Amplitube3 en

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Revision as of 23:57, 15 March 2026 by Yo-net (talk | contribs) (Created page with "{{ja|Amplitube3}}Back to Music production == '''Overview''' ==  With Version 3, the recording functionality has been slightly improved. You can now have up to four audio tracks containing audio files. In Version 2, this feature was called the Speed Trainer, intended mainly for practice. It was basically just an audio playback function. However, in Version 3 you can record your performance directly onto the tracks, and you can also...")
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Overview

 With Version 3, the recording functionality has been slightly improved. You can now have up to four audio tracks containing audio files.


In Version 2, this feature was called the Speed Trainer, intended mainly for practice. It was basically just an audio playback function. However, in Version 3 you can record your performance directly onto the tracks, and you can also export the output. Perhaps because I was an AmpliTube 2 user, there also doesn't seem to be any limitation on the number of channel tracks I can use.


Supported input file formats


  • Wav
  • Aiff
  • sd2
  • Apple Caf
  • Flac
  • MP3


Supported output file formats


  • Wav
  • Aiff


Apple Caf


For very long songs, the waveform may not be displayed, but the audio is still loaded and will play. If no sound comes out, press the Empty button once to clear the track, then drag and drop the file again onto the channel number where you want to load it.


When you press the AmpliTube button, effects can be applied to that channel. Since the effects are applied after recording the guitar, you can take your time carefully choosing which effects work best.


 Stomp, Amplifier, and Cabinet are treated as individual pieces of GEAR (equipment), and the system allows you to purchase each item separately through the Custom Shop. Each item costs around €9 (about ¥1,200).


Collecting everything would cost quite a lot, but there were bundle packages available. At the time, it was possible to obtain around 150 types of GEAR at a reasonable price through these bundles. If you bought them one by one, it probably would have cost around ¥200,000.


IK Multimedia's idea was that users would casually purchase individual pieces of gear. In the real world, when buying actual equipment, people usually take time to carefully evaluate and choose what they want. Considering that individual pedals, amplifiers, rack gear, and microphones all carried significant weight as physical equipment, this idea actually makes some sense.


However, since these are virtual items with no physical form, it can still feel a bit difficult to spend money on them. You might wonder, for example, whether the sound really matches the real hardware.


Some people might prefer to buy everything simply because choosing them one by one feels confusing. If you buy them all at once, you can experiment and eventually find the ones that suit you best.


150 types of gear…


Still, the nice thing about GEAR is that it takes up no physical space, and you can never really have too much of it.


The improvements to the audio features are also welcome.


By recording multiple layers, you can record complete guitar parts and then import them into a DAW (Digital Audio Workstation — a general term for computer-based music production software). This functionality is already available if you own AmpliTube 2.


Upgrading mainly allows you to use the GEAR that was introduced specifically in Version 3. As a serious guitar simulator, I don't think there are any major functional differences compared with Version 2.

 

オーディオトラックの操作方法

 この前のところでも少し触れました。


 1,2,3,4となっている部分は、トラックを意味していて、選択しているときは色が変わるのはわかるとして、その次の列ですね。i1,i2,iS。!?なんじゃこれ!ってなります。i1はInput 1、 i2はInput 2、iSはInput Stereoっていう意味です。 ?。そうですよね。そうなるわな。モノラル入力の1、モノラル入力の2、ステレオはギターの音をアンプからマイク収録して、それを左右に振ったものを、また録音するときにステレオ入力するときに使います。でもDAWは孤独な作業が多いはずで、Input1とInput2を同時にとか、Stereo入力とか大それたことは、あんまりやらないような気もしますが。そんな感じです。モノラル入力はオーディオデバイスを通して、USBで接続したときとかに分けることができます。そのままMINIジャックに差し込んだ場合はモノラルがステレオとして入力されますが、そのうちの片側チャンネルを1もう一方を2とします。


 赤いボタンは録音対象トラック指定。Sは再生ボタンを押した時に鳴らす音を限定する機能4つともSをつけるのと、どれにもSをつけないのは同じ状態です。鳴らす音を選ぶ感じなのです。Mはミュート。逆のことを指定できます。SとMは同時に選択できます。さて、どうなるでしょう。


 ブッブー。音が鳴ります。Sの効力が優先。


 勝手にブーとか言いましたが、当たっていた人には申し訳ないです。

   

GEAR一覧

AmplitubeMAXに記載しました。

 

関連記事

 

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