「VexFlow タブ譜 同一コード連続弾き」の版間の差分

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const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
const Guitar2_St4 = new Stave(Guitar2_St3.width + Guitar2_St3.x, Guitar2_St3.y, nStaveWidth).setContext(ctx);
Guitar2_St4.draw();
Guitar2_St4.draw();
const Guitar2_notes4_1 = [
  new VF.StaveNote({ keys: ["d/4", "a/4", "d/5", "f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "16" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
  new VF.StaveNote({ keys: ["f/5"], duration: "8" }),
];
const Guitar2_notes4_2 = [
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
  new VF.GhostNote({ keys: ["f/4"], duration: "16"}),
];
const Guitar2_St4_beam1_1 = new VF.Beam([Guitar2_notes4_1[0], Guitar2_notes4_1[1]]);
const Guitar2_St4_beam1_2 = new VF.Beam([Guitar2_notes4_1[2], Guitar2_notes4_1[3], Guitar2_notes4_1[4]]);
const Guitar2_St4_beam1_3 = new VF.Beam([Guitar2_notes4_1[5], Guitar2_notes4_1[6], Guitar2_notes4_1[7]]);
const Guitar2_St4_beam1_4 = new VF.Beam([Guitar2_notes4_1[8], Guitar2_notes4_1[9]]);
UniqueIds = getUniqueNoteheadIds(Guitar2_notes4_1, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
allUniqueIds = updateAllUniqueIds(UniqueIds);
var Guitar2_St4_1Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_1Voice.setStrict(true);
Guitar2_St4_1Voice.addTickables(Guitar2_notes4_1);
var Guitar2_St4_2Voice = new Vex.Flow.Voice({ num_beats: 4, beat_value: 4 });
Guitar2_St4_2Voice.setStrict(true);
Guitar2_St4_2Voice.addTickables(Guitar2_notes4_2);
var formatterGuitar2_St4_1 = new Vex.Flow.Formatter().joinVoices([Guitar2_St4_2Voice, Guitar2_St4_1Voice]);
formatterGuitar2_St4_1.format([Guitar2_St4_2Voice, Guitar2_St4_1Voice], nStaveWidth - 10);
Guitar2_St4_1Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_2Voice.draw(ctx, Guitar2_St4);
Guitar2_St4_beam1_1.setContext(ctx).draw();
Guitar2_St4_beam1_2.setContext(ctx).draw();
Guitar2_St4_beam1_3.setContext(ctx).draw();
Guitar2_St4_beam1_4.setContext(ctx).draw();
shiftGuitar2_St4 = addShift(
  Guitar2_notes4_1,
  [0, 1, 2, 3, 4, 6, 7, 8, 9],
  [2, 2, 2, 2, 2, 2, 2, 2, 2]
);


const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);
const Guitar2_Tab1_1 = new Stave(Guitar2_St1.x + nHeadMargin + 20, Guitar2_St1.y + 120, 0).setContext(ctx);

2024年4月10日 (水) 21:57時点における版

VexFlow 使い方に戻る。

概要

 

 

タブ譜 同一コード連続弾き


 コードは以下のとおりです。


<div id="yonet202403Mid_Output01"></div>
<script>

</script>


 

 

VexFlow 使い方に戻る。