1[6], Perc_notes1_1[7]]);
    strID: "Guitar2_St1_notes1", // 必須
const Perc_beam1_1_3 = new VF.Beam([Perc_notes1_1[8], Perc_notes1_1[9], Perc_notes1_1[10], Perc_notes1_1[11]]);
    Stave_x_Offset: 0,
const Perc_beam1_1_4 = new VF.Beam([Perc_notes1_1[12], Perc_notes1_1[13], Perc_notes1_1[14], Perc_notes1_1[15]]);
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_option);


insertTiePathToSVG({x:shiftGuitar2_St1[4].x , y:shiftGuitar2_St1[4].y + 10}, {x:shiftGuitar2_St1[4].x + 35, y:shiftGuitar2_St1[4].y + 10});
var Perc_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Perc_St1_1Voice.setStrict(true);
Perc_St1_1Voice.addTickables(Perc_notes1_1);


var Guitar2_St2_notes1_option = {
var formatterPerc_St1_1 = new Vex.Flow.Formatter().joinVoices([Perc_St1_1Voice]);
    textContent: ["\uFF86"], // 必須文字列
//formatterPerc_St1_1.formatToStave([stave17_1Voice], Perc_St1_1);
    strID: "Guitar2_St2_notes1", // 必須
formatterPerc_St1_1.format([Perc_St1_1Voice], nStaveWidth - 30);
    Stave_x_Offset: 0,
Perc_St1_1Voice.draw(ctx, Perc_St1_1);
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St2_notes1_option);


insertTiePathToSVG({x:shiftGuitar2_St2[4].x , y:shiftGuitar2_St2[4].y - 20}, {x:shiftGuitar2_St2[4].x + 35, y:shiftGuitar2_St2[4].y - 20}, -1);
Perc_beam1_1_1.setContext(ctx).draw();
Perc_beam1_1_2.setContext(ctx).draw();
Perc_beam1_1_3.setContext(ctx).draw();
Perc_beam1_1_4.setContext(ctx).draw();


var Guitar2_tab_St1_notes1_option = {
Perc_note1_1_0.x = Perc_notes1_1[0].getAbsoluteX();
    textContent: ["\uFF64"], // 必須文字列
Perc_note1_1_0.y = Perc_notes1_1[0].getStave().getYForLine(1);
    strID: "Guitar2_tab_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_option);


insertTiePathToSVG({x:shiftGuitar2_Tab1[4].x , y:shiftGuitar2_Tab1[4].y + 10}, {x:shiftGuitar2_Tab1[4].x + 35, y:shiftGuitar2_Tab1[4].y + 10});
shiftPerc1 = addShift(
  Perc_notes1_1,
  [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
  [4, 4, 4, 4, 4, 4, 4, 4, 4, 4,  4,  4,  4,  4,  4,  4]
);


var Guitar2_tab_St2_notes1_option = {
const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx);
    textContent: ["\uFF86"], // 必須文字列
for (var i = 0; i < 5; i++) {
    strID: "Guitar2_tab_St2_notes1", // 必須
  if (i == 2) continue;
    Stave_x_Offset: 0,
  Perc_St2.setConfigForLine(i, {visible: false} );
    Stave_y_Offset: 0,
}
    fontSize: 40,
Perc_St2.draw();
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St2_notes1_option);


insertTiePathToSVG({x:shiftGuitar2_Tab2[4].x , y:shiftGuitar2_Tab2[4].y - 20}, {x:shiftGuitar2_Tab2[4].x + 35, y:shiftGuitar2_Tab2[4].y - 20}, -1);
const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St3.setConfigForLine(i, {visible: false} );
}
Perc_St3.draw();


const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St4.setConfigForLine(i, {visible: false} );
}
Perc_St4.draw();


var EGuitar2Text_options = {
})();
    textContent: ["E.Guitar2"], // 必須文字列
    strID: "EGuitar2Text", // 必須
    Stave_x: Guitar2Inst.x,
    Stave_y: Guitar2Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitar2Text_options);


var EGuitar2Tab_options = {
const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg');
     textContent: [""], // 必須文字列
svgElement2.style.backgroundColor = '#F5F5F5';
     strID: "EGuitar2Tab", // 必須
var svgContainer = document.getElementById('yonet202403Mid_Output01');
     Stave_x: Guitar2Tab1.x,
var svgElement = svgContainer.querySelector('svg');
     Stave_y: Guitar2Tab1.y,
 
     Stave_x_Offset: 10,
var VocalText_options = {
     Stave_y_Offset: 80,
     textContent: ["Vocal"], // 必須文字列
     fontFamily: "YonetMuFL, Arial",
     strID: "VocalText", // 必須
     Stave_x: Vocal.x,
     Stave_y: Vocal.y,
     fontFamily: "Arial, sans-serif",
     fontSize: "20pt",
     Rotate: -90
};
};
insertTextToSVG(EGuitar2Tab_options);
insertTextToSVG(VocalText_options);


var BaseText_options = {
var EGuitarText_options = {
     textContent: ["Base"], // 必須文字列
     textContent: ["E.Guitar1"], // 必須文字列
     strID: "BaseText", // 必須
     strID: "EGuitarText", // 必須
     Stave_x: BaseInst.x,
     Stave_x: Guitar1Inst.x,
     Stave_y: BaseInst.y,
     Stave_y: Guitar1Inst.y,
     fontFamily: "Arial, sans-serif",
     fontFamily: "Arial, sans-serif",
     fontSize: "20pt",
     fontSize: "20pt",
     Rotate: -90
     Rotate: -90
};
};
insertTextToSVG(BaseText_options);
insertTextToSVG(EGuitarText_options);


var BaseTab_options = {
var EGuitarTab_options = {
     textContent: ["@"], // 必須文字列
     textContent: ["@"], // 必須文字列
     strID: "BaseTab", // 必須
     strID: "EGuitarTab", // 必須
     Stave_x: BaseTab1.x,
     Stave_x: Stave9Pos.x,
     Stave_y: BaseTab1.y,
     Stave_y: Stave9Pos.y,
     Stave_x_Offset: 10,
     Stave_x_Offset: 10,
     Stave_y_Offset: 90,
     Stave_y_Offset: 80,
     fontFamily: "YonetMuFL, Arial",
     fontFamily: "YonetMuFL, Arial",
};
};
insertTextToSVG(BaseTab_options);
insertTextToSVG(EGuitarTab_options);
insertBaseEndBarPathToSVG(StaveBase1);
insertBaseEndBarPathToSVG(StaveBase2);
insertBaseEndBarPathToSVG(StaveBase3);
insertBaseEndBarPathToSVG(StaveBase4);


var DrumText_options = {
insertTrilPathToSVG(shiftGuitar1_1);
    textContent: ["Drum"], // 必須文字列
    strID: "DrumText", // 必須
    Stave_x: DrumInst.x,
    Stave_y: DrumInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(DrumText_options);


var PercText_options = {
var Guitar1_notes4_tr_option = {
     textContent: ["Perc."], // 必須文字列
     textContent: ["tr."], // 必須文字列
     strID: "PercText", // 必須
     strID: "Guitar1_notes4_tr", // 必須
     Stave_x: PercInst.x,
     Stave_x: shiftGuitar1_1[0].x,
     Stave_y: PercInst.y,
     Stave_y: shiftGuitar1_1[0].y,
     fontFamily: "Arial, sans-serif",
     Stave_x_Offset: 25,
     fontSize: "20pt",
    Stave_y_Offset: -50,
     Rotate: -90
     fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     shift_x: [0] // xのオフセット値配列
};
};
insertTextToSVG(PercText_options);
insertTextToSVG(Guitar1_notes4_tr_option);


var note13_2_0_option = {
var Guitar1_notes1_option = {
     textContent: ["\uFF65", "\uFF65", "\uFF65", "\uFF65",
     textContent: ["", "", "", "", "", ""], // 必須文字列
                  "\uFF65", "\uFF68", "\uFF66", "\uFF67", "\uFF65", "\uFF0B", "\uFF65", "\uFF0F"], // 必須文字列
     strID: "Guitar1_notes1", // 必須
                //x      ,  half_o,        ,        >,        ,      + ,        ,        o
     Stave_x_Offset: [10, 0, 10, 0, 0, 0],
     strID: "note13_2_0", // 必須
    Stave_y_Offset: 0,
     Stave_y_Offset: [   -5,       -5,       -5,       -5,
                        -5,     -60,       -5,      -60,      -5,      -60,      -5,      -60],
     fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     shift_x: shiftDrum1, // xのオフセット値配列
    fontSize: 50,
     shift_x: shiftGuitar1_tab1, // xのオフセット値配列
     IsOffset_x_Abs: true
     IsOffset_x_Abs: true
};
};
insertTextToSVG(note13_2_0_option);
insertTextToSVG(Guitar1_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y});
 
insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30 - 110}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y - 110});


var Perc_notes1_1_0_Shaker_option = {
var Guitar1_notes1_g_option = {
     textContent: ["< Shaker >"], // 必須文字列
     textContent: [""], // 必須文字列
     strID: "Perc_notes1_1_0_shaker", // 必須
     strID: "Guitar1_notes1_g", // 必須
    Stave_x: Perc_note1_1_0.x,
     Stave_x_Offset: -30,
    Stave_y: Perc_note1_1_0.y,
     Stave_x_Offset: -20,
     Stave_y_Offset: 0,
     Stave_y_Offset: 0,
    fontSize: 60,
     fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     shift_x: [0] // xのオフセット値配列
    fontSize: 50,
     shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
};
insertTextToSVG(Perc_notes1_1_0_Shaker_option);
insertTextToSVG(Guitar1_notes1_g_option);


var Perc_notes1_1_0_option = {
var Guitar1_st1_notes1_g_option = {
     textContent: ["\uFF69"], // 必須文字列
     textContent: [""], // 必須文字列
     strID: "Perc_notes1_1_0", // 必須
     strID: "Guitar1_st1_notes1_g", // 必須
     Stave_y_Offset: -5,
    Stave_x_Offset: -30,
     Stave_y_Offset: 0 - 110,
     fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
     shift_x: shiftPerc1, // xのオフセット値配列
    fontSize: 50,
     shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
     IsOffset_x_Abs: true
     IsOffset_x_Abs: true
};
};
insertTextToSVG(Perc_notes1_1_0_option);
insertTextToSVG(Guitar1_st1_notes1_g_option);


if(allUniqueIds !== "undefined"){
// 透明にするIDの配列
// 例としてここでIDを指定
let autoUniqueIds = allUniqueIds.map(id => "vf-" + id);


// 各IDに対して処理
var Guitar1_notes1_Arpeggio_option = {
  autoUniqueIds.forEach(id => {
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
     // 該当するIDの要素を取得
     strID: "Guitar1_notes1_g", // 必須
     let element = svgElement.getElementById(id);
     Stave_x_Offset: 0,
     if (element) {
     Stave_y_Offset: -40,
      // 該当する要素があれば、描画内容を透明にする
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
      let paths = element.querySelectorAll("path");
    fontSize: 40,
      paths.forEach(path => {
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
          var dAttribute = path.getAttribute('d');
    IsOffset_x_Abs: true
          // カンマで区切られた数値の数を数えます
};
          var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数
insertTextToSVG(Guitar1_notes1_Arpeggio_option);


          if (numberOfValues === 9) {
var Guitar1_st1_notes1_Arpeggio_option = {
            var firstCoord = dAttribute.split(',')[0];
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
            if (dAttribute.startsWith('M')) {
    strID: "Guitar1_st1_notes1_g", // 必須
              var CnumberOfValues = (dAttribute.match(/C/g) || []).length; // カンマの数 + 1 = 数値の数
    Stave_x_Offset: 0,
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
    Stave_y_Offset: -40 - 110 - 20,
                // 座標の差を計算します
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
              if(CnumberOfValues > 0){
    fontSize: 40,
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
                var xdiff = coords[0] - coords[2]; // xの差を計算
    IsOffset_x_Abs: true
                var ydiff = coords[1] - coords[3]; // yの差を計算
};
insertTextToSVG(Guitar1_st1_notes1_Arpeggio_option);
 
var Guitar1_notes1_0_option = {
    textContent: ["\uFF7C"], // 必須文字列 4和音コード2分音符
    strID: "Guitar1_notes1_ele0", // 必須
    Stave_x: shiftGuitar1_tab1[0].x,
    Stave_y: shiftGuitar1_tab1[0].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes1_0_option);


                 // xが0でyが0より大きい場合、描画内容を透明にします
var Guitar1_notes2_option = {
                 if (xdiff <= -3.590) {
    textContent: ["9", "9", "9", "9", "9", "9", "7", "9", "7", "7", "5", "4", "7"], // 必須文字列
                 if (xdiff >= -3.599) {
    strID: "Guitar1_notes1", // 必須
                   if(ydiff === 0){
    Stave_x_Offset: [-30, -40, 0, -10, 0, -10, 0, 0, 10, 0, 0, 0, 0],
                     path.setAttribute("fill", "none");
    Stave_y_Offset: 0,
                     path.setAttribute("stroke", "none");
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
                   }
    fontSize: 50,
                 }
    shift_x: shiftGuitar1_tab2, // xのオフセット値配列
                 }
    IsOffset_x_Abs: true
                 if (xdiff <= -2.369) {
};
                 if (xdiff >= -2.374) {
insertTextToSVG(Guitar1_notes2_option);
                   if(ydiff === 0){
 
                     path.setAttribute("fill", "none");
var Guitar1_notes2_c_option = {
                     path.setAttribute("stroke", "none");
    textContent: ["H.C."], // 必須文字列
                   }
    strID: "Guitar1_notes1", // 必須
                 }
    Stave_x_Offset: 0,
                 }
    Stave_y_Offset: -40,
                 if (xdiff <= 1.000) {
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
                 if (xdiff >= -1.000) {
    fontSize: 50,
                   if(ydiff === 0){
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
                     path.setAttribute("fill", "none");
    IsOffset_x_Abs: true
                     path.setAttribute("stroke", "none");
};
                   }
insertTextToSVG(Guitar1_notes2_c_option);
                 }
 
                 }
var Guitar1_st1_notes2_c_option = {
                 else {
    textContent: ["H.C."], // 必須文字列
                   if(ydiff === 1.123){
    strID: "Guitar1_st1_notes1", // 必須
                     path.setAttribute("fill", "none");
    Stave_x_Offset: 0,
                     path.setAttribute("stroke", "none");
    Stave_y_Offset: -40 - 110,
                   }
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
                 }
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes2_c_option);
 
var Guitar1_notes2_a_option = {
    textContent: [".", ".", ".", ".", ".", ".", ".", "."], // 必須文字列
    strID: "Guitar1_notes2", // 必須
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 0],
    Stave_y_Offset: [-15, -15, -15, -15, 15, 15, 15, 15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[3].x, y:shiftGuitar1_tab2[3].y},
              {x:shiftGuitar1_tab2[5].x, y:shiftGuitar1_tab2[5].y},
              {x:shiftGuitar1_tab2[6].x, y:shiftGuitar1_tab2[6].y},
              {x:shiftGuitar1_tab2[7].x, y:shiftGuitar1_tab2[7].y},
              {x:shiftGuitar1_tab2[8].x, y:shiftGuitar1_tab2[8].y},
              {x:shiftGuitar1_tab2[10].x, y:shiftGuitar1_tab2[10].y},
              {x:shiftGuitar1_tab2[11].x, y:shiftGuitar1_tab2[11].y},
              {x:shiftGuitar1_tab2[12].x, y:shiftGuitar1_tab2[12].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_a_option);
 
insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y + 10}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y - 40}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y - 40}, -1);
 
var Guitar1_notes3_option = {
    textContent: ["5", "7", "5", "7", "5", "7", "7", "7"], // 必須文字列
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 5],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab3, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_option);
 
var Guitar1_notes3_H_P_H_P_option = {
    textContent: ["H", "P", "H", "P"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_H_P_H_P_option);
 
var Guitar1_st1_notes3_H_P_H_P_option = {
    textContent: ["H", "P", "H", "P"], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes3_H_P_H_P_option);
 
insertTiePathToSVG({x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y + 10}, {x:shiftGuitar1_tab3[1].x + 5, y:shiftGuitar1_tab3[0].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y + 10}, {x:shiftGuitar1_tab3[2].x + 5, y:shiftGuitar1_tab3[1].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y + 10}, {x:shiftGuitar1_tab3[3].x + 5, y:shiftGuitar1_tab3[2].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y + 10}, {x:shiftGuitar1_tab3[4].x + 5, y:shiftGuitar1_tab3[3].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[6].x , y:shiftGuitar1_tab3[6].y + 15}, {x:shiftGuitar1_tab3[6].x + 35, y:shiftGuitar1_tab3[6].y + 15});
 
 
var Guitar1_notes3_7_option = {
    textContent: ["\uFF7F"], // 必須文字列 1音2分音符
    strID: "Guitar1_notes3_ele7", // 必須
    Stave_x: shiftGuitar1_tab3[7].x - 7,
    Stave_y: shiftGuitar1_tab3[7].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes3_7_option);
 
var Guitar1_notes4_option = {
    textContent: ["5", "7", "5", "7", "7", "7", "4", "6", "4", "."], // 必須文字列
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, -20, 0, 0, 0, 0, 0,  0],
    Stave_y_Offset: [0, 0, 0,  0, 0, 0, 0, 0, 0, -15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab4, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_option);
 
var Guitar1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_P_C_H_option);
 
var Guitar1_st1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes4_P_C_H_option);
 
 
insertTiePathToSVG({x:shiftGuitar1_tab4[0].x, y:shiftGuitar1_tab4[0].y + 10}, {x:shiftGuitar1_tab4[1].x + 2, y:shiftGuitar1_tab4[0].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[1].x, y:shiftGuitar1_tab4[1].y + 10}, {x:shiftGuitar1_tab4[2].x + 2, y:shiftGuitar1_tab4[1].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[4].x - 15, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[4].x + 2, y:shiftGuitar1_tab4[4].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[4].x, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[5].x + 2, y:shiftGuitar1_tab4[4].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[6].x, y:shiftGuitar1_tab4[6].y - 10}, {x:shiftGuitar1_tab4[7].x + 2, y:shiftGuitar1_tab4[6].y - 10}, -1);
 
 
insertTrilPathToSVG(shiftGuitar1_tab4_tr);
 
var Guitar1_tab_notes4_tr_option = {
    textContent: ["tr."], // 必須文字列
    strID: "Guitar1_tab_notes4_tr", // 必須
    Stave_x: shiftGuitar1_tab4_tr[0].x,
    Stave_y: shiftGuitar1_tab4_tr[0].y,
    Stave_x_Offset: 25,
    Stave_y_Offset: -50,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_tab_notes4_tr_option);
 
var Guitar2_St1_notes1_option = {
    textContent: ["\uFF64"], // 必須文字列
    strID: "Guitar2_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_option);
 
var Guitar2_St1_notes1_1dot_option = {
    textContent: ["."], // 必須文字列
    strID: "Guitar2_St1_notes1_1dot", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_St1[0].x + 20, y: shiftGuitar2_St1[0].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_1dot_option);
 
insertTiePathToSVG({x:shiftGuitar2_St1[4].x , y:shiftGuitar2_St1[4].y + 10}, {x:shiftGuitar2_St1[4].x + 35, y:shiftGuitar2_St1[4].y + 10});
 
var Guitar2_St2_notes1_option = {
    textContent: ["\uFF86"], // 必須文字列
    strID: "Guitar2_St2_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St2_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_St2[4].x , y:shiftGuitar2_St2[4].y - 20}, {x:shiftGuitar2_St2[4].x + 35, y:shiftGuitar2_St2[4].y - 20}, -1);
 
var Guitar2_tab_St1_notes1_option = {
    textContent: ["\uFF64"], // 必須文字列
    strID: "Guitar2_tab_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_option);
 
var Guitar2_tab_St1_notes1_1dot_option = {
    textContent: ["."], // 必須文字列
    strID: "Guitar2_tab_St1_notes1_1dot", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab1[0].x + 20, y: shiftGuitar2_Tab1[0].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_1dot_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab1[4].x , y:shiftGuitar2_Tab1[4].y + 10}, {x:shiftGuitar2_Tab1[4].x + 35, y:shiftGuitar2_Tab1[4].y + 10});
 
var Guitar2_tab_St2_notes1_option = {
    textContent: ["\uFF86"], // 必須文字列
    strID: "Guitar2_tab_St2_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St2_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab2[4].x , y:shiftGuitar2_Tab2[4].y - 20}, {x:shiftGuitar2_Tab2[4].x + 35, y:shiftGuitar2_Tab2[4].y - 20}, -1);
 
var Guitar2_tab_St3_notes1_option = {
    textContent: ["2", "3", "2", "0"], // 必須文字列
    strID: "Guitar2_tab_St3_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab3[0].x, y: shiftGuitar2_Tab3[0].y},
{x:shiftGuitar2_Tab3[1].x + 10, y: shiftGuitar2_Tab3[1].y},
{x:shiftGuitar2_Tab3[2].x, y: shiftGuitar2_Tab3[2].y},
{x:shiftGuitar2_Tab3[3].x + 10, y: shiftGuitar2_Tab3[3].y} ], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St3_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab3[7].x , y:shiftGuitar2_Tab3[7].y + 10}, {x:shiftGuitar2_Tab3[7].x + 35, y:shiftGuitar2_Tab3[7].y + 10});
 
var Guitar2_tab_St4_notes1_option = {
    textContent: ["3", "0", "0", "\uFF1F", "3"], // 必須文字列
    strID: "Guitar2_tab_St4_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab4[0].x, y: shiftGuitar2_Tab4[0].y},
{x:shiftGuitar2_Tab4[1].x + 10, y: shiftGuitar2_Tab4[1].y},
{x:shiftGuitar2_Tab4[2].x, y: shiftGuitar2_Tab4[2].y},
{x:shiftGuitar2_Tab4[3].x + 30, y: shiftGuitar2_Tab4[3].y},
{x:shiftGuitar2_Tab4[4].x , y: shiftGuitar2_Tab4[4].y} ], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St4_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab4[8].x , y:shiftGuitar2_Tab4[8].y + 10}, {x:shiftGuitar2_Tab4[8].x + 35, y:shiftGuitar2_Tab4[8].y + 10});
 
var EGuitar2Text_options = {
    textContent: ["E.Guitar2"], // 必須文字列
    strID: "EGuitar2Text", // 必須
    Stave_x: Guitar2Inst.x,
    Stave_y: Guitar2Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitar2Text_options);
 
var EGuitar2Tab_options = {
    textContent: ["@"], // 必須文字列
    strID: "EGuitar2Tab", // 必須
    Stave_x: Guitar2Tab1.x,
    Stave_y: Guitar2Tab1.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 80,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitar2Tab_options);
 
var BaseText_options = {
    textContent: ["Base"], // 必須文字列
    strID: "BaseText", // 必須
    Stave_x: BaseInst.x,
    Stave_y: BaseInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(BaseText_options);
 
var BaseTab_options = {
    textContent: ["@"], // 必須文字列
    strID: "BaseTab", // 必須
    Stave_x: BaseTab1.x,
    Stave_y: BaseTab1.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 90,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(BaseTab_options);
insertBaseEndBarPathToSVG(StaveBase1);
insertBaseEndBarPathToSVG(StaveBase2);
insertBaseEndBarPathToSVG(StaveBase3);
insertBaseEndBarPathToSVG(StaveBase4);
 
var DrumText_options = {
    textContent: ["Drum"], // 必須文字列
    strID: "DrumText", // 必須
    Stave_x: DrumInst.x,
    Stave_y: DrumInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(DrumText_options);
 
var PercText_options = {
    textContent: ["Perc."], // 必須文字列
    strID: "PercText", // 必須
    Stave_x: PercInst.x,
    Stave_y: PercInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(PercText_options);
 
var note13_2_0_option = {
    textContent: ["\uFF65", "\uFF65", "\uFF65", "\uFF65",
                  "\uFF65", "\uFF68", "\uFF66", "\uFF67", "\uFF65", "\uFF0B", "\uFF65", "\uFF0F"], // 必須文字列
                //x      ,  half_o,        ,        >,        ,      + ,        ,        o
    strID: "note13_2_0", // 必須
    Stave_y_Offset: [  -5,      -5,      -5,      -5,
                        -5,      -60,      -5,      -60,      -5,      -60,      -5,      -60],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftDrum1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(note13_2_0_option);
 
var Perc_notes1_1_0_Shaker_option = {
    textContent: ["< Shaker >"], // 必須文字列
    strID: "Perc_notes1_1_0_shaker", // 必須
    Stave_x: Perc_note1_1_0.x,
    Stave_y: Perc_note1_1_0.y,
    Stave_x_Offset: -20,
    Stave_y_Offset: 0,
    fontSize: 60,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Perc_notes1_1_0_Shaker_option);
 
var Perc_notes1_1_0_option = {
    textContent: ["\uFF69"], // 必須文字列
    strID: "Perc_notes1_1_0", // 必須
    Stave_y_Offset: -5,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftPerc1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Perc_notes1_1_0_option);
 
if(allUniqueIds !== "undefined"){
// 透明にするIDの配列
// 例としてここでIDを指定
let autoUniqueIds = allUniqueIds.map(id => "vf-" + id);
let Last_Stem_x = 0;
// 各IDに対して処理
  autoUniqueIds.forEach(id => {
    // 該当するIDの要素を取得
    let element = svgElement.getElementById(id);
    if (element) {
      let classValue = element.getAttribute("class");
      // 該当する要素があれば、描画内容を透明にする
      let paths = element.querySelectorAll("path");
      paths.forEach(path => {
          var dAttribute = path.getAttribute('d');
          // カンマで区切られた数値の数を数えます
          var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数
 
          if (numberOfValues === 9) {
            var firstCoord = dAttribute.split(',')[0];
            if (dAttribute.startsWith('M')) {
              var CnumberOfValues = (dAttribute.match(/C/g) || []).length; // カンマの数 + 1 = 数値の数
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(CnumberOfValues > 0){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var xdiff = coords[0] - coords[2]; // xの差を計算
                var ydiff = coords[1] - coords[3]; // yの差を計算
 
                if (coords[0] - Last_Stem_x > 2){
                  if (coords[0] - Last_Stem_x < 10){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                 // xが0でyが0より大きい場合、描画内容を透明にします
                 if (xdiff <= -3.590) {
                 if (xdiff >= -3.599) {
                   if(ydiff === 0){
                     path.setAttribute("fill", "none");
                     path.setAttribute("stroke", "none");
                   }
                 }
                 }
                 if (xdiff <= -2.369) {
                 if (xdiff >= -2.374) {
                   if(ydiff === 0){
                     path.setAttribute("fill", "none");
                     path.setAttribute("stroke", "none");
                   }
                 }
                 }
                 if (xdiff <= 1.000) {
                 if (xdiff >= -1.000) {
                   if(ydiff === 0){
                     path.setAttribute("fill", "none");
                     path.setAttribute("stroke", "none");
                   }
                 }
                 }
                 else {
                   if(ydiff === 1.123){
                     path.setAttribute("fill", "none");
                     path.setAttribute("stroke", "none");
                   }
                }
              }
            }
          }
          else if (numberOfValues === 1) {
 
            if (dAttribute.startsWith('M')) {
              var AnumberOfValues = (dAttribute.match(/A/g) || []).length; // カンマの数 + 1 = 数値の数
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(AnumberOfValues == 2){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var circle_right = coords[0]; // xの差を計算
                var r_x = coords[2]; // xの差を計算
                var r_y = coords[3]; // xの差を計算
                var circle_left = coords[7]; // yの差を計算
 
                if (circle_right - Last_Stem_x > 7){//7.75
                  if (circle_right - Last_Stem_x < 8){
                  if (circle_left - Last_Stem_x > 3){//3.75
                  if (circle_left - Last_Stem_x < 4){
                  if (r_x == 2){
                  if (r_y == 2){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                  }
                  }
                  }
                  }
                }
              }
            }
            if (classValue === "vf-stem"){
              var firstStemCoord = dAttribute;
              if (dAttribute.startsWith('M')) {
                var StemLnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                  // 座標の差を計算します
                if(StemLnumberOfValues > 0){
                  var stem_coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                  Last_Stem_x = stem_coords[0]; // xの差を計算
                 }
               }
               }
             }
             }
          }
             var firstCoord = dAttribute;
          else if (numberOfValues === 1) {
             if (dAttribute.startsWith('M')) {
             var firstCoord = dAttribute;
               var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
             if (dAttribute.startsWith('M')) {
                 // 座標の差を計算します
               var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
               if(LnumberOfValues > 0){
                 // 座標の差を計算します
                 var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
               if(LnumberOfValues > 0){
                 var xdiff = coords[0] - coords[2]; // xの差を計算
                 var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                 var ydiff = coords[1] - coords[3]; // yの差を計算
                 var xdiff = coords[0] - coords[2]; // xの差を計算
 
                 var ydiff = coords[1] - coords[3]; // yの差を計算
                // xが0でyが0より大きい場合、描画内容を透明にします
                if (xdiff < -10) {
                if (xdiff > -20) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
              }
            }
          }
          else if (numberOfValues === 21 || numberOfValues === 35 || numberOfValues === 95 || numberOfValues === 41) {
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
          }
      });
    }
  });
}
 
if(allFlagUniqueIds !== "undefined"){
  let autoFlagUniqueIds = allFlagUniqueIds.map(id => "vf-" + id);
  autoFlagUniqueIds.forEach(id => {
    // 該当するIDの要素を取得
    let element = svgElement.getElementById(id);
    if (element) {
      // 該当する要素があれば、描画内容を透明にする
      let flagpaths = element.querySelectorAll('path');
      flagpaths.forEach(path => {
        var dAttribute = path.getAttribute('d');
        // カンマで区切られた数値の数を数えます
        var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数
 
        // 数値の数が23であれば、このpath要素は求めるものです
        if (numberOfValues === 23) {
          path.setAttribute("fill", "none");
          path.setAttribute("stroke", "none");
        }
      });
    }
  });
}
})();
</yjavascript>
 
 
 コードは以下のとおりです。
 
 
<syntaxhighlight lang="javascript" line start="1" highlight="1272-1286, 1314, 1315, 1335-1339, 1348-1363, 1391, 1392, 1412-1416, 1586-1600, 1628, 1629, 1649-1653, 1660-1675, 1703, 1704, 1724-1728, 2442-2455, 2459-2473">
<div id="yonet202403Mid_Output01"></div>
<script>
///////////////////////
(function(){
class Position {
  constructor(x = 0, y = 0) {
    this.x = x;
    this.y = y;
  }
}
var VF = Vex.Flow;
const Vocal = new Position();
const Guitar1Inst = new Position();
const Guitar2Inst = new Position();
const Guitar2Tab1 = new Position();
const BaseInst = new Position();
const BaseTab1 = new Position();
const DrumInst = new Position();
const PercInst = new Position();
const Stave9Pos = new Position();
 
var StaveBase1;
var StaveBase2;
var StaveBase3;
var StaveBase4;
 
const Perc_note1_1_0 = new Position();
 
var shiftGuitar1_1;
var shiftGuitar1_tab4_tr;
 
var shiftGuitar1_tab1;
var shiftGuitar1_tab2;
var shiftGuitar1_tab3;
var shiftGuitar1_tab4;
 
var shiftGuitar2_St1;
var shiftGuitar2_St2;
var shiftGuitar2_St3;
var shiftGuitar2_St4;
 
var shiftGuitar2_Tab1;
var shiftGuitar2_Tab2;
var shiftGuitar2_Tab3;
var shiftGuitar2_Tab4;
 
var shiftDrum1;
var shiftPerc1;
 
function insertBaseEndBarPathToSVG(Stave) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 50) +
    ' L ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 80);
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'black');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'none');
  newGroup.appendChild(path);
  svgElement.appendChild(newGroup);
}
 
function insertTiePathToSVG(StartPos, EndPos, Direction = 1, Depth = 10) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M' + (StartPos.x) + ' ' + (StartPos.y) + 'Q' + (StartPos.x + (EndPos.x - StartPos.x)/2) + ' ' + ((StartPos.y + EndPos.y)/2 + Direction * (Depth - 2)) +
    ',' + (EndPos.x) + ' ' + (EndPos.y) + 'Q' + ((StartPos.x + EndPos.x)/2) + ' ' + (StartPos.y + (EndPos.y - StartPos.y)/2 + Direction * (Depth + 2)) +
    ','  + (StartPos.x) + ' ' + (StartPos.y) + 'Z';
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'none');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'black');
  newGroup.appendChild(path);
  svgElement.appendChild(newGroup);
}
 
function insertTrilPathToSVG(Shift, Direction = 1) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var DirectionOffset = 0;
  if (Direction == -1) DirectionOffset = 60;
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset);
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'none');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'black');
  var path2 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr2 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7);
  path2.setAttribute('d', pathStr2);
  path2.setAttribute('stroke', 'none');
  path2.setAttribute('stroke-width', '1');
  path2.setAttribute('fill', 'black');
  var path3 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr3 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14);
  path3.setAttribute('d', pathStr3);
  path3.setAttribute('stroke', 'none');
  path3.setAttribute('stroke-width', '1');
  path3.setAttribute('fill', 'black');
  newGroup.appendChild(path);
  newGroup.appendChild(path2);
  newGroup.appendChild(path3);
  svgElement.appendChild(newGroup);
}
 
 
function insertTextToSVG(options) {
    var textContent = options.textContent;
    var strID = options.strID;
    var Stave_x = options.Stave_x || 0;
    var Stave_y = options.Stave_y || 0;
    var isOffset_x_abs = options.IsOffset_x_Abs || false;
    var Stave_x_Offset = options.Stave_x_Offset || 0;
    var Stave_y_Offset = options.Stave_y_Offset || 0;
    var StaveWidth = options.StaveWidth || 0;
    var StaveHeight = options.StaveHeight || 0;
    var StaveVerticalScale = options.StaveVerticalScale || 0;
    var fontSize = options.fontSize || 40;
    var fontFamily = options.fontFamily || "Bravura, Arial";
    var shift_x = options.shift_x || [0];
    var Rotate = options.Rotate || 0;
    var offset_sum = 0;
    var Stave_x_Offset_Value = 0;
    var Stave_y_Offset_Value = 0;
    var last_Stave_x_Offset = 0;
    var last_Stave_y_Offset = 0;
    var last_textContent = "";
    shift_x.forEach(function(offset, index) {
        offset_sum = offset_sum + offset;
        var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text');
        newText.setAttribute('id', strID + '_' + index); // テキスト要素にIDを付ける
        newText.setAttribute('x', 0);
        newText.setAttribute('y', 0);
        newText.setAttribute('font-family', fontFamily);
        newText.setAttribute('font-size', fontSize);
        newText.setAttribute('fill', 'black');
 
        if(typeof textContent === "string"){
          newText.textContent = textContent;
        }
        else{
          if(textContent.length - 1 < index){
            newText.textContent = last_textContent;
          }
          else{
            newText.textContent = textContent[index];
            last_textContent = textContent[index];
          }
        }
 
        if(Stave_x_Offset.length - 1 < index){
          Stave_x_Offset_Value = last_Stave_x_Offset;
        }
        else{
          if(Stave_x_Offset.length >= 2){
            Stave_x_Offset_Value = Stave_x_Offset[index];
            last_Stave_x_Offset = Stave_x_Offset[index];
          }
          else{
            Stave_x_Offset_Value = Stave_x_Offset;
          }
        }
 
        if(Stave_y_Offset.length - 1 < index){
          Stave_y_Offset_Value = last_Stave_y_Offset;
        }
        else{
          if(Stave_y_Offset.length >= 2){
            Stave_y_Offset_Value = Stave_y_Offset[index];
            last_Stave_y_Offset = Stave_y_Offset[index];
          }
          else{
            Stave_y_Offset_Value = Stave_y_Offset;
          }
        }
        var textGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
        if(Rotate != 0){
          textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + 0 + ' ' + 0 + ')');
          textGroup.appendChild(newText);
          svgElement.appendChild(textGroup);
        }
        else{
          svgElement.appendChild(newText);
        }
        (function() {
            var textWidth = newText.getBBox().width;
            var textHeight = newText.getBBox().height;
            var horizontalScale;
            if (typeof StaveWidth === 'undefined' || StaveWidth == 0) {
                horizontalScale = 1;
            }
            else {
                horizontalScale = StaveWidth / textWidth;
            }
            var verticalScale;
            if (typeof StaveHeight === 'undefined' || StaveHeight == 0) {
                verticalScale = 1;
            }
            else if (StaveVerticalScale != 0) {
                verticalScale = StaveVerticalScale;
            }
            else {
                verticalScale = StaveHeight / textHeight;
            }
            if(isOffset_x_abs){
              var StavePos_x = offset.x + Stave_x_Offset_Value;
              var StavePos_y = offset.y + Stave_y_Offset_Value;
            }
            else{
              var StavePos_x = Stave_x + Stave_x_Offset + offset_sum;
              var StavePos_y = Stave_y + Stave_y_Offset;
            }
 
            newText.setAttribute('transform', 'translate(' + StavePos_x + ',' + StavePos_y + ') scale(' + horizontalScale + ',' + verticalScale + ')');
 
            if(Rotate != 0){
              textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + StavePos_x + ' ' + StavePos_y + ')');
            }
        })();
 
        if(Rotate != 0){
          textGroup.appendChild(newText);
          svgElement.appendChild(textGroup);
        }
        else{
          svgElement.appendChild(newText);
        }
    });
}
 
var allUniqueIds = [];
var allFlagUniqueIds = [];
(function(){
function addShift(notes, arrx = [], arry = []) {
  let tempnote;
  let retShift = [];
 
  for(let i = 0; i < arrx.length || i == 0; i++){
    const pos = new Position();
    //notesのchildrenの各要素について処理
    if(arrx.length === 0){
      tempnote = notes;
    }
    else{
      tempnote = notes[arrx[i]];
      temp_y = arry[i];
    }
    pos.x = tempnote.getAbsoluteX();
    pos.y = tempnote.getStave().getYForLine(temp_y);
 
    retShift.push(pos);
  }
  return retShift;
}
 
var UniqueIds;
function getUniqueNoteheadIds(notes, arr = []) {
    //すべてのidを格納するためのセットを作成
    let tempnote;
    uniqueIds = new Set();
    for(let i = 0; i < arr.length || i == 0; i++){
    //notesのchildrenの各要素について処理
      if(arr.length === 0){
        tempnote = notes;
      }
      else{
        tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
      }
      tempnote.children.forEach(child => {
        //typeが"notehead"であるかチェックし、idを取得
        if (child.attrs){
          if(child.attrs.type === "Stem") {
            uniqueIds.add(child.attrs.id);
          }
          if(child.attrs.type === "NoteHead") {
            uniqueIds.add(child.attrs.id);
          }
        }
      });
    }
    // セットを配列に変換して戻り値として返す
    return Array.from(uniqueIds);
}
 
function updateAllUniqueIds(UniqueIds) {
    // allUniqueIdsにUniqueIdsを追加または結合
    if (allUniqueIds.length === 0) {//allUniqueIdsはグローバルな変数
      // allUniqueIdsが空の場合、UniqueIdsをそのままコピー
      allUniqueIds = [...UniqueIds];//スプレッド演算子で要素の中身を書き出す。
    } else {
      UniqueIds.forEach(id => {
        if (!allUniqueIds.includes(id)) {
            allUniqueIds.push(id);
        }
      });
    }
    // 更新されたallUniqueIdsを戻り値として返す
    return allUniqueIds;
}
 
var SteveNoteUniqueIds;
function getUniqueStaveNotesIds(notes, arr = []) {
    //すべてのidを格納するためのセットを作成
    let tempnote;
    uniqueIds = new Set();
    for(let i = 0; i < arr.length || i == 0; i++){
    //notesのchildrenの各要素について処理
      if(arr.length === 0){
        tempnote = notes;
      }
      else{
        tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
      }
    }
    // セットを配列に変換して戻り値として返す
    return Array.from(uniqueIds);
}
 
function updateAllFlagUniqueIds(FlagUniqueIds) {
    // allUniqueIdsにUniqueIdsを追加または結合
    if (allFlagUniqueIds.length === 0) {
      // allUniqueIdsが空の場合、UniqueIdsをそのままコピー
      allFlagUniqueIds = [...FlagUniqueIds];//スプレッド演算子で要素の中身を書き出す。
    } else {
      FlagUniqueIds.forEach(id => {
        if (!allFlagUniqueIds.includes(id)) {
            allFlagUniqueIds.push(id);
        }
      });
    }
    // 更新されたallUniqueIdsを戻り値として返す
    return allFlagUniqueIds;
}
 
function dotted(staveNote, noteIndex = -1) {
  if (noteIndex < 0) {
    Dot.buildAndAttach([staveNote], {
      all: true
    });
  }
  else {
    for(noteIndexValue of noteIndex){
      Dot.buildAndAttach([staveNote], {
        index: noteIndexValue
      });
    }
  }
  return staveNote;
}
 
const {
  Factory,
  Stave,
  StaveNote,
  Formatter,
  Voice,
  StaveTie,
  BarLine,
  Beam,
  Dot,
  StaveConnector,
  Modifier,
  RenderContext,
  TextDynamics,
  Articulation,
  TextNote,
  Crescendo,
  Renderer
} = Vex.Flow;
 
let nscale = 0.64;
let nwidth = 1040;
let nheight = 1120;
 
let nHeadMargin = 70;
let nStaveWidth = 350;
 
const f = new Factory({
  renderer: { elementId: 'yonet202403Mid_Output01', width: nwidth, height: nheight * nscale }
  });
const ctx = f.getContext();
ctx.scale(nscale, nscale);
 
const defaultStyle = {
  lineWidth: ctx.lineWidth,
  strokeStyle: ctx.strokeStyle,
};
 
for (let i = 0; i <= nwidth * (1 / nscale); i += 10) {
  ctx.beginPath();
  ctx.moveTo(0 + i, 0);
  ctx.lineTo(0 + i, nheight);
  if (i % 100 === 0){
    ctx.setLineWidth(1);
    ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
  }
  else{
    ctx.setLineWidth(0.5);
    ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
  }
  ctx.stroke();
}
 
for (let i = 0; i <= nheight; i += 10) {
  ctx.beginPath();
  ctx.moveTo(0, i);
  ctx.lineTo(nwidth * (1 / nscale), i);
  if (i % 100 === 0){
    ctx.setLineWidth(1);
    ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
  }
  else{
    ctx.setLineWidth(0.5);
    ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
  }
  ctx.stroke();
}
 
ctx.lineWidth = defaultStyle.lineWidth;
ctx.strokeStyle = defaultStyle.strokeStyle;
 
const VocalSt1 = new Stave(80, 30, nHeadMargin + nStaveWidth).setContext(ctx);
VocalSt1.setClef("treble").setContext(ctx);
VocalSt1.setTimeSignature('4/4').setContext(ctx);
VocalSt1.addKeySignature('D').setContext(ctx);
VocalSt1.setMeasure(1);
VocalSt1.draw();
 
Vocal.x = VocalSt1.x - 30;
Vocal.y = VocalSt1.y + 90;
 
const VocalSt2 = f.Stave({ x: VocalSt1.width + VocalSt1.x, y: VocalSt1.y, width: nStaveWidth });
VocalSt2.setMeasure(2);
VocalSt2.setContext(ctx).draw();
 
const VocalSt3 = new Stave(VocalSt2.width + VocalSt2.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt3.setMeasure(3);
VocalSt3.draw();
 
const VocalSt4 = new Stave(VocalSt3.width + VocalSt3.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt4.setMeasure(4);
VocalSt4.draw();
 
const Guitar1St1 = new Stave(VocalSt1.x, VocalSt1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1St1.addClef("treble").setContext(ctx);
Guitar1St1.addTimeSignature('4/4').setContext(ctx);
Guitar1St1.addKeySignature('D').setContext(ctx);
Guitar1St1.draw();
 
const Guitar1_notes1_1 = [
  new VF.StaveNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
  new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
  dotted(new VF.StaveNote({ keys: ["c/6"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
var Guitar1_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_1Voice.setStrict(true);
Guitar1_St1_1Voice.addTickables(Guitar1_notes1_1);
 
var Guitar1_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_2Voice.setStrict(true);
Guitar1_St1_2Voice.addTickables(Guitar1_notes1_2);
 
var formatterGuitar1_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St1_2Voice, Guitar1_St1_1Voice]);
formatterGuitar1_St1_1.format([Guitar1_St1_2Voice, Guitar1_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_St1_1Voice.draw(ctx, Guitar1St1);
Guitar1_St1_2Voice.draw(ctx, Guitar1St1);
 
const Guitar1St2 = new Stave(Guitar1St1.width + Guitar1St1.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St2.draw();
 
const Guitar1_gracenotes2 = [
  new VF.GraceNote({ keys: ['e/5', 'g/5'], duration: '8', slash: true })
  .addModifier(new VF.Accidental('#'), 1)
];
 
const Guitar1_notes2_1 = [
  new VF.StaveNote({ keys: ["f/5", "a/5"], duration: "8", stem_direction: -1 })
  .addModifier(new VF.Accidental('n'), 0),
  new VF.StaveNote({ keys: ["e/5", "g/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "8" }),
];
const Guitar1_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
Guitar1_notes2_1[0].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[1].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[2].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[3].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[4].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[5].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[6].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[7].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes2, true), 0);
 
const Guitar1_beam1_1 = new VF.Beam([Guitar1_notes2_1[0], Guitar1_notes2_1[1], Guitar1_notes2_1[2], Guitar1_notes2_1[3]]);
const Guitar1_beam1_2 = new VF.Beam([Guitar1_notes2_1[4], Guitar1_notes2_1[5], Guitar1_notes2_1[6], Guitar1_notes2_1[7]]);
 
var Guitar1_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_1Voice.setStrict(true);
Guitar1_St2_1Voice.addTickables(Guitar1_notes2_1);
 
var Guitar1_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_2Voice.setStrict(true);
Guitar1_St2_2Voice.addTickables(Guitar1_notes2_2);
 
var formatterGuitar1_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St2_2Voice, Guitar1_St2_1Voice]);
formatterGuitar1_St2_1.format([Guitar1_St2_2Voice, Guitar1_St2_1Voice], nStaveWidth - 30);
Guitar1_St2_1Voice.draw(ctx, Guitar1St2);
Guitar1_St2_2Voice.draw(ctx, Guitar1St2);
 
Guitar1_beam1_1.setContext(ctx).draw();
Guitar1_beam1_2.setContext(ctx).draw();
 
const Guitar1St3 = new Stave(Guitar1St2.width + Guitar1St2.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St3.draw();
 
const Guitar1_notes3_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "2" }),
];
const Guitar1_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar1_beam3_1 = new VF.Beam([Guitar1_notes3_1[0], Guitar1_notes3_1[1], Guitar1_notes3_1[2], Guitar1_notes3_1[3]]);
const Guitar1_beam3_2 = new VF.Beam([Guitar1_notes3_1[4], Guitar1_notes3_1[5], Guitar1_notes3_1[6]]);
 
var Guitar1_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_1Voice.setStrict(true);
Guitar1_St3_1Voice.addTickables(Guitar1_notes3_1);
 
var Guitar1_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_2Voice.setStrict(true);
Guitar1_St3_2Voice.addTickables(Guitar1_notes3_2);
 
var formatterGuitar1_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St3_2Voice, Guitar1_St3_1Voice]);
formatterGuitar1_St3_1.format([Guitar1_St3_2Voice, Guitar1_St3_1Voice], nStaveWidth - 30);
Guitar1_St3_1Voice.draw(ctx, Guitar1St3);
Guitar1_St3_2Voice.draw(ctx, Guitar1St3);
 
Guitar1_beam3_1.setContext(ctx).draw();
Guitar1_beam3_2.setContext(ctx).draw();
 
const Guitar1_ties3 = [
    new StaveTie({
        first_note: Guitar1_notes3_1[0],
        last_note: Guitar1_notes3_1[1],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[1],
        last_note: Guitar1_notes3_1[2],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[2],
        last_note: Guitar1_notes3_1[3],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[3],
        last_note: Guitar1_notes3_1[4],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[6],
        last_note: Guitar1_notes3_1[7],
        first_indices: [0],
        last_indices: [0],
    }),
];
 
Guitar1_ties3.forEach((t) => {
    t.setContext(ctx).draw();
});
 
var Guitar1_vibrato3 = new VF.VibratoBracket({
  start: Guitar1_notes3_1[7],
  stop: null,
});
Guitar1_vibrato3.setLine(0);
Guitar1_vibrato3.setHarsh(true);
Guitar1_vibrato3.setContext(ctx).draw();
 
const Guitar1St4 = new Stave(Guitar1St3.width + Guitar1St3.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St4.draw();
 
const Guitar1_gracenotes4 = [
  new VF.GraceNote({ keys: ['a/4'], duration: '8', slash: true })
];
 
const Guitar1_notes4_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "4" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
Guitar1_notes4_1[7].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes4, true), 0);
 
SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);
 
const Guitar1_beam4_1 = new VF.Beam([Guitar1_notes4_1[2], Guitar1_notes4_1[3]]);
const Guitar1_beam4_2 = new VF.Beam([Guitar1_notes4_1[5], Guitar1_notes4_1[6], Guitar1_notes4_1[7]]);
 
var Guitar1_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_1Voice.setStrict(true);
Guitar1_St4_1Voice.addTickables(Guitar1_notes4_1);
 
var Guitar1_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_2Voice.setStrict(true);
Guitar1_St4_2Voice.addTickables(Guitar1_notes4_2);
 
var formatterGuitar1_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St4_2Voice, Guitar1_St4_1Voice]);
formatterGuitar1_St4_1.format([Guitar1_St4_2Voice, Guitar1_St4_1Voice], nStaveWidth - 30);
Guitar1_St4_1Voice.draw(ctx, Guitar1St4);
Guitar1_St4_2Voice.draw(ctx, Guitar1St4);
 
Guitar1_beam4_1.setContext(ctx).draw();
Guitar1_beam4_2.setContext(ctx).draw();
 
shiftGuitar1_1 = addShift(
  Guitar1_notes4_1,
  [0, 1],
  [4, 3.5]
);
 
const Guitar1_ties4 = [
    new StaveTie({
        first_note: Guitar1_notes4_1[0],
        last_note: Guitar1_notes4_1[1],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[1],
        last_note: Guitar1_notes4_1[2],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[3],
        last_note: Guitar1_notes4_1[4],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[5],
        last_note: Guitar1_notes4_1[6],
        first_indices: [0],
        last_indices: [0],
    }),
];
 
Guitar1_ties4.forEach((t) => {
    t.setContext(ctx).draw();
});
 
 
const Guitar1_tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 110, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab1.setConfigForLine(i, {visible: false} );
}
Guitar1_tab1.draw();
 
const Guitar1_tab2 = new Stave(Guitar1_tab1.width + Guitar1_tab1.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab2.setConfigForLine(i, {visible: false} );
}
Guitar1_tab2.draw();
 
const Guitar1_tab3 = new Stave(Guitar1_tab2.width + Guitar1_tab2.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab3.setConfigForLine(i, {visible: false} );
}
Guitar1_tab3.draw();
 
const Guitar1_tab4 = new Stave(Guitar1_tab3.width + Guitar1_tab3.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab4.setConfigForLine(i, {visible: false} );
}
Guitar1_tab4.draw();
 
 
 
const Guitar1_Tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1_Tab1.draw();
 
Stave9Pos.x = Guitar1_Tab1.x;
Stave9Pos.y = Guitar1_Tab1.y;
 
var connector9_2 = new VF.StaveConnector(Guitar1St1, Guitar1_Tab1);
connector9_2.setType(VF.StaveConnector.type.BRACKET);
connector9_2.setContext(ctx);
connector9_2.draw();
 
Guitar1Inst.x = VocalSt1.x - 30;
Guitar1Inst.y = Guitar1St1.y + ((Guitar1_Tab1.y - Guitar1St1.y) / 2) + 90;
 
 
const Guitar1_Tab1_1 = new Stave(Guitar1_Tab1.x + nHeadMargin + 20, Guitar1_Tab1.y, 0).setContext(ctx);
Guitar1_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.draw();
 
const Guitar1_tab_notes1_1 = [
  new VF.GhostNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  dotted(new VF.StaveNote({ keys: ["f/5"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_tab_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes1_1, [1, 2]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar1_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_1Voice.setStrict(true);
Guitar1_tab_St1_1Voice.addTickables(Guitar1_tab_notes1_1);
 
var Guitar1_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_2Voice.setStrict(true);
Guitar1_tab_St1_2Voice.addTickables(Guitar1_tab_notes1_2);
 
var formatterGuitar1_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice]);
formatterGuitar1_tab_St1_1.format([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_tab_St1_1Voice.draw(ctx, Guitar1_Tab1_1);
Guitar1_tab_St1_2Voice.draw(ctx, Guitar1_Tab1_1);
 
shiftGuitar1_tab1 = addShift(
  Guitar1_tab_notes1_1,
  [0, 0, 0, 0, 1,  2],
  [3, 2, 1, 0, 1, -1]
);
 
 
 
const Guitar1_Tab2 = new Stave(Guitar1_Tab1.width + Guitar1_Tab1.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab2.draw();
 
const Guitar1_tab_gracenotes2 = [
  new VF.GraceNote({ keys: ['a/5'], duration: '8', slash: true })
  .addModifier(new VF.Accidental('#'), 0)
];
 
const Guitar1_tab_notes2_1 = [
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 })
  .addModifier(new VF.Accidental('n'), 0),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar1_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
Guitar1_tab_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes2, false), 0);
 
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
const Guitar1_tab_beam2_1 = new VF.Beam([Guitar1_tab_notes2_1[0], Guitar1_tab_notes2_1[1], Guitar1_tab_notes2_1[2], Guitar1_tab_notes2_1[3]]);
const Guitar1_tab_beam2_2 = new VF.Beam([Guitar1_tab_notes2_1[4], Guitar1_tab_notes2_1[5], Guitar1_tab_notes2_1[6], Guitar1_tab_notes2_1[7]]);
 
var Guitar1_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_1Voice.setStrict(true);
Guitar1_tab_St2_1Voice.addTickables(Guitar1_tab_notes2_1);
 
var Guitar1_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_2Voice.setStrict(true);
Guitar1_tab_St2_2Voice.addTickables(Guitar1_tab_notes2_2);
 
var formatterGuitar1_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice]);
formatterGuitar1_tab_St2_1.format([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice], nStaveWidth - 20);
Guitar1_tab_St2_1Voice.draw(ctx, Guitar1_Tab2);
Guitar1_tab_St2_2Voice.draw(ctx, Guitar1_Tab2);
 
shiftGuitar1_tab2 = addShift(
  Guitar1_tab_notes2_1,
  [0, 0, 0, 0, 1, 1, 2, 3, 4, 4, 5, 6, 7],
  [1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 2, 2, 3]
);
 
Guitar1_tab_beam2_1.setContext(ctx).draw();
Guitar1_tab_beam2_2.setContext(ctx).draw();
 
const Guitar1_Tab3 = new Stave(Guitar1_Tab2.width + Guitar1_Tab2.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab3.draw();
 
const Guitar1_tab_notes3_1 = [
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.GhostNote({ keys: ["b/4"], duration: "2" }),
];
const Guitar1_tab_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
const Guitar1_tab_beam3_1 = new VF.Beam([Guitar1_tab_notes3_1[0], Guitar1_tab_notes3_1[1], Guitar1_tab_notes3_1[2], Guitar1_tab_notes3_1[3]]);
const Guitar1_tab_beam3_2 = new VF.Beam([Guitar1_tab_notes3_1[4], Guitar1_tab_notes3_1[5], Guitar1_tab_notes3_1[6]]);
 
var Guitar1_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_1Voice.setStrict(true);
Guitar1_tab_St3_1Voice.addTickables(Guitar1_tab_notes3_1);
 
var Guitar1_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_2Voice.setStrict(true);
Guitar1_tab_St3_2Voice.addTickables(Guitar1_tab_notes3_2);
 
var formatterGuitar1_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice]);
formatterGuitar1_tab_St3_1.format([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice], nStaveWidth - 20);
Guitar1_tab_St3_1Voice.draw(ctx, Guitar1_Tab3);
Guitar1_tab_St3_2Voice.draw(ctx, Guitar1_Tab3);
 
shiftGuitar1_tab3 = addShift(
  Guitar1_tab_notes3_1,
  [0, 1, 2, 3, 4, 5, 6, 7],
  [2, 2, 2, 2, 2, 4, 4, 4]
);
 
Guitar1_tab_beam3_1.setContext(ctx).draw();
Guitar1_tab_beam3_2.setContext(ctx).draw();
 
var Guitar1_tab_vibrato3 = new VF.VibratoBracket({
  start: Guitar1_tab_notes3_1[7],
  stop: null,
});
Guitar1_tab_vibrato3.setLine(1);
Guitar1_tab_vibrato3.setHarsh(true);
Guitar1_tab_vibrato3.setContext(ctx).draw();
 
 
 
const Guitar1_Tab4 = new Stave(Guitar1_Tab3.width + Guitar1_Tab3.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab4.draw();
 
const Guitar1_tab_gracenotes4 = [
  new VF.GraceNote({ keys: ['d/5'], duration: '8', slash: true })
];
 
const Guitar1_tab_notes4_1 = [
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "4" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
Guitar1_tab_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes4, false), 0);
 
SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_tab_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);
 
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
const Guitar1_tab_beam4_1 = new VF.Beam([Guitar1_tab_notes4_1[2], Guitar1_tab_notes4_1[3]]);
const Guitar1_tab_beam4_2 = new VF.Beam([Guitar1_tab_notes4_1[5], Guitar1_tab_notes4_1[6], Guitar1_tab_notes4_1[7]]);
 
var Guitar1_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_1Voice.setStrict(true);
Guitar1_tab_St4_1Voice.addTickables(Guitar1_tab_notes4_1);
 
var Guitar1_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_2Voice.setStrict(true);
Guitar1_tab_St4_2Voice.addTickables(Guitar1_tab_notes4_2);
 
var formatterGuitar1_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice]);
formatterGuitar1_tab_St4_1.format([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice], nStaveWidth - 20);
Guitar1_tab_St4_1Voice.draw(ctx, Guitar1_Tab4);
Guitar1_tab_St4_2Voice.draw(ctx, Guitar1_Tab4);
 
shiftGuitar1_tab4 = addShift(
  Guitar1_tab_notes4_1,
  [0, 1, 2, 3, 3, 4, 5, 6, 7, 7],
  [2, 2, 2, 2, 2, 2, 1, 1, 1, 1]
);
 
shiftGuitar1_tab4_tr = addShift(
  Guitar1_tab_notes4_1,
  [0, 1],
  [3, 2.5]
);
 
Guitar1_tab_beam4_1.setContext(ctx).draw();
Guitar1_tab_beam4_2.setContext(ctx).draw();
 
 
const Guitar2_St1 = new Stave(Guitar1_Tab1.x, Guitar1_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_St1.addClef("treble").setContext(ctx);
Guitar2_St1.addTimeSignature('4/4').setContext(ctx);
Guitar2_St1.addKeySignature('D').setContext(ctx);
Guitar2_St1.draw();
 
const Guitar2_notes1_1 = [
  dotted(new VF.StaveNote({ keys: ["g/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
];
const Guitar2_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_St1_beam1_1 = new VF.Beam([Guitar2_notes1_1[0], Guitar2_notes1_1[1]]);
const Guitar2_St1_beam1_2 = new VF.Beam([Guitar2_notes1_1[2], Guitar2_notes1_1[3], Guitar2_notes1_1[4]]);
const Guitar2_St1_beam1_3 = new VF.Beam([Guitar2_notes1_1[5], Guitar2_notes1_1[6], Guitar2_notes1_1[7], Guitar2_notes1_1[8]]);
const Guitar2_St1_beam1_4 = new VF.Beam([Guitar2_notes1_1[9], Guitar2_notes1_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_1Voice.setStrict(true);
Guitar2_St1_1Voice.addTickables(Guitar2_notes1_1);
 
var Guitar2_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_2Voice.setStrict(true);
Guitar2_St1_2Voice.addTickables(Guitar2_notes1_2);
 
var formatterGuitar2_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St1_2Voice, Guitar2_St1_1Voice]);
formatterGuitar2_St1_1.format([Guitar2_St1_2Voice, Guitar2_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_St1_1Voice.draw(ctx, Guitar2_St1);
Guitar2_St1_2Voice.draw(ctx, Guitar2_St1);
 
Guitar2_St1_beam1_1.setContext(ctx).draw();
Guitar2_St1_beam1_2.setContext(ctx).draw();
Guitar2_St1_beam1_3.setContext(ctx).draw();
Guitar2_St1_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_St1 = addShift(
  Guitar2_notes1_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [4, 4, 4, 4, 4, 4, 4, 4, 4,  4]
);
 
 
 
const Guitar2_St2 = new Stave(Guitar2_St1.width + Guitar2_St1.x, Guitar2_St1.y, nStaveWidth).setContext(ctx);
Guitar2_St2.draw();
 
const Guitar2_St2_1 = new Stave(Guitar2_St1.width + Guitar2_St1.x + 45, Guitar2_St1.y, 0).setContext(ctx);
Guitar2_St2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_St2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_St2_1.draw();
 
const Guitar2_notes2_1 = [
  dotted(new VF.StaveNote({ keys: ["c/5"], duration: "8d", stem_direction: -1 })),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
];
const Guitar2_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_St2_beam1_1 = new VF.Beam([Guitar2_notes2_1[0], Guitar2_notes2_1[1]]);
const Guitar2_St2_beam1_2 = new VF.Beam([Guitar2_notes2_1[2], Guitar2_notes2_1[3], Guitar2_notes2_1[4]]);
const Guitar2_St2_beam1_3 = new VF.Beam([Guitar2_notes2_1[5], Guitar2_notes2_1[6], Guitar2_notes2_1[7], Guitar2_notes2_1[8]]);
const Guitar2_St2_beam1_4 = new VF.Beam([Guitar2_notes2_1[9], Guitar2_notes2_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_1Voice.setStrict(true);
Guitar2_St2_1Voice.addTickables(Guitar2_notes2_1);
 
var Guitar2_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_2Voice.setStrict(true);
Guitar2_St2_2Voice.addTickables(Guitar2_notes2_2);
 
var formatterGuitar2_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St2_2Voice, Guitar2_St2_1Voice]);
formatterGuitar2_St2_1.format([Guitar2_St2_2Voice, Guitar2_St2_1Voice], nStaveWidth - 45 - 10);
Guitar2_St2_1Voice.draw(ctx, Guitar2_St2_1);
Guitar2_St2_2Voice.draw(ctx, Guitar2_St2_1);
 
Guitar2_St2_beam1_1.setContext(ctx).draw();
Guitar2_St2_beam1_2.setContext(ctx).draw();
Guitar2_St2_beam1_3.setContext(ctx).draw();
Guitar2_St2_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_St2 = addShift(
  Guitar2_notes2_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);
 
 
 
 
const Guitar2_St3 = new Stave(Guitar2_St2.width + Guitar2_St2.x, Guitar2_St2.y, nStaveWidth).setContext(ctx);
Guitar2_St3.draw();
 
const Guitar2_notes3_1 = [
  new VF.StaveNote({ keys: ["d/4", "a/4", "d/5", "f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
];
const Guitar2_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_St3_beam1_1 = new VF.Beam([Guitar2_notes3_1[0], Guitar2_notes3_1[1]]);
const Guitar2_St3_beam1_2 = new VF.Beam([Guitar2_notes3_1[2], Guitar2_notes3_1[3], Guitar2_notes3_1[4]]);
const Guitar2_St3_beam1_3 = new VF.Beam([Guitar2_notes3_1[5], Guitar2_notes3_1[6], Guitar2_notes3_1[7]]);
const Guitar2_St3_beam1_4 = new VF.Beam([Guitar2_notes3_1[8], Guitar2_notes3_1[9]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_notes3_1, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_1Voice.setStrict(true);
Guitar2_St3_1Voice.addTickables(Guitar2_notes3_1);
 
var Guitar2_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_2Voice.setStrict(true);
Guitar2_St3_2Voice.addTickables(Guitar2_notes3_2);
 
var formatterGuitar2_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St3_2Voice, Guitar2_St3_1Voice]);
formatterGuitar2_St3_1.format([Guitar2_St3_2Voice, Guitar2_St3_1Voice], nStaveWidth - 10);
Guitar2_St3_1Voice.draw(ctx, Guitar2_St3);
Guitar2_St3_2Voice.draw(ctx, Guitar2_St3);
 
Guitar2_St3_beam1_1.setContext(ctx).draw();
Guitar2_St3_beam1_2.setContext(ctx).draw();
Guitar2_St3_beam1_3.setContext(ctx).draw();
Guitar2_St3_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_St3 = addShift(
  Guitar2_notes3_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9],
  [2, 2, 2, 2, 2, 2, 2, 2, 2]
);
 
 
 
 
 
const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
Guitar2_St4.draw();
 
const Guitar2_notes4_1 = [
  new VF.StaveNote({ keys: ["g/3", "d/4", "g/4", "d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
];
const Guitar2_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_St4_beam1_1 = new VF.Beam([Guitar2_notes4_1[0], Guitar2_notes4_1[1]]);
const Guitar2_St4_beam1_2 = new VF.Beam([Guitar2_notes4_1[2], Guitar2_notes4_1[3], Guitar2_notes4_1[4]]);
const Guitar2_St4_beam1_3 = new VF.Beam([Guitar2_notes4_1[5], Guitar2_notes4_1[6], Guitar2_notes4_1[7]]);
const Guitar2_St4_beam1_4 = new VF.Beam([Guitar2_notes4_1[8], Guitar2_notes4_1[9], Guitar2_notes4_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_notes4_1, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_1Voice.setStrict(true);
Guitar2_St4_1Voice.addTickables(Guitar2_notes4_1);
 
var Guitar2_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_2Voice.setStrict(true);
Guitar2_St4_2Voice.addTickables(Guitar2_notes4_2);
 
var formatterGuitar2_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St4_2Voice, Guitar2_St4_1Voice]);
formatterGuitar2_St4_1.format([Guitar2_St4_2Voice, Guitar2_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_St4_1Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_2Voice.draw(ctx, Guitar2_St4);
 
Guitar2_St4_beam1_1.setContext(ctx).draw();
Guitar2_St4_beam1_2.setContext(ctx).draw();
Guitar2_St4_beam1_3.setContext(ctx).draw();
Guitar2_St4_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_St4 = addShift(
  Guitar2_notes4_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
 
 
 
 
const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.draw();
const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_Tab1.draw();
 
const Guitar2_tab_notes1_1 = [
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar2_tab_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_tab_St1_beam1_1 = new VF.Beam([Guitar2_tab_notes1_1[0], Guitar2_tab_notes1_1[1]]);
const Guitar2_tab_St1_beam1_2 = new VF.Beam([Guitar2_tab_notes1_1[2], Guitar2_tab_notes1_1[3], Guitar2_tab_notes1_1[4]]);
const Guitar2_tab_St1_beam1_3 = new VF.Beam([Guitar2_tab_notes1_1[5], Guitar2_tab_notes1_1[6], Guitar2_tab_notes1_1[7], Guitar2_tab_notes1_1[8]]);
const Guitar2_tab_St1_beam1_4 = new VF.Beam([Guitar2_tab_notes1_1[9], Guitar2_tab_notes1_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_1Voice.setStrict(true);
Guitar2_tab_St1_1Voice.addTickables(Guitar2_tab_notes1_1);
 
var Guitar2_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_2Voice.setStrict(true);
Guitar2_tab_St1_2Voice.addTickables(Guitar2_tab_notes1_2);
 
var formatterGuitar2_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice]);
formatterGuitar2_tab_St1_1.format([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St1_1Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_tab_St1_2Voice.draw(ctx, Guitar2_Tab1_1);
 
Guitar2_tab_St1_beam1_1.setContext(ctx).draw();
Guitar2_tab_St1_beam1_2.setContext(ctx).draw();
Guitar2_tab_St1_beam1_3.setContext(ctx).draw();
Guitar2_tab_St1_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_Tab1 = addShift(
  Guitar2_tab_notes1_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [3, 3, 3, 3, 3, 3, 3, 3, 3,  3]
);
 
 
Guitar2Tab1.x = Guitar2_Tab1.x;
Guitar2Tab1.y = Guitar2_Tab1.y;
 
const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx);
Guitar2_Tab2.draw();
 
const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.draw();
 
const Guitar2_tab_notes2_1 = [
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d", stem_direction: -1 })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar2_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_tab_St2_beam1_1 = new VF.Beam([Guitar2_tab_notes2_1[0], Guitar2_tab_notes2_1[1]]);
const Guitar2_tab_St2_beam1_2 = new VF.Beam([Guitar2_tab_notes2_1[2], Guitar2_tab_notes2_1[3], Guitar2_tab_notes2_1[4]]);
const Guitar2_tab_St2_beam1_3 = new VF.Beam([Guitar2_tab_notes2_1[5], Guitar2_tab_notes2_1[6], Guitar2_tab_notes2_1[7], Guitar2_tab_notes2_1[8]]);
const Guitar2_tab_St2_beam1_4 = new VF.Beam([Guitar2_tab_notes2_1[9], Guitar2_tab_notes2_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_1Voice.setStrict(true);
Guitar2_tab_St2_1Voice.addTickables(Guitar2_tab_notes2_1);
 
var Guitar2_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_2Voice.setStrict(true);
Guitar2_tab_St2_2Voice.addTickables(Guitar2_tab_notes2_2);
 
var formatterGuitar2_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice]);
formatterGuitar2_tab_St2_1.format([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St2_1Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_tab_St2_2Voice.draw(ctx, Guitar2_Tab2_1);
 
Guitar2_tab_St2_beam1_1.setContext(ctx).draw();
Guitar2_tab_St2_beam1_2.setContext(ctx).draw();
Guitar2_tab_St2_beam1_3.setContext(ctx).draw();
Guitar2_tab_St2_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_Tab2 = addShift(
  Guitar2_tab_notes2_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);
 
 
 
 
const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
Guitar2_Tab3.draw();
 
const Guitar2_tab_notes3_1 = [
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
];
const Guitar2_tab_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_tab_St3_beam1_1 = new VF.Beam([Guitar2_tab_notes3_1[0], Guitar2_tab_notes3_1[1]]);
const Guitar2_tab_St3_beam1_2 = new VF.Beam([Guitar2_tab_notes3_1[2], Guitar2_tab_notes3_1[3], Guitar2_tab_notes3_1[4]]);
const Guitar2_tab_St3_beam1_3 = new VF.Beam([Guitar2_tab_notes3_1[5], Guitar2_tab_notes3_1[6], Guitar2_tab_notes3_1[7]]);
const Guitar2_tab_St3_beam1_4 = new VF.Beam([Guitar2_tab_notes3_1[8], Guitar2_tab_notes3_1[9]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_1Voice.setStrict(true);
Guitar2_tab_St3_1Voice.addTickables(Guitar2_tab_notes3_1);
 
var Guitar2_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_2Voice.setStrict(true);
Guitar2_tab_St3_2Voice.addTickables(Guitar2_tab_notes3_2);
 
var formatterGuitar2_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice]);
formatterGuitar2_tab_St3_1.format([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice], nStaveWidth - 10);
Guitar2_tab_St3_1Voice.draw(ctx, Guitar2_Tab3);
Guitar2_tab_St3_2Voice.draw(ctx, Guitar2_Tab3);
 
Guitar2_tab_St3_beam1_1.setContext(ctx).draw();
Guitar2_tab_St3_beam1_2.setContext(ctx).draw();
Guitar2_tab_St3_beam1_3.setContext(ctx).draw();
Guitar2_tab_St3_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_Tab3 = addShift(
  Guitar2_tab_notes3_1,
  [ 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
  [-1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);
 
 
 
const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
Guitar2_Tab4.draw();
 
const Guitar2_tab_notes4_1 = [
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
 
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
 
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
];
const Guitar2_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
 
];
const Guitar2_tab_St4_beam1_1 = new VF.Beam([Guitar2_tab_notes4_1[0], Guitar2_tab_notes4_1[1]]);
const Guitar2_tab_St4_beam1_2 = new VF.Beam([Guitar2_tab_notes4_1[2], Guitar2_tab_notes4_1[3], Guitar2_tab_notes4_1[4]]);
const Guitar2_tab_St4_beam1_3 = new VF.Beam([Guitar2_tab_notes4_1[5], Guitar2_tab_notes4_1[6], Guitar2_tab_notes4_1[7]]);
const Guitar2_tab_St4_beam1_4 = new VF.Beam([Guitar2_tab_notes4_1[8], Guitar2_tab_notes4_1[9], Guitar2_tab_notes4_1[10]]);
 
UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
var Guitar2_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_1Voice.setStrict(true);
Guitar2_tab_St4_1Voice.addTickables(Guitar2_tab_notes4_1);
 
var Guitar2_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_2Voice.setStrict(true);
Guitar2_tab_St4_2Voice.addTickables(Guitar2_tab_notes4_2);
 
var formatterGuitar2_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice]);
formatterGuitar2_tab_St4_1.format([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_tab_St4_1Voice.draw(ctx, Guitar2_Tab4);
Guitar2_tab_St4_2Voice.draw(ctx, Guitar2_Tab4);
 
Guitar2_tab_St4_beam1_1.setContext(ctx).draw();
Guitar2_tab_St4_beam1_2.setContext(ctx).draw();
Guitar2_tab_St4_beam1_3.setContext(ctx).draw();
Guitar2_tab_St4_beam1_4.setContext(ctx).draw();
 
shiftGuitar2_Tab4 = addShift(
  Guitar2_tab_notes4_1,
  [0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
  [0, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);
 
 
 
 
var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1);
Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
Guitar2_connect.setContext(ctx);
Guitar2_connect.draw();
 
const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab1_tab.draw();
 
const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab2_tab.draw();
 
const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab3_tab.draw();
 
const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab4_tab.draw();
 
Guitar2Inst.x = Guitar2_St1.x - 30;
Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90;
 
const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_St1.addClef("bass").setContext(ctx);
Base_St1.addTimeSignature('4/4').setContext(ctx);
Base_St1.addKeySignature('D').setContext(ctx);
Base_St1.draw();
 
const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx);
Base_St2.draw();
 
const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx);
Base_St3.draw();
 
const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx);
Base_St4.draw();
 
const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_Tab1.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab1.setConfigForLine(i, {visible: false} );
}
Base_Tab1.draw();
 
BaseTab1.x = Base_Tab1.x;
BaseTab1.y = Base_Tab1.y;
 
BaseInst.x = Base_St1.x - 30;
BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90;
 
StaveBase1 = Base_Tab1;
 
const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx);
Base_Tab2.setBegBarType(VF.Barline.type.NONE);
Base_Tab2.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab2.setConfigForLine(i, {visible: false} );
}
Base_Tab2.draw();
 
StaveBase2 = Base_Tab2;
 
const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx);
Base_Tab3.setBegBarType(VF.Barline.type.NONE);
Base_Tab3.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab3.setConfigForLine(i, {visible: false} );
}
Base_Tab3.draw();
 
StaveBase3 = Base_Tab3;
 
const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx);
Base_Tab4.setBegBarType(VF.Barline.type.NONE);
Base_Tab4.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab4.setConfigForLine(i, {visible: false} );
}
Base_Tab4.draw();
 
StaveBase4 = Base_Tab4;
 
var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1);
Base_connect.setType(VF.StaveConnector.type.BRACKET);
Base_connect.setContext(ctx);
Base_connect.draw();
 
const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Drum_St1.addClef("bass").setContext(ctx);
Drum_St1.addTimeSignature('4/4').setContext(ctx);
Drum_St1.draw();
 
DrumInst.x = Drum_St1.x - 30;
DrumInst.y = Drum_St1.y + 90;
 
const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_1.setBegBarType(VF.Barline.type.NONE);
Drum_St1_1.setEndBarType(VF.Barline.type.NONE);
Drum_St1_1.draw();
 
const Drum_notes1_1 = [
  new StaveNote({ keys: ["f/4"], duration: "4", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "4r" }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 })
];
const Drum_beam1_1 = new VF.Beam([Drum_notes1_1[3],Drum_notes1_1[5]]);
 
var Drum_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_1Voice.setStrict(true);
Drum_St1_1Voice.addTickables(Drum_notes1_1);
 
const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_2.setBegBarType(VF.Barline.type.NONE);
Drum_St1_2.setEndBarType(VF.Barline.type.NONE);
Drum_St1_2.draw();
 
const Drum_notes1_2 = [
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 })
];
 
const Drum_notes1_3 = [
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
 
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
 
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
 
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 })
];
 
UniqueIds = getUniqueNoteheadIds(Drum_notes1_2, [0, 1, 3, 5, 6, 8]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
const Drum_beam1_2_1 = new VF.Beam([Drum_notes1_2[0], Drum_notes1_2[1]]);
const Drum_beam1_2_2 = new VF.Beam([Drum_notes1_2[2], Drum_notes1_2[3], Drum_notes1_2[4]]);
const Drum_beam1_2_3 = new VF.Beam([Drum_notes1_2[5], Drum_notes1_2[6], Drum_notes1_2[7], Drum_notes1_2[8]]);
 
var Drum_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_2Voice.setStrict(true);
Drum_St1_2Voice.addTickables(Drum_notes1_2);
 
var Drum_St1_3Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_3Voice.setStrict(true);
Drum_St1_3Voice.addTickables(Drum_notes1_3);
 
var formatterDrum_St1_2 = new Vex.Flow.Formatter().joinVoices([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice]);
//formatter13_2.formatToStave([stave13_3Voice, stave13_1Voice, stave13_2Voice], stave13_2);
formatterDrum_St1_2.format([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice], nStaveWidth - 30);
Drum_St1_1Voice.draw(ctx, Drum_St1_2);
Drum_St1_2Voice.draw(ctx, Drum_St1_2);
 
Drum_beam1_1.setContext(ctx).draw();
 
Drum_beam1_2_1.setContext(ctx).draw();
Drum_beam1_2_2.setContext(ctx).draw();
Drum_beam1_2_3.setContext(ctx).draw();
 
shiftDrum1 = addShift(
  Drum_notes1_2,
  [0, 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8],
  [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
);
 
 
const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St2.draw();
 
 
const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St3.draw();
 
 
const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St4.draw();
 
 
const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx);
Perc_St1.addTimeSignature('4/4').setContext(ctx);
 
const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx);
Perc_St1_1.setBegBarType(VF.Barline.type.NONE);
Perc_St1_1.setEndBarType(VF.Barline.type.NONE);
Perc_St1_1.draw();
 
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St1.setConfigForLine(i, {visible: false} );
}
 
Perc_St1.draw();
 
PercInst.x = Perc_St1.x - 30;
PercInst.y = Perc_St1.y + 90;
 
var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1);
AllConnector.setType(VF.StaveConnector.type.SINGLE);
AllConnector.setContext(ctx);
AllConnector.draw();
 
const Perc_notes1_1 = [
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
 
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 })
];
UniqueIds = getUniqueNoteheadIds(Perc_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
 
const Perc_beam1_1_1 = new VF.Beam([Perc_notes1_1[0], Perc_notes1_1[1], Perc_notes1_1[2], Perc_notes1_1[3]]);
const Perc_beam1_1_2 = new VF.Beam([Perc_notes1_1[4], Perc_notes1_1[5], Perc_notes1_1[6], Perc_notes1_1[7]]);
const Perc_beam1_1_3 = new VF.Beam([Perc_notes1_1[8], Perc_notes1_1[9], Perc_notes1_1[10], Perc_notes1_1[11]]);
const Perc_beam1_1_4 = new VF.Beam([Perc_notes1_1[12], Perc_notes1_1[13], Perc_notes1_1[14], Perc_notes1_1[15]]);
 
var Perc_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Perc_St1_1Voice.setStrict(true);
Perc_St1_1Voice.addTickables(Perc_notes1_1);
 
var formatterPerc_St1_1 = new Vex.Flow.Formatter().joinVoices([Perc_St1_1Voice]);
//formatterPerc_St1_1.formatToStave([stave17_1Voice], Perc_St1_1);
formatterPerc_St1_1.format([Perc_St1_1Voice], nStaveWidth - 30);
Perc_St1_1Voice.draw(ctx, Perc_St1_1);
 
Perc_beam1_1_1.setContext(ctx).draw();
Perc_beam1_1_2.setContext(ctx).draw();
Perc_beam1_1_3.setContext(ctx).draw();
Perc_beam1_1_4.setContext(ctx).draw();
 
Perc_note1_1_0.x = Perc_notes1_1[0].getAbsoluteX();
Perc_note1_1_0.y = Perc_notes1_1[0].getStave().getYForLine(1);
 
shiftPerc1 = addShift(
  Perc_notes1_1,
  [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
  [4, 4, 4, 4, 4, 4, 4, 4, 4, 4,  4,  4,  4,  4,  4,  4]
);
 
const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St2.setConfigForLine(i, {visible: false} );
}
Perc_St2.draw();
 
const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St3.setConfigForLine(i, {visible: false} );
}
Perc_St3.draw();
 
const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St4.setConfigForLine(i, {visible: false} );
}
Perc_St4.draw();
 
})();
const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg');
svgElement2.style.backgroundColor = '#F5F5F5';
var svgContainer = document.getElementById('yonet202403Mid_Output01');
var svgElement = svgContainer.querySelector('svg');
 
var VocalText_options = {
    textContent: ["Vocal"], // 必須文字列
    strID: "VocalText", // 必須
    Stave_x: Vocal.x,
    Stave_y: Vocal.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(VocalText_options);
 
var EGuitarText_options = {
    textContent: ["E.Guitar1"], // 必須文字列
    strID: "EGuitarText", // 必須
    Stave_x: Guitar1Inst.x,
    Stave_y: Guitar1Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitarText_options);
 
var EGuitarTab_options = {
    textContent: ["@"], // 必須文字列
    strID: "EGuitarTab", // 必須
    Stave_x: Stave9Pos.x,
    Stave_y: Stave9Pos.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 80,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitarTab_options);
 
insertTrilPathToSVG(shiftGuitar1_1);
 
var Guitar1_notes4_tr_option = {
    textContent: ["tr."], // 必須文字列
    strID: "Guitar1_notes4_tr", // 必須
    Stave_x: shiftGuitar1_1[0].x,
    Stave_y: shiftGuitar1_1[0].y,
    Stave_x_Offset: 25,
    Stave_y_Offset: -50,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_notes4_tr_option);
 
var Guitar1_notes1_option = {
    textContent: ["0", "2", "2", "2", "9", "9"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: [10, 0, 10, 0, 0, 0],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y});
 
insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30 - 110}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y - 110});
 
var Guitar1_notes1_g_option = {
    textContent: ["g"], // 必須文字列
    strID: "Guitar1_notes1_g", // 必須
    Stave_x_Offset: -30,
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_g_option);
 
var Guitar1_st1_notes1_g_option = {
    textContent: ["g"], // 必須文字列
    strID: "Guitar1_st1_notes1_g", // 必須
    Stave_x_Offset: -30,
    Stave_y_Offset: 0 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_g_option);
 
 
var Guitar1_notes1_Arpeggio_option = {
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
    strID: "Guitar1_notes1_g", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 40,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_Arpeggio_option);
 
var Guitar1_st1_notes1_Arpeggio_option = {
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
    strID: "Guitar1_st1_notes1_g", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40 - 110 - 20,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 40,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_Arpeggio_option);
 
var Guitar1_notes1_0_option = {
    textContent: ["\uFF7C"], // 必須文字列 4和音コード2分音符
    strID: "Guitar1_notes1_ele0", // 必須
    Stave_x: shiftGuitar1_tab1[0].x,
    Stave_y: shiftGuitar1_tab1[0].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes1_0_option);
 
var Guitar1_notes2_option = {
    textContent: ["9", "9", "9", "9", "9", "9", "7", "9", "7", "7", "5", "4", "7"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: [-30, -40, 0, -10, 0, -10, 0, 0, 10, 0, 0, 0, 0],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_option);
 
var Guitar1_notes2_c_option = {
    textContent: ["H.C."], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_c_option);
 
var Guitar1_st1_notes2_c_option = {
    textContent: ["H.C."], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes2_c_option);
 
var Guitar1_notes2_a_option = {
    textContent: [".", ".", ".", ".", ".", ".", ".", "."], // 必須文字列
    strID: "Guitar1_notes2", // 必須
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 0],
    Stave_y_Offset: [-15, -15, -15, -15, 15, 15, 15, 15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[3].x, y:shiftGuitar1_tab2[3].y},
              {x:shiftGuitar1_tab2[5].x, y:shiftGuitar1_tab2[5].y},
              {x:shiftGuitar1_tab2[6].x, y:shiftGuitar1_tab2[6].y},
              {x:shiftGuitar1_tab2[7].x, y:shiftGuitar1_tab2[7].y},
              {x:shiftGuitar1_tab2[8].x, y:shiftGuitar1_tab2[8].y},
              {x:shiftGuitar1_tab2[10].x, y:shiftGuitar1_tab2[10].y},
              {x:shiftGuitar1_tab2[11].x, y:shiftGuitar1_tab2[11].y},
              {x:shiftGuitar1_tab2[12].x, y:shiftGuitar1_tab2[12].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_a_option);
 
insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y + 10}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y - 40}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y - 40}, -1);
 
var Guitar1_notes3_option = {
    textContent: ["5", "7", "5", "7", "5", "7", "7", "7"], // 必須文字列
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 5],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab3, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_option);
 
var Guitar1_notes3_H_P_H_P_option = {
    textContent: ["H", "P", "H", "P"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_H_P_H_P_option);
 
var Guitar1_st1_notes3_H_P_H_P_option = {
    textContent: ["H", "P", "H", "P"], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes3_H_P_H_P_option);
 
insertTiePathToSVG({x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y + 10}, {x:shiftGuitar1_tab3[1].x + 5, y:shiftGuitar1_tab3[0].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y + 10}, {x:shiftGuitar1_tab3[2].x + 5, y:shiftGuitar1_tab3[1].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y + 10}, {x:shiftGuitar1_tab3[3].x + 5, y:shiftGuitar1_tab3[2].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y + 10}, {x:shiftGuitar1_tab3[4].x + 5, y:shiftGuitar1_tab3[3].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab3[6].x , y:shiftGuitar1_tab3[6].y + 15}, {x:shiftGuitar1_tab3[6].x + 35, y:shiftGuitar1_tab3[6].y + 15});
 
 
var Guitar1_notes3_7_option = {
    textContent: ["\uFF7F"], // 必須文字列 1音2分音符
    strID: "Guitar1_notes3_ele7", // 必須
    Stave_x: shiftGuitar1_tab3[7].x - 7,
    Stave_y: shiftGuitar1_tab3[7].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes3_7_option);
 
var Guitar1_notes4_option = {
    textContent: ["5", "7", "5", "7", "7", "7", "4", "6", "4", "."], // 必須文字列
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, -20, 0, 0, 0, 0, 0,  0],
    Stave_y_Offset: [0, 0, 0,  0, 0, 0, 0, 0, 0, -15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab4, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_option);
 
var Guitar1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_P_C_H_option);
 
var Guitar1_st1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes4_P_C_H_option);
 
 
insertTiePathToSVG({x:shiftGuitar1_tab4[0].x, y:shiftGuitar1_tab4[0].y + 10}, {x:shiftGuitar1_tab4[1].x + 2, y:shiftGuitar1_tab4[0].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[1].x, y:shiftGuitar1_tab4[1].y + 10}, {x:shiftGuitar1_tab4[2].x + 2, y:shiftGuitar1_tab4[1].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[4].x - 15, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[4].x + 2, y:shiftGuitar1_tab4[4].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[4].x, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[5].x + 2, y:shiftGuitar1_tab4[4].y + 10});
 
insertTiePathToSVG({x:shiftGuitar1_tab4[6].x, y:shiftGuitar1_tab4[6].y - 10}, {x:shiftGuitar1_tab4[7].x + 2, y:shiftGuitar1_tab4[6].y - 10}, -1);
 
 
insertTrilPathToSVG(shiftGuitar1_tab4_tr);
 
var Guitar1_tab_notes4_tr_option = {
    textContent: ["tr."], // 必須文字列
    strID: "Guitar1_tab_notes4_tr", // 必須
    Stave_x: shiftGuitar1_tab4_tr[0].x,
    Stave_y: shiftGuitar1_tab4_tr[0].y,
    Stave_x_Offset: 25,
    Stave_y_Offset: -50,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_tab_notes4_tr_option);
 
var Guitar2_St1_notes1_option = {
    textContent: ["\uFF64"], // 必須文字列
    strID: "Guitar2_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_option);
 
var Guitar2_St1_notes1_1dot_option = {
    textContent: ["."], // 必須文字列
    strID: "Guitar2_St1_notes1_1dot", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_St1[0].x + 20, y: shiftGuitar2_St1[0].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_1dot_option);
 
insertTiePathToSVG({x:shiftGuitar2_St1[4].x , y:shiftGuitar2_St1[4].y + 10}, {x:shiftGuitar2_St1[4].x + 35, y:shiftGuitar2_St1[4].y + 10});
 
var Guitar2_St2_notes1_option = {
    textContent: ["\uFF86"], // 必須文字列
    strID: "Guitar2_St2_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St2_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_St2[4].x , y:shiftGuitar2_St2[4].y - 20}, {x:shiftGuitar2_St2[4].x + 35, y:shiftGuitar2_St2[4].y - 20}, -1);
 
var Guitar2_tab_St1_notes1_option = {
    textContent: ["\uFF64"], // 必須文字列
    strID: "Guitar2_tab_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_option);
 
var Guitar2_tab_St1_notes1_1dot_option = {
    textContent: ["."], // 必須文字列
    strID: "Guitar2_tab_St1_notes1_1dot", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab1[0].x + 20, y: shiftGuitar2_Tab1[0].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_1dot_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab1[4].x , y:shiftGuitar2_Tab1[4].y + 10}, {x:shiftGuitar2_Tab1[4].x + 35, y:shiftGuitar2_Tab1[4].y + 10});
 
var Guitar2_tab_St2_notes1_option = {
    textContent: ["\uFF86"], // 必須文字列
    strID: "Guitar2_tab_St2_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St2_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab2[4].x , y:shiftGuitar2_Tab2[4].y - 20}, {x:shiftGuitar2_Tab2[4].x + 35, y:shiftGuitar2_Tab2[4].y - 20}, -1);
 
var Guitar2_tab_St3_notes1_option = {
    textContent: ["2", "3", "2", "0"], // 必須文字列
    strID: "Guitar2_tab_St3_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab3[0].x, y: shiftGuitar2_Tab3[0].y},
{x:shiftGuitar2_Tab3[1].x + 10, y: shiftGuitar2_Tab3[1].y},
{x:shiftGuitar2_Tab3[2].x, y: shiftGuitar2_Tab3[2].y},
{x:shiftGuitar2_Tab3[3].x + 10, y: shiftGuitar2_Tab3[3].y} ], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St3_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab3[7].x , y:shiftGuitar2_Tab3[7].y + 10}, {x:shiftGuitar2_Tab3[7].x + 35, y:shiftGuitar2_Tab3[7].y + 10});
 
var Guitar2_tab_St4_notes1_option = {
    textContent: ["3", "0", "0", "\uFF1F", "3"], // 必須文字列
    strID: "Guitar2_tab_St4_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab4[0].x, y: shiftGuitar2_Tab4[0].y},
{x:shiftGuitar2_Tab4[1].x + 10, y: shiftGuitar2_Tab4[1].y},
{x:shiftGuitar2_Tab4[2].x, y: shiftGuitar2_Tab4[2].y},
{x:shiftGuitar2_Tab4[3].x + 30, y: shiftGuitar2_Tab4[3].y},
{x:shiftGuitar2_Tab4[4].x , y: shiftGuitar2_Tab4[4].y} ], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St4_notes1_option);
 
insertTiePathToSVG({x:shiftGuitar2_Tab4[8].x , y:shiftGuitar2_Tab4[8].y + 10}, {x:shiftGuitar2_Tab4[8].x + 35, y:shiftGuitar2_Tab4[8].y + 10});
 
var EGuitar2Text_options = {
    textContent: ["E.Guitar2"], // 必須文字列
    strID: "EGuitar2Text", // 必須
    Stave_x: Guitar2Inst.x,
    Stave_y: Guitar2Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitar2Text_options);
 
var EGuitar2Tab_options = {
    textContent: ["@"], // 必須文字列
    strID: "EGuitar2Tab", // 必須
    Stave_x: Guitar2Tab1.x,
    Stave_y: Guitar2Tab1.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 80,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitar2Tab_options);
 
var BaseText_options = {
    textContent: ["Base"], // 必須文字列
    strID: "BaseText", // 必須
    Stave_x: BaseInst.x,
    Stave_y: BaseInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(BaseText_options);
 
var BaseTab_options = {
    textContent: ["@"], // 必須文字列
    strID: "BaseTab", // 必須
    Stave_x: BaseTab1.x,
    Stave_y: BaseTab1.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 90,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(BaseTab_options);
insertBaseEndBarPathToSVG(StaveBase1);
insertBaseEndBarPathToSVG(StaveBase2);
insertBaseEndBarPathToSVG(StaveBase3);
insertBaseEndBarPathToSVG(StaveBase4);
 
var DrumText_options = {
    textContent: ["Drum"], // 必須文字列
    strID: "DrumText", // 必須
    Stave_x: DrumInst.x,
    Stave_y: DrumInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(DrumText_options);
 
var PercText_options = {
    textContent: ["Perc."], // 必須文字列
    strID: "PercText", // 必須
    Stave_x: PercInst.x,
    Stave_y: PercInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(PercText_options);
 
var note13_2_0_option = {
    textContent: ["\uFF65", "\uFF65", "\uFF65", "\uFF65",
                  "\uFF65", "\uFF68", "\uFF66", "\uFF67", "\uFF65", "\uFF0B", "\uFF65", "\uFF0F"], // 必須文字列
                //x      ,  half_o,        ,        >,        ,      + ,        ,        o
    strID: "note13_2_0", // 必須
    Stave_y_Offset: [  -5,      -5,      -5,      -5,
                        -5,      -60,      -5,      -60,      -5,      -60,      -5,      -60],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftDrum1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(note13_2_0_option);
 
var Perc_notes1_1_0_Shaker_option = {
    textContent: ["< Shaker >"], // 必須文字列
    strID: "Perc_notes1_1_0_shaker", // 必須
    Stave_x: Perc_note1_1_0.x,
    Stave_y: Perc_note1_1_0.y,
    Stave_x_Offset: -20,
    Stave_y_Offset: 0,
    fontSize: 60,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Perc_notes1_1_0_Shaker_option);
 
var Perc_notes1_1_0_option = {
    textContent: ["\uFF69"], // 必須文字列
    strID: "Perc_notes1_1_0", // 必須
    Stave_y_Offset: -5,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftPerc1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Perc_notes1_1_0_option);
</syntaxhighlight>
 
<syntaxhighlight lang="javascript" line start="2582">
if(allUniqueIds !== "undefined"){
// 透明にするIDの配列
// 例としてここでIDを指定
let autoUniqueIds = allUniqueIds.map(id => "vf-" + id);
let Last_Stem_x = 0;
// 各IDに対して処理
  autoUniqueIds.forEach(id => {
    // 該当するIDの要素を取得
    let element = svgElement.getElementById(id);
    if (element) {
      let classValue = element.getAttribute("class");
      // 該当する要素があれば、描画内容を透明にする
      let paths = element.querySelectorAll("path");
      paths.forEach(path => {
          var dAttribute = path.getAttribute('d');
          // カンマで区切られた数値の数を数えます
          var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数
 
          if (numberOfValues === 9) {
            var firstCoord = dAttribute.split(',')[0];
            if (dAttribute.startsWith('M')) {
              var CnumberOfValues = (dAttribute.match(/C/g) || []).length; // カンマの数 + 1 = 数値の数
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(CnumberOfValues > 0){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var xdiff = coords[0] - coords[2]; // xの差を計算
                var ydiff = coords[1] - coords[3]; // yの差を計算
 
                if (coords[0] - Last_Stem_x > 2){
                  if (coords[0] - Last_Stem_x < 10){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                // xが0でyが0より大きい場合、描画内容を透明にします
                if (xdiff <= -3.590) {
                if (xdiff >= -3.599) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
                if (xdiff <= -2.369) {
                if (xdiff >= -2.374) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
                if (xdiff <= 1.000) {
                if (xdiff >= -1.000) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
                else {
                  if(ydiff === 1.123){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
              }
            }
          }
          else if (numberOfValues === 1) {
 
            if (dAttribute.startsWith('M')) {
              var AnumberOfValues = (dAttribute.match(/A/g) || []).length; // カンマの数 + 1 = 数値の数
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(AnumberOfValues == 2){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var circle_right = coords[0]; // xの差を計算
                var r_x = coords[2]; // xの差を計算
                var r_y = coords[3]; // xの差を計算
                var circle_left = coords[7]; // yの差を計算
 
                if (circle_right - Last_Stem_x > 7){//7.75
                  if (circle_right - Last_Stem_x < 8){
                  if (circle_left - Last_Stem_x > 3){//3.75
                  if (circle_left - Last_Stem_x < 4){
                  if (r_x == 2){
                  if (r_y == 2){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                  }
                  }
                  }
                  }
                }
              }
            }
            if (classValue === "vf-stem"){
              var firstStemCoord = dAttribute;
              if (dAttribute.startsWith('M')) {
                var StemLnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                  // 座標の差を計算します
                if(StemLnumberOfValues > 0){
                  var stem_coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                  Last_Stem_x = stem_coords[0]; // xの差を計算
                }
              }
            }
            var firstCoord = dAttribute;
            if (dAttribute.startsWith('M')) {
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(LnumberOfValues > 0){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var xdiff = coords[0] - coords[2]; // xの差を計算
                var ydiff = coords[1] - coords[3]; // yの差を計算
 
                // xが0でyが0より大きい場合、描画内容を透明にします
                if (xdiff < -10) {
                if (xdiff > -20) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
              }
            }
          }
          else if (numberOfValues === 21 || numberOfValues === 35 || numberOfValues === 95 || numberOfValues === 41) {
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
          }
      });
    }
  });
}


                // xが0でyが0より大きい場合、描画内容を透明にします
                if (xdiff < -10) {
                if (xdiff > -18) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
              }
            }
          }
          else if (numberOfValues === 21 || numberOfValues === 35 || numberOfValues === 95 || numberOfValues === 41) {
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
          }
      });
    }
  });
}


if(allFlagUniqueIds !== "undefined"){
if(allFlagUniqueIds !== "undefined"){
2,356行目: 5,512行目:
}
}
})();
})();
</yjavascript>
 コードは以下のとおりです。
<syntaxhighlight lang="javascript" line start="1" highlight="">
<div id="yonet202403Mid_Output01"></div>
<script>
</script>
</script>
</syntaxhighlight>
</syntaxhighlight>




 
 同一コード連続弾きは、簡単ですね。これまでに作った符頭を消す処理を活用するだけです。この記事で新しく登場したのは、タブ譜のフレット番号に弾かない弦という意味を示すバツ印の記号を\uFF1Fというコードポイントで描けるというところですね。


 
 


[[VexFlow 使い方]]に戻る。
[[VexFlow 使い方]]に戻る。

2024年4月15日 (月) 22:45時点における最新版

VexFlow 使い方に戻る。

概要

 同一コード連続弾きのときは、符頭を省略するだけなので、これまでの描画でやってきた方法を使うだけです。置き換える文字を配置していましたが、なにも配置しなければよいだけのことです。特に説明することもないですね。一応、どこが描画の要素となっているかは示しますが、必要なのは努力だけです。

 

タブ譜 同一コード連続弾き


 コードは以下のとおりです。


<div id="yonet202403Mid_Output01"></div>
<script>
///////////////////////
(function(){
class Position {
  constructor(x = 0, y = 0) {
    this.x = x;
    this.y = y;
  }
}
var VF = Vex.Flow;
const Vocal = new Position();
const Guitar1Inst = new Position();
const Guitar2Inst = new Position();
const Guitar2Tab1 = new Position();
const BaseInst = new Position();
const BaseTab1 = new Position();
const DrumInst = new Position();
const PercInst = new Position();
const Stave9Pos = new Position();

var StaveBase1;
var StaveBase2;
var StaveBase3;
var StaveBase4;

const Perc_note1_1_0 = new Position();

var shiftGuitar1_1;
var shiftGuitar1_tab4_tr;

var shiftGuitar1_tab1;
var shiftGuitar1_tab2;
var shiftGuitar1_tab3;
var shiftGuitar1_tab4;

var shiftGuitar2_St1;
var shiftGuitar2_St2;
var shiftGuitar2_St3;
var shiftGuitar2_St4;

var shiftGuitar2_Tab1;
var shiftGuitar2_Tab2;
var shiftGuitar2_Tab3;
var shiftGuitar2_Tab4;

var shiftDrum1;
var shiftPerc1;

function insertBaseEndBarPathToSVG(Stave) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 50) +
    ' L ' + (Stave.x + Stave.width) + ' ' + (Stave.y + 80);
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'black');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'none');
  newGroup.appendChild(path);
  svgElement.appendChild(newGroup);
}

function insertTiePathToSVG(StartPos, EndPos, Direction = 1, Depth = 10) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M' + (StartPos.x) + ' ' + (StartPos.y) + 'Q' + (StartPos.x + (EndPos.x - StartPos.x)/2) + ' ' + ((StartPos.y + EndPos.y)/2 + Direction * (Depth - 2)) + 
    ',' + (EndPos.x) + ' ' + (EndPos.y) + 'Q' + ((StartPos.x + EndPos.x)/2) + ' ' + (StartPos.y + (EndPos.y - StartPos.y)/2 + Direction * (Depth + 2)) + 
    ','  + (StartPos.x) + ' ' + (StartPos.y) + 'Z';
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'none');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'black');
  newGroup.appendChild(path);
  svgElement.appendChild(newGroup);
}

function insertTrilPathToSVG(Shift, Direction = 1) {
  var newGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
  newGroup.setAttribute('transform', 'translate(0, 0)');
  var DirectionOffset = 0;
  if (Direction == -1) DirectionOffset = 60;
  var path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset);
  path.setAttribute('d', pathStr);
  path.setAttribute('stroke', 'none');
  path.setAttribute('stroke-width', '1');
  path.setAttribute('fill', 'black');
  var path2 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr2 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 7) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 7);
  path2.setAttribute('d', pathStr2);
  path2.setAttribute('stroke', 'none');
  path2.setAttribute('stroke-width', '1');
  path2.setAttribute('fill', 'black');
  var path3 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
  var pathStr3 = 'M ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 40 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[1].x + 11.934 - 5) + ' ' + (Shift[1].y - 36 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 36 + DirectionOffset + Direction * 14) +
    ' L ' + (Shift[0].x + 11.934 + 5) + ' ' + (Shift[0].y - 40 + DirectionOffset + Direction * 14);
  path3.setAttribute('d', pathStr3);
  path3.setAttribute('stroke', 'none');
  path3.setAttribute('stroke-width', '1');
  path3.setAttribute('fill', 'black');
  newGroup.appendChild(path);
  newGroup.appendChild(path2);
  newGroup.appendChild(path3);
  svgElement.appendChild(newGroup);
}


function insertTextToSVG(options) {
    var textContent = options.textContent;
    var strID = options.strID;
    var Stave_x = options.Stave_x || 0;
    var Stave_y = options.Stave_y || 0;
    var isOffset_x_abs = options.IsOffset_x_Abs || false;
    var Stave_x_Offset = options.Stave_x_Offset || 0;
    var Stave_y_Offset = options.Stave_y_Offset || 0;
    var StaveWidth = options.StaveWidth || 0;
    var StaveHeight = options.StaveHeight || 0;
    var StaveVerticalScale = options.StaveVerticalScale || 0;
    var fontSize = options.fontSize || 40;
    var fontFamily = options.fontFamily || "Bravura, Arial";
    var shift_x = options.shift_x || [0];
    var Rotate = options.Rotate || 0;
    var offset_sum = 0;
    var Stave_x_Offset_Value = 0;
    var Stave_y_Offset_Value = 0;
    var last_Stave_x_Offset = 0;
    var last_Stave_y_Offset = 0;
    var last_textContent = "";
    shift_x.forEach(function(offset, index) {
        offset_sum = offset_sum + offset;
        var newText = document.createElementNS('http://www.w3.org/2000/svg', 'text');
        newText.setAttribute('id', strID + '_' + index); // テキスト要素にIDを付ける
        newText.setAttribute('x', 0);
        newText.setAttribute('y', 0);
        newText.setAttribute('font-family', fontFamily);
        newText.setAttribute('font-size', fontSize);
        newText.setAttribute('fill', 'black');

        if(typeof textContent === "string"){
          newText.textContent = textContent;
        }
        else{
          if(textContent.length - 1 < index){
            newText.textContent = last_textContent;
          }
          else{
            newText.textContent = textContent[index];
            last_textContent = textContent[index];
          }
        }

        if(Stave_x_Offset.length - 1 < index){
          Stave_x_Offset_Value = last_Stave_x_Offset;
        }
        else{
          if(Stave_x_Offset.length >= 2){
            Stave_x_Offset_Value = Stave_x_Offset[index];
            last_Stave_x_Offset = Stave_x_Offset[index];
          }
          else{
            Stave_x_Offset_Value = Stave_x_Offset;
          }
        }

        if(Stave_y_Offset.length - 1 < index){
          Stave_y_Offset_Value = last_Stave_y_Offset;
        }
        else{
          if(Stave_y_Offset.length >= 2){
            Stave_y_Offset_Value = Stave_y_Offset[index];
            last_Stave_y_Offset = Stave_y_Offset[index];
          }
          else{
            Stave_y_Offset_Value = Stave_y_Offset;
          }
        }
        var textGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
        if(Rotate != 0){
          textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + 0 + ' ' + 0 + ')');
          textGroup.appendChild(newText);
          svgElement.appendChild(textGroup);
        }
        else{
          svgElement.appendChild(newText);
        }
        (function() {
            var textWidth = newText.getBBox().width;
            var textHeight = newText.getBBox().height;
            var horizontalScale;
            if (typeof StaveWidth === 'undefined' || StaveWidth == 0) {
                horizontalScale = 1;
            } 
            else {
                horizontalScale = StaveWidth / textWidth;
            }
            var verticalScale;
            if (typeof StaveHeight === 'undefined' || StaveHeight == 0) {
                verticalScale = 1;
            } 
            else if (StaveVerticalScale != 0) {
                verticalScale = StaveVerticalScale;
            } 
            else {
                verticalScale = StaveHeight / textHeight;
            }
            if(isOffset_x_abs){
              var StavePos_x = offset.x + Stave_x_Offset_Value;
              var StavePos_y = offset.y + Stave_y_Offset_Value;
            }
            else{
              var StavePos_x = Stave_x + Stave_x_Offset + offset_sum;
              var StavePos_y = Stave_y + Stave_y_Offset;
            }

            newText.setAttribute('transform', 'translate(' + StavePos_x + ',' + StavePos_y + ') scale(' + horizontalScale + ',' + verticalScale + ')');

            if(Rotate != 0){
              textGroup.setAttribute('transform', 'rotate(' + Rotate + ' ' + StavePos_x + ' ' + StavePos_y + ')');
            }
        })();

        if(Rotate != 0){
          textGroup.appendChild(newText);
          svgElement.appendChild(textGroup);
        }
        else{
          svgElement.appendChild(newText);
        }
    });
}

var allUniqueIds = [];
var allFlagUniqueIds = [];
(function(){
function addShift(notes, arrx = [], arry = []) {
 
  let tempnote;
  let retShift = [];
  
  for(let i = 0; i < arrx.length || i == 0; i++){
    const pos = new Position();
    //notesのchildrenの各要素について処理
    if(arrx.length === 0){
      tempnote = notes;
    }
    else{
      tempnote = notes[arrx[i]];
      temp_y = arry[i];
    }
    pos.x = tempnote.getAbsoluteX();
    pos.y = tempnote.getStave().getYForLine(temp_y);

    retShift.push(pos);
  }
  return retShift;
}

var UniqueIds;
function getUniqueNoteheadIds(notes, arr = []) {
    //すべてのidを格納するためのセットを作成
    let tempnote;
    uniqueIds = new Set();
    for(let i = 0; i < arr.length || i == 0; i++){
    //notesのchildrenの各要素について処理
      if(arr.length === 0){
        tempnote = notes;
      }
      else{
        tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
      }
      tempnote.children.forEach(child => {
        //typeが"notehead"であるかチェックし、idを取得
        if (child.attrs){
          if(child.attrs.type === "Stem") {
            uniqueIds.add(child.attrs.id);
          }
          if(child.attrs.type === "NoteHead") {
            uniqueIds.add(child.attrs.id);
          }
        }
      });
    }
    // セットを配列に変換して戻り値として返す
    return Array.from(uniqueIds);
}

function updateAllUniqueIds(UniqueIds) {
    // allUniqueIdsにUniqueIdsを追加または結合
    if (allUniqueIds.length === 0) {//allUniqueIdsはグローバルな変数
      // allUniqueIdsが空の場合、UniqueIdsをそのままコピー
      allUniqueIds = [...UniqueIds];//スプレッド演算子で要素の中身を書き出す。
    } else {
      UniqueIds.forEach(id => {
        if (!allUniqueIds.includes(id)) {
            allUniqueIds.push(id);
        }
      });
    }
    // 更新されたallUniqueIdsを戻り値として返す
    return allUniqueIds;
}

var SteveNoteUniqueIds;
function getUniqueStaveNotesIds(notes, arr = []) {
    //すべてのidを格納するためのセットを作成
    let tempnote;
    uniqueIds = new Set();
    for(let i = 0; i < arr.length || i == 0; i++){
    //notesのchildrenの各要素について処理
      if(arr.length === 0){
        tempnote = notes;
      }
      else{
        tempnote = notes[arr[i]];
      }
      if (tempnote.attrs){
        if(tempnote.attrs.type === "StaveNote") {
          uniqueIds.add(tempnote.attrs.id);
        }
      }
    }
    // セットを配列に変換して戻り値として返す
    return Array.from(uniqueIds);
}

function updateAllFlagUniqueIds(FlagUniqueIds) {
    // allUniqueIdsにUniqueIdsを追加または結合
    if (allFlagUniqueIds.length === 0) {
      // allUniqueIdsが空の場合、UniqueIdsをそのままコピー
      allFlagUniqueIds = [...FlagUniqueIds];//スプレッド演算子で要素の中身を書き出す。
    } else {
      FlagUniqueIds.forEach(id => {
        if (!allFlagUniqueIds.includes(id)) {
            allFlagUniqueIds.push(id);
        }
      });
    }
    // 更新されたallUniqueIdsを戻り値として返す
    return allFlagUniqueIds;
}

function dotted(staveNote, noteIndex = -1) {
  if (noteIndex < 0) {
    Dot.buildAndAttach([staveNote], {
      all: true
    });
  } 
  else {
    for(noteIndexValue of noteIndex){
      Dot.buildAndAttach([staveNote], {
        index: noteIndexValue
      });
    }
  }
  return staveNote;
}

const {
  Factory,
  Stave,
  StaveNote,
  Formatter,
  Voice,
  StaveTie,
  BarLine,
  Beam,
  Dot,
  StaveConnector,
  Modifier,
  RenderContext,
  TextDynamics,
  Articulation,
  TextNote,
  Crescendo,
  Renderer
} = Vex.Flow;

let nscale = 0.64;
let nwidth = 1040;
let nheight = 1120;

let nHeadMargin = 70;
let nStaveWidth = 350;

const f = new Factory({ 
  renderer: { elementId: 'yonet202403Mid_Output01', width: nwidth, height: nheight * nscale }
  });
const ctx = f.getContext();
ctx.scale(nscale, nscale);

const defaultStyle = {
  lineWidth: ctx.lineWidth,
  strokeStyle: ctx.strokeStyle,
};

for (let i = 0; i <= nwidth * (1 / nscale); i += 10) {
  ctx.beginPath();
  ctx.moveTo(0 + i, 0);
  ctx.lineTo(0 + i, nheight);
  if (i % 100 === 0){
    ctx.setLineWidth(1);
    ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
  }
  else{
    ctx.setLineWidth(0.5);
    ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
  }
  ctx.stroke();
}

for (let i = 0; i <= nheight; i += 10) {
  ctx.beginPath();
  ctx.moveTo(0, i);
  ctx.lineTo(nwidth * (1 / nscale), i);
  if (i % 100 === 0){
    ctx.setLineWidth(1);
    ctx.setStrokeStyle('rgba(200, 200, 200, 0.8)');
  }
  else{
    ctx.setLineWidth(0.5);
    ctx.setStrokeStyle('rgba(230, 230, 230, 0.8)');
  }
  ctx.stroke();
}

ctx.lineWidth = defaultStyle.lineWidth;
ctx.strokeStyle = defaultStyle.strokeStyle;

const VocalSt1 = new Stave(80, 30, nHeadMargin + nStaveWidth).setContext(ctx);
VocalSt1.setClef("treble").setContext(ctx);
VocalSt1.setTimeSignature('4/4').setContext(ctx);
VocalSt1.addKeySignature('D').setContext(ctx);
VocalSt1.setMeasure(1);
VocalSt1.draw();

Vocal.x = VocalSt1.x - 30;
Vocal.y = VocalSt1.y + 90; 

const VocalSt2 = f.Stave({ x: VocalSt1.width + VocalSt1.x, y: VocalSt1.y, width: nStaveWidth });
VocalSt2.setMeasure(2);
VocalSt2.setContext(ctx).draw();

const VocalSt3 = new Stave(VocalSt2.width + VocalSt2.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt3.setMeasure(3);
VocalSt3.draw();

const VocalSt4 = new Stave(VocalSt3.width + VocalSt3.x, VocalSt1.y, nStaveWidth).setContext(ctx);
VocalSt4.setMeasure(4);
VocalSt4.draw();

const Guitar1St1 = new Stave(VocalSt1.x, VocalSt1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1St1.addClef("treble").setContext(ctx);
Guitar1St1.addTimeSignature('4/4').setContext(ctx);
Guitar1St1.addKeySignature('D').setContext(ctx);
Guitar1St1.draw();

const Guitar1_notes1_1 = [
  new VF.StaveNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
  new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
  dotted(new VF.StaveNote({ keys: ["c/6"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
var Guitar1_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_1Voice.setStrict(true);
Guitar1_St1_1Voice.addTickables(Guitar1_notes1_1);

var Guitar1_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St1_2Voice.setStrict(true);
Guitar1_St1_2Voice.addTickables(Guitar1_notes1_2);

var formatterGuitar1_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St1_2Voice, Guitar1_St1_1Voice]);
formatterGuitar1_St1_1.format([Guitar1_St1_2Voice, Guitar1_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_St1_1Voice.draw(ctx, Guitar1St1);
Guitar1_St1_2Voice.draw(ctx, Guitar1St1);

const Guitar1St2 = new Stave(Guitar1St1.width + Guitar1St1.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St2.draw();

const Guitar1_gracenotes2 = [
  new VF.GraceNote({ keys: ['e/5', 'g/5'], duration: '8', slash: true })
  .addModifier(new VF.Accidental('#'), 1)
];

const Guitar1_notes2_1 = [
  new VF.StaveNote({ keys: ["f/5", "a/5"], duration: "8", stem_direction: -1 })
  .addModifier(new VF.Accidental('n'), 0),
  new VF.StaveNote({ keys: ["e/5", "g/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["e/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4", "d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "8" }),
];
const Guitar1_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_notes2_1[0].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[1].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[2].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[3].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes2_1[4].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[5].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[6].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[7].addModifier(new VF.Articulation('a.').setPosition(4));
Guitar1_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes2, true), 0);

const Guitar1_beam1_1 = new VF.Beam([Guitar1_notes2_1[0], Guitar1_notes2_1[1], Guitar1_notes2_1[2], Guitar1_notes2_1[3]]);
const Guitar1_beam1_2 = new VF.Beam([Guitar1_notes2_1[4], Guitar1_notes2_1[5], Guitar1_notes2_1[6], Guitar1_notes2_1[7]]);

var Guitar1_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_1Voice.setStrict(true);
Guitar1_St2_1Voice.addTickables(Guitar1_notes2_1);

var Guitar1_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St2_2Voice.setStrict(true);
Guitar1_St2_2Voice.addTickables(Guitar1_notes2_2);

var formatterGuitar1_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St2_2Voice, Guitar1_St2_1Voice]);
formatterGuitar1_St2_1.format([Guitar1_St2_2Voice, Guitar1_St2_1Voice], nStaveWidth - 30);
Guitar1_St2_1Voice.draw(ctx, Guitar1St2);
Guitar1_St2_2Voice.draw(ctx, Guitar1St2);

Guitar1_beam1_1.setContext(ctx).draw();
Guitar1_beam1_2.setContext(ctx).draw();

const Guitar1St3 = new Stave(Guitar1St2.width + Guitar1St2.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St3.draw();

const Guitar1_notes3_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["e/4"], duration: "2" }),
];
const Guitar1_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar1_beam3_1 = new VF.Beam([Guitar1_notes3_1[0], Guitar1_notes3_1[1], Guitar1_notes3_1[2], Guitar1_notes3_1[3]]);
const Guitar1_beam3_2 = new VF.Beam([Guitar1_notes3_1[4], Guitar1_notes3_1[5], Guitar1_notes3_1[6]]);

var Guitar1_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_1Voice.setStrict(true);
Guitar1_St3_1Voice.addTickables(Guitar1_notes3_1);

var Guitar1_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St3_2Voice.setStrict(true);
Guitar1_St3_2Voice.addTickables(Guitar1_notes3_2);

var formatterGuitar1_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St3_2Voice, Guitar1_St3_1Voice]);
formatterGuitar1_St3_1.format([Guitar1_St3_2Voice, Guitar1_St3_1Voice], nStaveWidth - 30);
Guitar1_St3_1Voice.draw(ctx, Guitar1St3);
Guitar1_St3_2Voice.draw(ctx, Guitar1St3);

Guitar1_beam3_1.setContext(ctx).draw();
Guitar1_beam3_2.setContext(ctx).draw();

const Guitar1_ties3 = [
    new StaveTie({
        first_note: Guitar1_notes3_1[0],
        last_note: Guitar1_notes3_1[1],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[1],
        last_note: Guitar1_notes3_1[2],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[2],
        last_note: Guitar1_notes3_1[3],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[3],
        last_note: Guitar1_notes3_1[4],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes3_1[6],
        last_note: Guitar1_notes3_1[7],
        first_indices: [0],
        last_indices: [0],
    }),
];

Guitar1_ties3.forEach((t) => {
    t.setContext(ctx).draw();
});

var Guitar1_vibrato3 = new VF.VibratoBracket({
  start: Guitar1_notes3_1[7],
  stop: null,
});
Guitar1_vibrato3.setLine(0);
Guitar1_vibrato3.setHarsh(true);
Guitar1_vibrato3.setContext(ctx).draw();

const Guitar1St4 = new Stave(Guitar1St3.width + Guitar1St3.x, Guitar1St1.y, nStaveWidth).setContext(ctx);
Guitar1St4.draw();

const Guitar1_gracenotes4 = [
  new VF.GraceNote({ keys: ['a/4'], duration: '8', slash: true })
];

const Guitar1_notes4_1 = [
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["a/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "4" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_notes4_1[7].addModifier(new VF.Articulation('a.').setPosition(3));
Guitar1_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_gracenotes4, true), 0);

SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);

const Guitar1_beam4_1 = new VF.Beam([Guitar1_notes4_1[2], Guitar1_notes4_1[3]]);
const Guitar1_beam4_2 = new VF.Beam([Guitar1_notes4_1[5], Guitar1_notes4_1[6], Guitar1_notes4_1[7]]);

var Guitar1_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_1Voice.setStrict(true);
Guitar1_St4_1Voice.addTickables(Guitar1_notes4_1);

var Guitar1_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_St4_2Voice.setStrict(true);
Guitar1_St4_2Voice.addTickables(Guitar1_notes4_2);

var formatterGuitar1_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_St4_2Voice, Guitar1_St4_1Voice]);
formatterGuitar1_St4_1.format([Guitar1_St4_2Voice, Guitar1_St4_1Voice], nStaveWidth - 30);
Guitar1_St4_1Voice.draw(ctx, Guitar1St4);
Guitar1_St4_2Voice.draw(ctx, Guitar1St4);

Guitar1_beam4_1.setContext(ctx).draw();
Guitar1_beam4_2.setContext(ctx).draw();

shiftGuitar1_1 = addShift(
  Guitar1_notes4_1, 
  [0, 1],
  [4, 3.5]
);

const Guitar1_ties4 = [
    new StaveTie({
        first_note: Guitar1_notes4_1[0],
        last_note: Guitar1_notes4_1[1],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[1],
        last_note: Guitar1_notes4_1[2],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[3],
        last_note: Guitar1_notes4_1[4],
        first_indices: [0],
        last_indices: [0],
    }),
    new StaveTie({
        first_note: Guitar1_notes4_1[5],
        last_note: Guitar1_notes4_1[6],
        first_indices: [0],
        last_indices: [0],
    }),
];

Guitar1_ties4.forEach((t) => {
    t.setContext(ctx).draw();
});


const Guitar1_tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 110, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab1.setConfigForLine(i, {visible: false} );
}
Guitar1_tab1.draw();

const Guitar1_tab2 = new Stave(Guitar1_tab1.width + Guitar1_tab1.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab2.setConfigForLine(i, {visible: false} );
}
Guitar1_tab2.draw();

const Guitar1_tab3 = new Stave(Guitar1_tab2.width + Guitar1_tab2.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab3.setConfigForLine(i, {visible: false} );
}
Guitar1_tab3.draw();

const Guitar1_tab4 = new Stave(Guitar1_tab3.width + Guitar1_tab3.x, Guitar1_tab1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar1_tab4.setConfigForLine(i, {visible: false} );
}
Guitar1_tab4.draw();



const Guitar1_Tab1 = new Stave(Guitar1St1.x, Guitar1St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar1_Tab1.draw();

Stave9Pos.x = Guitar1_Tab1.x;
Stave9Pos.y = Guitar1_Tab1.y;

var connector9_2 = new VF.StaveConnector(Guitar1St1, Guitar1_Tab1);
connector9_2.setType(VF.StaveConnector.type.BRACKET);
connector9_2.setContext(ctx);
connector9_2.draw();

Guitar1Inst.x = VocalSt1.x - 30;
Guitar1Inst.y = Guitar1St1.y + ((Guitar1_Tab1.y - Guitar1St1.y) / 2) + 90; 


const Guitar1_Tab1_1 = new Stave(Guitar1_Tab1.x + nHeadMargin + 20, Guitar1_Tab1.y, 0).setContext(ctx);
Guitar1_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar1_Tab1_1.draw();

const Guitar1_tab_notes1_1 = [
  new VF.GhostNote({ keys: ["a/3", "e/4", "a/4", "c/5"], duration: "2" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  dotted(new VF.StaveNote({ keys: ["f/5"], duration: "4d", stem_direction: -1 })),
];
const Guitar1_tab_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes1_1, [1, 2]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar1_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_1Voice.setStrict(true);
Guitar1_tab_St1_1Voice.addTickables(Guitar1_tab_notes1_1);

var Guitar1_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St1_2Voice.setStrict(true);
Guitar1_tab_St1_2Voice.addTickables(Guitar1_tab_notes1_2);

var formatterGuitar1_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice]);
formatterGuitar1_tab_St1_1.format([Guitar1_tab_St1_2Voice, Guitar1_tab_St1_1Voice], nStaveWidth - 20 - 10);
Guitar1_tab_St1_1Voice.draw(ctx, Guitar1_Tab1_1);
Guitar1_tab_St1_2Voice.draw(ctx, Guitar1_Tab1_1);

shiftGuitar1_tab1 = addShift(
  Guitar1_tab_notes1_1, 
  [0, 0, 0, 0, 1,  2],
  [3, 2, 1, 0, 1, -1]
);



const Guitar1_Tab2 = new Stave(Guitar1_Tab1.width + Guitar1_Tab1.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab2.draw();

const Guitar1_tab_gracenotes2 = [
  new VF.GraceNote({ keys: ['a/5'], duration: '8', slash: true })
  .addModifier(new VF.Accidental('#'), 0)
];

const Guitar1_tab_notes2_1 = [
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 })
  .addModifier(new VF.Accidental('n'), 0),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar1_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_tab_notes2_1[0].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes2, false), 0);

UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Guitar1_tab_beam2_1 = new VF.Beam([Guitar1_tab_notes2_1[0], Guitar1_tab_notes2_1[1], Guitar1_tab_notes2_1[2], Guitar1_tab_notes2_1[3]]);
const Guitar1_tab_beam2_2 = new VF.Beam([Guitar1_tab_notes2_1[4], Guitar1_tab_notes2_1[5], Guitar1_tab_notes2_1[6], Guitar1_tab_notes2_1[7]]);

var Guitar1_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_1Voice.setStrict(true);
Guitar1_tab_St2_1Voice.addTickables(Guitar1_tab_notes2_1);

var Guitar1_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St2_2Voice.setStrict(true);
Guitar1_tab_St2_2Voice.addTickables(Guitar1_tab_notes2_2);

var formatterGuitar1_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice]);
formatterGuitar1_tab_St2_1.format([Guitar1_tab_St2_2Voice, Guitar1_tab_St2_1Voice], nStaveWidth - 20);
Guitar1_tab_St2_1Voice.draw(ctx, Guitar1_Tab2);
Guitar1_tab_St2_2Voice.draw(ctx, Guitar1_Tab2);

shiftGuitar1_tab2 = addShift(
  Guitar1_tab_notes2_1, 
  [0, 0, 0, 0, 1, 1, 2, 3, 4, 4, 5, 6, 7],
  [1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 2, 2, 3]
);

Guitar1_tab_beam2_1.setContext(ctx).draw();
Guitar1_tab_beam2_2.setContext(ctx).draw();

const Guitar1_Tab3 = new Stave(Guitar1_Tab2.width + Guitar1_Tab2.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab3.draw();

const Guitar1_tab_notes3_1 = [
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.GhostNote({ keys: ["b/4"], duration: "2" }),
];
const Guitar1_tab_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Guitar1_tab_beam3_1 = new VF.Beam([Guitar1_tab_notes3_1[0], Guitar1_tab_notes3_1[1], Guitar1_tab_notes3_1[2], Guitar1_tab_notes3_1[3]]);
const Guitar1_tab_beam3_2 = new VF.Beam([Guitar1_tab_notes3_1[4], Guitar1_tab_notes3_1[5], Guitar1_tab_notes3_1[6]]);

var Guitar1_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_1Voice.setStrict(true);
Guitar1_tab_St3_1Voice.addTickables(Guitar1_tab_notes3_1);

var Guitar1_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St3_2Voice.setStrict(true);
Guitar1_tab_St3_2Voice.addTickables(Guitar1_tab_notes3_2);

var formatterGuitar1_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice]);
formatterGuitar1_tab_St3_1.format([Guitar1_tab_St3_2Voice, Guitar1_tab_St3_1Voice], nStaveWidth - 20);
Guitar1_tab_St3_1Voice.draw(ctx, Guitar1_Tab3);
Guitar1_tab_St3_2Voice.draw(ctx, Guitar1_Tab3);

shiftGuitar1_tab3 = addShift(
  Guitar1_tab_notes3_1, 
  [0, 1, 2, 3, 4, 5, 6, 7],
  [2, 2, 2, 2, 2, 4, 4, 4]
);

Guitar1_tab_beam3_1.setContext(ctx).draw();
Guitar1_tab_beam3_2.setContext(ctx).draw();

var Guitar1_tab_vibrato3 = new VF.VibratoBracket({
  start: Guitar1_tab_notes3_1[7],
  stop: null,
});
Guitar1_tab_vibrato3.setLine(1);
Guitar1_tab_vibrato3.setHarsh(true);
Guitar1_tab_vibrato3.setContext(ctx).draw();



const Guitar1_Tab4 = new Stave(Guitar1_Tab3.width + Guitar1_Tab3.x, Guitar1_Tab1.y, nStaveWidth).setContext(ctx);
Guitar1_Tab4.draw();

const Guitar1_tab_gracenotes4 = [
  new VF.GraceNote({ keys: ['d/5'], duration: '8', slash: true })
];

const Guitar1_tab_notes4_1 = [
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "4" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar1_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
Guitar1_tab_notes4_1[3].addModifier(new VF.GraceNoteGroup(Guitar1_tab_gracenotes4, false), 0);

SteveNoteUniqueIds = getUniqueStaveNotesIds(Guitar1_tab_notes4_1, [0, 1]);
allFlagUniqueIds = updateAllFlagUniqueIds(SteveNoteUniqueIds);

UniqueIds = getUniqueNoteheadIds(Guitar1_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Guitar1_tab_beam4_1 = new VF.Beam([Guitar1_tab_notes4_1[2], Guitar1_tab_notes4_1[3]]);
const Guitar1_tab_beam4_2 = new VF.Beam([Guitar1_tab_notes4_1[5], Guitar1_tab_notes4_1[6], Guitar1_tab_notes4_1[7]]);

var Guitar1_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_1Voice.setStrict(true);
Guitar1_tab_St4_1Voice.addTickables(Guitar1_tab_notes4_1);

var Guitar1_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar1_tab_St4_2Voice.setStrict(true);
Guitar1_tab_St4_2Voice.addTickables(Guitar1_tab_notes4_2);

var formatterGuitar1_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice]);
formatterGuitar1_tab_St4_1.format([Guitar1_tab_St4_2Voice, Guitar1_tab_St4_1Voice], nStaveWidth - 20);
Guitar1_tab_St4_1Voice.draw(ctx, Guitar1_Tab4);
Guitar1_tab_St4_2Voice.draw(ctx, Guitar1_Tab4);

shiftGuitar1_tab4 = addShift(
  Guitar1_tab_notes4_1, 
  [0, 1, 2, 3, 3, 4, 5, 6, 7, 7],
  [2, 2, 2, 2, 2, 2, 1, 1, 1, 1]
);

shiftGuitar1_tab4_tr = addShift(
  Guitar1_tab_notes4_1, 
  [0, 1],
  [3, 2.5]
);

Guitar1_tab_beam4_1.setContext(ctx).draw();
Guitar1_tab_beam4_2.setContext(ctx).draw();


const Guitar2_St1 = new Stave(Guitar1_Tab1.x, Guitar1_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_St1.addClef("treble").setContext(ctx);
Guitar2_St1.addTimeSignature('4/4').setContext(ctx);
Guitar2_St1.addKeySignature('D').setContext(ctx);
Guitar2_St1.draw();

const Guitar2_notes1_1 = [
  dotted(new VF.StaveNote({ keys: ["g/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/4"], duration: "8" }),
];
const Guitar2_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St1_beam1_1 = new VF.Beam([Guitar2_notes1_1[0], Guitar2_notes1_1[1]]);
const Guitar2_St1_beam1_2 = new VF.Beam([Guitar2_notes1_1[2], Guitar2_notes1_1[3], Guitar2_notes1_1[4]]);
const Guitar2_St1_beam1_3 = new VF.Beam([Guitar2_notes1_1[5], Guitar2_notes1_1[6], Guitar2_notes1_1[7], Guitar2_notes1_1[8]]);
const Guitar2_St1_beam1_4 = new VF.Beam([Guitar2_notes1_1[9], Guitar2_notes1_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_1Voice.setStrict(true);
Guitar2_St1_1Voice.addTickables(Guitar2_notes1_1);

var Guitar2_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St1_2Voice.setStrict(true);
Guitar2_St1_2Voice.addTickables(Guitar2_notes1_2);

var formatterGuitar2_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St1_2Voice, Guitar2_St1_1Voice]);
formatterGuitar2_St1_1.format([Guitar2_St1_2Voice, Guitar2_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_St1_1Voice.draw(ctx, Guitar2_St1);
Guitar2_St1_2Voice.draw(ctx, Guitar2_St1);

Guitar2_St1_beam1_1.setContext(ctx).draw();
Guitar2_St1_beam1_2.setContext(ctx).draw();
Guitar2_St1_beam1_3.setContext(ctx).draw();
Guitar2_St1_beam1_4.setContext(ctx).draw();

shiftGuitar2_St1 = addShift(
  Guitar2_notes1_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [4, 4, 4, 4, 4, 4, 4, 4, 4,  4]
);



const Guitar2_St2 = new Stave(Guitar2_St1.width + Guitar2_St1.x, Guitar2_St1.y, nStaveWidth).setContext(ctx);
Guitar2_St2.draw();

const Guitar2_St2_1 = new Stave(Guitar2_St1.width + Guitar2_St1.x + 45, Guitar2_St1.y, 0).setContext(ctx);
Guitar2_St2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_St2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_St2_1.draw();

const Guitar2_notes2_1 = [
  dotted(new VF.StaveNote({ keys: ["c/5"], duration: "8d", stem_direction: -1 })),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: -1 }),
];
const Guitar2_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St2_beam1_1 = new VF.Beam([Guitar2_notes2_1[0], Guitar2_notes2_1[1]]);
const Guitar2_St2_beam1_2 = new VF.Beam([Guitar2_notes2_1[2], Guitar2_notes2_1[3], Guitar2_notes2_1[4]]);
const Guitar2_St2_beam1_3 = new VF.Beam([Guitar2_notes2_1[5], Guitar2_notes2_1[6], Guitar2_notes2_1[7], Guitar2_notes2_1[8]]);
const Guitar2_St2_beam1_4 = new VF.Beam([Guitar2_notes2_1[9], Guitar2_notes2_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_1Voice.setStrict(true);
Guitar2_St2_1Voice.addTickables(Guitar2_notes2_1);

var Guitar2_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St2_2Voice.setStrict(true);
Guitar2_St2_2Voice.addTickables(Guitar2_notes2_2);

var formatterGuitar2_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St2_2Voice, Guitar2_St2_1Voice]);
formatterGuitar2_St2_1.format([Guitar2_St2_2Voice, Guitar2_St2_1Voice], nStaveWidth - 45 - 10);
Guitar2_St2_1Voice.draw(ctx, Guitar2_St2_1);
Guitar2_St2_2Voice.draw(ctx, Guitar2_St2_1);

Guitar2_St2_beam1_1.setContext(ctx).draw();
Guitar2_St2_beam1_2.setContext(ctx).draw();
Guitar2_St2_beam1_3.setContext(ctx).draw();
Guitar2_St2_beam1_4.setContext(ctx).draw();

shiftGuitar2_St2 = addShift(
  Guitar2_notes2_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);




const Guitar2_St3 = new Stave(Guitar2_St2.width + Guitar2_St2.x, Guitar2_St2.y, nStaveWidth).setContext(ctx);
Guitar2_St3.draw();

const Guitar2_notes3_1 = [
  new VF.StaveNote({ keys: ["d/4", "a/4", "d/5", "f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
];
const Guitar2_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St3_beam1_1 = new VF.Beam([Guitar2_notes3_1[0], Guitar2_notes3_1[1]]);
const Guitar2_St3_beam1_2 = new VF.Beam([Guitar2_notes3_1[2], Guitar2_notes3_1[3], Guitar2_notes3_1[4]]);
const Guitar2_St3_beam1_3 = new VF.Beam([Guitar2_notes3_1[5], Guitar2_notes3_1[6], Guitar2_notes3_1[7]]);
const Guitar2_St3_beam1_4 = new VF.Beam([Guitar2_notes3_1[8], Guitar2_notes3_1[9]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes3_1, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_1Voice.setStrict(true);
Guitar2_St3_1Voice.addTickables(Guitar2_notes3_1);

var Guitar2_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St3_2Voice.setStrict(true);
Guitar2_St3_2Voice.addTickables(Guitar2_notes3_2);

var formatterGuitar2_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St3_2Voice, Guitar2_St3_1Voice]);
formatterGuitar2_St3_1.format([Guitar2_St3_2Voice, Guitar2_St3_1Voice], nStaveWidth - 10);
Guitar2_St3_1Voice.draw(ctx, Guitar2_St3);
Guitar2_St3_2Voice.draw(ctx, Guitar2_St3);

Guitar2_St3_beam1_1.setContext(ctx).draw();
Guitar2_St3_beam1_2.setContext(ctx).draw();
Guitar2_St3_beam1_3.setContext(ctx).draw();
Guitar2_St3_beam1_4.setContext(ctx).draw();

shiftGuitar2_St3 = addShift(
  Guitar2_notes3_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9],
  [2, 2, 2, 2, 2, 2, 2, 2, 2]
);





const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
Guitar2_St4.draw();

const Guitar2_notes4_1 = [
  new VF.StaveNote({ keys: ["g/3", "d/4", "g/4", "d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["d/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["d/5"], duration: "16" }),
];
const Guitar2_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_St4_beam1_1 = new VF.Beam([Guitar2_notes4_1[0], Guitar2_notes4_1[1]]);
const Guitar2_St4_beam1_2 = new VF.Beam([Guitar2_notes4_1[2], Guitar2_notes4_1[3], Guitar2_notes4_1[4]]);
const Guitar2_St4_beam1_3 = new VF.Beam([Guitar2_notes4_1[5], Guitar2_notes4_1[6], Guitar2_notes4_1[7]]);
const Guitar2_St4_beam1_4 = new VF.Beam([Guitar2_notes4_1[8], Guitar2_notes4_1[9], Guitar2_notes4_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_notes4_1, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_1Voice.setStrict(true);
Guitar2_St4_1Voice.addTickables(Guitar2_notes4_1);

var Guitar2_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_2Voice.setStrict(true);
Guitar2_St4_2Voice.addTickables(Guitar2_notes4_2);

var formatterGuitar2_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St4_2Voice, Guitar2_St4_1Voice]);
formatterGuitar2_St4_1.format([Guitar2_St4_2Voice, Guitar2_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_St4_1Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_2Voice.draw(ctx, Guitar2_St4);

Guitar2_St4_beam1_1.setContext(ctx).draw();
Guitar2_St4_beam1_2.setContext(ctx).draw();
Guitar2_St4_beam1_3.setContext(ctx).draw();
Guitar2_St4_beam1_4.setContext(ctx).draw();

shiftGuitar2_St4 = addShift(
  Guitar2_notes4_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);




const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
Guitar2_Tab1_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab1_1.draw();
const Guitar2_Tab1 = new Stave(Guitar2_St1.x, Guitar2_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Guitar2_Tab1.draw();

const Guitar2_tab_notes1_1 = [
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d" })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8" }),
];
const Guitar2_tab_notes1_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St1_beam1_1 = new VF.Beam([Guitar2_tab_notes1_1[0], Guitar2_tab_notes1_1[1]]);
const Guitar2_tab_St1_beam1_2 = new VF.Beam([Guitar2_tab_notes1_1[2], Guitar2_tab_notes1_1[3], Guitar2_tab_notes1_1[4]]);
const Guitar2_tab_St1_beam1_3 = new VF.Beam([Guitar2_tab_notes1_1[5], Guitar2_tab_notes1_1[6], Guitar2_tab_notes1_1[7], Guitar2_tab_notes1_1[8]]);
const Guitar2_tab_St1_beam1_4 = new VF.Beam([Guitar2_tab_notes1_1[9], Guitar2_tab_notes1_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_1Voice.setStrict(true);
Guitar2_tab_St1_1Voice.addTickables(Guitar2_tab_notes1_1);

var Guitar2_tab_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St1_2Voice.setStrict(true);
Guitar2_tab_St1_2Voice.addTickables(Guitar2_tab_notes1_2);

var formatterGuitar2_tab_St1_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice]);
formatterGuitar2_tab_St1_1.format([Guitar2_tab_St1_2Voice, Guitar2_tab_St1_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St1_1Voice.draw(ctx, Guitar2_Tab1_1);
Guitar2_tab_St1_2Voice.draw(ctx, Guitar2_Tab1_1);

Guitar2_tab_St1_beam1_1.setContext(ctx).draw();
Guitar2_tab_St1_beam1_2.setContext(ctx).draw();
Guitar2_tab_St1_beam1_3.setContext(ctx).draw();
Guitar2_tab_St1_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab1 = addShift(
  Guitar2_tab_notes1_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [3, 3, 3, 3, 3, 3, 3, 3, 3,  3]
);


Guitar2Tab1.x = Guitar2_Tab1.x;
Guitar2Tab1.y = Guitar2_Tab1.y;

const Guitar2_Tab2 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x, Guitar2_Tab1.y, nStaveWidth).setContext(ctx);
Guitar2_Tab2.draw();

const Guitar2_Tab2_1 = new Stave(Guitar2_Tab1.width + Guitar2_Tab1.x + 45, Guitar2_Tab1.y, 0).setContext(ctx);
Guitar2_Tab2_1.setBegBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.setEndBarType(VF.Barline.type.NONE);
Guitar2_Tab2_1.draw();

const Guitar2_tab_notes2_1 = [
  dotted(new VF.StaveNote({ keys: ["b/4"], duration: "8d", stem_direction: -1 })),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["b/4"], duration: "8", stem_direction: -1 }),
];
const Guitar2_tab_notes2_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St2_beam1_1 = new VF.Beam([Guitar2_tab_notes2_1[0], Guitar2_tab_notes2_1[1]]);
const Guitar2_tab_St2_beam1_2 = new VF.Beam([Guitar2_tab_notes2_1[2], Guitar2_tab_notes2_1[3], Guitar2_tab_notes2_1[4]]);
const Guitar2_tab_St2_beam1_3 = new VF.Beam([Guitar2_tab_notes2_1[5], Guitar2_tab_notes2_1[6], Guitar2_tab_notes2_1[7], Guitar2_tab_notes2_1[8]]);
const Guitar2_tab_St2_beam1_4 = new VF.Beam([Guitar2_tab_notes2_1[9], Guitar2_tab_notes2_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes2_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St2_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_1Voice.setStrict(true);
Guitar2_tab_St2_1Voice.addTickables(Guitar2_tab_notes2_1);

var Guitar2_tab_St2_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St2_2Voice.setStrict(true);
Guitar2_tab_St2_2Voice.addTickables(Guitar2_tab_notes2_2);

var formatterGuitar2_tab_St2_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice]);
formatterGuitar2_tab_St2_1.format([Guitar2_tab_St2_2Voice, Guitar2_tab_St2_1Voice], nStaveWidth - 40 - 10);
Guitar2_tab_St2_1Voice.draw(ctx, Guitar2_Tab2_1);
Guitar2_tab_St2_2Voice.draw(ctx, Guitar2_Tab2_1);

Guitar2_tab_St2_beam1_1.setContext(ctx).draw();
Guitar2_tab_St2_beam1_2.setContext(ctx).draw();
Guitar2_tab_St2_beam1_3.setContext(ctx).draw();
Guitar2_tab_St2_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab2 = addShift(
  Guitar2_tab_notes2_1, 
  [0, 1, 2, 3, 4, 6, 7, 8, 9, 10],
  [2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);




const Guitar2_Tab3 = new Stave(Guitar2_Tab2.width + Guitar2_Tab2.x, Guitar2_Tab2.y, nStaveWidth).setContext(ctx);
Guitar2_Tab3.draw();

const Guitar2_tab_notes3_1 = [
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["b/5"], duration: "8" }),
];
const Guitar2_tab_notes3_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St3_beam1_1 = new VF.Beam([Guitar2_tab_notes3_1[0], Guitar2_tab_notes3_1[1]]);
const Guitar2_tab_St3_beam1_2 = new VF.Beam([Guitar2_tab_notes3_1[2], Guitar2_tab_notes3_1[3], Guitar2_tab_notes3_1[4]]);
const Guitar2_tab_St3_beam1_3 = new VF.Beam([Guitar2_tab_notes3_1[5], Guitar2_tab_notes3_1[6], Guitar2_tab_notes3_1[7]]);
const Guitar2_tab_St3_beam1_4 = new VF.Beam([Guitar2_tab_notes3_1[8], Guitar2_tab_notes3_1[9]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes3_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St3_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_1Voice.setStrict(true);
Guitar2_tab_St3_1Voice.addTickables(Guitar2_tab_notes3_1);

var Guitar2_tab_St3_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St3_2Voice.setStrict(true);
Guitar2_tab_St3_2Voice.addTickables(Guitar2_tab_notes3_2);

var formatterGuitar2_tab_St3_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice]);
formatterGuitar2_tab_St3_1.format([Guitar2_tab_St3_2Voice, Guitar2_tab_St3_1Voice], nStaveWidth - 10);
Guitar2_tab_St3_1Voice.draw(ctx, Guitar2_Tab3);
Guitar2_tab_St3_2Voice.draw(ctx, Guitar2_Tab3);

Guitar2_tab_St3_beam1_1.setContext(ctx).draw();
Guitar2_tab_St3_beam1_2.setContext(ctx).draw();
Guitar2_tab_St3_beam1_3.setContext(ctx).draw();
Guitar2_tab_St3_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab3 = addShift(
  Guitar2_tab_notes3_1, 
  [ 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
  [-1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]
);



const Guitar2_Tab4 = new Stave(Guitar2_Tab3.width + Guitar2_Tab3.x, Guitar2_Tab3.y, nStaveWidth).setContext(ctx);
Guitar2_Tab4.draw();

const Guitar2_tab_notes4_1 = [
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),

  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),

  new VF.StaveNote({ keys: ["g/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16" }),
];
const Guitar2_tab_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),

];
const Guitar2_tab_St4_beam1_1 = new VF.Beam([Guitar2_tab_notes4_1[0], Guitar2_tab_notes4_1[1]]);
const Guitar2_tab_St4_beam1_2 = new VF.Beam([Guitar2_tab_notes4_1[2], Guitar2_tab_notes4_1[3], Guitar2_tab_notes4_1[4]]);
const Guitar2_tab_St4_beam1_3 = new VF.Beam([Guitar2_tab_notes4_1[5], Guitar2_tab_notes4_1[6], Guitar2_tab_notes4_1[7]]);
const Guitar2_tab_St4_beam1_4 = new VF.Beam([Guitar2_tab_notes4_1[8], Guitar2_tab_notes4_1[9], Guitar2_tab_notes4_1[10]]);

UniqueIds = getUniqueNoteheadIds(Guitar2_tab_notes4_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

var Guitar2_tab_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_1Voice.setStrict(true);
Guitar2_tab_St4_1Voice.addTickables(Guitar2_tab_notes4_1);

var Guitar2_tab_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_tab_St4_2Voice.setStrict(true);
Guitar2_tab_St4_2Voice.addTickables(Guitar2_tab_notes4_2);

var formatterGuitar2_tab_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice]);
formatterGuitar2_tab_St4_1.format([Guitar2_tab_St4_2Voice, Guitar2_tab_St4_1Voice], nStaveWidth - 10 - 10);
Guitar2_tab_St4_1Voice.draw(ctx, Guitar2_Tab4);
Guitar2_tab_St4_2Voice.draw(ctx, Guitar2_Tab4);

Guitar2_tab_St4_beam1_1.setContext(ctx).draw();
Guitar2_tab_St4_beam1_2.setContext(ctx).draw();
Guitar2_tab_St4_beam1_3.setContext(ctx).draw();
Guitar2_tab_St4_beam1_4.setContext(ctx).draw();

shiftGuitar2_Tab4 = addShift(
  Guitar2_tab_notes4_1, 
  [0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
  [0, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2,  2]
);




var Guitar2_connect = new VF.StaveConnector(Guitar2_St1, Guitar2_Tab1);
Guitar2_connect.setType(VF.StaveConnector.type.BRACKET);
Guitar2_connect.setContext(ctx);
Guitar2_connect.draw();

const Guitar2_Tab1_tab = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y - 10, nHeadMargin + nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab1_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab1_tab.draw();

const Guitar2_Tab2_tab = new Stave(Guitar2_Tab1_tab.width + Guitar2_Tab1_tab.x, Guitar2_Tab1_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab2_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab2_tab.draw();

const Guitar2_Tab3_tab = new Stave(Guitar2_Tab2_tab.width + Guitar2_Tab2_tab.x, Guitar2_Tab2_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab3_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab3_tab.draw();

const Guitar2_Tab4_tab = new Stave(Guitar2_Tab3_tab.width + Guitar2_Tab3_tab.x, Guitar2_Tab3_tab.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 0) continue;
  Guitar2_Tab4_tab.setConfigForLine(i, {visible: false} );
}
Guitar2_Tab4_tab.draw();

Guitar2Inst.x = Guitar2_St1.x - 30;
Guitar2Inst.y = Guitar2_St1.y + ((Guitar2_Tab1.y - Guitar2_St1.y) / 2) + 90; 

const Base_St1 = new Stave(Guitar2_Tab1.x, Guitar2_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_St1.addClef("bass").setContext(ctx);
Base_St1.addTimeSignature('4/4').setContext(ctx);
Base_St1.addKeySignature('D').setContext(ctx);
Base_St1.draw();

const Base_St2 = new Stave(Base_St1.width + Base_St1.x, Base_St1.y, nStaveWidth).setContext(ctx);
Base_St2.draw();

const Base_St3 = new Stave(Base_St2.width + Base_St2.x, Base_St2.y, nStaveWidth).setContext(ctx);
Base_St3.draw();

const Base_St4 = new Stave(Base_St3.width + Base_St3.x, Base_St3.y, nStaveWidth).setContext(ctx);
Base_St4.draw();

const Base_Tab1 = new Stave(Base_St1.x, Base_St1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Base_Tab1.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab1.setConfigForLine(i, {visible: false} );
}
Base_Tab1.draw();

BaseTab1.x = Base_Tab1.x;
BaseTab1.y = Base_Tab1.y;

BaseInst.x = Base_St1.x - 30;
BaseInst.y = Base_St1.y + ((Base_Tab1.y - Base_St1.y) / 2) + 90; 

StaveBase1 = Base_Tab1;

const Base_Tab2 = new Stave(Base_Tab1.width + Base_Tab1.x, Base_Tab1.y, nStaveWidth).setContext(ctx);
Base_Tab2.setBegBarType(VF.Barline.type.NONE);
Base_Tab2.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab2.setConfigForLine(i, {visible: false} );
}
Base_Tab2.draw();

StaveBase2 = Base_Tab2;

const Base_Tab3 = new Stave(Base_Tab2.width + Base_Tab2.x, Base_Tab2.y, nStaveWidth).setContext(ctx);
Base_Tab3.setBegBarType(VF.Barline.type.NONE);
Base_Tab3.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab3.setConfigForLine(i, {visible: false} );
}
Base_Tab3.draw();

StaveBase3 = Base_Tab3;

const Base_Tab4 = new Stave(Base_Tab3.width + Base_Tab3.x, Base_Tab3.y, nStaveWidth).setContext(ctx);
Base_Tab4.setBegBarType(VF.Barline.type.NONE);
Base_Tab4.setEndBarType(VF.Barline.type.NONE);
for (var i = 0; i < 5; i++) {
  if (i != 0) continue;
  Base_Tab4.setConfigForLine(i, {visible: false} );
}
Base_Tab4.draw();

StaveBase4 = Base_Tab4;

var Base_connect = new VF.StaveConnector(Base_St1, Base_Tab1);
Base_connect.setType(VF.StaveConnector.type.BRACKET);
Base_connect.setContext(ctx);
Base_connect.draw();

const Drum_St1 = new Stave(Base_Tab1.x, Base_Tab1.y + 120, nHeadMargin + nStaveWidth).setContext(ctx);
Drum_St1.addClef("bass").setContext(ctx);
Drum_St1.addTimeSignature('4/4').setContext(ctx);
Drum_St1.draw();

DrumInst.x = Drum_St1.x - 30;
DrumInst.y = Drum_St1.y + 90; 

const Drum_St1_1 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_1.setBegBarType(VF.Barline.type.NONE);
Drum_St1_1.setEndBarType(VF.Barline.type.NONE);
Drum_St1_1.draw();

const Drum_notes1_1 = [
  new StaveNote({ keys: ["f/4"], duration: "4", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "4r" }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 }),
  new StaveNote({ keys: ["c/4"], duration: "8r" }),
  new StaveNote({ keys: ["f/4"], duration: "8", stem_direction: -1 })
];
const Drum_beam1_1 = new VF.Beam([Drum_notes1_1[3],Drum_notes1_1[5]]);

var Drum_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_1Voice.setStrict(true);
Drum_St1_1Voice.addTickables(Drum_notes1_1);

const Drum_St1_2 = new Stave(nHeadMargin + Base_Tab1.x, Base_Tab1.y + 120, 0).setContext(ctx);
Drum_St1_2.setBegBarType(VF.Barline.type.NONE);
Drum_St1_2.setEndBarType(VF.Barline.type.NONE);
Drum_St1_2.draw();

const Drum_notes1_2 = [
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "16", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["c/5"], duration: "8", stem_direction: 1 }),
  new VF.StaveNote({ keys: ["g/5"], duration: "8", stem_direction: 1 })
];

const Drum_notes1_3 = [
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),

  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),

  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),

  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 }),
  new VF.GhostNote({ keys: ["a/5"], duration: "16", stem_direction: 1 })
];

UniqueIds = getUniqueNoteheadIds(Drum_notes1_2, [0, 1, 3, 5, 6, 8]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Drum_beam1_2_1 = new VF.Beam([Drum_notes1_2[0], Drum_notes1_2[1]]);
const Drum_beam1_2_2 = new VF.Beam([Drum_notes1_2[2], Drum_notes1_2[3], Drum_notes1_2[4]]);
const Drum_beam1_2_3 = new VF.Beam([Drum_notes1_2[5], Drum_notes1_2[6], Drum_notes1_2[7], Drum_notes1_2[8]]);

var Drum_St1_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_2Voice.setStrict(true);
Drum_St1_2Voice.addTickables(Drum_notes1_2);

var Drum_St1_3Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Drum_St1_3Voice.setStrict(true);
Drum_St1_3Voice.addTickables(Drum_notes1_3);

var formatterDrum_St1_2 = new Vex.Flow.Formatter().joinVoices([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice]);
//formatter13_2.formatToStave([stave13_3Voice, stave13_1Voice, stave13_2Voice], stave13_2);
formatterDrum_St1_2.format([Drum_St1_3Voice, Drum_St1_1Voice, Drum_St1_2Voice], nStaveWidth - 30);
Drum_St1_1Voice.draw(ctx, Drum_St1_2);
Drum_St1_2Voice.draw(ctx, Drum_St1_2);

Drum_beam1_1.setContext(ctx).draw();

Drum_beam1_2_1.setContext(ctx).draw();
Drum_beam1_2_2.setContext(ctx).draw();
Drum_beam1_2_3.setContext(ctx).draw();

shiftDrum1 = addShift(
  Drum_notes1_2, 
  [0, 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8],
  [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
);


const Drum_St2 = new Stave(Drum_St1.width + Drum_St1.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St2.draw();


const Drum_St3 = new Stave(Drum_St2.width + Drum_St2.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St3.draw();


const Drum_St4 = new Stave(Drum_St3.width + Drum_St3.x, Drum_St1.y, nStaveWidth).setContext(ctx);
Drum_St4.draw();


const Perc_St1 = new Stave(Drum_St1.x, Drum_St1.y + 100, nHeadMargin + nStaveWidth).setContext(ctx);
Perc_St1.addTimeSignature('4/4').setContext(ctx);

const Perc_St1_1 = new Stave(nHeadMargin + Drum_St1.x, Drum_St1.y + 100, 0).setContext(ctx);
Perc_St1_1.setBegBarType(VF.Barline.type.NONE);
Perc_St1_1.setEndBarType(VF.Barline.type.NONE);
Perc_St1_1.draw();

for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St1.setConfigForLine(i, {visible: false} );
}

Perc_St1.draw();

PercInst.x = Perc_St1.x - 30;
PercInst.y = Perc_St1.y + 90; 

var AllConnector = new VF.StaveConnector(VocalSt1, Perc_St1);
AllConnector.setType(VF.StaveConnector.type.SINGLE);
AllConnector.setContext(ctx);
AllConnector.draw();

const Perc_notes1_1 = [
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),

  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 }),
  new VF.StaveNote({ keys: ["a/4"], duration: "16", stem_direction: -1 })
];
UniqueIds = getUniqueNoteheadIds(Perc_notes1_1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
allUniqueIds = updateAllUniqueIds(UniqueIds);

const Perc_beam1_1_1 = new VF.Beam([Perc_notes1_1[0], Perc_notes1_1[1], Perc_notes1_1[2], Perc_notes1_1[3]]);
const Perc_beam1_1_2 = new VF.Beam([Perc_notes1_1[4], Perc_notes1_1[5], Perc_notes1_1[6], Perc_notes1_1[7]]);
const Perc_beam1_1_3 = new VF.Beam([Perc_notes1_1[8], Perc_notes1_1[9], Perc_notes1_1[10], Perc_notes1_1[11]]);
const Perc_beam1_1_4 = new VF.Beam([Perc_notes1_1[12], Perc_notes1_1[13], Perc_notes1_1[14], Perc_notes1_1[15]]);

var Perc_St1_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Perc_St1_1Voice.setStrict(true);
Perc_St1_1Voice.addTickables(Perc_notes1_1);

var formatterPerc_St1_1 = new Vex.Flow.Formatter().joinVoices([Perc_St1_1Voice]);
//formatterPerc_St1_1.formatToStave([stave17_1Voice], Perc_St1_1);
formatterPerc_St1_1.format([Perc_St1_1Voice], nStaveWidth - 30);
Perc_St1_1Voice.draw(ctx, Perc_St1_1);

Perc_beam1_1_1.setContext(ctx).draw();
Perc_beam1_1_2.setContext(ctx).draw();
Perc_beam1_1_3.setContext(ctx).draw();
Perc_beam1_1_4.setContext(ctx).draw();

Perc_note1_1_0.x = Perc_notes1_1[0].getAbsoluteX();
Perc_note1_1_0.y = Perc_notes1_1[0].getStave().getYForLine(1);

shiftPerc1 = addShift(
  Perc_notes1_1, 
  [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
  [4, 4, 4, 4, 4, 4, 4, 4, 4, 4,  4,  4,  4,  4,  4,  4]
);

const Perc_St2 = new Stave(Perc_St1.width + Perc_St1.x, Perc_St1.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St2.setConfigForLine(i, {visible: false} );
}
Perc_St2.draw();

const Perc_St3 = new Stave(Perc_St2.width + Perc_St2.x, Perc_St2.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St3.setConfigForLine(i, {visible: false} );
}
Perc_St3.draw();

const Perc_St4 = new Stave(Perc_St3.width + Perc_St3.x, Perc_St3.y, nStaveWidth).setContext(ctx);
for (var i = 0; i < 5; i++) {
  if (i == 2) continue;
  Perc_St4.setConfigForLine(i, {visible: false} );
}
Perc_St4.draw();

})();
const svgElement2 = document.querySelector('#yonet202403Mid_Output01 svg');
svgElement2.style.backgroundColor = '#F5F5F5';
var svgContainer = document.getElementById('yonet202403Mid_Output01');
var svgElement = svgContainer.querySelector('svg');

var VocalText_options = {
    textContent: ["Vocal"], // 必須文字列
    strID: "VocalText", // 必須
    Stave_x: Vocal.x,
    Stave_y: Vocal.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(VocalText_options);

var EGuitarText_options = {
    textContent: ["E.Guitar1"], // 必須文字列
    strID: "EGuitarText", // 必須
    Stave_x: Guitar1Inst.x,
    Stave_y: Guitar1Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitarText_options);

var EGuitarTab_options = {
    textContent: ["@"], // 必須文字列
    strID: "EGuitarTab", // 必須
    Stave_x: Stave9Pos.x,
    Stave_y: Stave9Pos.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 80,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitarTab_options);

insertTrilPathToSVG(shiftGuitar1_1);

var Guitar1_notes4_tr_option = {
    textContent: ["tr."], // 必須文字列
    strID: "Guitar1_notes4_tr", // 必須
    Stave_x: shiftGuitar1_1[0].x,
    Stave_y: shiftGuitar1_1[0].y,
    Stave_x_Offset: 25,
    Stave_y_Offset: -50,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_notes4_tr_option);

var Guitar1_notes1_option = {
    textContent: ["0", "2", "2", "2", "9", "9"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: [10, 0, 10, 0, 0, 0],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_option);

insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y});

insertTiePathToSVG({x:shiftGuitar1_tab1[4].x - 40, y:shiftGuitar1_tab1[4].y + 30 - 110}, {x:shiftGuitar1_tab1[4].x - 5, y:shiftGuitar1_tab1[4].y - 110});

var Guitar1_notes1_g_option = {
    textContent: ["g"], // 必須文字列
    strID: "Guitar1_notes1_g", // 必須
    Stave_x_Offset: -30,
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_g_option);

var Guitar1_st1_notes1_g_option = {
    textContent: ["g"], // 必須文字列
    strID: "Guitar1_st1_notes1_g", // 必須
    Stave_x_Offset: -30,
    Stave_y_Offset: 0 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_g_option);


var Guitar1_notes1_Arpeggio_option = {
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
    strID: "Guitar1_notes1_g", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 40,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes1_Arpeggio_option);

var Guitar1_st1_notes1_Arpeggio_option = {
    textContent: ["┌ Arpeggio ──────┐"], // 必須文字列
    strID: "Guitar1_st1_notes1_g", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40 - 110 - 20,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 40,
    shift_x: [{x:shiftGuitar1_tab1[4].x, y:shiftGuitar1_tab1[4].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes1_Arpeggio_option);

var Guitar1_notes1_0_option = {
    textContent: ["\uFF7C"], // 必須文字列 4和音コード2分音符
    strID: "Guitar1_notes1_ele0", // 必須
    Stave_x: shiftGuitar1_tab1[0].x,
    Stave_y: shiftGuitar1_tab1[0].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes1_0_option);

var Guitar1_notes2_option = {
    textContent: ["9", "9", "9", "9", "9", "9", "7", "9", "7", "7", "5", "4", "7"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: [-30, -40, 0, -10, 0, -10, 0, 0, 10, 0, 0, 0, 0],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_option);

var Guitar1_notes2_c_option = {
    textContent: ["H.C."], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_c_option);

var Guitar1_st1_notes2_c_option = {
    textContent: ["H.C."], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: -40 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[1].x -30, y:shiftGuitar1_tab2[1].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes2_c_option);

var Guitar1_notes2_a_option = {
    textContent: [".", ".", ".", ".", ".", ".", ".", "."], // 必須文字列
    strID: "Guitar1_notes2", // 必須
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 0],
    Stave_y_Offset: [-15, -15, -15, -15, 15, 15, 15, 15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab2[3].x, y:shiftGuitar1_tab2[3].y},
              {x:shiftGuitar1_tab2[5].x, y:shiftGuitar1_tab2[5].y}, 
              {x:shiftGuitar1_tab2[6].x, y:shiftGuitar1_tab2[6].y}, 
              {x:shiftGuitar1_tab2[7].x, y:shiftGuitar1_tab2[7].y}, 
              {x:shiftGuitar1_tab2[8].x, y:shiftGuitar1_tab2[8].y}, 
              {x:shiftGuitar1_tab2[10].x, y:shiftGuitar1_tab2[10].y}, 
              {x:shiftGuitar1_tab2[11].x, y:shiftGuitar1_tab2[11].y}, 
              {x:shiftGuitar1_tab2[12].x, y:shiftGuitar1_tab2[12].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes2_a_option);

insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y + 10}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab2[0].x - 20 - 10, y:shiftGuitar1_tab2[0].y - 40}, {x:shiftGuitar1_tab2[0].x, y:shiftGuitar1_tab2[0].y - 40}, -1);

var Guitar1_notes3_option = {
    textContent: ["5", "7", "5", "7", "5", "7", "7", "7"], // 必須文字列
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, 0, 0, 0, 0, 5],
    Stave_y_Offset: 0,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab3, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_option);

var Guitar1_notes3_H_P_H_P_option = {
    textContent: ["H", "P", "H", "P"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes3_H_P_H_P_option);

var Guitar1_st1_notes3_H_P_H_P_option = {
    textContent: ["H", "P", "H", "P"], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y},
{x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y},
{x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y},
{x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes3_H_P_H_P_option);

insertTiePathToSVG({x:shiftGuitar1_tab3[0].x , y:shiftGuitar1_tab3[0].y + 10}, {x:shiftGuitar1_tab3[1].x + 5, y:shiftGuitar1_tab3[0].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab3[1].x , y:shiftGuitar1_tab3[1].y + 10}, {x:shiftGuitar1_tab3[2].x + 5, y:shiftGuitar1_tab3[1].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab3[2].x , y:shiftGuitar1_tab3[2].y + 10}, {x:shiftGuitar1_tab3[3].x + 5, y:shiftGuitar1_tab3[2].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab3[3].x , y:shiftGuitar1_tab3[3].y + 10}, {x:shiftGuitar1_tab3[4].x + 5, y:shiftGuitar1_tab3[3].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab3[6].x , y:shiftGuitar1_tab3[6].y + 15}, {x:shiftGuitar1_tab3[6].x + 35, y:shiftGuitar1_tab3[6].y + 15});


var Guitar1_notes3_7_option = {
    textContent: ["\uFF7F"], // 必須文字列 1音2分音符
    strID: "Guitar1_notes3_ele7", // 必須
    Stave_x: shiftGuitar1_tab3[7].x - 7,
    Stave_y: shiftGuitar1_tab3[7].y,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
};
insertTextToSVG(Guitar1_notes3_7_option);

var Guitar1_notes4_option = {
    textContent: ["5", "7", "5", "7", "7", "7", "4", "6", "4", "."], // 必須文字列
    strID: "Guitar1_notes3", // 必須
    Stave_x_Offset: [0, 0, 0, -20, 0, 0, 0, 0, 0,   0],
    Stave_y_Offset: [0, 0, 0,   0, 0, 0, 0, 0, 0, -15],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: shiftGuitar1_tab4, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_option);

var Guitar1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_notes4_P_C_H_option);

var Guitar1_st1_notes4_P_C_H_option = {
    textContent: ["P", "C", "H"], // 必須文字列
    strID: "Guitar1_st1_notes1", // 必須
    Stave_x_Offset: 10,
    Stave_y_Offset: 35 - 110,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    fontSize: 50,
    shift_x: [{x:shiftGuitar1_tab4[1].x + 10 , y:shiftGuitar1_tab4[1].y},
{x:shiftGuitar1_tab4[3].x - 20, y:shiftGuitar1_tab4[3].y},
{x:shiftGuitar1_tab4[6].x , y:shiftGuitar1_tab4[6].y - 60}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar1_st1_notes4_P_C_H_option);


insertTiePathToSVG({x:shiftGuitar1_tab4[0].x, y:shiftGuitar1_tab4[0].y + 10}, {x:shiftGuitar1_tab4[1].x + 2, y:shiftGuitar1_tab4[0].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab4[1].x, y:shiftGuitar1_tab4[1].y + 10}, {x:shiftGuitar1_tab4[2].x + 2, y:shiftGuitar1_tab4[1].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab4[4].x - 15, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[4].x + 2, y:shiftGuitar1_tab4[4].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab4[4].x, y:shiftGuitar1_tab4[4].y + 10}, {x:shiftGuitar1_tab4[5].x + 2, y:shiftGuitar1_tab4[4].y + 10});

insertTiePathToSVG({x:shiftGuitar1_tab4[6].x, y:shiftGuitar1_tab4[6].y - 10}, {x:shiftGuitar1_tab4[7].x + 2, y:shiftGuitar1_tab4[6].y - 10}, -1);


insertTrilPathToSVG(shiftGuitar1_tab4_tr);

var Guitar1_tab_notes4_tr_option = {
    textContent: ["tr."], // 必須文字列
    strID: "Guitar1_tab_notes4_tr", // 必須
    Stave_x: shiftGuitar1_tab4_tr[0].x,
    Stave_y: shiftGuitar1_tab4_tr[0].y,
    Stave_x_Offset: 25,
    Stave_y_Offset: -50,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Guitar1_tab_notes4_tr_option);

var Guitar2_St1_notes1_option = {
    textContent: ["\uFF64"], // 必須文字列
    strID: "Guitar2_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_option);

var Guitar2_St1_notes1_1dot_option = {
    textContent: ["."], // 必須文字列
    strID: "Guitar2_St1_notes1_1dot", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_St1[0].x + 20, y: shiftGuitar2_St1[0].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St1_notes1_1dot_option);

insertTiePathToSVG({x:shiftGuitar2_St1[4].x , y:shiftGuitar2_St1[4].y + 10}, {x:shiftGuitar2_St1[4].x + 35, y:shiftGuitar2_St1[4].y + 10});

var Guitar2_St2_notes1_option = {
    textContent: ["\uFF86"], // 必須文字列
    strID: "Guitar2_St2_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_St2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_St2_notes1_option);

insertTiePathToSVG({x:shiftGuitar2_St2[4].x , y:shiftGuitar2_St2[4].y - 20}, {x:shiftGuitar2_St2[4].x + 35, y:shiftGuitar2_St2[4].y - 20}, -1);

var Guitar2_tab_St1_notes1_option = {
    textContent: ["\uFF64"], // 必須文字列
    strID: "Guitar2_tab_St1_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_option);

var Guitar2_tab_St1_notes1_1dot_option = {
    textContent: ["."], // 必須文字列
    strID: "Guitar2_tab_St1_notes1_1dot", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab1[0].x + 20, y: shiftGuitar2_Tab1[0].y}], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St1_notes1_1dot_option);

insertTiePathToSVG({x:shiftGuitar2_Tab1[4].x , y:shiftGuitar2_Tab1[4].y + 10}, {x:shiftGuitar2_Tab1[4].x + 35, y:shiftGuitar2_Tab1[4].y + 10});

var Guitar2_tab_St2_notes1_option = {
    textContent: ["\uFF86"], // 必須文字列
    strID: "Guitar2_tab_St2_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 40,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftGuitar2_Tab2, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St2_notes1_option);

insertTiePathToSVG({x:shiftGuitar2_Tab2[4].x , y:shiftGuitar2_Tab2[4].y - 20}, {x:shiftGuitar2_Tab2[4].x + 35, y:shiftGuitar2_Tab2[4].y - 20}, -1);

var Guitar2_tab_St3_notes1_option = {
    textContent: ["2", "3", "2", "0"], // 必須文字列
    strID: "Guitar2_tab_St3_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab3[0].x, y: shiftGuitar2_Tab3[0].y},
{x:shiftGuitar2_Tab3[1].x + 10, y: shiftGuitar2_Tab3[1].y},
{x:shiftGuitar2_Tab3[2].x, y: shiftGuitar2_Tab3[2].y},
{x:shiftGuitar2_Tab3[3].x + 10, y: shiftGuitar2_Tab3[3].y} ], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St3_notes1_option);

insertTiePathToSVG({x:shiftGuitar2_Tab3[7].x , y:shiftGuitar2_Tab3[7].y + 10}, {x:shiftGuitar2_Tab3[7].x + 35, y:shiftGuitar2_Tab3[7].y + 10});

var Guitar2_tab_St4_notes1_option = {
    textContent: ["3", "0", "0", "\uFF1F", "3"], // 必須文字列
    strID: "Guitar2_tab_St4_notes1", // 必須
    Stave_x_Offset: 0,
    Stave_y_Offset: 0,
    fontSize: 50,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [{x: shiftGuitar2_Tab4[0].x, y: shiftGuitar2_Tab4[0].y},
{x:shiftGuitar2_Tab4[1].x + 10, y: shiftGuitar2_Tab4[1].y},
{x:shiftGuitar2_Tab4[2].x, y: shiftGuitar2_Tab4[2].y},
{x:shiftGuitar2_Tab4[3].x + 30, y: shiftGuitar2_Tab4[3].y},
{x:shiftGuitar2_Tab4[4].x , y: shiftGuitar2_Tab4[4].y} ], // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Guitar2_tab_St4_notes1_option);

insertTiePathToSVG({x:shiftGuitar2_Tab4[8].x , y:shiftGuitar2_Tab4[8].y + 10}, {x:shiftGuitar2_Tab4[8].x + 35, y:shiftGuitar2_Tab4[8].y + 10});

var EGuitar2Text_options = {
    textContent: ["E.Guitar2"], // 必須文字列
    strID: "EGuitar2Text", // 必須
    Stave_x: Guitar2Inst.x,
    Stave_y: Guitar2Inst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(EGuitar2Text_options);

var EGuitar2Tab_options = {
    textContent: ["@"], // 必須文字列
    strID: "EGuitar2Tab", // 必須
    Stave_x: Guitar2Tab1.x,
    Stave_y: Guitar2Tab1.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 80,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(EGuitar2Tab_options);

var BaseText_options = {
    textContent: ["Base"], // 必須文字列
    strID: "BaseText", // 必須
    Stave_x: BaseInst.x,
    Stave_y: BaseInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(BaseText_options);

var BaseTab_options = {
    textContent: ["@"], // 必須文字列
    strID: "BaseTab", // 必須
    Stave_x: BaseTab1.x,
    Stave_y: BaseTab1.y,
    Stave_x_Offset: 10,
    Stave_y_Offset: 90,
    fontFamily: "YonetMuFL, Arial",
};
insertTextToSVG(BaseTab_options);
insertBaseEndBarPathToSVG(StaveBase1);
insertBaseEndBarPathToSVG(StaveBase2);
insertBaseEndBarPathToSVG(StaveBase3);
insertBaseEndBarPathToSVG(StaveBase4);

var DrumText_options = {
    textContent: ["Drum"], // 必須文字列
    strID: "DrumText", // 必須
    Stave_x: DrumInst.x,
    Stave_y: DrumInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(DrumText_options);

var PercText_options = {
    textContent: ["Perc."], // 必須文字列
    strID: "PercText", // 必須
    Stave_x: PercInst.x,
    Stave_y: PercInst.y,
    fontFamily: "Arial, sans-serif",
    fontSize: "20pt",
    Rotate: -90
};
insertTextToSVG(PercText_options);

var note13_2_0_option = {
    textContent: ["\uFF65", "\uFF65", "\uFF65", "\uFF65", 
                  "\uFF65", "\uFF68", "\uFF66", "\uFF67", "\uFF65", "\uFF0B", "\uFF65", "\uFF0F"], // 必須文字列
                 //x      ,   half_o,         ,        >,         ,       + ,         ,        o
    strID: "note13_2_0", // 必須
    Stave_y_Offset: [   -5,       -5,       -5,       -5,
                        -5,      -60,       -5,      -60,       -5,      -60,       -5,      -60],
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftDrum1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(note13_2_0_option);

var Perc_notes1_1_0_Shaker_option = {
    textContent: ["< Shaker >"], // 必須文字列
    strID: "Perc_notes1_1_0_shaker", // 必須
    Stave_x: Perc_note1_1_0.x,
    Stave_y: Perc_note1_1_0.y,
    Stave_x_Offset: -20,
    Stave_y_Offset: 0,
    fontSize: 60,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: [0] // xのオフセット値配列
};
insertTextToSVG(Perc_notes1_1_0_Shaker_option);

var Perc_notes1_1_0_option = {
    textContent: ["\uFF69"], // 必須文字列
    strID: "Perc_notes1_1_0", // 必須
    Stave_y_Offset: -5,
    fontFamily: "YonetMuFL, Arial", // オプション、デフォルトは"Bravura, Arial"
    shift_x: shiftPerc1, // xのオフセット値配列
    IsOffset_x_Abs: true
};
insertTextToSVG(Perc_notes1_1_0_option);
if(allUniqueIds !== "undefined"){
// 透明にするIDの配列
// 例としてここでIDを指定
let autoUniqueIds = allUniqueIds.map(id => "vf-" + id);
let Last_Stem_x = 0;
// 各IDに対して処理
  autoUniqueIds.forEach(id => {
    // 該当するIDの要素を取得
    let element = svgElement.getElementById(id);
    if (element) {
      let classValue = element.getAttribute("class");
      // 該当する要素があれば、描画内容を透明にする
      let paths = element.querySelectorAll("path");
      paths.forEach(path => {
          var dAttribute = path.getAttribute('d');
          // カンマで区切られた数値の数を数えます
          var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数

          if (numberOfValues === 9) {
            var firstCoord = dAttribute.split(',')[0];
            if (dAttribute.startsWith('M')) {
              var CnumberOfValues = (dAttribute.match(/C/g) || []).length; // カンマの数 + 1 = 数値の数
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(CnumberOfValues > 0){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var xdiff = coords[0] - coords[2]; // xの差を計算
                var ydiff = coords[1] - coords[3]; // yの差を計算

                if (coords[0] - Last_Stem_x > 2){
                  if (coords[0] - Last_Stem_x < 10){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  } 
                } 
                // xが0でyが0より大きい場合、描画内容を透明にします
                if (xdiff <= -3.590) {
                if (xdiff >= -3.599) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
                if (xdiff <= -2.369) {
                if (xdiff >= -2.374) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
                if (xdiff <= 1.000) {
                if (xdiff >= -1.000) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
                else {
                  if(ydiff === 1.123){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
              }
            }
          }
          else if (numberOfValues === 1) {

            if (dAttribute.startsWith('M')) {
              var AnumberOfValues = (dAttribute.match(/A/g) || []).length; // カンマの数 + 1 = 数値の数
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(AnumberOfValues == 2){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var circle_right = coords[0]; // xの差を計算
                var r_x = coords[2]; // xの差を計算
                var r_y = coords[3]; // xの差を計算
                var circle_left = coords[7]; // yの差を計算

                if (circle_right - Last_Stem_x > 7){//7.75
                  if (circle_right - Last_Stem_x < 8){
                  if (circle_left - Last_Stem_x > 3){//3.75
                  if (circle_left - Last_Stem_x < 4){
                  if (r_x == 2){
                  if (r_y == 2){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  } 
                  } 
                  } 
                  } 
                  } 
                } 
              }
            }
            if (classValue === "vf-stem"){
              var firstStemCoord = dAttribute;
              if (dAttribute.startsWith('M')) {
                var StemLnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                  // 座標の差を計算します
                if(StemLnumberOfValues > 0){
                  var stem_coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                  Last_Stem_x = stem_coords[0]; // xの差を計算
                }
              }
            }
            var firstCoord = dAttribute;
            if (dAttribute.startsWith('M')) {
              var LnumberOfValues = (dAttribute.match(/L/g) || []).length; // カンマの数 + 1 = 数値の数
                // 座標の差を計算します
              if(LnumberOfValues > 0){
                var coords = dAttribute.match(/[-+]?[0-9]*\.?[0-9]+/g).map(parseFloat);
                var xdiff = coords[0] - coords[2]; // xの差を計算
                var ydiff = coords[1] - coords[3]; // yの差を計算

                // xが0でyが0より大きい場合、描画内容を透明にします
                if (xdiff < -10) {
                if (xdiff > -20) {
                  if(ydiff === 0){
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
                  }
                }
                }
              }
            }
          }
          else if (numberOfValues === 21 || numberOfValues === 35 || numberOfValues === 95 || numberOfValues === 41) {
                    path.setAttribute("fill", "none");
                    path.setAttribute("stroke", "none");
          }
      });
    }
  });
}


if(allFlagUniqueIds !== "undefined"){
  let autoFlagUniqueIds = allFlagUniqueIds.map(id => "vf-" + id);
  autoFlagUniqueIds.forEach(id => {
    // 該当するIDの要素を取得
    let element = svgElement.getElementById(id);
    if (element) {
      // 該当する要素があれば、描画内容を透明にする
      let flagpaths = element.querySelectorAll('path');
      flagpaths.forEach(path => {
        var dAttribute = path.getAttribute('d');
        // カンマで区切られた数値の数を数えます
        var numberOfValues = (dAttribute.match(/,/g) || []).length + 1; // カンマの数 + 1 = 数値の数

        // 数値の数が23であれば、このpath要素は求めるものです
        if (numberOfValues === 23) {
          path.setAttribute("fill", "none");
          path.setAttribute("stroke", "none");
        }
      });
    }
  });
}
})();
</script>


 同一コード連続弾きは、簡単ですね。これまでに作った符頭を消す処理を活用するだけです。この記事で新しく登場したのは、タブ譜のフレット番号に弾かない弦という意味を示すバツ印の記号を\uFF1Fというコードポイントで描けるというところですね。

 

VexFlow 使い方に戻る。